Tomb Raider IV-VI Remastered [Steam]

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NChabb
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Re: Tomb Raider IV-VI Remastered

Post by NChabb »

Has anyone found the value to unlock the "NewGame+" state for AoD? So I can launch a NG+ directly and have the outfit selection feature unlocked?

I've beaten AoD countless of times in the past so I just wanted to try right off the novelty of NG+

Cheers

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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VampTY
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Re: Tomb Raider IV-VI Remastered [Steam]

Post by VampTY »

Updated

TR4/TR5 Health for both.
TR5 Gas
TR5 ammo Grappling Gun
With this table shared i've finished TR5, i died on laser beams, boss fight, was natural, default health.In rest is all ok.I've noticed or i'm blind that they removed Timex-TMX in TR5.

Advice for TR4/TR5

Since these devs not even now "fixed" the old crap, meaning you have custom controls, they should work, right?No.You'll see on rope thingy, assign on left shift dash, on left arrow action and on down arrow jump.So yeah, same old thing that never got fixed.Go buy our "redisaster"! :lol:

Have fun!
:P

________

On TR4 and TR5 , sunglasses were on 2 bytes, outfits on 8bytes/double though on 2 bytes is much easier to calculate, you'll find them as static addresses, although those are added on this table.Perhaps in the same way are on AOD, i've never looked.I hope in AOD they've fixed the bug in that level "Von Croy's Apartment" where you couldn't advance.
:)

-
EDIT

Also, in case you didn't knew or something..anyway if you'll add -dev in launch properties and then when you're playing just press F4 and you'll get this below.
Don't look!
Image
I never tested these. ;)

:P
Last edited by VampTY on Tue Feb 18, 2025 6:31 pm, edited 1 time in total.

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Re: Tomb Raider IV-VI Remastered

Post by gicab60474 »

Sukeroku wrote:
Mon Feb 17, 2025 11:12 pm
Is it possible to make a cheat to open the trapdoors in TR4's Tomb of Semerkhet (the ones that only open if you lose the game of Senet)?

I would like to explore both routes - especially given you *must lose* to collect most of the level's secrets - but I didn't know that until I won and saved afterwards. Could still go back to the trapdoors. (Yes I could try editing the # secrets found but where's the satisfaction in that?)
TRCheatWin
[Link]
[Link]

TRR 4 5 6 (Beta) => Load a file => Position


TRR-SaveMaster
[Link]

File => Select Tomb Raider IV-VI savegame file
Tomb Raider IV => Settings => PC => Edit => Position

Angel
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Re: Tomb Raider IV-VI Remastered [Steam]

Post by Angel »

VampTY wrote: updated
Hello! I just downloaded the game, it's a steam version and what's surprising is that when I try to activate your table in the game, randomly important control buttons are disabled, most often it's the interaction button and secondary interaction.
It's worth disabling the cheat engine and restarting the game and everything is fine.

Can you tell me what this could be connected with?
This is the first time I've encountered such behavior in the game.
Thank you.

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by Angel »

added: and this problematic state of the game goes to the save and then loads as a failure even without the cheat engine, i.e. the save also breaks (

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by VampTY »

Didn't encountered this Angel, in the main script is the attach process and merged with full screen table and pointers for health for TR4/5.

Here's below, for the main script Tomb Raider IV-VI Remastered (only process added) you can use it or not, you can attach it yourself manually though.

In rest i've removed scripts for health pointers for TR4/5, i've made them direct pointers, that [Endurance] Gas option is a script using the static address of oxigen, that [Endurance] Grip can be turned into static, i did it like that so i won't see the gauge of grip when using it as static address.This [Backpack] Inventory/Use [Supplies] Health/Items/Weapons [Ammo/Items/Supplies] has to be like that, it's the items selection edit, it reads from static addresses by the way.

---------
Now, look in forums, in this "remaster" you'll encounter problems using modern controls, don't assign the keys same as tank controls.In AOD there's bugs related for problems with controls, switch to tank.They never fixed the problems with custom controls, don't use numpads 2,4,6,8.To play Tr5 i've used:
Image
Since no way in hell i could use that rope jump, could work the same in tr4.Search and you'll find problems with rope using custom keys.With or without cheats using custom keys there was no way, since i've used numpad previous, like in 1,2,3 remastered.Also missing sounds sometimes during gameplay in TR5 and TR4, never fixed.

