Sheltered 2

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Zozinhu
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Re: Sheltered 2

Post by Zozinhu »

xacegod wrote:
Wed Sep 29, 2021 7:08 am
You need to freeze them, or put them in a room with -10 degrees and put pantry and everything food related there, and by room there is that wall that separates them horizontally. Since the food is frozen no spoilage.

Steps: Place the room, rearrange the shelter to place everything there, place fan or similar and adjust the temperature to -10C.
Wow, great ideia. Any suggestions on how to find the temp values? I don't know much about besides looking for 4 and 2 byte values.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

neutralhero999
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Re: Sheltered 2

Post by neutralhero999 »

Came for the table, stayed for the commentary. I sincerely agree, the devs could've added keyboard shortcuts or something other than literally clicking the mouse hoping to begin doing something before it eventually breaks lol

Guanfei
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Re: Sheltered 2

Post by Guanfei »

I don't understand the required power mod cheat. What am I supposed to modify there to be able to use anything without using power?

awq123
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Re: Sheltered 2

Post by awq123 »

Sheltered2_dev.CT
For developers only.
(577.65 KiB) Downloaded 879 times
i add temperature.

thx to dev file. it's good to learn cheat engine. thx.
Attachments
Sheltered2_dev_temperature.CT
(585.17 KiB) Downloaded 721 times

lastingman
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Re: Sheltered 2

Post by lastingman »

Any chance to update this to 1.0.7?

CarlosGFG
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Re: Sheltered 2

Post by CarlosGFG »

It would be good in, because there is script that is not working with that Char Gen says that the Traits part was not found

lastingman
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Re: Sheltered 2

Post by lastingman »

Is it possible to add something for the faction standing?

Atarugolan
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Re: Sheltered 2

Post by Atarugolan »

:wub:
Last edited by Atarugolan on Tue Oct 05, 2021 5:52 am, edited 1 time in total.

Sekket
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Re: Sheltered 2

Post by Sekket »

bloodaxis wrote:
Sun Sep 26, 2021 9:25 am
Okies wrote:
Sat Sep 25, 2021 3:07 pm
Awesome work! All work as intended.
Also if you want quick level up, start training, then while they're training change their exp to 11000, then let them finish, and they'll jump directly up to 20 properly. I tested it out with fortitude first and it works to give them the proper amount of hp.
when i do that and try to train or read a book it doesn't work :(

Edit: i read you comment wrong :lol: . many thanks that alot

Kerus
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Re: Sheltered 2

Post by Kerus »

Okies wrote:
Sat Sep 25, 2021 3:07 pm
Awesome work! All work as intended.

I do miss a speedup for cleaning, but that's no biggue.

However, I dunno what others experience with this is, but the speedup makes training kinda impossible, as you finish training in 1 second, but only get the minimum amount of exp. I know you can edit with the editor for the value you want, but the problem is that fortitude affects your HP, so editing that to 20 won't increase your HP acordingly.

That being said, this table is a Godsend! and I'll just reload the game without the table to train my little lemmings =)

**EDIT**

I take everything back! You can simply disable the speedup in the script and things will work normally! Once again, thank you!
That's what I'm looking for, thanks for the advise.

kksc2014
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Re: Sheltered 2

Post by kksc2014 »

seem not working for v 1.2.11 anymore, any chance for an Update?

EDIT: i was wrong, its working fine was confused with all those options

Edit2: with version 1.2.13 the chargen only starts after join a running game but then changing chracter isnt possible anymore and you have to start a new game from inside the running game. nevertheless the remainingtraitpoints adress is not correct anymore. Anyone having the same issues?

pacifista
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Re: Sheltered 2

Post by pacifista »

CSIMBI's table is still working.

Let me tell you how i max out recruited people's skill tree.


First, enable "last selected member" and go to your character.

Before everything, max out skill caps to 20. Just select six of them by holding ctrl and double click to edit all.

Things will progress fast cuz everything going to be enabled in the table.

Just command your character to lift a barbell or run on the exercise machine or read a book.

While doing that, yellow progress bar will appear and right in the middle of action moment

change char's xp to 11.000

11k is the level 20 xp limit so you will reach to level 20 fast and will have like
12 to 20 skill points.

Skill points are in 4 bytes so in 1 or 2 go you will be able to filter it so easily just by purchasing skills.

Piposquac
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Re: Sheltered 2

Post by Piposquac »

Hello, fellas!

I've run into an issue with the AOB Script.
It worked flawlessly for several hours in a single playthrough (comprised of several different sessions), but at some point the script stopped working.

CheatEngine complained about something related to "requiredPowerCalc", saying that not all values were found. The script wouldn't load anymore.
At that point I already had 5 floors fully illuminated, plus several air conditioners/boilers and an industrial generator (dunno what broke the camel's back).

I'm in way over my head here and can't really fix it; the best I could do was a workaround.

After fiddling with the table and removing everything related to the Power mod, the script loads and works again (minus the power mod, of course).
Perhaps this information may come in handy if someone else runs into the same issue.
pacifista wrote:
Thu Jun 09, 2022 8:37 pm
CSIMBI's table is still working.

