Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

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MountainOfBooks
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by MountainOfBooks »

Yes, option "Toggle Debug Mode (numpad 0)" is still working.
Unfortunately, both "Enable Achievements with Debug Mode/Ruler Designer" and "Toggle 999999 Ruler Designer Points" are not working anymore.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bazous
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by bazous »

will it receive update?

EDG777777
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Re: CRUSADER KINGS III V1.2.2 Achievement Table - Updated 2020-12-09

Post by EDG777777 »

sir,we need update,please.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

Updated the achievement table, most things updated and minimally tested, so report anything that is off.

MountainOfBooks
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by MountainOfBooks »

Super, super, SUPER thank you!! !! !!
Works, I'm so very happy :D
You're awesome!!

bazous
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by bazous »

its not working for newest version of the game.

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Dennis Nedry
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Dennis Nedry »

1.16 is here and the table needs a up-do or two please and thank you.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by debnet »

I confirm the current table doesn't work with latest patch.

@Namelessy if you can take the time to explain how to shift the offsets to the correct positions, we would be able to update the table without bothering you in the future. By the way, thanks for all your precious work!

debnet
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by debnet »

I tried to follow the instructions in the script comments, but I didn't manage much.

I found the address where the achievement byte change on the main menu:
ck3.exe+86DC10 - 41 0FB6 00 - movzx eax,byte ptr [r8]

But after that, I can't figure out how to fix the AOB scan instructions based on what I've found.
I tried to find similar patterns around the address location in the memory viewer, but alas... the screen is very intimidating. :D

Talyc Verda
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Talyc Verda »

debnet wrote:
Wed Apr 30, 2025 6:31 pm
I confirm the current table doesn't work with latest patch.

@Namelessy if you can take the time to explain how to shift the offsets to the correct positions, we would be able to update the table without bothering you in the future. By the way, thanks for all your precious work!
debnet wrote:
Fri May 02, 2025 5:58 pm
I tried to follow the instructions in the script comments, but I didn't manage much.

I found the address where the achievement byte change on the main menu:
ck3.exe+86DC10 - 41 0FB6 00 - movzx eax,byte ptr [r8]

But after that, I can't figure out how to fix the AOB scan instructions based on what I've found.
I tried to find similar patterns around the address location in the memory viewer, but alas... the screen is very intimidating. :D
Nameless has the table available for testing on the PDX Engine Discord, unfortunately, I am unable to post an invite link. So it should only be a day or so before he posts it here.

Kain255
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Kain255 »

Talyc Verda wrote:
Fri May 02, 2025 7:12 pm
debnet wrote:
Wed Apr 30, 2025 6:31 pm
I confirm the current table doesn't work with latest patch.

@Namelessy if you can take the time to explain how to shift the offsets to the correct positions, we would be able to update the table without bothering you in the future. By the way, thanks for all your precious work!
debnet wrote:
Fri May 02, 2025 5:58 pm
I tried to follow the instructions in the script comments, but I didn't manage much.

I found the address where the achievement byte change on the main menu:
ck3.exe+86DC10 - 41 0FB6 00 - movzx eax,byte ptr [r8]

But after that, I can't figure out how to fix the AOB scan instructions based on what I've found.
I tried to find similar patterns around the address location in the memory viewer, but alas... the screen is very intimidating. :D
Nameless has the table available for testing on the PDX Engine Discord, unfortunately, I am unable to post an invite link. So it should only be a day or so before he posts it here.
send me a link to discord in the ls)

torill
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by torill »

Talyc Verda wrote:
Fri May 02, 2025 7:12 pm
debnet wrote:
Wed Apr 30, 2025 6:31 pm
I confirm the current table doesn't work with latest patch.

@Namelessy if you can take the time to explain how to shift the offsets to the correct positions, we would be able to update the table without bothering you in the future. By the way, thanks for all your precious work!
debnet wrote:
Fri May 02, 2025 5:58 pm
I tried to follow the instructions in the script comments, but I didn't manage much.

I found the address where the achievement byte change on the main menu:
ck3.exe+86DC10 - 41 0FB6 00 - movzx eax,byte ptr [r8]

But after that, I can't figure out how to fix the AOB scan instructions based on what I've found.
I tried to find similar patterns around the address location in the memory viewer, but alas... the screen is very intimidating. :D
Nameless has the table available for testing on the PDX Engine Discord, unfortunately, I am unable to post an invite link. So it should only be a day or so before he posts it here.
Just stick it on here for people to test instead of some "Sorry, can't invite you bro" place, which makes zero sense to me, but there you go. Anyway, thanks in advance for when it drops Namelessy.

Talyc Verda
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Talyc Verda »

Kain255 wrote:
Fri May 02, 2025 9:02 pm
send me a link to discord in the ls)
torill wrote:
Fri May 02, 2025 9:28 pm
Just stick it on here for people to test instead of some "Sorry, can't invite you bro" place, which makes zero sense to me, but there you go. Anyway, thanks in advance for when it drops Namelessy.
The server is set up so only some people are able to create invite links. Didnt realize it was on the first page though. [Link]

torill
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by torill »

Talyc Verda wrote:
Fri May 02, 2025 10:26 pm
Kain255 wrote:
Fri May 02, 2025 9:02 pm
send me a link to discord in the ls)
torill wrote:
Fri May 02, 2025 9:28 pm
Just stick it on here for people to test instead of some "Sorry, can't invite you bro" place, which makes zero sense to me, but there you go. Anyway, thanks in advance for when it drops Namelessy.
The server is set up so only some people are able to create invite links. Didnt realize it was on the first page though. [Link]
No worries. I was just being unnecessarily snarky, to which I apologise.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by 13119518986 »

Hey, bros with big dick! Could anyone send the new version of ce

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