Monster Hunter Wilds (v.2.0.1)

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DrewMark
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Re: Monster Hunter Wilds (v.1.0.7)

Post by DrewMark »

Can we change artian weapon rolls?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

cshop0720
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Re: Monster Hunter Wilds (v.1.0.7)

Post by cshop0720 »

I may have missed it in the table and I apologize if so, but would it be possible to add the option for "number of character/palico vouchers used"? From what I read, the number of used vouchers is still saved in the save file itself, like the two previous games, so the ability to modify these values would be appreciated.

cshop0720
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Re: Monster Hunter Wilds (v.1.0.7)

Post by cshop0720 »

1
Last edited by cshop0720 on Tue Apr 01, 2025 12:27 pm, edited 2 times in total.

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

cshop0720 wrote:
Fri Mar 21, 2025 12:23 pm
Leunsel wrote:
Sat Mar 15, 2025 1:14 pm
cshop0720 wrote:
Sat Mar 15, 2025 11:41 am
I checked what you said but its still ???
That's to be expected since some things are locked by Story Progress as well as you crafting them. If you consider that "a broken table" then cool.
Nope, I finished all storyline ages ago. Its just "broken".

And would it be possible to add the option for "number of character/palico vouchers used"? From what I read, the number of used vouchers is still saved in the save file itself, like the two previous games, so the ability to modify these values would be appreciated.
Tested it 5 minutes ago, it works. You just need to craft the items that are still locked. Just because you've finished the story doesn't mean you unlocked the recipes. Craft them, and then let me know what's wrong with them. It only unlocks them in the menu so you could in theory use them, I try to make everything temporary when possible as well, so that is unlikely to stick as well.

Regarding the Character Edit Vouchers etc. you may have to read my previous messages which addressed that. There are indeed pointers for that within the Table, but I personally can't make much more for it since it's bricked on my end.

cshop0720
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Re: Monster Hunter Wilds (v.1.0.7)

Post by cshop0720 »

Leunsel wrote:
Fri Mar 21, 2025 12:32 pm
cshop0720 wrote:
Fri Mar 21, 2025 12:23 pm
Leunsel wrote:
Sat Mar 15, 2025 1:14 pm

That's to be expected since some things are locked by Story Progress as well as you crafting them. If you consider that "a broken table" then cool.
Nope, I finished all storyline ages ago. Its just "broken".

And would it be possible to add the option for "number of character/palico vouchers used"? From what I read, the number of used vouchers is still saved in the save file itself, like the two previous games, so the ability to modify these values would be appreciated.
Tested it 5 minutes ago, it works. You just need to craft the items that are still locked. Just because you've finished the story doesn't mean you unlocked the recipes. Craft them, and then let me know what's wrong with them. It only unlocks them in the menu so you could in theory use them, I try to make everything temporary when possible as well, so that is unlikely to stick as well.

Regarding the Character Edit Vouchers etc. you may have to read my previous messages which addressed that. There are indeed pointers for that within the Table, but I personally can't make much more for it since it's bricked on my end.
Hmm I see, thx for your quick answer.

mewicide
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Re: Monster Hunter Wilds (v.1.0.3)

Post by mewicide »

Leunsel wrote:
Fri Mar 07, 2025 9:45 pm
I've mapped all Medals, all Monster / Animals / Fish Data as well as Weapon Usage Data for

Weapon Data:
Image
Hi, is it possible to edit weapon data for investigations and event quests? I can't seem to find it in the table :(

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.3)

Post by Leunsel »

mewicide wrote:
Fri Mar 21, 2025 4:58 pm
Leunsel wrote:
Fri Mar 07, 2025 9:45 pm
I've mapped all Medals, all Monster / Animals / Fish Data as well as Weapon Usage Data for

Weapon Data:
Image
Hi, is it possible to edit weapon data for investigations and event quests? I can't seem to find it in the table :(
I also bricked that part on my end and still wait for some testers in my Discord.
If I can verify that what I added works then it'll be part of the next table version.

Version 1.0.8 will be released with the next patch of the game!

chuevang209
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Re: Monster Hunter Wilds (v.1.0.7)

Post by chuevang209 »

The rng in investigations refresh are just so bad. If there an update on your investigation editor scripts in the incoming patch, please explain how to use it. Thanks!

SenaDaiki
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Re: Monster Hunter Wilds (v.1.0.3)

Post by SenaDaiki »

cHAOSfRED wrote:
Wed Mar 05, 2025 2:10 pm
gygelly wrote:
Wed Mar 05, 2025 2:42 am
This is fantastic. I couldn't find a way to create or duplicate decos, are there any plans for that?
You can duplicate decorations by searching the quantity stored in inventory using exact 2-bytes, recommended to have some since it may take a while (10 recommended at least to avoid bloats). You won't lose deco since you can reduce/increase amount of a decoration just by equip/remove them from your gears. Once you found one, you can modify the decoration by editing the 4 bytes just before the quantity amount address which is the decoration ID. For example, Attack Boost I to III have ID of 0 to 2 respectively (it will not affect equipped deco). Exit the inventory screen and re-enter to update the inventory. If you accidentally created two decos with same ID, it will be sorted back-to-back, so you should notice.

However, be warned there are some "blank" IDs which could cause the game to crash and may corrupt your save if accidentally auto-saved. So backup your save(s) before modifying your decoration inventory. If you want to know the decorations ID properly, try use a certain editor from modding to read the item database from game files.

To add more decos, I would recommend to utilize the melding function instead tho.

