I forgot to include the Weapon Proficiency EXP Modifier script fix. Please download the updated table if you've already downloaded the previous version.
I'm not 100% certain it is, but based on what I've found it seems to be that way. But I could be wrong, once I get to where I can use the bond transfer I'll be able to be certain.
Also, the Highlighted Item allows you to modify your gear as well, just working on finalising the translations for the IDs.
Thanks for reminding me, forgot to include it earlier. Did you manage to retain the changes to your character past character creation? I'd have to find where they're store first to be able to play around with them.
Pretty amazing table, but I need to ask: Would it be possible to expose or modify the list of martial arts unlocked? I ask because NPCs have an utterly ludicrous amount of exclusive arts (including Ryu Hayabusa's iconic Flying Swallow) that I'd like to actually use outside of 5-minute missions.
I forgot to include the Weapon Proficiency EXP Modifier script fix. Please download the updated table if you've already downloaded the previous version.
I'm not 100% certain it is, but based on what I've found it seems to be that way. But I could be wrong, once I get to where I can use the bond transfer I'll be able to be certain.
Also, the Highlighted Item allows you to modify your gear as well, just working on finalising the translations for the IDs.
Thanks for reminding me, forgot to include it earlier. Did you manage to retain the changes to your character past character creation? I'd have to find where they're store first to be able to play around with them.
I forgot to include the Weapon Proficiency EXP Modifier script fix. Please download the updated table if you've already downloaded the previous version.
I'm not 100% certain it is, but based on what I've found it seems to be that way. But I could be wrong, once I get to where I can use the bond transfer I'll be able to be certain.
Also, the Highlighted Item allows you to modify your gear as well, just working on finalising the translations for the IDs.
Thanks for reminding me, forgot to include it earlier. Did you manage to retain the changes to your character past character creation? I'd have to find where they're store first to be able to play around with them.
I would have a question, because I feel that I did not understand how it works: "Teleport".
It seems to work only once in a while on my part. Most of the time, when I press the shortcut key, my character is slightly in the air, in the same place.
I use the function on the "Map" menu, after placing a mark via the controller.
I understood you. It's just the values seem tied to conditions being met. If you can find the bond value and change it yourself, and it reflects in game, I could use that to create a multiplier script.
Unfortunately, the teleporter can't teleport from certain locations due to collision. Until I find a way to make the character ignore collision, this is how it has to operate for now.
Ok, thanks to NB's table and the chinese one, i can finally made a script to send input of the parry key (using ahk cuz im too noob and everything i tried with lua script built in cheat engine fail to send a proper key ) whenever the player is hit by enemies, basically when combine with auto parry feature + parrying timing modifying from NB's table you can somewhat force a normal parry after getting hit, not a perfect way to do auto parry but until someone can really find a better injection point or the parry function code, this is probably the closest to perfect auto parry effect i can make with my limited knowlegde. The plus side of this comparing to the normal auto parry feature of NB's table is it will automatically do the perfect parry the last attack of enemies combo or the grabbing attack and stagger them just like a manual parry would.
I will just share it in case anyone want to take a look inside and improve it. All credit to NB cuz i only modify his table a little
Tutorial for the lua script to call the parry key: basically make a ahk script to send the parry key (for my case its E key) in your game: Send, {e down} ; change to whatever your parry key is.
sleep 100
send, {e up}
ExitApp
Then compile script to pressE.exe then in the lua script modify the line shellExecute("C:/Program Files/Cheat Engine/pressE.exe") to the path of your pressE.exe, then activate the script parry v2 and nothing else. Someone with better knowledge might be able to come up with a better solution and skip all this nuisance i think xD
I understood you. It's just the values seem tied to conditions being met. If you can find the bond value and change it yourself, and it reflects in game, I could use that to create a multiplier script.
Unfortunately, the teleporter can't teleport from certain locations due to collision. Until I find a way to make the character ignore collision, this is how it has to operate for now.
Ah right when you mentioned bond transfer I thought you were talking about the Weapon Bonds, sorry about that. Thank you Team Ninja for naming two different mechanics "Bonds"