FINAL FANTASY VII REBIRTH +15 (table Update.8)

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DrakeRavenwood
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by DrakeRavenwood »

Heya would anyone know how to make an infinite health for buggy or more damage.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Cissa90 »

DrakeRavenwood wrote:
Wed Feb 05, 2025 4:09 pm
Heya would anyone know how to make an infinite health for buggy or more damage.
Yeah...

HP, only tested on hard mode:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103873</ID>
      <Description>"Buggy Minigame Inf HP"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BuggyGameHP,ff7rebirth_.exe,89 9F 64 01 00 00 48) // should be unique
alloc(newmem,$1000,BuggyGameHP)

label(code)
label(return)

newmem:
cmp [rdi+168],#1500
jne code
 mov ebx,[rdi+168]
code:
  mov [rdi+00000164],ebx
  jmp return

BuggyGameHP:
  jmp newmem
  nop
return:
registersymbol(BuggyGameHP)

[DISABLE]

BuggyGameHP:
  db 89 9F 64 01 00 00

unregistersymbol(BuggyGameHP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3A1BB39

ff7rebirth_.exe+3A1BB15: 41 2B C6           - sub eax,r14d
ff7rebirth_.exe+3A1BB18: 3B C3              - cmp eax,ebx
ff7rebirth_.exe+3A1BB1A: 7C 0B              - jl ff7rebirth_.exe+3A1BB27
ff7rebirth_.exe+3A1BB1C: 8B 9F 68 01 00 00  - mov ebx,[rdi+00000168]
ff7rebirth_.exe+3A1BB22: 3B C3              - cmp eax,ebx
ff7rebirth_.exe+3A1BB24: 0F 4C D8           - cmovl ebx,eax
ff7rebirth_.exe+3A1BB27: 48 8B 74 24 70     - mov rsi,[rsp+70]
ff7rebirth_.exe+3A1BB2C: 2B EB              - sub ebp,ebx
ff7rebirth_.exe+3A1BB2E: 01 AF AC 03 00 00  - add [rdi+000003AC],ebp
ff7rebirth_.exe+3A1BB34: 48 8B 6C 24 68     - mov rbp,[rsp+68]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3A1BB39: 89 9F 64 01 00 00  - mov [rdi+00000164],ebx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3A1BB3F: 48 8B 5C 24 60     - mov rbx,[rsp+60]
ff7rebirth_.exe+3A1BB44: 48 83 C4 40        - add rsp,40
ff7rebirth_.exe+3A1BB48: 41 5F              - pop r15
ff7rebirth_.exe+3A1BB4A: 41 5E              - pop r14
ff7rebirth_.exe+3A1BB4C: 5F                 - pop rdi
ff7rebirth_.exe+3A1BB4D: C3                 - ret 
ff7rebirth_.exe+3A1BB4E: CC                 - int 3 
ff7rebirth_.exe+3A1BB4F: CC                 - int 3 
ff7rebirth_.exe+3A1BB50: 48 89 5C 24 10     - mov [rsp+10],rbx
ff7rebirth_.exe+3A1BB55: 48 89 6C 24 18     - mov [rsp+18],rbp
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Infinite ammo:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103875</ID>
      <Description>"Buggy Minigame Ammo"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BuggyAmmo,ff7rebirth_.exe,89 93 70 04 00 00 48 85) // should be unique
alloc(newmem,$1000,BuggyAmmo)

label(code)
label(return)

newmem:
mov edx,#90
code:
  mov [rbx+00000470],edx
  jmp return

BuggyAmmo:
  jmp newmem
  nop
return:
registersymbol(BuggyAmmo)

[DISABLE]

