Horny Villa (Steam)

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warlogix
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Re: Horny Villa (Steam)

Post by warlogix »

Where do i download the engine from ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kdot8
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Re: Horny Villa (Steam)

Post by kdot8 »

Send wrote:
Tue Feb 11, 2025 12:12 pm
kdot8 wrote:
Mon Feb 10, 2025 9:54 pm
..
Table updated for Build 17319604
thanks a lot :D

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Table Makers
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Re: Horny Villa (Steam)

Post by Send »

+ Added 'Easy Events'.

Mr.Nameless.6977
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Re: Horny Villa (Steam)

Post by Mr.Nameless.6977 »

Hi Man love the Cheat tabol but bypass doesn't work after the new update can you fix that

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Table Makers
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Re: Horny Villa (Steam)

Post by Send »

Mr.Nameless.6977 wrote:
Fri Feb 14, 2025 6:22 am
Hi Man love the Cheat tabol but bypass doesn't work after the new update can you fix that
Updated for Build 17351522

Mr.Nameless.6977
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Re: Horny Villa (Steam)

Post by Mr.Nameless.6977 »

Thanks A lot Man

ermahgerd
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Re: Horny Villa (Steam)

Post by ermahgerd »

can confirm CTD when using promo uses 0 coins.

1. open game
2. let the play button appear
3. attach process
4. activate only first option/alternative for promo uses 0 coins
5. click play
6. open collections
7. click any random girl
8. CTD

using CE 7.5 and latest cheat table, HornyVilla_v139

edit:
upon further testing, i find it is unstable.

i had to promote 1 random girl first, then activate the option. i then could click it a few times before it CTD.

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Table Makers
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Re: Horny Villa (Steam)

Post by Send »

ermahgerd wrote:
Sat Feb 15, 2025 8:53 am
can confirm CTD when using promo uses 0 coins.
Have you tried the alternative script as well?

Here's a third one if you want to try it. Copy everything below and paste in to the table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105476</ID>
      <Description>"(Alternative #2) Promotions Cost Zero Coins"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send
[ENABLE]

aobscanregion(promocost_alt,StripClub.Model.Cards.Promote:get_Progress,StripClub.Model.Cards.Promote:get_Progress+14,8B 40 0C 89 04 24)
alloc(newmem,$1000)
label(code return)

newmem:
mov [eax+20],0

code:
  mov eax,[eax+0C]
  mov [esp],eax
  jmp return

promocost_alt:
  jmp newmem
  nop
return:
registersymbol(promocost_alt)

[DISABLE]

promocost_alt:
  db 8B 40 0C 89 04 24

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

ermahgerd
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Re: Horny Villa (Steam)

Post by ermahgerd »

Send wrote:
Sat Feb 15, 2025 5:03 pm
ermahgerd wrote:
Sat Feb 15, 2025 8:53 am
can confirm CTD when using promo uses 0 coins.
Have you tried the alternative script as well?

Here's a third one if you want to try it. Copy everything below and paste in to the table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105476</ID>
      <Description>"(Alternative #2) Promotions Cost Zero Coins"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send
[ENABLE]

aobscanregion(promocost_alt,StripClub.Model.Cards.Promote:get_Progress,StripClub.Model.Cards.Promote:get_Progress+14,8B 40 0C 89 04 24)
alloc(newmem,$1000)
label(code return)

newmem:
mov [eax+20],0

code:
  mov eax,[eax+0C]
  mov [esp],eax
  jmp return

promocost_alt:
  jmp newmem
  nop
return:
registersymbol(promocost_alt)

[DISABLE]

promocost_alt:
  db 8B 40 0C 89 04 24

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
this works. no CTD.

TheGamingTrex
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Re: Horny Villa (Steam)

Post by TheGamingTrex »

how do i use the grab currency methods because i don't know

kdot8
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Re: Horny Villa (Steam)

Post by kdot8 »

as soon as I open the game with a mod loaded it crashes. maybe does it need to be uptaded? thanks

T35L0g
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Re: Horny Villa (Steam)

Post by T35L0g »

kdot8 wrote:
Sun Feb 23, 2025 11:45 am
as soon as I open the game with a mod loaded it crashes. maybe does it need to be uptaded? thanks
What modification are you talking about? The one I edited the dll? I always update, check and only then upload the file.

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Table Makers
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Re: Horny Villa (Steam)

Post by Send »

kdot8 wrote:
Sun Feb 23, 2025 11:45 am
as soon as I open the game with a mod loaded it crashes. maybe does it need to be uptaded? thanks
If you're talking about the table located in the original post, there's no need for an update.

kdot8
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Re: Horny Villa (Steam)

Post by kdot8 »

Send wrote:
Sun Feb 23, 2025 4:34 pm
kdot8 wrote:
Sun Feb 23, 2025 11:45 am
as soon as I open the game with a mod loaded it crashes. maybe does it need to be uptaded? thanks
If you're talking about the table located in the original post, there's no need for an update.
then i dont know, i load the mod with the manager, i clik start game and as soon as it starts loading it crash

kdot8
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Re: Horny Villa (Steam)

Post by kdot8 »

T35L0g wrote:
Sun Feb 23, 2025 4:04 pm
kdot8 wrote:
Sun Feb 23, 2025 11:45 am
as soon as I open the game with a mod loaded it crashes. maybe does it need to be uptaded? thanks
What modification are you talking about? The one I edited the dll? I always update, check and only then upload the file.
i'm talking about the table

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