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Cissa90
Expert Cheater
Posts: 241 Joined: Sun Feb 27, 2022 1:22 pm
Reputation: 281
Post
by Cissa90 » Sat Feb 15, 2025 9:03 am
acff wrote: ↑ Sat Feb 15, 2025 7:48 am
This isn't working for me. Or maybe I'm not understanding the purpose of it.
Cissa90 wrote: ↑ Fri Jan 24, 2025 11:48 am
Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.
Code: Select all
[ENABLE]
aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)
label(code)
label(return)
newmem:
add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:
movzx ebx,word ptr [rcx+rax*8]
jmp return
InstaAssess:
jmp newmem
nop 2
return:
registersymbol(InstaAssess)
[DISABLE]
InstaAssess:
db 48 03 C0 0F B7 1C C1
unregistersymbol(InstaAssess)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3
ff7rebirth_.exe+187D089: 48 89 45 F0 - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10 - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8 - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03 - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0 - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00 - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00 - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05 - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0 - add rax,rax
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1 - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58 - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40 - add rsp,40
ff7rebirth_.exe+187D0C5: 5D - pop rbp
ff7rebirth_.exe+187D0C6: C3 - ret
ff7rebirth_.exe+187D0C7: 33 C0 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC - int 3
ff7rebirth_.exe+187D0CC: 40 53 - push rbx
}
The game just updated so might just not be working no more. Gotta find the new address to inject to. Don't have the game installed anymore to find it. But what you should have to do is just open enemy intel, close it, then open again. And it should mark all enemies as assessed.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
eddy717
Novice Cheater
Posts: 19 Joined: Mon Jan 27, 2025 4:30 am
Reputation: 0
Post
by eddy717 » Sat Feb 15, 2025 3:26 pm
Guys
There is a use any limit lv any time
Can u change it so that it does not pretend to have full gauge anytime
Rubyelf
Expert Cheater
Posts: 858 Joined: Mon Mar 12, 2018 11:47 pm
Reputation: 315
Post
by Rubyelf » Sat Feb 15, 2025 11:11 pm
HimoShifu wrote: ↑ Sat Feb 15, 2025 1:29 am
Rubyelf wrote: ↑ Fri Feb 14, 2025 8:15 pm
HimoShifu wrote: ↑ Thu Feb 13, 2025 10:49 pm
For some reason the ability cheat doesn't want to turn on and I would only have time speed one on at that time. Can you link me the table you're using if yours is working. Maybe I'm using someone else's that doesn't work. It did use to work before the latest update for me.
viewtopic.php?p=389085#p389085
I'm using that one
I swear I'm using this. They worked before 1.01 and at my first time in Gold Saucer, but my second trip in chapter 12, they don't work. But with 1.02, who knows, maybe it'll work again.
Okay so yah it stopped working for me too.
I fixed it though, replace it with this:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337103752</ID>
<Description>"Chocobo Race - Infinite Ability"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ChocoAbility,ff7rebirth_.exe,C5 FA 10 81 F4 01 00 00 * * * * BF) // should be unique
alloc(newmem,$100,ChocoAbility)
label(code)
label(return)
registersymbol(ChocoAbility)
newmem:
mov [rcx+000001F4],(float)100
code:
vmovss xmm0,[rcx+000001F4]
jmp return
ChocoAbility:
jmp newmem
nop 3
return:
[DISABLE]
ChocoAbility:
db C5 FA 10 81 F4 01 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
LordDoge
What is cheating?
Posts: 1 Joined: Sun Feb 16, 2025 12:34 am
Reputation: 0
Post
by LordDoge » Sun Feb 16, 2025 12:36 am
Cissa90 wrote: ↑ Sat Feb 15, 2025 9:03 am
acff wrote: ↑ Sat Feb 15, 2025 7:48 am
This isn't working for me. Or maybe I'm not understanding the purpose of it.
Cissa90 wrote: ↑ Fri Jan 24, 2025 11:48 am
Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.
