[Request] Sea Power Naval Combat in the Missile Age

Ask about cheats/tables for single player games here
Post Reply
acecel
Expert Cheater
Expert Cheater
Posts: 1021
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 170

[Request] Sea Power Naval Combat in the Missile Age

Post by acecel »

Game Name: Sea Power : Naval Combat in the Missile Age
Game Engine: Unity
Game Version: v0.1.0.0.14530 (Release)
Options Required:
- Inf Units Health
- Inf Ammo
- Inf Aircraft/Helicopters
- Inf Detection Range (visual, radar, active and passive sonar)
- Inf Range (aircraft, missiles, torpedoes)
- Stealth mode (Like if all radar/sonar are disabled, but can still be seen on visual)
- Damage Multiplier
- Defense Multiplier
- Movement Speed Multiplier
- Rate of fire Multiplier
- Detection Range Multiplier
- No Cooldown
- ...
Steam Website:
Other Info:
The best possible solution would be to find some kind of dev menu that allows to do all the features i listed but also spawn units and stuff :mrgreen:
And if anyone has other cheats ideas, please share them. ;)

karmakat
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Jul 02, 2024 7:44 pm
Reputation: 1

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by karmakat »

I am looking forward to this trainer

1040302
Noobzor
Noobzor
Posts: 6
Joined: Wed Jun 19, 2024 5:03 am
Reputation: 1

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by 1040302 »

I'm not quite sure, but I remember that F5 or F10 can open the developer menu and modify settings like detection range, etc. However, I couldn't find how to replenish ammo or set invincibility.

killeraltair
Noobzor
Noobzor
Posts: 11
Joined: Sun Jun 13, 2021 10:06 am
Reputation: 9

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by killeraltair »

same request+1

alecrico
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Feb 02, 2023 2:14 pm
Reputation: 0

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by alecrico »

+1 for this

torrential
Noobzor
Noobzor
Posts: 13
Joined: Sat May 04, 2024 6:52 am
Reputation: 0

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by torrential »

+1

User avatar
BabyGroot
Table Makers
Table Makers
Posts: 1649
Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2800

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by BabyGroot »

Can the ship be controlled?
Never played a ship game before

torrential
Noobzor
Noobzor
Posts: 13
Joined: Sat May 04, 2024 6:52 am
Reputation: 0

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by torrential »

Yes, you can control individual ships. You're typically in charge of a fleet, but you can move and direct each ship, submarine, and aircraft

kutusunun kibriti
Expert Cheater
Expert Cheater
Posts: 68
Joined: Sun May 12, 2024 8:59 pm
Reputation: 21

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by kutusunun kibriti »

+1

墮落英雄
Noobzor
Noobzor
Posts: 9
Joined: Tue Oct 20, 2020 6:49 am
Reputation: 2

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by 墮落英雄 »

add 1 :D

cyan027
Noobzor
Noobzor
Posts: 10
Joined: Tue Apr 23, 2019 6:40 am
Reputation: 2

Re: [Request] Sea Power Naval Combat in the Missile Age

Post by cyan027 »

Installed path:\Sea Power\Sea Power_Data\StreamingAssets\original

Everything is in plain text. Open file with Notepad. Modify them as you wish.

Infinite Detecting range in \System\Sensors.ini


p.s. You can find ammo data in \Ammunition\ such like usn_cal_406mm.ini

Don't change any value of [ CircularErrorProbable ] because gunnery in this game is bugged. If you make CircularErrorProbable=0 your gun shell will NOT hit anything that is moving. Your CIWS will NEVER hit any incoming missile.

p.s.2 Attached file is my own modification for US navy.

Unzip file (password = filename) into \Sea Power\Sea Power_Data\StreamingAssets\, then start up game, go into Mod Manager and Activate this "Insane Buffed" Mod.

Move up if you don't want other mod to override this mod.

Spoiler Warning!! Weapons are insane buffed! Use at your own risk!

Update: I found a missing file for my own modded weapons. Download the usn_mk47_air.txt, put it under \ammunition\ and change the extension from .txt to .ini (make it usn_mk47_air.ini) then it will work.

Update2: Buffed some US ships with VLS launcher (not all of them), also Gearings (Frame 1/2) get their helicopter onboard before their deck fully functional.
Change the VLS Storm.txt into VLS Storm.zip, unzip it into \Sea Power\Sea Power_Data\StreamingAssets\ then start game and activate it in Mod Manager.

Update3: Some Norwegian ships acquired the terrific VLS launcher! (need VLS Storm mod)
Change Normal.txt into Norman.zip and it can be unzipped.
Attachments
Norman.txt
(24.09 KiB) Downloaded 4 times
VLS Storm.txt
(158.52 KiB) Downloaded 1 time
usn_mk47_air.txt
(9.25 KiB) Downloaded 3 times
modifiedbackup.zip
(442.76 KiB) Downloaded 40 times

Post Reply

Who is online

Users browsing this forum: wizardboy16