Upload your cheat tables here (No requests)
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Sun Mar 09, 2025 4:47 am
Disable Enemy AI
God Mode
Inf. Energy
Super Grab Range
Unbreakable Items
Custom Flashlight Brightness
Grab & Throw Strength
Custom Haul Goal
Player Speed
Player Jump Height
Player Gravity
Discovered Items Stay Highlighted
Set Object Value
Disable Tumble/Fall
Gun: Infinite Battery
Gun: No Cooldown
Gun: Burst Fire (20x)
Gun: No Spread
Gun: No Recoil
All Levels Have 1 Extraction Point
Infinite Jumps
Brighter Maps
Disable Fog
Disable Enemy Spawn
Disable Camera Shake
Disable Camera Bob
Disable Camera Glitch
Enjoying the table? Please hit that button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.
REPO.CT
(353.78 KiB) Downloaded 597 times
REPO.CT
(352.18 KiB) Downloaded 357 times
REPO.CT
(352.18 KiB) Downloaded 357 times
REPO.CT
(353.78 KiB) Downloaded 597 times
REPO.CT
(358.75 KiB) Downloaded 1052 times
REPO.CT
(358.8 KiB) Downloaded 109 times
REPO.CT
(103.48 KiB) Downloaded 402 times
REPO.CT
(105.87 KiB) Downloaded 219 times
REPO.CT
(115.17 KiB) Downloaded 39 times
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
REPO.CT
[Latest] (109.03 KiB) Downloaded 180 times
REPO.CT
(127.36 KiB) Downloaded 1442 times
Last edited by
Send on Thu May 29, 2025 8:45 pm, edited 25 times in total.
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Sun Mar 09, 2025 7:37 pm
Added more cheats.
vosszaa
Expert Cheater
Posts: 520 Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 321
Post
by vosszaa » Mon Mar 10, 2025 7:48 am
Send wrote: ↑ Sun Mar 09, 2025 7:37 pm
Added more cheats.
Grab movement doesn't work. It doesn't populate the value
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Mon Mar 10, 2025 8:43 am
vosszaa wrote: ↑ Mon Mar 10, 2025 7:48 am
///
If you have mono enabled and are using the latest table, it does.
vosszaa
Expert Cheater
Posts: 520 Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 321
Post
by vosszaa » Mon Mar 10, 2025 9:02 am
Send wrote: ↑ Mon Mar 10, 2025 8:43 am
vosszaa wrote: ↑ Mon Mar 10, 2025 7:48 am
///
If you have mono enabled and are using the latest table, it does.
Yeah i have mono enabled otherwise i wouldnt be able to use other stuff. Everything else works btw, just that movement that doesn't. Not sure why. And yes, i'm using ur latest table
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Mon Mar 10, 2025 9:06 am
vosszaa wrote: ↑ Mon Mar 10, 2025 9:02 am
///
Will whip up an alternate script for you in a moment.
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Mon Mar 10, 2025 9:14 am
vosszaa wrote: ↑ Mon Mar 10, 2025 9:02 am
///
Copy and paste this in to the table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>829</ID>
<Description>"Grab Movement Data"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution|Sintrix
[ENABLE]
aobscanregion(playerdata,PlayerController:Update,PlayerController:Update+a8,55 48 8B EC 48 83 EC 60 48 89 75 E8 48 89 7D F0 4C 89 7D F8 48 8B F1 ? ? ?)
alloc(newmem,$1000,playerdata)
registersymbol(pptr)
label(code return pptr)
newmem:
mov [pptr],rcx
code:
push rbp
mov rbp,rsp
sub rsp,60
jmp return
pptr:
dq 0
playerdata:
jmp newmem
nop 3
return:
registersymbol(playerdata)
[DISABLE]
playerdata:
db 55 48 8B EC 48 83 EC 60
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>808</ID>
<Description>"Movement Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+D4</Address>
</CheatEntry>
<CheatEntry>
<ID>806</ID>
<Description>"Jump Height"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+164</Address>
</CheatEntry>
<CheatEntry>
<ID>807</ID>
<Description>"Custom Gravity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+174</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
vosszaa
Expert Cheater
Posts: 520 Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 321
Post
by vosszaa » Mon Mar 10, 2025 9:32 am
Send wrote: ↑ Mon Mar 10, 2025 9:14 am
vosszaa wrote: ↑ Mon Mar 10, 2025 9:02 am
///
Copy and paste this in to the table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>829</ID>
<Description>"Grab Movement Data"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution|Sintrix
[ENABLE]
aobscanregion(playerdata,PlayerController:Update,PlayerController:Update+a8,55 48 8B EC 48 83 EC 60 48 89 75 E8 48 89 7D F0 4C 89 7D F8 48 8B F1 ? ? ?)