Code: Select all
[ENABLE]
aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)
label(code)
label(return)
newmem:
add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:
movzx ebx,word ptr [rcx+rax*8]
jmp return
InstaAssess:
jmp newmem
nop 2
return:
registersymbol(InstaAssess)
[DISABLE]
InstaAssess:
db 48 03 C0 0F B7 1C C1
unregistersymbol(InstaAssess)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3
ff7rebirth_.exe+187D089: 48 89 45 F0 - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10 - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8 - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03 - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0 - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00 - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00 - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05 - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0 - add rax,rax
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1 - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58 - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40 - add rsp,40
ff7rebirth_.exe+187D0C5: 5D - pop rbp
ff7rebirth_.exe+187D0C6: C3 - ret
ff7rebirth_.exe+187D0C7: 33 C0 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC - int 3
ff7rebirth_.exe+187D0CC: 40 53 - push rbx
}
The game just updated so might just not be working no more. Gotta find the new address to inject to. Don't have the game installed anymore to find it. But what you should have to do is just open enemy intel, close it, then open again. And it should mark all enemies as assessed.
I wish I could figure out how to find the next address to inject into. This table seems super helpful. Basically makes the assess materia obsolete
xerounltd
What is cheating?
Posts: 2 Joined: Wed Jan 29, 2025 1:19 pm
Reputation: 0
Post
by xerounltd » Sun Feb 16, 2025 6:42 pm
Is there any table yet that lets you add manuscripts?
topboy
Expert Cheater
Posts: 140 Joined: Sun Nov 26, 2017 3:04 am
Reputation: 49
Post
by topboy » Sun Feb 16, 2025 11:10 pm
can anyone link me to table that can select costume ? I have the first version but I wanna change cloud to costa de sol costume.
delpirero
Cheater
Posts: 34 Joined: Sun Apr 22, 2018 1:53 am
Reputation: 35
Post
by delpirero » Mon Feb 17, 2025 3:05 am
topboy wrote: ↑ Sun Feb 16, 2025 11:10 pm
can anyone link me to table that can select costume ? I have the first version but I wanna change cloud to costa de sol costume.
Press ESC to open the main menu and get the address
Choose the clothes you want
Close the main menu and return to the game
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>1337104206</ID>
<Description>"Fashion"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ff7rebirth_.exe
Version:
Date : 2025-02-15
Author : gudu_
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,ff7rebirth_.exe,46 8B 84 B7 E0 46 04 00) // should be unique
alloc(newmem,$1000,INJECT)
alloc(outfits,$10,INJECT)
label(code)
label(return)
newmem:
mov [outfits],rdi
code:
mov r8d,[rdi+r14*4+000446E0]
jmp return
INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)
registersymbol(outfits)
[DISABLE]
INJECT:
db 46 8B 84 B7 E0 46 04 00
unregistersymbol(INJECT)
dealloc(newmem)
unregistersymbol(outfits)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+FB5604
ff7rebirth_.exe+FB55E0: 39 75 6B - cmp [rbp+6B],esi
ff7rebirth_.exe+FB55E3: 75 08 - jne ff7rebirth_.exe+FB55ED
ff7rebirth_.exe+FB55E5: 41 B4 01 - mov r12b,01
ff7rebirth_.exe+FB55E8: E9 B8 00 00 00 - jmp ff7rebirth_.exe+FB56A5
ff7rebirth_.exe+FB55ED: 48 8B D8 - mov rbx,rax
ff7rebirth_.exe+FB55F0: E9 B0 00 00 00 - jmp ff7rebirth_.exe+FB56A5
ff7rebirth_.exe+FB55F5: 48 85 FF - test rdi,rdi
ff7rebirth_.exe+FB55F8: 74 35 - je ff7rebirth_.exe+FB562F
ff7rebirth_.exe+FB55FA: 48 39 75 F7 - cmp [rbp-09],rsi
ff7rebirth_.exe+FB55FE: 0F 84 9D 00 00 00 - je ff7rebirth_.exe+FB56A1
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+FB5604: 46 8B 84 B7 E0 46 04 00 - mov r8d,[rdi+r14*4+000446E0]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+FB560C: 41 8D 40 FF - lea eax,[r8-01]
ff7rebirth_.exe+FB5610: 83 F8 1F - cmp eax,1F
ff7rebirth_.exe+FB5613: 77 1A - ja ff7rebirth_.exe+FB562F
ff7rebirth_.exe+FB5615: 48 8D 55 B7 - lea rdx,[rbp-49]
ff7rebirth_.exe+FB5619: 48 8D 4D EF - lea rcx,[rbp-11]