Let me tell you how i max out recruited people's skill tree.[...]
Thanks for that clarification, I was having some trouble understanding how to use the table.

MotherElf
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Re: Sheltered 2

Post by MotherElf »

Piposquac wrote:
Thu Nov 24, 2022 2:35 pm
Hello, fellas!

I've run into an issue with the AOB Script.
It worked flawlessly for several hours in a single playthrough (comprised of several different sessions), but at some point the script stopped working.

CheatEngine complained about something related to "requiredPowerCalc", saying that not all values were found. The script wouldn't load anymore.
At that point I already had 5 floors fully illuminated, plus several air conditioners/boilers and an industrial generator (dunno what broke the camel's back).

I'm in way over my head here and can't really fix it; the best I could do was a workaround.

After fiddling with the table and removing everything related to the Power mod, the script loads and works again (minus the power mod, of course).
Perhaps this information may come in handy if someone else runs into the same issue.
a work around I've been using is starting everything on a backup save. (My backup is still way back in day 1)
using the AOB script in that save seems to still work flawless and then just load my main save. the script continues to work and everything is as intended again.

gbxsz166
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Re: Sheltered 2

Post by gbxsz166 »

Csimbi wrote:
Sat Sep 25, 2021 11:50 am
Two scripts.
The first one is to be used during character generation only.
Enabling the chargen script requires changing at least one stat (with the arrow) and adding any trait.
Once enabled, the script will get the right pointers whenever you change a stat or a trait.
I generally did it like this for leader and other members:
- take 1 point off strength
- in CE, set all caps to 20, set all stats to 5 except strength to 4.
- set remaining points to 1.
- back to the game, add the missing point to strength.
Traits you can pick as much you want, when you are all good, set remaining points to 0, then remove and add back a trait for force recalculations.
The second one is to be used during gameplay.
I signed the table so the LUA scripts required would run on startup.
If you configured CE not to allow LUA scripts to run, you need to run the table script manually, or else it won't work.
Anyway, there are a lot of things here, so I split them into separate sections:
Members
- Pointers to last selected member stats.
- No Needs; disables all basic needs. Not their timers though, so you might see some status icons.
- Walk Speed Mod; disables turtle mode in the shelter. Takes effect at the next action.
Jobs
- Free Crafting; Crafting uses no materials (it still requires them). Does not apply to repair crafting.
- Min. Crafting Quality; The items you craft will be at least the specified level.
- Basic Speed Mod; scales the speed of generic jobs.
- Construct Object Speed Mod; scales the speed of this specific job.
- Deconstruct Object Speed Mod; scales the speed of this specific job.
- Craft Item Speed Mod; scales the speed of this specific job.
- Dismantle Speed Mod; scales the speed of this specific job.
- Excavation Speed Mod; scales the speed of this specific job.
- Repair Speed Mod; scales the speed of this specific job.
- Repair Item Speed Mod; scales the speed of this specific job.
- Repair Weapon Speed Mod; scales the speed of this specific job.
Items
- Stack Weight Mod; scales the weight of all items in the game. (you can carry and store more)
- Min. Stack Integrity; The items be at least the specified integrity. (they won't go bad)
Objects
- Max. Object Integrity; The objects are kept at their maximum integrity. (no repairs)
- Required Power Mod; scales the power requirement of most, if not all, powered objects. (less energy input is needed; I wonder if this makes a battery a generator, lol)
- Plant Growth Mod; scales the time required for plants to grow. (witness the miracle of growth)

Zero support on this one as I ditched the game (refund) on the account of tedius micromanagement.
Just how hard would it be to have a fricking 'build' button so I could drop blueprints that could be built whenever there's enough materials???
No. I have to find a peep that has skill manually, right click a fricking bench, select build, and then hope I have enough materials or I can start all over again.
Also, you'd think the characters above a certain INT score could figure out some things on their own. A handful of butterflies are more creative than a character with 10 INT.
Sorry devs, I had to say it.

Enjoy while it works!

Credits and thanks to panraven for the one-liner.

Update #1
Removed nested scripts (copy-paste miracle).

Update #2
I added the "dev" table in case someone wants to work on updates in the future or expand on things. The "dev" table is not signed.
I tried to fix the table, but only the following two items were fixed, the rest were not fixed (but they were actually included in the following two items):
  • Sheltered 2 CharGen script (only works when generating characters)
    • iRemainingStatPoints (Only Display) : Currently only used for display, modifying this value has no effect.
    • Added:
      • Set StatPoints Max (Normal) : All attributes are at most 5 (the default maximum value for generated characters).
      • Set All Stats : Defaults to 20 for each state, and can be changed to any value.
  • Sheltered 2 AOB script
There may be some bugs, please forgive me.

Finally, the table is still owned by Made by Csimbi,temperature code by Made by awq123, I just fixed the address and some code to make it work properly.
Attachments
1FRSheltered2_dev.CT
For v1.2.15 59921 GOG, Steam may also work.
(587.17 KiB) Downloaded 81 times

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