Monster Hunter Wilds (v.2.0.1)

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layth
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by layth »

Much appreciated for this table!
Do let us know when you add new features (via Patreon) will most definitely be interested in your future progress :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Leunsel »

Updated For V.1.0.3.0 Of The Game @ 04.03.2025: [File can be found in the main-post!] Same as yesterday! This one with some new features, yet again.
Once I come up with more features on my way throughout the game, they will be restricted to Patreon-Only first.
Public Release will follow eventually.

Update Log:

Code: Select all

--- @ 04.03.2025 ---
Fixed Features:
	Hooks:
		[ID:000] —> 'SaveDataManager Hook'
Added Scripts:
		[ID:068] —> 'On Part Health Decrease '
		[ID:073] —> 'Infinite Carcass Pickup '
		[ID:074] —> 'On Wound Health Decrease '
		[ID:090] —> 'Highlight Interactables '
Added Hooks:
		[ID:217] —> 'Basic Param Hook ' 
Edit: ----- READ ME -----
I've updated the Logger Module within my Table. The Logger will now automatically create a Log-File within the Table-Directory!

Code: Select all

CET.MonsterHunterWilds.txt
as reference.
If you encounter any bugs / features of the Table not working or anything just like that, add or send me the log file!
I will not, and I repeat, NOT respond to reports that do not include the log, as it's extremely hard for me to figure the problem out otherwise!

DarkThinkHuman
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by DarkThinkHuman »

Leunsel wrote:
Tue Mar 04, 2025 2:17 pm
Updated For V.1.0.3.0 Of The Game @ 04.03.2025:
Thanks for the update but it's still not working.
I don't see any log, where can I find it?

I double click the table and then it asks me to execute the Lua Script - I press YES:
Image

I also tried it with Cheat Engine 7.6 but it's also not working.

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Leunsel »

DarkThinkHuman wrote:
Tue Mar 04, 2025 2:33 pm
Leunsel wrote:
Tue Mar 04, 2025 2:17 pm
Updated For V.1.0.3.0 Of The Game @ 04.03.2025:
Thanks for the update but it's still not working.
I don't see any log, where can I find it?

I double click the table and then it asks me to execute the Lua Script - I press YES:
Image

I also tried it with Cheat Engine 7.6 but it's also not working.
Funny enough you'll not receive a log for that specific error. The Json Module is the first that's being loaded and if that fails, for whatever reason, there won't be a log. I've not had a single instance of that error occurring either... No idea why you receive that error message at the moment...
Add me on Discord and we might be able to resolve that:
Discord: leunsel

eleofharmony
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Re: Monster Hunter Wilds (v.1.0.3)

Post by eleofharmony »

Does your Patreon table have a way to edit investigations? Such as rewards & monster type

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.3)

Post by Leunsel »

eleofharmony wrote:
Tue Mar 04, 2025 5:25 pm
Does your Patreon table have a way to edit investigations? Such as rewards & monster type
No, not yet. The only thing I further added so far is a Weapon Attribute Editor!
But I can look out for Investigation Data~

bangkoprot
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Re: Monster Hunter Wilds (v.1.0.3)

Post by bangkoprot »

Hi there, much appreciated for the tables.
I am really new to this, can someone kindly teach me how to use the tables?
For example i want to edit my guild points but i having trouble how can i make it works...

bestrobber97
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Re: Monster Hunter Wilds (v.1.0.3)

Post by bestrobber97 »

Do you think there could be a way to auto foresight slash or Iai slash for long sword?

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FrequencyCat
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Re: Monster Hunter Wilds (v.1.0.3)

Post by FrequencyCat »

Don't suppose you could slot in Palico Damage could you? Thank you for the table.

Caellach027
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Re: Monster Hunter Wilds (v.1.0.3)

Post by Caellach027 »

Hey, first and foremost, beautifully made, a crazy amount of work went into this covering every option someone could think of, so thank you for that.
I'm running into an issue where the second I activate the table, it causes my game to crash with the crash report tool coming up and forcing my game down. Any idea what that might be about or what I might be doing wrong? Cheers. My process is launching the game, launching engine, linking the two, running the CE file, and then as I got to activate it, it's dead.

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.3)

Post by Leunsel »

Caellach027 wrote:
Tue Mar 04, 2025 10:28 pm
Hey, first and foremost, beautifully made, a crazy amount of work went into this covering every option someone could think of, so thank you for that.
I'm running into an issue where the second I activate the table, it causes my game to crash with the crash report tool coming up and forcing my game down. Any idea what that might be about or what I might be doing wrong? Cheers. My process is launching the game, launching engine, linking the two, running the CE file, and then as I got to activate it, it's dead.
Have you made sure you've installed the REFramework?
Please read the main post carefully! :)

eddyzedios
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Re: Monster Hunter Wilds (v.1.0.3)

Post by eddyzedios »

Caellach027 wrote:
Tue Mar 04, 2025 10:28 pm
Hey, first and foremost, beautifully made, a crazy amount of work went into this covering every option someone could think of, so thank you for that.
I'm running into an issue where the second I activate the table, it causes my game to crash with the crash report tool coming up and forcing my game down. Any idea what that might be about or what I might be doing wrong? Cheers. My process is launching the game, launching engine, linking the two, running the CE file, and then as I got to activate it, it's dead.
I have similar problem, but I can get though the game, and the table is working fine. But the problem starts whenever I fast-travel or encounter a monster. Any suggestion solution?

n12789
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Re: Monster Hunter Wilds (v.1.0.3)

Post by n12789 »

Can't generate an item in empty item box slot, is that a bug?

eddyzedios
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Re: Monster Hunter Wilds (v.1.0.3)

Post by eddyzedios »

eddyzedios wrote:
Wed Mar 05, 2025 12:24 am
Caellach027 wrote:
Tue Mar 04, 2025 10:28 pm
Hey, first and foremost, beautifully made, a crazy amount of work went into this covering every option someone could think of, so thank you for that.
I'm running into an issue where the second I activate the table, it causes my game to crash with the crash report tool coming up and forcing my game down. Any idea what that might be about or what I might be doing wrong? Cheers. My process is launching the game, launching engine, linking the two, running the CE file, and then as I got to activate it, it's dead.
I have similar problem, but I can get though the game, and the table is working fine. But the problem starts whenever I fast-travel or encounter a monster. Any suggestion solution?
I dont know why but it seems like my problem just solved. But I always see the mouse cursor all the time. Is there anyway to hide mouse cursor?

gygelly
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Re: Monster Hunter Wilds (v.1.0.3)

Post by gygelly »

This is fantastic. I couldn't find a way to create or duplicate decos, are there any plans for that?

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