BuggyAmmo:
  db 89 93 70 04 00 00

unregistersymbol(BuggyAmmo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3A3AC03

ff7rebirth_.exe+3A3ABE2: E8 BD 32 02 00        - call ff7rebirth_.exe+3A5DEA4
ff7rebirth_.exe+3A3ABE7: 8B 8B 70 04 00 00     - mov ecx,[rbx+00000470]
ff7rebirth_.exe+3A3ABED: 85 C9                 - test ecx,ecx
ff7rebirth_.exe+3A3ABEF: 79 04                 - jns ff7rebirth_.exe+3A3ABF5
ff7rebirth_.exe+3A3ABF1: 33 D2                 - xor edx,edx
ff7rebirth_.exe+3A3ABF3: EB 07                 - jmp ff7rebirth_.exe+3A3ABFC
ff7rebirth_.exe+3A3ABF5: 3B C8                 - cmp ecx,eax
ff7rebirth_.exe+3A3ABF7: 8B D0                 - mov edx,eax
ff7rebirth_.exe+3A3ABF9: 0F 4C D1              - cmovl edx,ecx
ff7rebirth_.exe+3A3ABFC: 48 8B 8B 88 03 00 00  - mov rcx,[rbx+00000388]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3A3AC03: 89 93 70 04 00 00     - mov [rbx+00000470],edx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3A3AC09: 48 85 C9              - test rcx,rcx
ff7rebirth_.exe+3A3AC0C: 74 08                 - je ff7rebirth_.exe+3A3AC16
ff7rebirth_.exe+3A3AC0E: 44 8B C0              - mov r8d,eax
ff7rebirth_.exe+3A3AC11: E8 F2 17 03 00        - call ff7rebirth_.exe+3A6C408
ff7rebirth_.exe+3A3AC16: 48 8B 83 78 03 00 00  - mov rax,[rbx+00000378]
ff7rebirth_.exe+3A3AC1D: 48 85 C0              - test rax,rax
ff7rebirth_.exe+3A3AC20: 74 17                 - je ff7rebirth_.exe+3A3AC39
ff7rebirth_.exe+3A3AC22: 48 8B 88 D0 00 00 00  - mov rcx,[rax+000000D0]
ff7rebirth_.exe+3A3AC29: 48 85 C9              - test rcx,rcx
ff7rebirth_.exe+3A3AC2C: 74 0B                 - je ff7rebirth_.exe+3A3AC39
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Infinite overcharge:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103877</ID>
      <Description>"Buggy Minigame Overcharge"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BuggyOC,ff7rebirth_.exe,C5 FA 11 8B 74 04 00 00 0F) // should be unique
alloc(newmem,$1000,BuggyOC)

label(code)
label(return)

newmem:

code:
  vmovss [rbx+00000474],xmm0//xmm1
  jmp return

BuggyOC:
  jmp newmem
  nop 3
return:
registersymbol(BuggyOC)

[DISABLE]

BuggyOC:
  db C5 FA 11 8B 74 04 00 00

unregistersymbol(BuggyOC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3A3AA18

