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chng bEngine.getGameAttribute("Holes")[11][25]=x
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chng bEngine.getGameAttribute("Holes")[11][25]=x
Thank yousciomachist wrote: ↑Wed Mar 26, 2025 6:45 pmwhere x is how many wishes you wantCode: Select all
chng bEngine.getGameAttribute("Holes")[11][25]=x
3 scenarios for you.
I've investigated the "new" shadowban with the "abuse message" from lava. I didn't see anyone here have the problem, but the Problem is really strange in general.sciomachist wrote: ↑Wed Mar 26, 2025 7:02 pm3 scenarios for you.
1. Running injector should clear out the old way of if you are shadowbanned as it'll reset the OLA value. see viewtopic.php?p=393712#p393712 on things to avoid doing for the OLA26 shadowban
2. The newer method of shadowbanned - try clicking 1 blue gem from inventory - if it pops up with a lava message about cheating -- this is newer way of shadowban that I don't think yet has a work around. it may or may not be similar to a situation others have found their accounts flagged for - see viewtopic.php?p=391987#p391987
3. Outside of shadowbans, the party system in general is janky af. The game might think you are still in an existing party even though you aren't. I recommend creating a party by yourself, then leaving it. cloud saving. and seeing if you can join others again.
You can check if you are actually shadowbanned by quickly creating a new character on browser and simply going to w1 town to see if the new char can see your existing one. If it can, just pray you are in a (3) situation.
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350 < c.asNumber(a.engine.getGameAttribute("Cards")[0].h.SummerEvent1) && (a.engine.getGameAttribute("OptionsListAccount")[68] = 1)
if 1 != a.engine.getGameAttribute("OptionsListAccount")[68]
m.__cast(a.engine.getGameAttribute("PixelHelperActor")[8].behaviors.getBehavior("ActorEvents_481"), sa)._GenINFO[26] = a.engine.getGameAttribute("GemsOwned") + c.asNumber(a.engine.getGameAttribute("ItemQuantity")[0 | this._ItemDragID])
else
(a.engine.gameAttributes.h.DummyText3 = "KillDialogueEarly", a.engine.gameAttributes.h.DummyNumber = 20, i = a.engine, s = "" + k._customBlock_DialogueETC("Lava_Flame2", "You_abused_an_exploit_way_too_much,_and_can_no_longer_claim_free_gems._I'd_suggest_not_abusing_further_exploits,_or_you_will_have_your_account_restricted_much_more.",
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Y.c2VsaUZkZWtyYU1uYWVsYw = function([n]) {
B = n
}
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function bn(n, t) {
B || u && D && (n && u.child(W).child(D).set(c),
t && (l && rt && l.g !== rt[Xt] && (l.g = rt[Xt],
l.h = rt[Nt]),
l && Te && (l.i = Te),
u.child(T).child(D).set(l)))
}
Currently, the problem is that my array set to 420, but the are all null, after saving all my achievements have been wiped (have no one achievement unlocked)sciomachist wrote: ↑Sat Mar 22, 2025 11:41 pmJust adjust the array size for AchieveReg back down to 420.MemPolice wrote: ↑Sat Mar 22, 2025 10:50 pmHello, can anyone help please. I've entered wrong type for Achievment - bEngine.getGameAttribute("AchieveReg")[46595]=-1
As you can see, instead of ID [1-100] i typed the exact id of line [46595] and set it with -1. How can I revert/undo it?
Game start freezing each 15-25 sec (1-2s freeze)
There are all set with null
[Link]
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that's interesting to note - i'll keep it in mindDisputate wrote: ↑Wed Mar 26, 2025 8:18 pmI've investigated the "new" shadowban with the "abuse message" from lava. I didn't see anyone here have the problem, but the Problem is really strange in general.sciomachist wrote: ↑Wed Mar 26, 2025 7:02 pm3 scenarios for you.
1. Running injector should clear out the old way of if you are shadowbanned as it'll reset the OLA value. see viewtopic.php?p=393712#p393712 on things to avoid doing for the OLA26 shadowban
2. The newer method of shadowbanned - try clicking 1 blue gem from inventory - if it pops up with a lava message about cheating -- this is newer way of shadowban that I don't think yet has a work around. it may or may not be similar to a situation others have found their accounts flagged for - see viewtopic.php?p=391987#p391987
3. Outside of shadowbans, the party system in general is janky af. The game might think you are still in an existing party even though you aren't. I recommend creating a party by yourself, then leaving it. cloud saving. and seeing if you can join others again.
