Legends of Idleon

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kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

jurase wrote:
Mon Feb 17, 2025 4:50 pm
Lavalame69 wrote:
Sun Feb 16, 2025 6:06 pm
jurase wrote:
Sun Feb 16, 2025 4:37 pm
I used the wrong command
I want to give myself a chip But I screwed up

I used this command first “bEngine.getGameAttribute("Lab")[18] =1” Found that this command is wrong
Afterwards I used the correc “bEngine.gameAttributes.h.Lab[15][8]=1” But I found that this chip has become unselectable
Do not display the quantity. Only display the chip you own.
If you have a solution please let me know
Have you tried to cancel the first one you typed? bEngine.getGameAttribute("Lab")[18]=0 since that array doesn't exist then try increasing the quantity of the 2nd one? Engine.gameAttributes.h.Lab[15][8]=5
Yes, I tried changing it to 0, but it didn't work. I tried your second command and it didn't work either.
Now my chip still cannot be selected, and the quantity is not displayed, only that I own this chip
I think bEngine.getGameAttribute("Lab")[18] doesn't exist, so you should use "chng bEngine.getGameAttribute("Lab").splice(18,1)" to remove it.

Also, you're trying to add more +15% skilling AFK chip right? bEngine.gameAttributes.h.Lab[15] stores the amount of chip stored + equipped by characters, so let's say you have 7 skill AFK chips equipped on your characters, then you should run "chng bEngine.gameAttributes.h.Lab[15][8]=8" to have one extra skill AFK chip in your storage.

evie
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Re: Legends of Idleon

Post by evie »

kmd20196 wrote:
Mon Feb 17, 2025 8:40 pm
evie wrote:
Mon Feb 17, 2025 8:15 am
Anyone thant plz can help with how i can fix this or is this character just lost Image
Do you remember which one or which set of cheats did you use before your character looks like this?
i used "drop SailTr1" onces and i used "drop XPskill" like 3 times but yeah i think im just gonna make a new account for now it comes with this when i try to login with any of my characters Image

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

mafo666 wrote:
Mon Feb 17, 2025 4:52 pm
I have this unusual problem. I don't know what caused it, obviously, I might have gone overboard with console commands.

My main character deals damage to mini-bosses (such as Baba Yaga, Dr Defecaus, Biggie Hours, King Doot), but their health bars don't appear at all, and as a result, the bosses cannot die. World bosses (such as Amarok, Efaunt, Chizoar) work fine, and I can kill them, and regular mobs can also be killed since their HP bars appear. The issue does not occur on other characters.

This problem is quite troublesome because I can't complete the Colosseum or certain achievements/tasks/quests. Does anyone know what might be causing the problem, or what I could try to fix it? Stats and damage are probably not too high since I'm level 300, and characters with higher levels have much higher stats. Lowering stats/damage doesn't help.

The only thing that comes to mind is that I accidentally spawned a 'tab7 anvil', which is unavailable in the game. I have no idea how to undo that now, but other characters also have this tab unlocked and they are fine. My main character just progressed quite quickly, but I didn’t do anything extraordinary. I might have accidentally entered some console command while spawning items. I would appreciate any tips on this issue.

ps. One more thing comes to my mind. Some time ago, while auto-loot was enabled in the console, items started disappearing shortly after being picked up from the ground — not only those just picked up, but also the ones that were already in the bag. I simply turned off auto-loot, but I think this might be relevant to the issue.
The auto-loot feature still do not collect any items/coins. Instead of that, ranomly wipes items from inventory :(

Image
Unfortunately I don't know how to fix the mini-boss problem, but to undo anvil tab 7, you can follow protrie's guide: viewtopic.php?p=364760#p364760

Also, I think auto loot is working as intended. By default "tochest" is set to true under autoloot in config.js, this means coins, all loots drop and the same type of loot in your inventory will be placed in chest. You should see item amounts and coins increasing in your chest.

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

evie wrote:
Mon Feb 17, 2025 10:08 pm
kmd20196 wrote:
Mon Feb 17, 2025 8:40 pm
evie wrote:
Mon Feb 17, 2025 8:15 am
Anyone thant plz can help with how i can fix this or is this character just lost Image
Do you remember which one or which set of cheats did you use before your character looks like this?
i used "drop SailTr1" onces and i used "drop XPskill" like 3 times but yeah i think im just gonna make a new account for now it comes with this when i try to login with any of my characters Image
:( Oh that sucks, but you should be able to catch up in no time.

