
edit; second update to table (will update more later)
I have just had a look through the tables - this is really good! any idea on how any of the other scripts work besides the stamina/pick up 99 ones?
Subtract 99 on Pickup!stinkychimken wrote: ↑Mon Feb 10, 2025 4:50 pm
To piggyback off of this request, if any angel here can and is willing
- Item delete/decrease to counter the 'add 99 on pickup'
- Item spawn
![]()
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>24567</ID>
<Description>"Subtract 99 for picked up item"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(itemcount_aob,GameAssembly.dll,8B 57 18 03 56 18 78)
alloc(newmem,$100,itemcount_aob)
label(return)
newmem:
mov dword ptr [rdi+18],-#99
mov edx,[rdi+18]
add edx,[rsi+18]
jmp return
itemcount_aob:
jmp newmem
nop
return:
registersymbol(itemcount_aob)
[DISABLE]
itemcount_aob:
db 8B 57 18 03 56 18
unregistersymbol(itemcount_aob)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>24598</ID>
<Description>"Picking one Magma Bloom wins Red Hot Rampage"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(flower_pickup_aob,GameAssembly.dll,01 91 90 00 00 00) // Locate "add [rcx+90], edx"
alloc(newmem,$100,flower_pickup_aob)
label(return)
newmem:
add [rcx+90], edx // Original instruction, reduces score by 1
add [rcx+90], edx // Instruction is repeated to 14 times.
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
add [rcx+90], edx
jmp return
flower_pickup_aob:
jmp newmem
nop
return:
registersymbol(flower_pickup_aob)
[DISABLE]
dealloc(newmem)
flower_pickup_aob:
db 01 91 90 00 00 00 // Restore original instruction
unregistersymbol(flower_pickup_aob)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
when I tried only one address showed but it used to be two before the update not sure how to get the second to show up now which is the actual value as the usual search value I would do is not workingAskaLangly wrote: ↑Thu Feb 13, 2025 1:54 amWhen editing Strawberry Crates, I noticed there are two addresses. One is the number shown, but one is the "actual" value.
Users browsing this forum: gt97, Suiseiseki, xapicool777