The other decos are just few addresses around the one you found. However, if the deco is first time you obtained (or from zero), it will be stored somewhere else. You have to restart the game so it gets indexed along the other deco and start over the search-modify procedure again.
Is there anyway to fix the save corruption? I didn't know about this and now everytime I click my weapon decorations it crashes

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.3)

Post by Leunsel »

SenaDaiki wrote:
Sat Mar 22, 2025 7:55 am
cHAOSfRED wrote:
Wed Mar 05, 2025 2:10 pm
gygelly wrote:
Wed Mar 05, 2025 2:42 am
This is fantastic. I couldn't find a way to create or duplicate decos, are there any plans for that?
You can duplicate decorations by searching the quantity stored in inventory using exact 2-bytes, recommended to have some since it may take a while (10 recommended at least to avoid bloats). You won't lose deco since you can reduce/increase amount of a decoration just by equip/remove them from your gears. Once you found one, you can modify the decoration by editing the 4 bytes just before the quantity amount address which is the decoration ID. For example, Attack Boost I to III have ID of 0 to 2 respectively (it will not affect equipped deco). Exit the inventory screen and re-enter to update the inventory. If you accidentally created two decos with same ID, it will be sorted back-to-back, so you should notice.

However, be warned there are some "blank" IDs which could cause the game to crash and may corrupt your save if accidentally auto-saved. So backup your save(s) before modifying your decoration inventory. If you want to know the decorations ID properly, try use a certain editor from modding to read the item database from game files.

To add more decos, I would recommend to utilize the melding function instead tho.

The other decos are just few addresses around the one you found. However, if the deco is first time you obtained (or from zero), it will be stored somewhere else. You have to restart the game so it gets indexed along the other deco and start over the search-modify procedure again.
Is there anyway to fix the save corruption? I didn't know about this and now everytime I click my weapon decorations it crashes
Go through the Accessory Box and set ID to -1 and Num to 0 for pretty much each gem you have.

SenaDaiki
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Re: Monster Hunter Wilds (v.1.0.3)

Post by SenaDaiki »

Leunsel wrote:
Sat Mar 22, 2025 9:02 am
SenaDaiki wrote:
Sat Mar 22, 2025 7:55 am
cHAOSfRED wrote:
Wed Mar 05, 2025 2:10 pm


You can duplicate decorations by searching the quantity stored in inventory using exact 2-bytes, recommended to have some since it may take a while (10 recommended at least to avoid bloats). You won't lose deco since you can reduce/increase amount of a decoration just by equip/remove them from your gears. Once you found one, you can modify the decoration by editing the 4 bytes just before the quantity amount address which is the decoration ID. For example, Attack Boost I to III have ID of 0 to 2 respectively (it will not affect equipped deco). Exit the inventory screen and re-enter to update the inventory. If you accidentally created two decos with same ID, it will be sorted back-to-back, so you should notice.

However, be warned there are some "blank" IDs which could cause the game to crash and may corrupt your save if accidentally auto-saved. So backup your save(s) before modifying your decoration inventory. If you want to know the decorations ID properly, try use a certain editor from modding to read the item database from game files.

To add more decos, I would recommend to utilize the melding function instead tho.

The other decos are just few addresses around the one you found. However, if the deco is first time you obtained (or from zero), it will be stored somewhere else. You have to restart the game so it gets indexed along the other deco and start over the search-modify procedure again.
Is there anyway to fix the save corruption? I didn't know about this and now everytime I click my weapon decorations it crashes
Go through the Accessory Box and set ID to -1 and Num to 0 for pretty much each gem you have.
Thanks for this it worked

im_not_sbratto
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Re: Monster Hunter Wilds (v.1.0.7)

Post by im_not_sbratto »

Hello guys, need help on Leunsel's tabel i can't get item to the box, can someone explain how to do??? Please

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

im_not_sbratto wrote:
Sun Mar 23, 2025 3:57 pm
Hello guys, need help on Leunsel's tabel i can't get item to the box, can someone explain how to do??? Please
You can't just spawn items in. Their system prevents this in this game.
In Rise you could just add anything to the box and it would appear, in this game though, items are fixed within the inventory and also require unlock flags etc.
Use the Carcass Pickup Script and give yourself whatever Item you need that way.

blackatreyu
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Re: Monster Hunter Wilds (v.1.0.7)

Post by blackatreyu »

Leunsel wrote:
Thu Mar 20, 2025 5:58 pm
blackatreyu wrote:
Thu Mar 20, 2025 5:38 pm
Leunsel wrote:
Thu Mar 20, 2025 11:39 am

You activate it and then set the Multiplier Value. No idea how else to explain it to you.
You gain Hunter Points (Exp) upon finishing a quest / investigation. When said script is active on such an event, then you gain "multiplied" Hunter Points (Exp).
but be careful when using it. many of us have been softlocked at HR 40 and can't progress in-game.
Nah, the game is just weird.
Many had those kind of issues, even Playstation-Players.
It at some point just resolved for me personally, received a quest, unlocked the HR.
But I can't tell what event causes that.
Has anyone figured out a way to fix this? Is there a flag that could be triggered to advance the quest? I've completed every step recommended by every forum and even reset my hunter points, but haven't had any luck.

johnwck
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Re: Monster Hunter Wilds (v.1.0.7)

Post by johnwck »

hi @Launsel, i just want to ask if there is an easy way to use the Inventory Data Pointer. currently everytime i want to edit an item value i need to click 'Helper: Next Slot' until i get the item i want or go to the last empty slot, because not all slots are on the 'Selected Slot' list i think its up to 200 slots only while my Box have more than 500 slots. or perhaps am i using it wrong?

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