I think it was "drop SailTr1" that bugs your voidwalker when you pick it up, if you can gain access to your voidwalker again then you can try use "wipe inv" to clear your inventory and potentially fix it. But honestly I have no idea how to help fix your loading failed issue.

daniey66646
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Re: Legends of Idleon

Post by daniey66646 »

Can somebody help me modify this code I use tampermonkey and I'm trying to get it to actually drop the items on the floor// ==UserScript==
// @name Legends of Idleon Drop Console Command
// @namespace [Link]
// @version 0.1
// @description Adds a drop console command to Legends of Idleon to simulate drops
// @author You
// @match [Link]*
// @grant none
// ==/UserScript==

(function() {
'use strict';

// This adds a global drop function to the console
window.drop = function(itemName, quantity = 1) {
if (typeof itemName !== 'string' || itemName === '') {
console.error('Please provide a valid item name.');
return;
}
if (isNaN(quantity) || quantity <= 0) {
console.error('Quantity must be a positive number.');
return;
}

console.log(`Dropping ${quantity} of ${itemName}...`);

// Simulate the item drop logic here
// For now, we'll just log the drop to the console
// You can modify this to interact with the game data

// Example: Access the inventory or game logic if available
// Simulate item addition
// Example: game.addItem(itemName, quantity);

alert(`Simulated drop: ${quantity} of ${itemName}`);
};
})();

jurase
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Re: Legends of Idleon

Post by jurase »

kmd20196 wrote:
Mon Feb 17, 2025 10:02 pm
jurase wrote:
Mon Feb 17, 2025 4:50 pm
Lavalame69 wrote:
Sun Feb 16, 2025 6:06 pm


Have you tried to cancel the first one you typed? bEngine.getGameAttribute("Lab")[18]=0 since that array doesn't exist then try increasing the quantity of the 2nd one? Engine.gameAttributes.h.Lab[15][8]=5
Yes, I tried changing it to 0, but it didn't work. I tried your second command and it didn't work either.
Now my chip still cannot be selected, and the quantity is not displayed, only that I own this chip
I think bEngine.getGameAttribute("Lab")[18] doesn't exist, so you should use "chng bEngine.getGameAttribute("Lab").splice(18,1)" to remove it.

Also, you're trying to add more +15% skilling AFK chip right? bEngine.gameAttributes.h.Lab[15] stores the amount of chip stored + equipped by characters, so let's say you have 7 skill AFK chips equipped on your characters, then you should run "chng bEngine.gameAttributes.h.Lab[15][8]=8" to have one extra skill AFK chip in your storage.
[Link]
Thanks for your reply, but this command has no effect
[Link]

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

jurase wrote:
Tue Feb 18, 2025 1:20 am
kmd20196 wrote:
Mon Feb 17, 2025 10:02 pm
jurase wrote:
Mon Feb 17, 2025 4:50 pm


Yes, I tried changing it to 0, but it didn't work. I tried your second command and it didn't work either.
Now my chip still cannot be selected, and the quantity is not displayed, only that I own this chip
I think bEngine.getGameAttribute("Lab")[18] doesn't exist, so you should use "chng bEngine.getGameAttribute("Lab").splice(18,1)" to remove it.

Also, you're trying to add more +15% skilling AFK chip right? bEngine.gameAttributes.h.Lab[15] stores the amount of chip stored + equipped by characters, so let's say you have 7 skill AFK chips equipped on your characters, then you should run "chng bEngine.gameAttributes.h.Lab[15][8]=8" to have one extra skill AFK chip in your storage.
[Link]
Thanks for your reply, but this command has no effect
[Link]
Sorry, I didn't expect that "chng bEngine.getGameAttribute("Lab").splice(18,1)" have errors, what is does is it removes bEngine.getGameAttribute("Lab")[18]. If "gga Lab" shows "Keys:" at the end of output still contains 18, then you should try use chromedebug and run "bEngine.getGameAttribute("Lab").splice(18,1)" in console.