You can check if you are actually shadowbanned by quickly creating a new character on browser and simply going to w1 town to see if the new char can see your existing one. If it can, just pray you are in a (3) situation.
So, basically the message only appears while handling gems and the OptionsListAccount[68] == 1.(ExploitFlagged)
OptionsListAccount[68] only gets set to 1 if Cards SummerEvent1 > 350. This is the really strange part. The guy I talked to about this didn't have more than 350, but still had the OptionsListAccount[68] set 1. So not sure why it got set.code
Code: Select all
350 < c.asNumber(a.engine.getGameAttribute("Cards")[0].h.SummerEvent1) && (a.engine.getGameAttribute("OptionsListAccount")[68] = 1) if 1 != a.engine.getGameAttribute("OptionsListAccount")[68] m.__cast(a.engine.getGameAttribute("PixelHelperActor")[8].behaviors.getBehavior("ActorEvents_481"), sa)._GenINFO[26] = a.engine.getGameAttribute("GemsOwned") + c.asNumber(a.engine.getGameAttribute("ItemQuantity")[0 | this._ItemDragID]) else (a.engine.gameAttributes.h.DummyText3 = "KillDialogueEarly", a.engine.gameAttributes.h.DummyNumber = 20, i = a.engine, s = "" + k._customBlock_DialogueETC("Lava_Flame2", "You_abused_an_exploit_way_too_much,_and_can_no_longer_claim_free_gems._I'd_suggest_not_abusing_further_exploits,_or_you_will_have_your_account_restricted_much_more.",
So to revert that message, just set it back to 0.
For the normal shadowban, the function cleanMarkedFiles gets called, which goes into the firebase.js, where it sets the var B to true.
This just disables the communication with the server.valleymon already implemented that with the unban which sets OptionsListAccount[26] = 0 and nulls the cleanMarkedFiles function.code
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Y.c2VsaUZkZWtyYU1uYWVsYw = function([n]) { B = n }
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function bn(n, t) { B || u && D && (n && u.child(W).child(D).set(c), t && (l && rt && l.g !== rt[Xt] && (l.g = rt[Xt], l.h = rt[Nt]), l && Te && (l.i = Te), u.child(T).child(D).set(l))) }
Adding the unban: true like in the config.js to the config.custom.js should activate that.
I know there is this option but is there a more effecient way to do so.Kingofthevalley wrote: ↑Tue Mar 25, 2025 4:28 pmJust drop a bunch of sneaking Sand of Time and use them to get loads on the highest map you got
TJM414 wrote: ↑Thu Mar 27, 2025 2:51 amI know there is this option but is there a more effecient way to do so.Kingofthevalley wrote: ↑Tue Mar 25, 2025 4:28 pmJust drop a bunch of sneaking Sand of Time and use them to get loads on the highest map you got
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chng bEngine.getGameAttribute("Ninja")[102][1]=x
This one must be pinned here somehow. Legend. Dat real MVPDisputate wrote: ↑Wed Mar 26, 2025 8:18 pmI've investigated the "new" shadowban with the "abuse message" from lava. I didn't see anyone here have the problem, but the Problem is really strange in general.sciomachist wrote: ↑Wed Mar 26, 2025 7:02 pm3 scenarios for you.
1. Running injector should clear out the old way of if you are shadowbanned as it'll reset the OLA value. see viewtopic.php?p=393712#p393712 on things to avoid doing for the OLA26 shadowban
2. The newer method of shadowbanned - try clicking 1 blue gem from inventory - if it pops up with a lava message about cheating -- this is newer way of shadowban that I don't think yet has a work around. it may or may not be similar to a situation others have found their accounts flagged for - see viewtopic.php?p=391987#p391987
3. Outside of shadowbans, the party system in general is janky af. The game might think you are still in an existing party even though you aren't. I recommend creating a party by yourself, then leaving it. cloud saving. and seeing if you can join others again.
You can check if you are actually shadowbanned by quickly creating a new character on browser and simply going to w1 town to see if the new char can see your existing one. If it can, just pray you are in a (3) situation.
