Legend of Heroes: Trails through Daybreak II [Steam] [+68]

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arrow9211
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by arrow9211 »

Lootie_McShootie wrote:
Tue Feb 25, 2025 5:12 am
arrow9211 wrote:
Mon Feb 24, 2025 8:18 am
games been updated like three times now so table doesn't even activate for me right now unfortunately.
i loaded up the last table he put out with all the new patches and it seems to work fine for me so not sure what you did wrong then
I just downloaded the table as is hit activate got hit with a "FindScriptBasePtrAOB in module kuro2.exe not found" which typically happens if 1). a game update has changed the memory structure or 2). the memory structure is different by default which i believe it is in my case as my game is through Gog and I apparently can't read and was using a steam table on a game from Gog but I taught myself how to find the correct aob scan and made the necessary changes to the activate script and now the table works for me now with the exception of like 5 options which I was never gonna use so meh.

TL:DR reading is hard lol don't just assume steam tables work with Gog games

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

aoG17
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by aoG17 »

D4is wrote:
Sat Feb 22, 2025 6:28 pm
Found out the address to add points to see more Connect Events during the fragments if someone's interested: 5CDFA99154 (type: Bytes).
How do I use this?

Lootie_McShootie
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by Lootie_McShootie »

arrow9211 wrote:
Tue Feb 25, 2025 7:21 am
Lootie_McShootie wrote:
Tue Feb 25, 2025 5:12 am
arrow9211 wrote:
Mon Feb 24, 2025 8:18 am
games been updated like three times now so table doesn't even activate for me right now unfortunately.
i loaded up the last table he put out with all the new patches and it seems to work fine for me so not sure what you did wrong then
I just downloaded the table as is hit activate got hit with a "FindScriptBasePtrAOB in module kuro2.exe not found" which typically happens if 1). a game update has changed the memory structure or 2). the memory structure is different by default which i believe it is in my case as my game is through Gog and I apparently can't read and was using a steam table on a game from Gog but I taught myself how to find the correct aob scan and made the necessary changes to the activate script and now the table works for me now with the exception of like 5 options which I was never gonna use so meh.

TL:DR reading is hard lol don't just assume steam tables work with Gog games
all works out in the end then i guess

aoG17
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by aoG17 »

aoG17 wrote:
Tue Feb 25, 2025 11:36 am
D4is wrote:
Sat Feb 22, 2025 6:28 pm
Found out the address to add points to see more Connect Events during the fragments if someone's interested: 5CDFA99154 (type: Bytes).
How do I use this?
Never mind. Got to another point with more Connection Event Points and figured it out from there. The address you gave never worked for me. Maybe it's because I'm using GoG not Steam, so it's different?
50ABC999154, Type: Byte. This is what gave me more Connection Points Even went back to the beach and tested it there too, it worked for me.

DrummerIX
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by DrummerIX »

EDIT 2:

I've been out of pocket sick most of this month, so haven't had much time for gaming. I was able to add the following today:

[*]Override Item ID On Gain of Item (Turn Off When Not Needed)
[*]Override Item ID
[*]Easiest Way, Just Add and Remove Quartz With Infinite Item Usage On To Get Any Item You Want

Enjoy!

DrummerIX
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+68]

Post by DrummerIX »

EDIT 2.5:

I was able to add the following by request:

[*]Can Always Charge Attack

Blanketghost
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by Blanketghost »

DrummerIX wrote:
Fri Feb 28, 2025 11:41 pm
EDIT 2:

I've been out of pocket sick most of this month, so haven't had much time for gaming. I was able to add the following today:

[*]Override Item ID On Gain of Item (Turn Off When Not Needed)
[*]Override Item ID
[*]Easiest Way, Just Add and Remove Quartz With Infinite Item Usage On To Get Any Item You Want

Enjoy!
Thank you kindly for your good work, Drummer!

MattStriker
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+68]

Post by MattStriker »

I'm also looking for some way to max the tactical bonus multiplier. I tried finding the number in all kinds of ways but it seems the value only exists in the exact moment exp is calculated and all the various multiplier bonuses are simply boolean instead of being added as you go.

vefalst
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by vefalst »

aoG17 wrote:
Thu Feb 27, 2025 10:22 pm
aoG17 wrote:
Tue Feb 25, 2025 11:36 am
D4is wrote:
Sat Feb 22, 2025 6:28 pm
Found out the address to add points to see more Connect Events during the fragments if someone's interested: 5CDFA99154 (type: Bytes).
How do I use this?
Never mind. Got to another point with more Connection Event Points and figured it out from there. The address you gave never worked for me. Maybe it's because I'm using GoG not Steam, so it's different?
50ABC999154, Type: Byte. This is what gave me more Connection Points Even went back to the beach and tested it there too, it worked for me.
This didn't work for me either. Address seems to be dynamic so what I used is ScriptBasePtr and 11154 as offset.

Image

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Duality
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+68]

Post by Duality »

Sad, it doesn't work anymore. [FindScriptBasePtrAOB in module kuro2.exe not found] error. Using the 2.5v file

nyates55
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+68]

Post by nyates55 »

Anyone able to find the Item ID List anywhere?

aoG17
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+64]

Post by aoG17 »

vefalst wrote:
Sun Mar 02, 2025 5:22 pm
aoG17 wrote:
Thu Feb 27, 2025 10:22 pm
aoG17 wrote:
Tue Feb 25, 2025 11:36 am

How do I use this?
Never mind. Got to another point with more Connection Event Points and figured it out from there. The address you gave never worked for me. Maybe it's because I'm using GoG not Steam, so it's different?
50ABC999154, Type: Byte. This is what gave me more Connection Points Even went back to the beach and tested it there too, it worked for me.
This didn't work for me either. Address seems to be dynamic so what I used is ScriptBasePtr and 11154 as offset.

Image
yeah, I figured out you got to use pointers to find the value after restarting the game later when I was trying to cheat the next game. It was a learning experience at least

DrummerIX
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+68]

Post by DrummerIX »

nyates55 wrote:
Mon Mar 03, 2025 1:45 pm
Anyone able to find the Item ID List anywhere?
It's in the table since I added Override Item ID option

agentpotango
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+68]

Post by agentpotango »

Not sure if this has been posted before, but here are the free time and activity pointers:

Free-Time Points

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4031</ID>
      <Description>"Free-Time Pointer"</Description>
      <LastState Value="12" RealAddress="4B0BD7E9154"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>2 Bytes</VariableType>
      <Address>CommonBasePtr</Address>
      <Offsets>
        <Offset>[MiraOffset]-0x92A7B94</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Activity Points

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4032</ID>
      <Description>"Activity Points"</Description>
      <LastState Value="15" RealAddress="4B0BD7E9190"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>2 Bytes</VariableType>
      <Address>CommonBasePtr</Address>
      <Offsets>
        <Offset>[MiraOffset]-0x92a7b58</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

nyates55
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Re: Legend of Heroes: Trails through Daybreak II [Steam] [+68]

Post by nyates55 »

DrummerIX wrote:
Tue Mar 04, 2025 3:09 pm
nyates55 wrote:
Mon Mar 03, 2025 1:45 pm
Anyone able to find the Item ID List anywhere?
It's in the table since I added Override Item ID option
Apologies. I am an idiot and not finding the list of items anywhere in the trainer. Any chance someone can point me in the right direction or cut and paste it here?

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