Also, the chip you're showing (Silkroad Processor) is 18th chip in chip storage (Left to right, top to bottom, start from 0), so you should do chng bEngine.gameAttributes.h.Lab[15][18]=Number of silkroad processors on characters + Additional silkroad processors you want " to fix the chip bug.

jurase
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Re: Legends of Idleon

Post by jurase »

kmd20196 wrote:
Tue Feb 18, 2025 4:52 am
jurase wrote:
Tue Feb 18, 2025 1:20 am
kmd20196 wrote:
Mon Feb 17, 2025 10:02 pm


I think bEngine.getGameAttribute("Lab")[18] doesn't exist, so you should use "chng bEngine.getGameAttribute("Lab").splice(18,1)" to remove it.

Also, you're trying to add more +15% skilling AFK chip right? bEngine.gameAttributes.h.Lab[15] stores the amount of chip stored + equipped by characters, so let's say you have 7 skill AFK chips equipped on your characters, then you should run "chng bEngine.gameAttributes.h.Lab[15][8]=8" to have one extra skill AFK chip in your storage.
[Link]
Thanks for your reply, but this command has no effect
[Link]
Sorry, I didn't expect that "chng bEngine.getGameAttribute("Lab").splice(18,1)" have errors, what is does is it removes bEngine.getGameAttribute("Lab")[18]. If "gga Lab" shows "Keys:" at the end of output still contains 18, then you should try use chromedebug and run "bEngine.getGameAttribute("Lab").splice(18,1)" in console.

Also, the chip you're showing (Silkroad Processor) is 18th chip in chip storage (Left to right, top to bottom, start from 0), so you should do chng bEngine.gameAttributes.h.Lab[15][18]=Number of silkroad processors on characters + Additional silkroad processors you want " to fix the chip bug.
Your command has helped me solve this problem, thank you very much. Have a nice life.

thefrozen
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Re: Legends of Idleon

Post by thefrozen »

mafo666 wrote:
Mon Feb 17, 2025 4:52 pm
I have this unusual problem. I don't know what caused it, obviously, I might have gone overboard with console commands.

My main character deals damage to mini-bosses (such as Baba Yaga, Dr Defecaus, Biggie Hours, King Doot), but their health bars don't appear at all, and as a result, the bosses cannot die. World bosses (such as Amarok, Efaunt, Chizoar) work fine, and I can kill them, and regular mobs can also be killed since their HP bars appear. The issue does not occur on other characters.

This problem is quite troublesome because I can't complete the Colosseum or certain achievements/tasks/quests. Does anyone know what might be causing the problem, or what I could try to fix it? Stats and damage are probably not too high since I'm level 300, and characters with higher levels have much higher stats. Lowering stats/damage doesn't help.

The only thing that comes to mind is that I accidentally spawned a 'tab7 anvil', which is unavailable in the game. I have no idea how to undo that now, but other characters also have this tab unlocked and they are fine. My main character just progressed quite quickly, but I didn’t do anything extraordinary. I might have accidentally entered some console command while spawning items. I would appreciate any tips on this issue.

ps. One more thing comes to my mind. Some time ago, while auto-loot was enabled in the console, items started disappearing shortly after being picked up from the ground — not only those just picked up, but also the ones that were already in the bag. I simply turned off auto-loot, but I think this might be relevant to the issue.
The auto-loot feature still do not collect any items/coins. Instead of that, ranomly wipes items from inventory :(

Image
Piggybacking off what kmd said here viewtopic.php?p=393795#p393795
Do you have some bonejoepickles on your character? It stacks a health multiplier to the mini-bosses but doesnt affect normal mobs or boss such as Amarok or Chizoar. If you have too many, you will deal damage and show numbers, but you won't be doing enough to cause their health bar to appear. Sometimes it may even appear but not go down at all.

LumineLover
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Re: Legends of Idleon

Post by LumineLover »

Saul wrote:
Mon Feb 17, 2025 3:09 pm
I've decided to share some things that trigger a flag on an account, leading to a shadowban — meaning the value of OptionsListAccount[26] increases above 0.