So, basically the message only appears while handling gems and the OptionsListAccount[68] == 1.(ExploitFlagged)
OptionsListAccount[68] only gets set to 1 if Cards SummerEvent1 > 350. This is the really strange part. The guy I talked to about this didn't have more than 350, but still had the OptionsListAccount[68] set 1. So not sure why it got set.code
Code: Select all
350 < c.asNumber(a.engine.getGameAttribute("Cards")[0].h.SummerEvent1) && (a.engine.getGameAttribute("OptionsListAccount")[68] = 1) if 1 != a.engine.getGameAttribute("OptionsListAccount")[68] m.__cast(a.engine.getGameAttribute("PixelHelperActor")[8].behaviors.getBehavior("ActorEvents_481"), sa)._GenINFO[26] = a.engine.getGameAttribute("GemsOwned") + c.asNumber(a.engine.getGameAttribute("ItemQuantity")[0 | this._ItemDragID]) else (a.engine.gameAttributes.h.DummyText3 = "KillDialogueEarly", a.engine.gameAttributes.h.DummyNumber = 20, i = a.engine, s = "" + k._customBlock_DialogueETC("Lava_Flame2", "You_abused_an_exploit_way_too_much,_and_can_no_longer_claim_free_gems._I'd_suggest_not_abusing_further_exploits,_or_you_will_have_your_account_restricted_much_more.",
So to revert that message, just set it back to 0.
For the normal shadowban, the function cleanMarkedFiles gets called, which goes into the firebase.js, where it sets the var B to true.
This just disables the communication with the server.valleymon already implemented that with the unban which sets OptionsListAccount[26] = 0 and nulls the cleanMarkedFiles function.code
Code: Select all
Y.c2VsaUZkZWtyYU1uYWVsYw = function([n]) { B = n }
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function bn(n, t) { B || u && D && (n && u.child(W).child(D).set(c), t && (l && rt && l.g !== rt[Xt] && (l.g = rt[Xt], l.h = rt[Nt]), l && Te && (l.i = Te), u.child(T).child(D).set(l))) }
Adding the unban: true like in the config.js to the config.custom.js should activate that.
I tried that just now by doing a run of the Wisdom Monument going up to Round #12. Then when the first chest gave me the selection, I went and opened chromedebug, changed to the console tab and pasted in your command, changing the amount to 50. Sadly I only get the following error:kikiGo wrote: ↑Sun Mar 23, 2025 10:23 amAight guys. I've found the values for the Wisdom Monument chests. Just finish your run and edit amount of chests in chromedebug with this command:
bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[209]=Desired_chests_value
This is for pure RNG action because you can always edit the final bonuses the same way as Bravery and Justuce monuments.
also, another mingame values if needed:
bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[194]
— amount of Attempts Left
bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[200]
— amount of Insta Match
You can use the class command. "class 4" for Voidwalker.eztub wrote: ↑Thu Mar 27, 2025 3:12 pmI bricked my Beginner class which is now hardstuck on Maestro cuz I used the "wide quest" command and clicked through everything without selecting the VMan class. I tried editing the values in "Quest Completed" from "Nebulyte" back to "-1" but he doesn't show up as having a quest. Changing the value "CharacterClass" in "PlayerDATABASE" from "3" to "4" also doesn't do anything.
Any advice?
It does not work for me! It disappears instantly and I've clicked more than 100 timesDisputate wrote: ↑Thu Mar 27, 2025 3:41 pmYou can use the class command. "class 4" for Voidwalker.eztub wrote: ↑Thu Mar 27, 2025 3:12 pmI bricked my Beginner class which is now hardstuck on Maestro cuz I used the "wide quest" command and clicked through everything without selecting the VMan class. I tried editing the values in "Quest Completed" from "Nebulyte" back to "-1" but he doesn't show up as having a quest. Changing the value "CharacterClass" in "PlayerDATABASE" from "3" to "4" also doesn't do anything.
Any advice?
If that doesnt work use go for bEngine.gameAttributes.h.CharacterClass its located there, not in PlayerDATABASE.
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Is the injector working, is it working for the guys that tried it? It gets rep, but I am not sure how to interpret it as working without any error anymore.
Please anyone, write me or something. xD
If it is working, I would edit the post and make a "full guide" like valleymon did it in his post.