The Legend of Heroes: Trails into Reverie

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quang.billy.79
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Re: Legend of Heroes: Trails Into Reverie [+65]

Post by quang.billy.79 »

LezardValeth wrote:
Tue Sep 12, 2023 11:19 am
DrummerIX wrote:
Sat Jul 15, 2023 7:46 pm
Here is my table for Legend of Heroes: Trails Into Reverie. It's been available at my Patreon for a little while, but I thought I would release it here for those that need it. Enjoy!

Options[+65]:
  • Activate Trainer
  • Save Current Trainer Values
  • Load Current Trainer Values
  • Change Slot Config Description
  • Enable Damage Modifier Options (God Mode, One Hit Kill, etc.)
  • God Mode
  • Hero Damage Multiplier HP
  • Hero Healing Multiplier HP
  • Hero Cannot Die
  • One Hit Kill
  • Enemy Damage Multiplier HP
  • Enemy Healing Multiplier HP
  • Enable Battle EP Options (Infinite EP, etc.)
  • Infinite Battle EP
  • Hero Battle EP Multiplier
  • Hero Healing EP Multiplier
  • Enemy Battle EP Multiplier
  • Enemy Healing EP Multiplier
  • Enable Battle CP Options (Infinite CP, Max CP On Hit, etc.)
  • Infinite Battle CP
  • Max CP On Hit (Hero Party)
  • Hero Battle CP Multiplier
  • Hero Healing CP Multiplier
  • Enemy Battle CP Multiplier
  • Enemy Healing CP Multiplier
  • Always Max Bravery Points (8)
  • Infinite Turns Brave Order Battle Buffs
  • Spending Sepith Increases It Instead of Decreasing
  • Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss
  • Infinite Item Usage
  • Set Minimum Item Amount On Gain/Use/Toss
  • Force Override Item Quantity
  • Override Item ID On Gain of Item (Turn Off When Not Needed)
  • Override Item ID
  • Override Item Qty When Adding
  • Enable Master Quartz EXP Multiplier
  • Master Quartz EXP Multiplier
  • Enable Character EXP Multiplier
  • Char EXP Multiplier
  • Always Have Dragon Vision Effect
  • Always See Treasure Chests On Map (Portion of Moon Lens Effect)
  • Always Max Assault Gauge
  • Add Bonus RP To Quest When Reporting Completion
  • Bonus RP To Add
  • Easy Vantage Master Wins (1 Hit Kill Opponent Cards)
  • Easy Pom Pom Party Wins (Always Max CP, Hit RT To Win)
  • 100% Critical (Equip Something)
  • Infinite Fishing Line Tension
  • Add 100 U-Material If You Have At Least 1 (View Item Screen First)
  • Playtime (In Seconds)
  • Sepith Mass Crystals
  • Mira
  • Assault Gauge (Lloyd Route)
  • Assault Gauge (Rean Route)
  • Assault Gauge (C Route)
  • Link Level EXP Gain for ALL Links
  • Link Level EXP Gain for Regular Links
  • Current RP (Reverie Corridor)
  • Earth Sepith
  • Water Sepith
  • Fire Sepith
  • Wind Sepith
  • Time Sepith
  • Space Sepith
  • Mirage Sepith
Always used your tables for the trails series, big thanks for sharing all your work DrummerIX. I have a request, would you be able to make this script (from your csiv) to work here for reverie (hnk)? Image

Also, It might be late but I just want to share more some stuff I found after comparing it to your CSIV table. Equipment/costume and quartz table (only for csiv-chars at the moment), just add this to drummer's reverie[+65] table and good to go.
  • Equipment & Costume Editor
  • Quartz Editor
Really appreciate it if you add the option to increase range/item affect all like in the csIV table too

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: The Legend of Heroes: Trails into Reverie

Post by DrummerIX »

******* UPDATE 4/15/2024 *********************************
I have decided to offer my cheat table work for free again since I do not have much time to hack many games anymore. Here is the latest Trails Into Reverie table I have available.