ff7rebirth_.exe+FB561D: E8 82 18 00 00 - call ff7rebirth_.exe+FB6EA4
ff7rebirth_.exe+FB5622: 48 39 30 - cmp [rax],rsi
ff7rebirth_.exe+FB5625: 74 08 - je ff7rebirth_.exe+FB562F
ff7rebirth_.exe+FB5627: 42 8B B4 B7 E0 46 04 00 - mov esi,[rdi+r14*4+000446E0]
ff7rebirth_.exe+FB562F: 48 83 7D F7 00 - cmp qword ptr [rbp-09],00
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337104207</ID>
<Description>"Cloud"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Ocean Chocobo
2:Wild Surf
3:Midgar Infantry
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>outfits</Address>
<Offsets>
<Offset>446e0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337104208</ID>
<Description>"Barret"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Junon Naval Crew
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>outfits</Address>
<Offsets>
<Offset>446E4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337104209</ID>
<Description>"Tifa"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Majestic Glamour
2:Shining Spirit
3:Infantry
4:Sleeveless
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>outfits</Address>
<Offsets>
<Offset>446E8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337104210</ID>
<Description>"Aerith"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Floral Delight
2:Pink Mermaid
3:Infantry
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>outfits</Address>
<Offsets>
<Offset>446EC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337104211</ID>
<Description>"Red XIII"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Infantry (lol)
2:Hellhound
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>outfits</Address>
<Offsets>
<Offset>446F0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337104212</ID>
<Description>"Yuffie"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Summer Orange
2:Moogle Hat & Cape
3:Wutai Pop Star
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>outfits</Address>
<Offsets>
<Offset>446F4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337104213</ID>
<Description>"Cait Sith"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Court Jester
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>outfits</Address>
<Offsets>
<Offset>446F8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols>
<SymbolEntry>
<Name>MatEdit</Name>
<Address>2C4641C0000</Address>
</SymbolEntry>
</UserdefinedSymbols>
</CheatTable>
Allowspectators112
Noobzor
Posts: 6 Joined: Sat Jan 25, 2025 5:54 pm
Reputation: 0
Post
by Allowspectators112 » Mon Feb 17, 2025 3:40 am
just a heads up the chocobo infinite ability isn't working again after the new update! unless im doing something wrong
gizmoguide
What is cheating?
Posts: 1 Joined: Mon Feb 17, 2025 4:01 am
Reputation: 0
Post
by gizmoguide » Mon Feb 17, 2025 4:03 am
I ran a 99 items mod, which then gave me 99999 of everything, including the weapons and armor. Is there a way to remove those?
Rubyelf
Expert Cheater
Posts: 858 Joined: Mon Mar 12, 2018 11:47 pm
Reputation: 315
Post
by Rubyelf » Mon Feb 17, 2025 4:38 am
Allowspectators112 wrote: ↑ Mon Feb 17, 2025 3:40 am
just a heads up the chocobo infinite ability isn't working again after the new update! unless im doing something wrong
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337103752</ID>
<Description>"Chocobo Race - Infinite Ability"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ChocoAbility,ff7rebirth_.exe,C5 FA 10 81 F4 01 00 00 * * * * BF) // should be unique
alloc(newmem,$100,ChocoAbility)
label(code)
label(return)
registersymbol(ChocoAbility)
newmem:
mov [rcx+000001F4],(float)100
code:
vmovss xmm0,[rcx+000001F4]
jmp return
ChocoAbility:
jmp newmem
nop 3
return:
[DISABLE]
ChocoAbility:
db C5 FA 10 81 F4 01 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Change it to this, I fixed it in my game and it's working
kvh
Cheater
Posts: 28 Joined: Sat Nov 25, 2017 7:30 pm
Reputation: 5
Post
by kvh » Mon Feb 17, 2025 2:29 pm
Any way to create a cheat for a SS or SSS for the Loveless mini game in chapter 12?
gentarma
What is cheating?
Posts: 4 Joined: Fri Oct 25, 2024 4:31 pm
Reputation: 0
Post
by gentarma » Mon Feb 17, 2025 4:29 pm
i accidentally copied a bjillion of one of barrets weapon, can i change it back to 1 somehow?