Also BUG in tr5, look it up at the end of the level, that second cyborg won't follow you, use the exact path to kill him, otherwise you'll end up replaying the entire level.

It's playable, remaster no. :lol:

Let me know, take care! :P
Use the one from first page
Last edited by VampTY on Fri Feb 21, 2025 10:27 am, edited 2 times in total.

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by Terepin »

Health option doesn't work for TR4 and TR5. It doesn't detect memory address.

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by Terepin »

Terepin wrote:
Wed Feb 19, 2025 2:24 pm
EDIT: never mind.

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by AlexS »

(Google translation)

My good advice to those users who have something that doesn't work. :)
When you report a table that doesn't work, always provide the author of the table with as much information as possible. Messages like "doesn't work", "doesn't turn on", "freezes", etc. are practically useless. Be sure to specify the game version, add details about what exactly you are doing, at what point in the game and under what conditions the problems occur, sometimes it is advisable to attach screenshots and game saves. Don't force the author of the table to find out details from you and waste time on questions. This is, first of all, in your own interests. The more information you provide, the sooner and more likely the author (or someone else) will help you solve your problem. And don't forget to thank the author, even if something doesn't work for you and the problem is not solved, because creating tables requires a lot of effort and time from the author...

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by Angel »

VampTY, Thank you for your comment explaining the situation.
I definitely won't use ready-made tables, although it's not a problem for me to make a backup of the saves and check them, there's just no need for such a large range of options.

I tried to find the values ​​of, for example, flares by filtering them out, but I couldn't, simply because by default the cheat engine selects a value of 4 bytes, but thanks to your table I looked at its code and saw that these values ​​are 2 bytes.

I actually broke my flares and cartridges with first aid kits, and I don't need anything else in this game.
I played all three of these parts many times on PlayStation 1 and even after almost 25 years I remember the locations and puzzles.

I completely agree with you about the disgustingly made controls in the remaster, I'm also annoyed by the disgusting lighting, which clearly could have been improved, but the developers were apparently in a hurry and didn't give it priority, it's a shame.

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by AlexS »

(Google translation)

Some scenes in the game are too dark. For a comfortable gaming experience, I would recommend increasing the brightness of the ambient lighting a little. Or you can increase the brightness of the torch lighting instead.

Here, for example, is a dark scene from the "Tomb of Semerkhet" level:
Spoiler
Image
Here is the same scene with the lighting brightness increased:
Spoiler
Image

If you want to increase the brightness of the torch instead, I would also recommend disabling the flickering (it is very annoying when the torch shines brighter) and changing the color of the torch lighting to white.

On the example of the game TR2, Lara's house, the standard color and brightness of the torch:
Spoiler
Image
Ibid, edited color and brightness:
Spoiler
Image

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Re: Tomb Raider IV-VI Remastered

Post by ICO™ »

AlexS wrote:
Mon Feb 17, 2025 3:29 pm
VampTY wrote:
Sun Feb 16, 2025 6:39 pm
What did you meant by water AlexS?

(Google translation)

If you activate the first script in the table ("Tomb Raider IV-VI Remastered" in gray) at the moment when Lara is in the water or under water, then the instruction movsx ecx,word ptr [rax+26] at the injection point does not work. Therefore, the base address in "_tr_4" is not written at this moment, and the health value in the table shows "??". As soon as Lara gets out of the water, the instruction will work and the value will appear.

If you want to make a table for both GOG and Steam versions of the game at the same time, then I would suggest using a script with AOB to get the base address, and get all the values from the table using offsets from this base address.
An example of such a script in a small table in the attachment. One script works with both remasters of Tomb Raider 4 and Tomb Raider 5, and with both versions of the game (Steam and GOG). After activating the script, the game values will immediately appear in the table. In the table I placed only the most common values for editing (health, oxygen, first aid kits and torches), but if necessary, you can easily add any others (ammo, weapons, artifacts, etc.), specifying the appropriate offset "+x" from the base address.
Screenshot:
Image
Spoiler
VampTY, if you find this useful, you are free to use this in your tables "as is" or change it as you wish without attribution. :)
Your short table also works with the Epic version, I tried all the cheats. Unfortunately, the table by VampTY creates many problems - for example, infinite health works, but Lara can't use weapons and interaction doesn't work. Thank you for your work.