alloc(newmem,$1000,playerdata)
registersymbol(pptr)
label(code return pptr)
newmem:
mov [pptr],rcx
code:
push rbp
mov rbp,rsp
sub rsp,60
jmp return
pptr:
dq 0
playerdata:
jmp newmem
nop 3
return:
registersymbol(playerdata)
[DISABLE]
playerdata:
db 55 48 8B EC 48 83 EC 60
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>808</ID>
<Description>"Movement Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+D4</Address>
</CheatEntry>
<CheatEntry>
<ID>806</ID>
<Description>"Jump Height"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+164</Address>
</CheatEntry>
<CheatEntry>
<ID>807</ID>
<Description>"Custom Gravity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+174</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
This one works! Thank you!
elamigopaisa
Cheater
Posts: 38 Joined: Fri Feb 02, 2024 5:49 pm
Reputation: 2
Post
by elamigopaisa » Tue Mar 11, 2025 4:50 am
Send wrote: ↑ Mon Mar 10, 2025 9:14 am
vosszaa wrote: ↑ Mon Mar 10, 2025 9:02 am
///
Copy and paste this in to the table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>829</ID>
<Description>"Grab Movement Data"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution|Sintrix
[ENABLE]
aobscanregion(playerdata,PlayerController:Update,PlayerController:Update+a8,55 48 8B EC 48 83 EC 60 48 89 75 E8 48 89 7D F0 4C 89 7D F8 48 8B F1 ? ? ?)
alloc(newmem,$1000,playerdata)
registersymbol(pptr)
label(code return pptr)
newmem:
mov [pptr],rcx
code:
push rbp
mov rbp,rsp
sub rsp,60
jmp return
pptr:
dq 0
playerdata:
jmp newmem
nop 3
return:
registersymbol(playerdata)
[DISABLE]
playerdata:
db 55 48 8B EC 48 83 EC 60
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>808</ID>
<Description>"Movement Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+D4</Address>
</CheatEntry>
<CheatEntry>
<ID>806</ID>
<Description>"Jump Height"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+164</Address>
</CheatEntry>
<CheatEntry>
<ID>807</ID>
<Description>"Custom Gravity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+174</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
does this table affect others in MP?
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Tue Mar 11, 2025 11:26 pm
No.
+ Added No Tumble/No Fall.
Smazzy22
Noobzor
Posts: 12 Joined: Sat May 22, 2021 12:48 am
Reputation: 10
Post
by Smazzy22 » Wed Mar 12, 2025 5:00 pm
can u add - items(weapons) dont break?
T1M3SHIFT
Noobzor
Posts: 5 Joined: Tue Nov 21, 2023 1:32 am
Reputation: 0
Post
by T1M3SHIFT » Fri Mar 14, 2025 12:30 am
Send wrote: ↑ Sun Mar 09, 2025 7:37 pm
Added more cheats.
Infinite Energy doesn't seem to work and upon second activation, I get "Error while scanning AOBs"
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Fri Mar 14, 2025 9:19 pm
T1M3SHIFT wrote: ↑ Fri Mar 14, 2025 12:30 am
Send wrote: ↑ Sun Mar 09, 2025 7:37 pm
Added more cheats.
Infinite Energy doesn't seem to work and upon second activation, I get "Error while scanning AOBs"
Everything is working with the latest Steam version.
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Sat Mar 15, 2025 11:53 am
+ Added custom flashlight brightness and fixed grab/throw modifiers.
elamigopaisa
Cheater
Posts: 38 Joined: Fri Feb 02, 2024 5:49 pm
Reputation: 2
Post
by elamigopaisa » Sun Mar 16, 2025 3:15 am
Send wrote: ↑ Tue Mar 11, 2025 11:26 pm
No.
+ Added No Tumble/No Fall.
do you need host for these cheats