Rubyelf
Expert Cheater
Posts: 858 Joined: Mon Mar 12, 2018 11:47 pm
Reputation: 315
Post
by Rubyelf » Mon Feb 17, 2025 7:06 pm
kvh wrote: ↑ Mon Feb 17, 2025 2:29 pm
Any way to create a cheat for a SS or SSS for the Loveless mini game in chapter 12?
viewtopic.php?p=389085#p389085
I think it's in that table, if not this is the code to add:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337103853</ID>
<Description>"Loveless Play Autoplay"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(MaxComb,ff7rebirth_.exe,01 8B 88 01 00 00 8B CF) // should be unique
aobscanmodule(AlwaysGreat,ff7rebirth_.exe,8B 4F 08 83 E9 01 74 41) // should be unique
alloc(newmem1,$1000,MaxComb)
alloc(newmem,$1000,AlwaysGreat)
label(code)
label(return)
label(code1)
label(return1)
newmem1:
mov edi,5
mov ecx,5
code1:
add [rbx+00000188],ecx
mov ecx,edi
jmp return1
newmem:
mov [rdi+08],3
code:
mov ecx,[rdi+08]
sub ecx,01
jmp return
MaxComb:
jmp newmem1
nop 3
return1:
AlwaysGreat:
jmp newmem
nop
return:
registersymbol(MaxComb)
registersymbol(AlwaysGreat)
[DISABLE]
MaxComb:
db 01 8B 88 01 00 00 8B CF
AlwaysGreat:
db 8B 4F 08 83 E9 01
unregistersymbol(*)
dealloc(*)
{ MaxComb
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EAF7
ff7rebirth_.exe+3B5EAD2: B1 01 - mov cl,01
ff7rebirth_.exe+3B5EAD4: 88 8B 91 02 00 00 - mov [rbx+00000291],cl
ff7rebirth_.exe+3B5EADA: 44 39 36 - cmp [rsi],r14d
ff7rebirth_.exe+3B5EADD: 75 0C - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EADF: 84 C9 - test cl,cl
ff7rebirth_.exe+3B5EAE1: 75 08 - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EAE3: 8B 8B 5C 01 00 00 - mov ecx,[rbx+0000015C]
ff7rebirth_.exe+3B5EAE9: EB 06 - jmp ff7rebirth_.exe+3B5EAF1
ff7rebirth_.exe+3B5EAEB: 8B 8B 58 01 00 00 - mov ecx,[rbx+00000158]
ff7rebirth_.exe+3B5EAF1: 01 8B 88 01 00 00 - add [rbx+00000188],ecx
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EAF7: 8B CF - mov ecx,edi
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+3B5EAF9: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EAFC: 74 48 - je ff7rebirth_.exe+3B5EB46
ff7rebirth_.exe+3B5EAFE: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EB01: 74 15 - je ff7rebirth_.exe+3B5EB18
ff7rebirth_.exe+3B5EB03: 83 F9 01 - cmp ecx,01
ff7rebirth_.exe+3B5EB06: 74 07 - je ff7rebirth_.exe+3B5EB0F
ff7rebirth_.exe+3B5EB08: 83 FF 01 - cmp edi,01
ff7rebirth_.exe+3B5EB0B: 75 2B - jne ff7rebirth_.exe+3B5EB38
ff7rebirth_.exe+3B5EB0D: EB 57 - jmp ff7rebirth_.exe+3B5EB66
ff7rebirth_.exe+3B5EB0F: 48 8B 8B 90 01 00 00 - mov rcx,[rbx+00000190]
}
{ AlwaysGreat
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EE08
ff7rebirth_.exe+3B5EDE3: 40 8A C6 - mov al,sil
ff7rebirth_.exe+3B5EDE6: EB 02 - jmp ff7rebirth_.exe+3B5EDEA
ff7rebirth_.exe+3B5EDE8: B0 01 - mov al,01
ff7rebirth_.exe+3B5EDEA: 45 89 A7 BC 00 00 00 - mov [r15+000000BC],r12d
ff7rebirth_.exe+3B5EDF1: 49 8D 4F 18 - lea rcx,[r15+18]
ff7rebirth_.exe+3B5EDF5: BA 05 00 00 00 - mov edx,00000005
ff7rebirth_.exe+3B5EDFA: 84 C0 - test al,al
ff7rebirth_.exe+3B5EDFC: 75 05 - jne ff7rebirth_.exe+3B5EE03
ff7rebirth_.exe+3B5EDFE: BA 04 00 00 00 - mov edx,00000004
ff7rebirth_.exe+3B5EE03: E8 BC 52 1C FD - call ff7rebirth_.exe+D240C4
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EE08: 8B 4F 08 - mov ecx,[rdi+08]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+3B5EE0B: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EE0E: 74 41 - je ff7rebirth_.exe+3B5EE51
ff7rebirth_.exe+3B5EE10: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EE13: 74 24 - je ff7rebirth_.exe+3B5EE39
ff7rebirth_.exe+3B5EE15: 83 F9 01 - cmp ecx,01
ff7rebirth_.exe+3B5EE18: 75 53 - jne ff7rebirth_.exe+3B5EE6D
ff7rebirth_.exe+3B5EE1A: 8B 07 - mov eax,[rdi]
ff7rebirth_.exe+3B5EE1C: 48 8D 55 8F - lea rdx,[rbp-71]
ff7rebirth_.exe+3B5EE20: F7 D8 - neg eax
ff7rebirth_.exe+3B5EE22: 48 8D 45 9F - lea rax,[rbp-61]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
do the practice one to make sure it's working but you should get great on everything even if you miss
Ninomae Tako'nis
Expert Cheater
Posts: 285 Joined: Mon Jul 12, 2021 9:39 pm
Reputation: 74
Post
by Ninomae Tako'nis » Mon Feb 17, 2025 8:59 pm
Has anyone figured out how to remove the fog of war from the map? Or at least increase the reveal radius?