ff7rebirth_.exe+3A3A9E3: C5 F8 28 F1              - vmovaps xmm6,xmm1
ff7rebirth_.exe+3A3A9E7: C5 FA 10 0D 39 14 56 02  - vmovss xmm1,[ff7rebirth_.exe+5F9BE28]
ff7rebirth_.exe+3A3A9EF: 48 8B D9                 - mov rbx,rcx
ff7rebirth_.exe+3A3A9F2: 48 8D 0D DF AF 66 05     - lea rcx,[ff7rebirth_.exe+90A59D8]
ff7rebirth_.exe+3A3A9F9: E8 DA 34 02 00           - call ff7rebirth_.exe+3A5DED8
ff7rebirth_.exe+3A3A9FE: C5 FA 10 93 74 04 00 00  - vmovss xmm2,[rbx+00000474]
ff7rebirth_.exe+3A3AA06: C5 F8 2F D0              - vcomiss xmm2,xmm0
ff7rebirth_.exe+3A3AA0A: 0F 83 95 01 00 00        - jae ff7rebirth_.exe+3A3ABA5
ff7rebirth_.exe+3A3AA10: C5 EA 58 CE              - vaddss xmm1,xmm2,xmm6
ff7rebirth_.exe+3A3AA14: C5 F8 2F C8              - vcomiss xmm1,xmm0
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3A3AA18: C5 FA 11 8B 74 04 00 00  - vmovss [rbx+00000474],xmm1
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3A3AA20: 0F 82 7F 01 00 00        - jb ff7rebirth_.exe+3A3ABA5
ff7rebirth_.exe+3A3AA26: 48 8B 8B 40 03 00 00     - mov rcx,[rbx+00000340]
ff7rebirth_.exe+3A3AA2D: C5 FA 11 83 74 04 00 00  - vmovss [rbx+00000474],xmm0
ff7rebirth_.exe+3A3AA35: 48 85 C9                 - test rcx,rcx
ff7rebirth_.exe+3A3AA38: 0F 84 67 01 00 00        - je ff7rebirth_.exe+3A3ABA5
ff7rebirth_.exe+3A3AA3E: 33 D2                    - xor edx,edx
ff7rebirth_.exe+3A3AA40: E8 87 D2 96 FD           - call ff7rebirth_.exe+13A7CCC
ff7rebirth_.exe+3A3AA45: 41 B8 01 00 00 00        - mov r8d,00000001
ff7rebirth_.exe+3A3AA4B: 48 8D 15 0A A9 C4 01     - lea rdx,[ff7rebirth_.exe+568535C]
ff7rebirth_.exe+3A3AA52: 48 8D 8D 80 00 00 00     - lea rcx,[rbp+00000080]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Pliskin_1 »

Cissa90 wrote:
Wed Feb 05, 2025 6:42 am
Pliskin_1 wrote:
Tue Feb 04, 2025 9:35 pm
Hi, thank you so much for the table, I did want to request an option if I can, is it possible to disable the stagger mechanic while in combat, or at least make it much harder to stagger, the table does have an instant stagger option so was wondering if it's not too hard to do create the opposite? So it becomes impossible to stagger. Thanks!
UNTESTED:

Cannot guarantee this one works, but just based on previous code, try it. Should keep stagger meter at 0.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103878</ID>
      <Description>"No Stagger"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(NoStagger,ff7rebirth_.exe,C5 FA 11 46 08 0F)
alloc(newmem,$100,NoStagger)
registersymbol(LowStagg)
label(LowStagg)
label(code)
label(return)

newmem:
movss xmm0,[LowStagg]

code:
vmovss [rsi+08],xmm0
jmp return

LowStagg:
dd (float)0

NoStagger:
  jmp newmem
return:

registersymbol(NoStagger)

[DISABLE]
NoStagger:
  db C5 FA 11 46 08
'
dealloc(*)
unregistersymbol(*)

// Scanning Note. (Float 20 when staggered)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+1506B37

