[Request]Tales of Graces f Remastered

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NidasBot
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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

andonovmarko wrote:
Wed Feb 12, 2025 1:56 am
Can you please add missing weapon abilities like Wilding, Slayer, Saint etc....
Redownload the table, they should be included now.
skiddroww wrote:
Wed Feb 12, 2025 3:55 pm
Any chance we can get an insta-win magic carta script ? (first card awards 300pts for example?)
HanLiem wrote:
Thu Feb 13, 2025 12:50 pm
is it possible to make a Mod to be able to equip all title at once?
Unfortunately, I have uninstalled the game and won't be working on the table any further. The way the game locks you into certain zones makes working on scripts a struggle. Hopefully, someone else can look into those options. Take care.

TKDarkhaven
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Re: [Request]Tales of Graces f Remastered

Post by TKDarkhaven »

NidasBot wrote:
Sun Feb 09, 2025 9:06 am
Table updated: 1.0.4 (09-Feb-2025) Available Here
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Infinite Food Buff Duration - Buffs from dishes should last throughout the whole battle.
ADDED: Unlimited Cooking in Battle - Bypasses the Eleth Mixer cooking limit in battle.
Silvermoon wrote:
Fri Jan 31, 2025 9:45 pm
unlimited cooking usage (in battle)
Figured it out.
HanLiem wrote:
Sat Feb 08, 2025 4:43 pm
infinite duration of cooked dishes?
You're welcome! Please test these out as well. Enjoy :D
Is it possible for us to get a "max/9999 grade" option? So when we clear the game we can purchase everything and have the ability to turn anything on or off.

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HanLiem
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Re: [Request]Tales of Graces f Remastered

Post by HanLiem »

NidasBot wrote:
Fri Feb 14, 2025 1:00 am
Unfortunately, I have uninstalled the game and won't be working on the table any further. The way the game locks you into certain zones makes working on scripts a struggle. Hopefully, someone else can look into those options. Take care.
Thank you for the new experience you've given us all through your mods NidasBot, I hope you'll be able to find an opportunity and time to spend in this thread again in the near future. Cheers my friend.

GamesofFreak
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Re: [Request]Tales of Graces f Remastered

Post by GamesofFreak »

Why is there no option to add Weapons and Armors as well?

sda963109
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Re: [Request]Tales of Graces f Remastered

Post by sda963109 »

kimishima wrote:
Fri Jan 31, 2025 12:59 pm
nanaki wrote:
Fri Jan 31, 2025 10:29 am
kimishima wrote:
Thu Jan 30, 2025 12:08 pm
I was able to analyze the Groovy Chat if only to set it to 100%.
FF for values from GameNative.dll+7DFFB4 to GameNative.dll+7DFFDB.
FF for values from GameNative.dll+7DFFE4 to GameNative.dll+7DFFEC.
I don't know what kind of management scheme is in place. I will leave it to the experts.
Also, groovy chat is not transferable, so it returns to 0% when you play the second round.
I've confirmed that all the chat is still visible in the cat's village, so I think it's ok, but I recommend saving before messing with it because you never know what might be there.
If it's not a problem, it would be helpful if some of you could convert it to a CE table. I modified mine with a memory viewer.
Thank you for your time.

Tales of Graces f Remastered\Tales of Graces f Remastered_Data\Plugins\x86_64

Do you know how to edit the address of GameNative.dll here? What software do you use to edit it?
This is how I do it.
1. open CE and attach the game.
2. manually add GameNative.dll+7DFFB4 to the list.
3. Right click on the added address -> Open Memory Viewer.
4. FF the values between GameNative.dll+7DFFB4 to +7DFFDB and from +7DFFE4 to +7DFFEC.
5. Go back to the game and if the chat collection rate is 100%, it was successful.
That's all.
Sorry for bothering but this doesn't work for me. It simply does nothing for my game. Maybe I did something wrong Idk. Could you help me check if something is off? Or maybe I have to do something to activate this? Image

sda963109
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Re: [Request]Tales of Graces f Remastered

Post by sda963109 »

kimishima wrote:
Fri Jan 31, 2025 12:59 pm
nanaki wrote:
Fri Jan 31, 2025 10:29 am
kimishima wrote:
Thu Jan 30, 2025 12:08 pm
I was able to analyze the Groovy Chat if only to set it to 100%.
FF for values from GameNative.dll+7DFFB4 to GameNative.dll+7DFFDB.
FF for values from GameNative.dll+7DFFE4 to GameNative.dll+7DFFEC.
I don't know what kind of management scheme is in place. I will leave it to the experts.
Also, groovy chat is not transferable, so it returns to 0% when you play the second round.
I've confirmed that all the chat is still visible in the cat's village, so I think it's ok, but I recommend saving before messing with it because you never know what might be there.
If it's not a problem, it would be helpful if some of you could convert it to a CE table. I modified mine with a memory viewer.
Thank you for your time.

Tales of Graces f Remastered\Tales of Graces f Remastered_Data\Plugins\x86_64

Do you know how to edit the address of GameNative.dll here? What software do you use to edit it?
This is how I do it.
1. open CE and attach the game.
2. manually add GameNative.dll+7DFFB4 to the list.
3. Right click on the added address -> Open Memory Viewer.
4. FF the values between GameNative.dll+7DFFB4 to +7DFFDB and from +7DFFE4 to +7DFFEC.
5. Go back to the game and if the chat collection rate is 100%, it was successful.
That's all.
oops, didn't get the image link out in last reply. Here's the screenshot. Could you help me check if something's wrong? Image

kimishima
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Re: [Request]Tales of Graces f Remastered

Post by kimishima »

sda963109 wrote:
Sun Mar 02, 2025 11:42 pm
kimishima wrote:
Fri Jan 31, 2025 12:59 pm
nanaki wrote:
Fri Jan 31, 2025 10:29 am


Thank you for your time.

Tales of Graces f Remastered\Tales of Graces f Remastered_Data\Plugins\x86_64

Do you know how to edit the address of GameNative.dll here? What software do you use to edit it?
This is how I do it.
1. open CE and attach the game.
2. manually add GameNative.dll+7DFFB4 to the list.
3. Right click on the added address -> Open Memory Viewer.
4. FF the values between GameNative.dll+7DFFB4 to +7DFFDB and from +7DFFE4 to +7DFFEC.
5. Go back to the game and if the chat collection rate is 100%, it was successful.
That's all.
oops, didn't get the image link out in last reply. Here's the screenshot. Could you help me check if something's wrong? Image
The way you are doing it is correct, but the address you are editing is different.
The reason is that the address has changed due to updates to the game.
I have uninstalled the game now, so I can't check, but from my past posts, if the game has not been updated, I think it should work.


kimishima wrote:
Fri Feb 07, 2025 7:29 pm
Notes.
The offset value discrepancy is around -1000h.
It seems that it is not fixed, because the value discrepancy varies depending on what is being edited.
GameNative.dll and other table creators' values are close to the corresponding value.
That's all.
As for the steal counter, I think you can probably change it by referring to the table in the other thread.
I've cleared the game once, so I'll just take it easy and play through the rest of the game.

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