Gems
  • If you have more than 2.5 million blue gems in the "Gem Shop" tab.
  • If GemsOwned is greater than ServerGemsReceived by more than 1400, your account may be flagged and even a shadowban can be applied if that difference exceeds 3999. The safest option is to have higher ServerGemsReceived and lower GemsOwned.
Time Candy
  • The chance (yes, a chance) to use Time Candy is granted under strict conditions.
    For example, the chance to use a 72h Time Candy is awarded every 200 seconds (randomly—you either win the chance or not).
    If you use Time Candy too many times without winning the usage chance, you get shadowbanned.
    The 1h Time Candy is the easiest to get chances for. (You can modify it so that 1h candy adds, for example, 50h — chances are always counted for the 1h candy).
Spawn
  • Yes, you can get shadowbanned for spawning bosses, mini-bosses, or regular monsters in locations where they normally shouldn’t appear.
    Can you spawn them in allowed locations? - probably yes
Items
  • You cannot add/use the following items unless your character/account name is Lava_Flame2:
    EquipmentCape1
    Trophy4
    TestObj5
    TestObj16
    EquipmentWeapons2
Level & Stats
  • Leveling up too fast can get you flagged.
    It’s not clearly defined what "too fast" means, but if you gain more than 2 levels in a short time, you might be flagged.

    Code: Select all

    c.asNumber(a.engine.getGameAttribute("Lv0")[0]) > c.asNumber(m.__cast(a.engine.getGameAttribute("PixelHelperActor")[8].behaviors.getBehavior("ActorEvents_481"), ta)._GenINFO[50]) + 2
    
  • If your character level exceeds 2999, you get banned.
  • If any stat (STR, AGI, INT, LUK) exceeds 10 million, you get banned.
  • If your character level is below 22, you are placed under special monitoring. - probably only 1st character
  • If your exp0[7] stat is negative, it may be considered as cheating.
Would this mean that you can edit ServerGemsReceived and GemsOwned to give yourself gems? Or is it safer to not touch them at all? I was under the impression that touching gems or dropping them was a pretty quick way to be shadowed in the first place. I am mostly wondering what the safest way to obtain gems would be in case lava does change gems to be server side in the near future. (In case anyone else reading this knows the answer)

Saul
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Re: Legends of Idleon

Post by Saul »

LumineLover wrote:
Tue Feb 18, 2025 1:49 pm
Saul wrote:
Mon Feb 17, 2025 3:09 pm
I've decided to share some things that trigger a flag on an account, leading to a shadowban — meaning the value of OptionsListAccount[26] increases above 0.

Gems
  • If you have more than 2.5 million blue gems in the "Gem Shop" tab.
  • If GemsOwned is greater than ServerGemsReceived by more than 1400, your account may be flagged and even a shadowban can be applied if that difference exceeds 3999. The safest option is to have higher ServerGemsReceived and lower GemsOwned.
Time Candy
  • The chance (yes, a chance) to use Time Candy is granted under strict conditions.
    For example, the chance to use a 72h Time Candy is awarded every 200 seconds (randomly—you either win the chance or not).
    If you use Time Candy too many times without winning the usage chance, you get shadowbanned.
    The 1h Time Candy is the easiest to get chances for. (You can modify it so that 1h candy adds, for example, 50h — chances are always counted for the 1h candy).
Spawn
  • Yes, you can get shadowbanned for spawning bosses, mini-bosses, or regular monsters in locations where they normally shouldn’t appear.
    Can you spawn them in allowed locations? - probably yes
Items
  • You cannot add/use the following items unless your character/account name is Lava_Flame2:
    EquipmentCape1
    Trophy4
    TestObj5
    TestObj16
    EquipmentWeapons2
Level & Stats
  • Leveling up too fast can get you flagged.
    It’s not clearly defined what "too fast" means, but if you gain more than 2 levels in a short time, you might be flagged.

    Code: Select all

    c.asNumber(a.engine.getGameAttribute("Lv0")[0]) > c.asNumber(m.__cast(a.engine.getGameAttribute("PixelHelperActor")[8].behaviors.getBehavior("ActorEvents_481"), ta)._GenINFO[50]) + 2
    
  • If your character level exceeds 2999, you get banned.
  • If any stat (STR, AGI, INT, LUK) exceeds 10 million, you get banned.
  • If your character level is below 22, you are placed under special monitoring. - probably only 1st character
  • If your exp0[7] stat is negative, it may be considered as cheating.
Would this mean that you can edit ServerGemsReceived and GemsOwned to give yourself gems? Or is it safer to not touch them at all? I was under the impression that touching gems or dropping them was a pretty quick way to be shadowed in the first place. I am mostly wondering what the safest way to obtain gems would be in case lava does change gems to be server side in the near future. (In case anyone else reading this knows the answer)
Change ServerGemsReceived to something above 2.5 million and GemsOwned to something below 2.5 milion and right now you are safe :>