ff7rebirth_.exe+1506B0D: 74 1A                    - je ff7rebirth_.exe+1506B29
ff7rebirth_.exe+1506B0F: 41 80 BE 20 01 00 00 01  - cmp byte ptr [r14+00000120],01
ff7rebirth_.exe+1506B17: 75 07                    - jne ff7rebirth_.exe+1506B20
ff7rebirth_.exe+1506B19: C5 FA 10 40 68           - vmovss xmm0,[rax+68]
ff7rebirth_.exe+1506B1E: EB 05                    - jmp ff7rebirth_.exe+1506B25
ff7rebirth_.exe+1506B20: C5 FA 10 40 74           - vmovss xmm0,[rax+74]
ff7rebirth_.exe+1506B25: C5 F2 59 C8              - vmulss xmm1,xmm1,xmm0
ff7rebirth_.exe+1506B29: C5 F2 58 46 08           - vaddss xmm0,xmm1,[rsi+08]
ff7rebirth_.exe+1506B2E: C5 FA 10 56 0C           - vmovss xmm2,[rsi+0C]
ff7rebirth_.exe+1506B33: C5 F8 2F D0              - vcomiss xmm2,xmm0
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+1506B37: C5 FA 11 46 08           - vmovss [rsi+08],xmm0
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1506B3C: 0F 87 B4 05 00 00        - ja ff7rebirth_.exe+15070F6
ff7rebirth_.exe+1506B42: C4 C1 78 2F C8           - vcomiss xmm1,xmm8
ff7rebirth_.exe+1506B47: C5 FA 11 56 08           - vmovss [rsi+08],xmm2
ff7rebirth_.exe+1506B4C: 0F 86 A4 05 00 00        - jbe ff7rebirth_.exe+15070F6
ff7rebirth_.exe+1506B52: 48 8B 0E                 - mov rcx,[rsi]
ff7rebirth_.exe+1506B55: E8 62 A5 9F FF           - call ff7rebirth_.exe+F010BC
ff7rebirth_.exe+1506B5A: 84 C0                    - test al,al
ff7rebirth_.exe+1506B5C: 0F 85 94 05 00 00        - jne ff7rebirth_.exe+15070F6
ff7rebirth_.exe+1506B62: 48 8B 0E                 - mov rcx,[rsi]
ff7rebirth_.exe+1506B65: E8 B2 55 1E 00           - call ff7rebirth_.exe+16EC11C
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And here is another that basically halves the stagger gain amount. To make it even less, open script and change the StagMulti value from 2 to whatever you want to divide with.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103878</ID>
      <Description>"Slow Stagger"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(SlowStagger,ff7rebirth_.exe,C5 F2 58 46 08 C5 FA 10 56 0C)
alloc(newmem,$100,SlowStagger)
registersymbol(StagMulti)
label(StagMulti)
label(code)
label(return)

newmem:
divss xmm1,[StagMulti]

code:
vaddss xmm0,xmm1,[rsi+08]
jmp return

StagMulti:
dd (float)2

SlowStagger:
  jmp newmem
return:

registersymbol(SlowStagger)

[DISABLE]
SlowStagger:
  db C5 F2 58 46 08

dealloc(*)
unregistersymbol(*)

// Scanning Note. (Float 20 when staggered)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+1506B37

ff7rebirth_.exe+1506B0D: 74 1A                    - je ff7rebirth_.exe+1506B29
ff7rebirth_.exe+1506B0F: 41 80 BE 20 01 00 00 01  - cmp byte ptr [r14+00000120],01
ff7rebirth_.exe+1506B17: 75 07                    - jne ff7rebirth_.exe+1506B20
ff7rebirth_.exe+1506B19: C5 FA 10 40 68           - vmovss xmm0,[rax+68]
ff7rebirth_.exe+1506B1E: EB 05                    - jmp ff7rebirth_.exe+1506B25
ff7rebirth_.exe+1506B20: C5 FA 10 40 74           - vmovss xmm0,[rax+74]
ff7rebirth_.exe+1506B25: C5 F2 59 C8              - vmulss xmm1,xmm1,xmm0
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+1506B29: C5 F2 58 46 08           - vaddss xmm0,xmm1,[rsi+08]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1506B2E: C5 FA 10 56 0C           - vmovss xmm2,[rsi+0C]
ff7rebirth_.exe+1506B33: C5 F8 2F D0              - vcomiss xmm2,xmm0
ff7rebirth_.exe+1506B37: C5 FA 11 46 08           - vmovss [rsi+08],xmm0
ff7rebirth_.exe+1506B3C: 0F 87 B4 05 00 00        - ja ff7rebirth_.exe+15070F6
ff7rebirth_.exe+1506B42: C4 C1 78 2F C8           - vcomiss xmm1,xmm8
ff7rebirth_.exe+1506B47: C5 FA 11 56 08           - vmovss [rsi+08],xmm2
ff7rebirth_.exe+1506B4C: 0F 86 A4 05 00 00        - jbe ff7rebirth_.exe+15070F6
ff7rebirth_.exe+1506B52: 48 8B 0E                 - mov rcx,[rsi]
ff7rebirth_.exe+1506B55: E8 62 A5 9F FF           - call ff7rebirth_.exe+F010BC
ff7rebirth_.exe+1506B5A: 84 C0                    - test al,al
ff7rebirth_.exe+1506B5C: 0F 85 94 05 00 00        - jne ff7rebirth_.exe+15070F6
ff7rebirth_.exe+1506B62: 48 8B 0E                 - mov rcx,[rsi]
ff7rebirth_.exe+1506B65: E8 B2 55 1E 00           - call ff7rebirth_.exe+16EC11C
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hey, I just tested the two options, and both work great! Thank you so much, and also really cool you added the multiplier, I probably should have asked for that in the first place instead of completely no stagger only, it gives me more options when playing around with the combat, but that's all good, really appreciate it!