kvh
Cheater
Posts: 28 Joined: Sat Nov 25, 2017 7:30 pm
Reputation: 5
Post
by kvh » Tue Feb 18, 2025 3:54 pm
delpirero wrote: ↑ Fri Feb 14, 2025 1:49 pm
kvh wrote: ↑ Fri Feb 14, 2025 10:34 am
I'd like to second the request for anything regarding the moogle mog throwing boxes game in chapter 11. I tried to find it myself, but I'm so godawful at the game that I couldn't even get one box smashed. The controls are a bit janky for me on PC. I don't know if there's a way to pause the timer. Any help would be immensely appreciated!
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>1337104204</ID>
<Description>" chapter 11 throwing boxes freeze time"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ff7rebirth_.exe
Version:
Date : 2025-02-14
Author : gudu_
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,ff7rebirth_.exe,C5 CA 58 47 30) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
//vaddss xmm0,xmm6,[rdi+30]
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db C5 CA 58 47 30
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+34C8009
ff7rebirth_.exe+34C7FE3: B1 0B - mov cl,0B
ff7rebirth_.exe+34C7FE5: E8 32 BF 5C FD - call ff7rebirth_.exe+A93F1C
ff7rebirth_.exe+34C7FEA: 84 C0 - test al,al
ff7rebirth_.exe+34C7FEC: 75 12 - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FEE: 44 39 A3 88 22 A1 01 - cmp [rbx+01A12288],r12d
ff7rebirth_.exe+34C7FF5: 75 09 - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FF7: 44 39 A3 48 75 A1 01 - cmp [rbx+01A17548],r12d
ff7rebirth_.exe+34C7FFE: 74 09 - je ff7rebirth_.exe+34C8009
ff7rebirth_.exe+34C8000: 44 38 A7 AB 00 00 00 - cmp [rdi+000000AB],r12b
ff7rebirth_.exe+34C8007: 74 0A - je ff7rebirth_.exe+34C8013
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+34C8009: C5 CA 58 47 30 - vaddss xmm0,xmm6,[rdi+30]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+34C800E: C5 FA 11 47 30 - vmovss [rdi+30],xmm0
ff7rebirth_.exe+34C8013: C5 7A 10 05 C5 2C AD 02 - vmovss xmm8,[ff7rebirth_.exe+5F9ACE0]
ff7rebirth_.exe+34C801B: 4C 8D 35 5A DE 1B 02 - lea r14,[ff7rebirth_.exe+5685E7C]
ff7rebirth_.exe+34C8022: 44 8B 7F 4C - mov r15d,[rdi+4C]
ff7rebirth_.exe+34C8026: 41 8B CF - mov ecx,r15d
ff7rebirth_.exe+34C8029: 45 85 FF - test r15d,r15d
ff7rebirth_.exe+34C802C: 0F 84 BC 02 00 00 - je ff7rebirth_.exe+34C82EE
ff7rebirth_.exe+34C8032: 41 2B CD - sub ecx,r13d
ff7rebirth_.exe+34C8035: 0F 84 98 00 00 00 - je ff7rebirth_.exe+34C80D3
ff7rebirth_.exe+34C803B: 41 3B CD - cmp ecx,r13d
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols>
<SymbolEntry>
<Name>MatEdit</Name>
<Address>25F21600000</Address>
</SymbolEntry>
</UserdefinedSymbols>
</CheatTable>
Thank you so so SO much for this! It worked perfectly!
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