[Request] The First Berserker: Khazan
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- Expert Cheater
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[Request] The First Berserker: Khazan
Game Name: The First Berserker: Khazan
Options Required: Health, one hit kill, etc.
Release Date: 27 March 2025
Steam Website:
Options Required: Health, one hit kill, etc.
Release Date: 27 March 2025
Steam Website:
- UnknownGamer
- Expert Cheater
- Posts: 267
- Joined: Sun Jun 03, 2018 11:03 pm
- Reputation: 193
Re: [Request] The First Berserker: Khazan
Here is my script for Adding 9999 Lacrima per Kill
I will try and add more to it
Code: Select all
[ENABLE]
aobscanmodule(lacrima,BBQ-Win64-Shipping.exe,48 89 8B 08 04 00 00 48 8D) // should be unique
alloc(newmem,$1000,lacrima)
label(code)
label(return)
newmem:
code:
//mov [rbx+00000408],rcx
add [rbx+00000408],9999
jmp return
lacrima:
jmp newmem
nop 2
return:
registersymbol(lacrima)
[DISABLE]
lacrima:
db 48 89 8B 08 04 00 00
unregistersymbol(lacrima)
dealloc(newmem)
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- Expert Cheater
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Re: [Request] The First Berserker: Khazan
Gimme some immortality... Please...
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- Cheater
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Re: [Request] The First Berserker: Khazan
god mode and one hit one kill please! thanks
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- Novice Cheater
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Re: [Request] The First Berserker: Khazan
Edit: nvm I figured it out
Re: [Request] The First Berserker: Khazan
For anyone interested, FullCodes has released a trainer for this game with a lot of options here
viewtopic.php?t=34395
viewtopic.php?t=34395
Re: [Request] The First Berserker: Khazan
prefer cheat table rather than specific trainer....
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- Noobzor
- Posts: 10
- Joined: Fri Feb 02, 2024 8:19 am
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Re: [Request] The First Berserker: Khazan
Is the trainer safe or do i have to pay to use it?MrViZZion wrote: ↑Tue Mar 25, 2025 6:05 pmFor anyone interested, FullCodes has released a trainer for this game with a lot of options here
viewtopic.php?t=34395
Re: [Request] The First Berserker: Khazan
yes its safe and u have to pay for it.pointmaker wrote: ↑Tue Mar 25, 2025 7:16 pmIs the trainer safe or do i have to pay to use it?MrViZZion wrote: ↑Tue Mar 25, 2025 6:05 pmFor anyone interested, FullCodes has released a trainer for this game with a lot of options here
viewtopic.php?t=34395
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- Noobzor
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Re: [Request] The First Berserker: Khazan
have you managed to figure out a code for gold perhaps? the lacriama one runs fine, thank you (Y)vinny2k wrote: ↑Tue Mar 25, 2025 1:19 pmHere is my script for Adding 9999 Lacrima per KillI will try and add more to itCode: Select all
[ENABLE] aobscanmodule(lacrima,BBQ-Win64-Shipping.exe,48 89 8B 08 04 00 00 48 8D) // should be unique alloc(newmem,$1000,lacrima) label(code) label(return) newmem: code: //mov [rbx+00000408],rcx add [rbx+00000408],9999 jmp return lacrima: jmp newmem nop 2 return: registersymbol(lacrima) [DISABLE] lacrima: db 48 89 8B 08 04 00 00 unregistersymbol(lacrima) dealloc(newmem)
Re: [Request] The First Berserker: Khazan
You can use hotkeys as a free user same way other trainers operate today and in the past before existence of clicks in trainerstouqeer wrote: ↑Wed Mar 26, 2025 1:37 amyes its safe and u have to pay for it.pointmaker wrote: ↑Tue Mar 25, 2025 7:16 pmIs the trainer safe or do i have to pay to use it?MrViZZion wrote: ↑Tue Mar 25, 2025 6:05 pmFor anyone interested, FullCodes has released a trainer for this game with a lot of options here
viewtopic.php?t=34395
Re: [Request] The First Berserker: Khazan
Can my friend try to make an automatic block?
Re: [Request] The First Berserker: Khazan
Hey everyone!
I’ve been experimenting with Cheat Engine for The First Berserker: Khazan and I’m running into a couple issues I hope someone can help with.
Infinite Ammo:
I’m trying to create a script that prevents ammo from decreasing when firing. I’ve tried tracking the ammo value, but the addresses seem to change constantly or get overwritten. I also tried tracing what writes to the value, but it’s tricky to isolate.
→ If anyone has an AOB script or code injection that freezes or refills ammo, I’d really appreciate it!
Reduce Incoming Damage (NOT God Mode):
I’m looking for a way to reduce the amount of damage the player receives like dividing it by 10, instead of full God Mode. Ideally, it would only affect the player and not enemies or bosses (some trainers make bosses invincible too, which defeats the purpose
).
→ If there’s a clean way to intercept the damage function and adjust it only for the player, that would be perfect.
I’ve tried writing basic scripts using CE’s auto assembler, and I’m comfortable testing any code. If someone already has a table or script for this or even just guidance I’d be super grateful.
Thanks in advance!
I’ve been experimenting with Cheat Engine for The First Berserker: Khazan and I’m running into a couple issues I hope someone can help with.
Infinite Ammo:
I’m trying to create a script that prevents ammo from decreasing when firing. I’ve tried tracking the ammo value, but the addresses seem to change constantly or get overwritten. I also tried tracing what writes to the value, but it’s tricky to isolate.
→ If anyone has an AOB script or code injection that freezes or refills ammo, I’d really appreciate it!
Reduce Incoming Damage (NOT God Mode):
I’m looking for a way to reduce the amount of damage the player receives like dividing it by 10, instead of full God Mode. Ideally, it would only affect the player and not enemies or bosses (some trainers make bosses invincible too, which defeats the purpose
→ If there’s a clean way to intercept the damage function and adjust it only for the player, that would be perfect.
I’ve tried writing basic scripts using CE’s auto assembler, and I’m comfortable testing any code. If someone already has a table or script for this or even just guidance I’d be super grateful.
Thanks in advance!
Re: [Request] The First Berserker: Khazan
any new table for khazan??
Re: [Request] The First Berserker: Khazan
Given that not so many people is interested in this game make me sad, not so many table is produced in result of that state.
Anyway, here is my simple code of bypassing the set requirements if anyone interested.
It doesn't show on the GUI but you will get the full set effect anyway.
Anyway, here is my simple code of bypassing the set requirements if anyone interested.
It doesn't show on the GUI but you will get the full set effect anyway.
Code: Select all
{ Game : BBQ-Win64-Shipping.exe
Version:
Date : 2025-04-06
Author : samakid89
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SetCountFix,BBQ-Win64-Shipping.exe,8B 46 20 39 47 18) // target instruction
alloc(memSetFix,$400)
registersymbol(SetCountFix)
label(returnhere)
memSetFix:
// inject di sini
mov [rdi+18], 0 // force set req to be 0
mov eax, [rsi+20] // ori instruction
cmp [rdi+18], eax // ori instruction
jmp returnhere
SetCountFix:
jmp memSetFix
nop 1
returnhere:
[DISABLE]
SetCountFix:
mov eax, [rsi+20]
cmp [rdi+18], eax
unregistersymbol(SetCountFix)
dealloc(memSetFix)
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