Sunicarus
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Re: Legends of Idleon

Post by Sunicarus »

I somehow spawned in tons of an item which glitched everything. I fixed that but later found out that my collider now has 10e101 atoms which seems a bit suspicious. Anyone know where they are located so I can change to a normal value?

degejos
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Re: Legends of Idleon

Post by degejos »

Saul wrote:
Tue Feb 18, 2025 7:26 pm
LumineLover wrote:
Tue Feb 18, 2025 1:49 pm
Saul wrote:
Mon Feb 17, 2025 3:09 pm
I've decided to share some things that trigger a flag on an account, leading to a shadowban — meaning the value of OptionsListAccount[26] increases above 0.

Gems
  • If you have more than 2.5 million blue gems in the "Gem Shop" tab.
  • If GemsOwned is greater than ServerGemsReceived by more than 1400, your account may be flagged and even a shadowban can be applied if that difference exceeds 3999. The safest option is to have higher ServerGemsReceived and lower GemsOwned.
Time Candy
  • The chance (yes, a chance) to use Time Candy is granted under strict conditions.
    For example, the chance to use a 72h Time Candy is awarded every 200 seconds (randomly—you either win the chance or not).
    If you use Time Candy too many times without winning the usage chance, you get shadowbanned.
    The 1h Time Candy is the easiest to get chances for. (You can modify it so that 1h candy adds, for example, 50h — chances are always counted for the 1h candy).
Spawn
  • Yes, you can get shadowbanned for spawning bosses, mini-bosses, or regular monsters in locations where they normally shouldn’t appear.
    Can you spawn them in allowed locations? - probably yes
Items
  • You cannot add/use the following items unless your character/account name is Lava_Flame2:
    EquipmentCape1
    Trophy4
    TestObj5
    TestObj16
    EquipmentWeapons2
Level & Stats
  • Leveling up too fast can get you flagged.
    It’s not clearly defined what "too fast" means, but if you gain more than 2 levels in a short time, you might be flagged.

    Code: Select all

    c.asNumber(a.engine.getGameAttribute("Lv0")[0]) > c.asNumber(m.__cast(a.engine.getGameAttribute("PixelHelperActor")[8].behaviors.getBehavior("ActorEvents_481"), ta)._GenINFO[50]) + 2
    
  • If your character level exceeds 2999, you get banned.
  • If any stat (STR, AGI, INT, LUK) exceeds 10 million, you get banned.
  • If your character level is below 22, you are placed under special monitoring. - probably only 1st character
  • If your exp0[7] stat is negative, it may be considered as cheating.
Would this mean that you can edit ServerGemsReceived and GemsOwned to give yourself gems? Or is it safer to not touch them at all? I was under the impression that touching gems or dropping them was a pretty quick way to be shadowed in the first place. I am mostly wondering what the safest way to obtain gems would be in case lava does change gems to be server side in the near future. (In case anyone else reading this knows the answer)
Change ServerGemsReceived to something above 2.5 million and GemsOwned to something below 2.5 milion and right now you are safe :>
anyone know how to change ServerGemsReceived?

Anyway thank you for the headsup

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

Sunicarus wrote:
Tue Feb 18, 2025 9:12 pm
I somehow spawned in tons of an item which glitched everything. I fixed that but later found out that my collider now has 10e101 atoms which seems a bit suspicious. Anyone know where they are located so I can change to a normal value?
I think atom amount is under bEngine.getGameAttribute("Divinity")[39]

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

degejos wrote:
Wed Feb 19, 2025 12:09 am
Saul wrote:
Tue Feb 18, 2025 7:26 pm
LumineLover wrote:
Tue Feb 18, 2025 1:49 pm


Would this mean that you can edit ServerGemsReceived and GemsOwned to give yourself gems? Or is it safer to not touch them at all? I was under the impression that touching gems or dropping them was a pretty quick way to be shadowed in the first place. I am mostly wondering what the safest way to obtain gems would be in case lava does change gems to be server side in the near future. (In case anyone else reading this knows the answer)
Change ServerGemsReceived to something above 2.5 million and GemsOwned to something below 2.5 milion and right now you are safe :>
anyone know how to change ServerGemsReceived?

Anyway thank you for the headsup
You can try "chng bEngine.gameAttributes.h.ServerGemsReceived=Amount you like"

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