Legends of Idleon

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Sand01chi
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Re: Legends of Idleon

Post by Sand01chi »

Anyone know where the mining payday value (from the upgrade vault) stored at? I want to reset it because I think my tracker broke after i mined like trillions upon trillions of copper

Kelpi89
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Re: Legends of Idleon

Post by Kelpi89 »

Is there a command to get the super arcade balls for the super upgrades in the arcade shop? The blue balls.

Edit: Never mind, found out I can just set all arcade upgrades to 101 for super status
Last edited by Kelpi89 on Tue Feb 04, 2025 8:33 pm, edited 1 time in total.

jessicasimp
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Re: Legends of Idleon

Post by jessicasimp »

could anyone be so kind and post me there gga OptionsListAccount and gga OptionsList i messed up mine and my game is broken so i need them from someone whos games isnt broken <3

Kelpi89
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Re: Legends of Idleon

Post by Kelpi89 »

RexyTheDog wrote:
Fri Jan 24, 2025 4:47 pm
Okay1414 wrote:
Fri Jan 24, 2025 12:02 am
unsure if these codes have changed since the talents' places got shuffled in the star talent tab recently, double-check before use.
ye some levels have indeed increased, here is the latest:

page 1:
Beginner Best Class (MAX:50) drop TalentBook1 3616050
Studious Quester (MAX:150) drop TalentBook1 3617150
Quest Chungus (MAX:100) drop TalentBook1 3618100
Crystals 4 Dayys (MAX:100) drop TalentBook1 3619100
Will of the Eldest (MAX:50) drop TalentBook1 3620050
Tick Tock (MAX:204) drop TalentBook1 3621204
Stonks! (MAX:100) drop TalentBook1 3622100
Roll Da Dice (MAX:100) drop TalentBook1 3623100
Attacks on Simmer (MAX:50) drop TalentBook1 3624050
Toilet Paper Postage (MAX:300) drop TalentBook1 3625300
EXP Converter (MAX:40): drop TalentBook1 3626040
Goblet of Hemoglobin (MAX:50): drop TalentBook1 3627050

page 2:
Just EXP (MAX:100): drop TalentBook1 3628100
Frothy Malk (MAX:100): drop TalentBook1 3629100
Convert Better Darnit (MAX:50): drop TalentBook1 3630050
Pulsation (MAX:100): drop TalentBook1 3631100
Cardiovascular! (MAX:100): drop TalentBook1 3632100
Milkyway Candies (MAX:101): drop TalentBook1 3633101
Telekinetic Storage (MAX:50): drop TalentBook1 3634050
Printer Sampling (MAX:100): drop TalentBook1 3635100
Supersource (MAX:101): drop TalentBook1 3636101
Action Frenzy (MAX:101): drop TalentBook1 3637101
Dungeonic Damage (MAX:101): drop TalentBook1 3638101
Shrine Architect (MAX:100): drop TalentBook1 3639100
Mega Crit (MAX:101): drop TalentBook1 3640101

page3:
Tiptoe Quickness (MAX:245): drop TalentBook1 3641245
Ubercharged Health (MAX:245): drop TalentBook1 3642245
Coins For Charon (MAX:245): drop TalentBook1 3643245
American Tipper (MAX:245): drop TalentBook1 3644245
Overaccurate Crit (MAX:245): drop TalentBook1 3645245
Filthy Damage (MAX:200): drop TalentBook1 3649200
Rando Event Looty (MAX:200): drop TalentBook1 3650200
Spice Spillage (MAX:100): drop TalentBook1 3651100
Stat Overload (MAX:300): drop TalentBook1 3652300
Dummy Thicc Stats (MAX:200): drop TalentBook1 3653200

Page 4:
Monolithialism (MAX:150): drop TalentBook1 3654150
Boss Battle Spillover (MAX:100): drop TalentBook1 3655100
Dreamer Damage (MAX:200): drop TalentBook1 3656200
Bored To Death (MAX:100) drop TalentBook1 3615100

for Maestro Class:
Apocalypse Zow (MAX:999): drop TalentBook1 3110999

Okay1414 this was a great find, THANK YOU! saved me a lot of time in front of the library!!!
I tried using these to drop myself the max level star talent books but whenever I enter these in inject it only drops x amount of the books instead of the book with max level, what am I doing wrong?

Kelpi89
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Re: Legends of Idleon

Post by Kelpi89 »

RexyTheDog wrote:
Fri Jun 21, 2024 11:23 am
Image
here some values for Poppy the Kangaroo Mouse's Fish Pond

# fish amount (big thanks to troljan123:
chng bEngine.getGameAttribute("OptionsListAccount")[267]=X
(here x can be an exponent like 5e+50 and such..)