I added many options dealing with putting characters you want in the party, etc. that wasn't posted here until now. Enjoy!

viewtopic.php?f=4&t=25199&p=304211#p304211

Kamanberu
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Re: The Legend of Heroes: Trails into Reverie

Post by Kamanberu »

DrummerIX wrote:
Mon Apr 15, 2024 4:14 pm
******* UPDATE 4/15/2024 *********************************
I have decided to offer my cheat table work for free again since I do not have much time to hack many games anymore. Here is the latest Trails Into Reverie table I have available.

I added many options dealing with putting characters you want in the party, etc. that wasn't posted here until now. Enjoy!

viewtopic.php?f=4&t=25199&p=304211#p304211
I have a problem with the code "Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss". I set the number to 20, and it doesn't work when I buy an item, it just works when I throw one away. Incidentally, the code often disables itself and instead activates the code just above, "Spending Sepith Increases It Instead of Decreasing".

DrummerIX
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Re: The Legend of Heroes: Trails into Reverie

Post by DrummerIX »

Kamanberu wrote:
Mon Apr 15, 2024 11:00 pm
DrummerIX wrote:
Mon Apr 15, 2024 4:14 pm
******* UPDATE 4/15/2024 *********************************
I have decided to offer my cheat table work for free again since I do not have much time to hack many games anymore. Here is the latest Trails Into Reverie table I have available.

I added many options dealing with putting characters you want in the party, etc. that wasn't posted here until now. Enjoy!

viewtopic.php?f=4&t=25199&p=304211#p304211
I have a problem with the code "Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss". I set the number to 20, and it doesn't work when I buy an item, it just works when I throw one away. Incidentally, the code often disables itself and instead activates the code just above, "Spending Sepith Increases It Instead of Decreasing".
I probably left in numpad hotkeys, so if you are pressing number pad keys, it disables and enables things in the table.

The Minimum Amount might not work when you gain 1 of the item, but when you get the second one possibly or whenever you lose the item.

XebroLeazier
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Re: The Legend of Heroes: Trails into Reverie

Post by XebroLeazier »

Thank you for sharing your latest cheat table, DrummerIX.
There are some options not working:
1. "Always See Treasure Chests On Map" cannot be activated.
2. "Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss" doesn't effect some items; when I toss any of them, the amounts decrease.
The items (Armor category) are: Heavenly Persetear, Kagemaru Sandals, Five-Dyed Woven Sandals, Nomadic Boots, Winged Stregas, Crypton, Kagemaru Coat, Midnight Blue Gown, Nomadic Coat, Silver Silk.

DrummerIX
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Re: The Legend of Heroes: Trails into Reverie

Post by DrummerIX »

XebroLeazier wrote:
Wed Apr 17, 2024 9:04 am
Thank you for sharing your latest cheat table, DrummerIX.
There are some options not working:
1. "Always See Treasure Chests On Map" cannot be activated.
2. "Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss" doesn't effect some items; when I toss any of them, the amounts decrease.
The items (Armor category) are: Heavenly Persetear, Kagemaru Sandals, Five-Dyed Woven Sandals, Nomadic Boots, Winged Stregas, Crypton, Kagemaru Coat, Midnight Blue Gown, Nomadic Coat, Silver Silk.
I'll see if I can fix Treasure Chests when I get time, but the Infinite Item issue is a feature. It doesn't affect clothing I believe. Use Override Item ID to get more of a piece of clothing if you wish.

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BlackMonster
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Re: The Legend of Heroes: Trails into Reverie

Post by BlackMonster »

DrummerIX wrote:
Wed Apr 17, 2024 12:29 pm
XebroLeazier wrote:
Wed Apr 17, 2024 9:04 am
Thank you for sharing your latest cheat table, DrummerIX.
There are some options not working:
1. "Always See Treasure Chests On Map" cannot be activated.
2. "Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss" doesn't effect some items; when I toss any of them, the amounts decrease.
The items (Armor category) are: Heavenly Persetear, Kagemaru Sandals, Five-Dyed Woven Sandals, Nomadic Boots, Winged Stregas, Crypton, Kagemaru Coat, Midnight Blue Gown, Nomadic Coat, Silver Silk.
I'll see if I can fix Treasure Chests when I get time, but the Infinite Item issue is a feature. It doesn't affect clothing I believe. Use Override Item ID to get more of a piece of clothing if you wish.
I have been replaying this game since i never finished it and something weird is going on with the damage modifiers.