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Rienfleche »

is there good infinite items that not mess with key items?
and always crit hit like "fl**g" trainer but script version pls

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by ewic69 »

Can you cheats for the "loveless" mini game? Thanks.

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by J3r3k »

delpirero wrote:
Wed Feb 05, 2025 8:32 am
Sephiroth and Zack change equipment and materias

Watch the video

[Link]
Maybe exclude Chapter 1
I didn't do too much testing
ff7rebirth_.CT
Wow that’s crazy man. Masamune seems to be buggy though? It’s Barrett’s weapon instead lol

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by J3r3k »

krustytoe wrote:
Fri Jan 24, 2025 1:34 am
I beat the game already. I am moving on. So no more update from me. This game is too big to re-download.

edited: Added
Cait Sith Moogle's Unique (One Hit for Level 3)
Glide de Chocobo Max Score
Craft Without Materials
Gears and Gambits - Health and ATB
Run Wild (Instant Win) Fixed
Cloud Infinite Prime Mode Timer
Parade Combo Always Increases by Cissa90
Gears and Gambits - Unit Infinite Health (Unit Max HP must be 750)
Yuffie Banishment Level 3
Max Blessings of the Lifestream (Chapter 13 Temple of the Acients)
Max Stagger (500%)(Can be set higher)

-Option-
Spoiler
Gil
Gold Saucer Points
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
One Hit to Stagger / Infinite Stagger Duration / Max Stagger (500%)
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
Cait Sith Moogle's Unique (One Hit for Level 3)
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
100% Drop Rate
Highlighted Item
3D Brawler Easy Win (Use Limit Break)
Cactuar Crush Max Score (Yuffie & Aerith)
Chocobo Race - Speed/Dash and Infinite Ability
Gym Easy Win
Desert Rush Max Score
Dolphin Show Timer
Fort Condor Mini-Game Infinite Units/ATB
G-Bike Max Score (Defeat one enemy)
G-Bike Infinite Spinning Slash & Nitrous Boost
Galactic Saviors - Max Score
Galactic Saviors - Infinite Health/Restorative Charge/Proton Bomb
Gears and Gambits - Health and ATB
Glide de Chocobo Max Score
Parade Combo Always Increases by Cissa90
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win) Free-for-All (Only Activate while in the Mini-Game)
Chocobo Race Timer 00:00 by testi
Jumpfrog Easy Win by Send
Materials Auto-Collection
Unlock Hard Mode
Use Item in Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
Is it just me or hard mode toggle doesn’t work anymore ?

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Rockfello »

Is the edit highlight materia working with the last update? would love to get that working. Thanks a lot in advance.

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by krustytoe »

J3r3k wrote:
Thu Feb 06, 2025 7:09 pm
Is it just me or hard mode toggle doesn’t work anymore ?
It's a pointer address. They usually break when the game get updated.