# to those who want to unlock the fish progress bar to the max:
chng bEngine.getGameAttribute("OptionsListAccount")[280]=400000000000
Image

# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[268]=X
# 'Quick Reeling' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[269]=X
# 'Shiny Lure' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[270]=X
# 'Bonuses From Poppy' upgrade lvl: !!! Careful: this is the permanent bonus value. keep its reasonable like 70-90!!!
chng bEngine.getGameAttribute("OptionsListAccount")[271]=X

# 'Fishy Discount' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[272]=X
# 'Juicy Worm' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[273]=X
# 'Fishero Reset' upgrade lvl: !!!Careful: keep its reasonable like 30-40!!!
chng bEngine.getGameAttribute("OptionsListAccount")[274]=X
# 'Fishing Buddy' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[275]=X

# 'Lightning Quickness' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[276]=X
# 'Fisheroo Investing' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[277]=X
# 'Multohook Fishing' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[278]=X
# 'Greatest Catch' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[279]=12
*** 'Greatest Catch' needs to be +12 since its counts all other 11 fishes in this value
so for example: value of 21 will give you lvl 9 Electric Megafish
Image


there is also a fish table that shows how many fish caught after pressing 'Tap Here'
which is the Shiny fishing speed tied to the 'Lightning Quickness' upgrade lvl:
# yellow fish amount:
chng bEngine.getGameAttribute("OptionsListAccount")[281]=X
# red fish amount:
chng bEngine.getGameAttribute("OptionsListAccount")[282]=X
# green fish amount:
chng bEngine.getGameAttribute("OptionsListAccount")[283]=X
Image

***there also 2 keys which somehow tied to the 'Tap Me' bar [288] and [289]
but i cant figure out the values for them. maybe some else will :roll:

after a hundred upgrades, this 'Tap Here' button opens up:
Image

this button opens yet another upgrading menu:
Image

here are the values:
# points amount:
chng bEngine.getGameAttribute("OptionsListAccount")[290]=500
# %x 'bluefin fish caught' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[291]=11
# '%x shiny fishing speed and luck' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[292]=12
# 'All upgrades are %x cheaper' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[293]=13
# 'Other Reset bonuses are %x higher' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[294]=14
# '%x Tartar fish caught' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[295]=15


there is also the 'Tar pit' upgrading page
Image
# Tartar amount
chng bEngine.getGameAttribute("OptionsListAccount")[296]=500000
(can also be a big exponent value like the previous fish amount)

# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[297]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[298]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[299]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[300]=X

# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[301]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[302]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[303]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[304]=X

the Tartar fishing progress bar, very useless but its there if anyone needs it
Image
chng bEngine.getGameAttribute("OptionsListAccount")[305]=X # X between 0-100
I tried # 'Greatest Catch' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[279]=x and gave myself an extra eclectic fish to try because I had 1, so I gave myself a second one, but the poppy bonuses did not increase at the bottom of the minigame

Danikunev18276
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Re: Legends of Idleon

Post by Danikunev18276 »

Hey guys something happened to my smithing level and now it says E/15.6m and i cant lvl it up whatsover, please help

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

Kelpi89 wrote:
Tue Feb 04, 2025 8:52 pm
RexyTheDog wrote:
Fri Jan 24, 2025 4:47 pm
Okay1414 wrote:
Fri Jan 24, 2025 12:02 am
unsure if these codes have changed since the talents' places got shuffled in the star talent tab recently, double-check before use.
ye some levels have indeed increased, here is the latest:

page 1:
Beginner Best Class (MAX:50) drop TalentBook1 3616050
Studious Quester (MAX:150) drop TalentBook1 3617150
Quest Chungus (MAX:100) drop TalentBook1 3618100
Crystals 4 Dayys (MAX:100) drop TalentBook1 3619100
Will of the Eldest (MAX:50) drop TalentBook1 3620050
Tick Tock (MAX:204) drop TalentBook1 3621204
Stonks! (MAX:100) drop TalentBook1 3622100
Roll Da Dice (MAX:100) drop TalentBook1 3623100
Attacks on Simmer (MAX:50) drop TalentBook1 3624050
Toilet Paper Postage (MAX:300) drop TalentBook1 3625300
EXP Converter (MAX:40): drop TalentBook1 3626040
Goblet of Hemoglobin (MAX:50): drop TalentBook1 3627050

page 2:
Just EXP (MAX:100): drop TalentBook1 3628100
Frothy Malk (MAX:100): drop TalentBook1 3629100
Convert Better Darnit (MAX:50): drop TalentBook1 3630050
Pulsation (MAX:100): drop TalentBook1 3631100
Cardiovascular! (MAX:100): drop TalentBook1 3632100
Milkyway Candies (MAX:101): drop TalentBook1 3633101
Telekinetic Storage (MAX:50): drop TalentBook1 3634050
Printer Sampling (MAX:100): drop TalentBook1 3635100
Supersource (MAX:101): drop TalentBook1 3636101
Action Frenzy (MAX:101): drop TalentBook1 3637101
Dungeonic Damage (MAX:101): drop TalentBook1 3638101
Shrine Architect (MAX:100): drop TalentBook1 3639100
Mega Crit (MAX:101): drop TalentBook1 3640101

page3:
Tiptoe Quickness (MAX:245): drop TalentBook1 3641245
Ubercharged Health (MAX:245): drop TalentBook1 3642245
Coins For Charon (MAX:245): drop TalentBook1 3643245
American Tipper (MAX:245): drop TalentBook1 3644245
Overaccurate Crit (MAX:245): drop TalentBook1 3645245
Filthy Damage (MAX:200): drop TalentBook1 3649200
Rando Event Looty (MAX:200): drop TalentBook1 3650200
Spice Spillage (MAX:100): drop TalentBook1 3651100
Stat Overload (MAX:300): drop TalentBook1 3652300
Dummy Thicc Stats (MAX:200): drop TalentBook1 3653200