When u fight Human bosses/enemies the Hero damage multi acts as Enemy damage multi and the same for Enemy damage multi acts as Hero damage multi.

But when used against monster enemies it works fine as intended.

(Rean route Act 1 at the beginning fighting the 2 human bosses)

is this a bug?

DrummerIX
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Re: The Legend of Heroes: Trails into Reverie

Post by DrummerIX »

BlackMonster wrote:
Sun Jul 28, 2024 5:07 pm
I have been replaying this game since i never finished it and something weird is going on with the damage modifiers.

When u fight Human bosses/enemies the Hero damage multi acts as Enemy damage multi and the same for Enemy damage multi acts as Hero damage multi.

But when used against monster enemies it works fine as intended.

(Rean route Act 1 at the beginning fighting the 2 human bosses)

is this a bug?
Probably a bug, but no one has mentioned it. It might be the ally vs enemy check doesn't always work for every enemy.

Tigrex
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Re: The Legend of Heroes: Trails into Reverie

Post by Tigrex »

This is a good CT table, if you can wish to increase the infinite actions and status of our heroes (positive and negative) infinite continuous modification

Joka
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Re: The Legend of Heroes: Trails into Reverie

Post by Joka »

is it impossible to include "Arts no cast time"?
I wish to spam spells lol

littlegal100
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Re: The Legend of Heroes: Trails into Reverie

Post by littlegal100 »

So this may be an ignorant question but what is the difference between Hero damage multiplier and enemy damage multiplier?

DrummerIX
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Re: The Legend of Heroes: Trails into Reverie

Post by DrummerIX »

littlegal100 wrote:
Wed Jan 08, 2025 8:52 pm
So this may be an ignorant question but what is the difference between Hero damage multiplier and enemy damage multiplier?
Hero Damage Multiplier is the damage done TO the HERO party. This is usually set between 0 and 1 to reduce incoming damage. If you wish to increase incoming damage, you can set it higher.

Enemy Damage Multiplier is the damage done TO the ENEMY party. This is usually set to a number higher than 1 to increase the damage you do to enemies. If you wish to decrease the damage you do to enemies, set it between 0 and 1.

littlegal100
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Re: The Legend of Heroes: Trails into Reverie

Post by littlegal100 »

DrummerIX wrote:
Wed Jan 08, 2025 9:32 pm
littlegal100 wrote:
Wed Jan 08, 2025 8:52 pm
So this may be an ignorant question but what is the difference between Hero damage multiplier and enemy damage multiplier?
Hero Damage Multiplier is the damage done TO the HERO party. This is usually set between 0 and 1 to reduce incoming damage. If you wish to increase incoming damage, you can set it higher.

Enemy Damage Multiplier is the damage done TO the ENEMY party. This is usually set to a number higher than 1 to increase the damage you do to enemies. If you wish to decrease the damage you do to enemies, set it between 0 and 1.
Thanks for answering!

GPsarakis
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Re: The Legend of Heroes: Trails into Reverie

Post by GPsarakis »

I'm late to this game and I don't know if they updated something but I can't enable the damage modifier options at all. I click on it but nothing happens.

josemarcio
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Re: Legend of Heroes: Trails Into Reverie [+152]

Post by josemarcio »

DrummerIX wrote:
Sat Jul 15, 2023 7:46 pm
******* UPDATE 4/15/2024 *********************************
I have decided to offer my cheat table work for free again since I do not have much time to hack many games anymore. Here is the latest Trails Into Reverie table I have available.

Options[+152]:

Activate Trainer
Save Current Trainer Values
Load Current Trainer Values
Change Slot Config Description
Enable Damage Modifier Options (God Mode, One Hit Kill, etc.)
God Mode
Hero Damage Multiplier HP
Hero Healing Multiplier HP
Hero Cannot Die
One Hit Kill
Enemy Damage Multiplier HP
Enemy Healing Multiplier HP
Enable Battle EP Options (Infinite EP, etc.)
Infinite Battle EP
Hero Battle EP Multiplier
Hero Healing EP Multiplier
Enemy Battle EP Multiplier
Enemy Healing EP Multiplier
Enable Battle CP Options (Infinite CP, Max CP On Hit, etc.)
Infinite Battle CP
Max CP On Hit (Hero Party)
Hero Battle CP Multiplier
Hero Healing CP Multiplier
Enemy Battle CP Multiplier
Enemy Healing CP Multiplier
Always Max Bravery Points (8)
Infinite Turns Brave Order Battle Buffs
Spending Sepith Increases It Instead of Decreasing
Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss
Infinite Item Usage
Set Minimum Item Amount On Gain/Use/Toss
Force Override Item Quantity
Override Item ID On Gain of Item (Turn Off When Not Needed)
Override Item ID
Override Item Qty When Adding
Enable Master Quartz EXP Multiplier
Master Quartz EXP Multiplier
Enable Character EXP Multiplier
Char EXP Multiplier
Always Have Dragon Vision Effect
Always See Treasure Chests On Map (Portion of Moon Lens Effect)
Always Max Assault Gauge
Add Bonus RP To Quest When Reporting Completion
Bonus RP To Add
Easy Vantage Master Wins (1 Hit Kill Opponent Cards)
Easy Pom Pom Party Wins (Always Max CP, Hit RT To Win)
100% Critical (Equip Something)
Infinite Fishing Line Tension
Add 100 U-Material If You Have At Least 1 (View Item Screen First)
Playtime (In Seconds)
Sepith Mass Crystals
Mira
Assault Gauge (Lloyd Route)
Assault Gauge (Rean Route)
Assault Gauge (C Route)
Link Level EXP Gain for ALL Links
Link Level EXP Gain for Regular Links
Current RP (Reverie Corridor)
Earth Sepith
Water Sepith
Fire Sepith
Wind Sepith
Time Sepith
Space Sepith
Mirage Sepith
Brave Order Editor (Choose A Char, Wait Until Found, Edit)
Selected Char To Edit Brave Order
Current Brave Order 1
Current Brave Order 2
Current Brave Order 3
Current Brave Order 4
Party Management Editor (Only Works Viewing Main Menu)
Main Party
Number In Main Party
Party Member 1
Party Member 2
Party Member 3
Party Member 4
Party Member 5
Party Member 6
Party Member 7
Party Member 8
Support Party
Number In Support Party
Support Party Member 1
Support Party Member 2
Support Party Member 3
Support Party Member 4
Support Party Member 5
Support Party Member 6
Support Party Member 7
Support Party Member 8
Equipment Editor
Selected Char for Equipment
Equip Editor
Weapon Slot Item ID
Armor Slot Item ID
Shoes Slot Item ID
Accessory Slot 1 Item ID
Accessory Slot 2 Item ID
Orbment Editor
Selected Char for Orbments
Quartz Editor
Master Quartz Slot 1 Item ID
Master Quartz Slot 2 Item ID
Orbment Slot 1 Item ID
Orbment Slot 2 Item ID
Orbment Slot 3 Item ID
Orbment Slot 4 Item ID
Orbment Slot 5 Item ID
Orbment Slot 6 Item ID
Orbment Slot 7 Item ID
Quartz Slot Editor
Master Quartz Slot 1 Opened
Master Quartz Slot 2 Opened
Orbment Slot 1 Opened
Orbment Slot 2 Opened
Orbment Slot 3 Opened
Orbment Slot 4 Opened
Orbment Slot 5 Opened
Orbment Slot 6 Opened
Orbment Slot 7 Opened
Character Editor (Choose Character Manually)
Selected Party Member
Experience
Level
Character Stats
Current HP
Max HP
Current MP
Max MP
Current CP
Max CP
Strength
Defense
Magic Strength (ATS)
Magic Defense (ADF)
Speed
Dexterity
Agility
Movement
Range
ACC+
EVA+
CRIT+
Character Extra Stat Editor (Choose Character Manually)
Selected Extra Stat Party Member
Extra HP
Extra STR
Extra DEF
Extra ATS
Extra ADF

I added many options dealing with putting characters you want in the party, etc. that wasn't posted here until now. Enjoy!

******************************************************************************************************************************
Hey my friend can u fix '' Always See Treasure Chests On Map (Portion of Moon Lens Effect) '' PLS??? T__T

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