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by VampTY »

Can't say, i've tested on another pc and on my laptop, so on all three of them i never encountered that thingy with controls.Use the updated table, on the first page.


TR5 finished without errors on "controls", i don't know what you've had!
TRAO finished without errors on "controls", i don't know what you've had!

Now besides plenty of bugs, glitches while playing AOD, in this "redisaster" :lol: the controls were even awful than before playing the original AOD using tank controls. The original AOD was much smoother than this "redisaster" AOD.The good thing is that those dual vectors and skorpions work, i really liked that :D.The react buttons for Kurtis, such as sprint, jump, roll work much better than for Lara, how is that?


Now, using a pointer in TR games for health locked, in some trap let's say or perhaps you fall, now she's not dead, game will think you're dead but you're not, game will freeze, restart game and table.This is not just for this game, in general.

For TR games for HP , i always add when i play 2 hotkeys to it:
- one that will freeze the displayed value (1000 or 100)
- another that will set the value to either 999 or 99, depending on the game , or i can lower the values

This was if i'll fall (using the value locked)or if i'll end up in some trap without no way to return, having lower health can allow me to die, you can't die in combat though against enemies.In tr5 you'll die from those beams from that boss, you'll see!

Also when i play TR games i never lock HP, due to traps and what not, only in combat i lock that, in rest if i'll get hurt or something i'll just use the hotkey to set the value to the one i've wanted and will refill my life.Even in god mode, if you'll fall, what now?You'd have to restart game and table.
Could cause seriours errors!

Or make them as scripts with hk,

Let me know with this updated table! ;) I hope is ok, i've separated hp pointers and removed that table full off/on.

___Forgot to say, that respirator can be also obtained in galleries, before the siege, the same glitch as before, just crouch and use fast that action to grab it.Then you can edit them to have like 100 and you can use it also in water, disable [Endurance] Oxigen [Gas/Water] ----------- and then you'll use this one instead and to remove it just deactivate [Endurance] Oxigen [Gas/Water] Respirator and let it go to 0, in water .
Spoiler
Image
Take care! :P
___
One more thing, for these "remasters" they must have used the most cheap Tomb Raider games haters idiots on this planet, because if these remasters let's say were done by lara Croft fans none of them wouldn't turn this way. :lol:

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by Angel »

VampTY wrote:
Fri Feb 21, 2025 10:19 am
Take care! :P
unfortunately, I haven't completed the 4th part of the game yet, so I can't check the 5th and 6th parts yet ( ---
I noted that idiots really did the remaster of the game (otherwise how to explain the bug with missing action buttons even WITHOUT using cheat tables. o_O

I noted several moments when the game got into my bug: this is when Lara gets a flyer in her hands and I try to take a torch and interact with objects with it, setting them on fire, the second moment is when Lara received dramatic damage in the game, but which could be survived by using a variety of first-aid kits.

I mean, that's how I went through the original game 25 years ago, like the library in Alexandria.
I was too lazy to wait for the moment to get a little damag by climbing through the gears of the mechanisms.
that is, I consume a first-aid kit, hold a flyer in my hand and climb through the gears, getting a bug with the controls.

the first three parts were not so heavily loaded (

I have a special wish for the programmer of level lighting, I hope they have prepared a separate hottest boiler for him in hell.

and these fools also cut out the "side step" from the new management.
-------
poor or insufficient lighting in some places is just a mockery for me, given my poor poor eyesight.
is it possible to programmatically adjust the brightness of the game using cheat engine so as not to constantly switch to the "old graphics"?
thank you!

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Re: Tomb Raider IV-VI Remastered [Steam]

Post by Angel »

added:
for example, I see two ways to manipulate lighting.
1) adjust the radius of the light from the flare, allowing you to increase the radius, thereby increasing the illuminated area.
2) increase the brightness of the flare, it is possible to change the color from pale green to neutral white.

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