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by J3r3k »

krustytoe wrote:
Thu Feb 06, 2025 9:39 pm
J3r3k wrote:
Thu Feb 06, 2025 7:09 pm
Is it just me or hard mode toggle doesn’t work anymore ?
It's a pointer address. They usually break when the game get updated.
Aw too bad, it was very helpful. I hope someone can update it someday

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by delpirero »

J3r3k wrote:
Thu Feb 06, 2025 5:33 pm
delpirero wrote:
Wed Feb 05, 2025 8:32 am
Sephiroth and Zack change equipment and materias

Watch the video

[Link]
Maybe exclude Chapter 1
I didn't do too much testing
ff7rebirth_.CT
Wow that’s crazy man. Masamune seems to be buggy though? It’s Barrett’s weapon instead lol
Last edited by delpirero on Tue Feb 18, 2025 2:57 pm, edited 2 times in total.

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by delpirero »

J3r3k wrote:
Thu Feb 06, 2025 7:09 pm
krustytoe wrote:
Fri Jan 24, 2025 1:34 am
I beat the game already. I am moving on. So no more update from me. This game is too big to re-download.

edited: Added
Cait Sith Moogle's Unique (One Hit for Level 3)
Glide de Chocobo Max Score
Craft Without Materials
Gears and Gambits - Health and ATB
Run Wild (Instant Win) Fixed
Cloud Infinite Prime Mode Timer
Parade Combo Always Increases by Cissa90
Gears and Gambits - Unit Infinite Health (Unit Max HP must be 750)
Yuffie Banishment Level 3
Max Blessings of the Lifestream (Chapter 13 Temple of the Acients)
Max Stagger (500%)(Can be set higher)

-Option-
Spoiler
Gil
Gold Saucer Points
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
One Hit to Stagger / Infinite Stagger Duration / Max Stagger (500%)
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
Cait Sith Moogle's Unique (One Hit for Level 3)
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
100% Drop Rate
Highlighted Item
3D Brawler Easy Win (Use Limit Break)
Cactuar Crush Max Score (Yuffie & Aerith)
Chocobo Race - Speed/Dash and Infinite Ability
Gym Easy Win
Desert Rush Max Score
Dolphin Show Timer
Fort Condor Mini-Game Infinite Units/ATB
G-Bike Max Score (Defeat one enemy)
G-Bike Infinite Spinning Slash & Nitrous Boost
Galactic Saviors - Max Score
Galactic Saviors - Infinite Health/Restorative Charge/Proton Bomb
Gears and Gambits - Health and ATB
Glide de Chocobo Max Score
Parade Combo Always Increases by Cissa90
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win) Free-for-All (Only Activate while in the Mini-Game)
Chocobo Race Timer 00:00 by testi
Jumpfrog Easy Win by Send
Materials Auto-Collection
Unlock Hard Mode
Use Item in Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
Is it just me or hard mode toggle doesn’t work anymore ?
viewtopic.php?p=389658#p389658

NuadaXXX
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by NuadaXXX »

Has anyone found a way to expand the time to answer questions ?

J3r3k
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by J3r3k »

delpirero wrote:
Fri Feb 07, 2025 12:08 am
J3r3k wrote:
Thu Feb 06, 2025 5:33 pm
delpirero wrote:
Wed Feb 05, 2025 8:32 am
Sephiroth and Zack change equipment and materias

Watch the video

[Link]
Maybe exclude Chapter 1
I didn't do too much testing
ff7rebirth_.CT
Wow that’s crazy man. Masamune seems to be buggy though? It’s Barrett’s weapon instead lol
300011 is id in my save
you need have a Masamune
can use this table to buy one
set to your id
viewtopic.php?f=4&t=33480
Oh I see. But he comes already with his masamune equipped :)
Any way to extend materia slots on both their weapons and equipment ?
Last thing would be to change their shortcuts, but you already did an amazing job. Thank you!!!

delpirero
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by delpirero »

update
Armor Materia address fix
viewtopic.php?p=391477#p391477

zack need a new weapon
Last edited by delpirero on Tue Feb 18, 2025 2:58 pm, edited 1 time in total.

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