Hey, thanks for following up! You understood everything correctly—I'll clarify a bit and answer your questions below.doobiedoo wrote: ↑Fri Feb 14, 2025 8:11 pminteresting, this is good stuff. just to make sure i'm understanding what you're reporting i've repeated my understanding below:ShootEmUpGuy wrote: ↑Fri Feb 14, 2025 4:46 pmHey, thanks so much for sharing the 6.1 .exe bypass! Really appreciate the effort you put into this. I’ve been testing it with some friends in a private game, and for the most part, it works great. The only issue we’ve run into is that it sometimes randomly kicks players when re-joining the Launch Bay. When that happens, trying to rejoin using the session code doesn’t seem to work—the game doesn’t recognize it. The only way I've managed to mitigate that is by restarting myself as host, so a new session code is generated. Also, on starting some operations triggers the modded files UI (This only happened twice however) Just wanted to share in case anyone else is running into the same thing. Thanks again!
1, sometimes after a mission, your squadmates may get kicked, in which case you have to restart, set yourself as host, and send them new invite codes in order to reconstitute your squad.
2, mods are still sometimes detected even in private mode.
please clarify if my understanding is correct.
based on the above, i have some questions:
250214_01 - are they also running modded PAKs and/or using the bypass?
250214_02 - who was hosting these sessions (ie., who was choosing the mission)? if at all possible, tie them to the events you've noted (squadmates kicked, mods detected)
250214_03 - how often do each of these issues (squadmates kicked after mission, mods detected) come up? for example you've had mods detected twice, but out of how many runs? how often are squadmates kicked?
Yes, sometimes after a mission, squadmates get randomly kicked when rejoining the Launch Bay. When that happens, the session code isn’t recognized, so the only way I’ve been able to fix it is by restarting myself as host to generate a new code.
Mods have been detected in private mode, though it’s been inconsistent, it has happened now more than twice.
As for your questions:
250214_01 – Yes, everyone in the squad was using the same bypass, everyone had the same modded Default_Other.PAK file (weapon descriptors to allow infinite ammo only). I have since tested without any modifications to the PAK files, just running the bypass (start_protected and retail EXE) and have encountered it in that instance also.
250214_02 – I was hosting in several cases, but to test other friends hosted and the same thing happens. The kicks seemed to happen at random, now they happen both right at the beginning of the operation and after when completing the operation, not tied to a specific operation. The mod detection now happened every time someone is kicked.
250214_03 – The squadmate kicking issue happens maybe 1 in every 4/5 operations. Same with the mod detection, they both seem to kick off at the same time. But there has been times it's not triggered at all, and we can get a few speed runs in before it happens again.
Hope that helps! Let me know if you need any more details.