Page 4:
Monolithialism (MAX:150): drop TalentBook1 3654150
Boss Battle Spillover (MAX:100): drop TalentBook1 3655100
Dreamer Damage (MAX:200): drop TalentBook1 3656200
Bored To Death (MAX:100) drop TalentBook1 3615100

for Maestro Class:
Apocalypse Zow (MAX:999): drop TalentBook1 3110999

Okay1414 this was a great find, THANK YOU! saved me a lot of time in front of the library!!!
I tried using these to drop myself the max level star talent books but whenever I enter these in inject it only drops x amount of the books instead of the book with max level, what am I doing wrong?
It does work for me. If you try pick it up, you should only get one book with specified talent at max level.

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

Kelpi89 wrote:
Tue Feb 04, 2025 9:11 pm
RexyTheDog wrote:
Fri Jun 21, 2024 11:23 am
Image
here some values for Poppy the Kangaroo Mouse's Fish Pond

# fish amount (big thanks to troljan123:
chng bEngine.getGameAttribute("OptionsListAccount")[267]=X
(here x can be an exponent like 5e+50 and such..)

# to those who want to unlock the fish progress bar to the max:
chng bEngine.getGameAttribute("OptionsListAccount")[280]=400000000000
Image

# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[268]=X
# 'Quick Reeling' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[269]=X
# 'Shiny Lure' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[270]=X
# 'Bonuses From Poppy' upgrade lvl: !!! Careful: this is the permanent bonus value. keep its reasonable like 70-90!!!
chng bEngine.getGameAttribute("OptionsListAccount")[271]=X

# 'Fishy Discount' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[272]=X
# 'Juicy Worm' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[273]=X
# 'Fishero Reset' upgrade lvl: !!!Careful: keep its reasonable like 30-40!!!
chng bEngine.getGameAttribute("OptionsListAccount")[274]=X
# 'Fishing Buddy' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[275]=X

# 'Lightning Quickness' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[276]=X
# 'Fisheroo Investing' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[277]=X
# 'Multohook Fishing' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[278]=X
# 'Greatest Catch' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[279]=12
*** 'Greatest Catch' needs to be +12 since its counts all other 11 fishes in this value
so for example: value of 21 will give you lvl 9 Electric Megafish
Image


there is also a fish table that shows how many fish caught after pressing 'Tap Here'
which is the Shiny fishing speed tied to the 'Lightning Quickness' upgrade lvl:
# yellow fish amount:
chng bEngine.getGameAttribute("OptionsListAccount")[281]=X
# red fish amount:
chng bEngine.getGameAttribute("OptionsListAccount")[282]=X
# green fish amount:
chng bEngine.getGameAttribute("OptionsListAccount")[283]=X
Image

***there also 2 keys which somehow tied to the 'Tap Me' bar [288] and [289]
but i cant figure out the values for them. maybe some else will :roll:

after a hundred upgrades, this 'Tap Here' button opens up:
Image

this button opens yet another upgrading menu:
Image

here are the values:
# points amount:
chng bEngine.getGameAttribute("OptionsListAccount")[290]=500
# %x 'bluefin fish caught' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[291]=11
# '%x shiny fishing speed and luck' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[292]=12
# 'All upgrades are %x cheaper' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[293]=13
# 'Other Reset bonuses are %x higher' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[294]=14
# '%x Tartar fish caught' upgrade:
chng bEngine.getGameAttribute("OptionsListAccount")[295]=15


there is also the 'Tar pit' upgrading page
Image
# Tartar amount
chng bEngine.getGameAttribute("OptionsListAccount")[296]=500000
(can also be a big exponent value like the previous fish amount)

# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[297]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[298]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[299]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[300]=X

# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[301]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[302]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[303]=X
# 'Tasty Fishbait' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[304]=X

the Tartar fishing progress bar, very useless but its there if anyone needs it
Image
chng bEngine.getGameAttribute("OptionsListAccount")[305]=X # X between 0-100
I tried # 'Greatest Catch' upgrade lvl:
chng bEngine.getGameAttribute("OptionsListAccount")[279]=x and gave myself an extra eclectic fish to try because I had 1, so I gave myself a second one, but the poppy bonuses did not increase at the bottom of the minigame
Because chng bEngine.getGameAttribute("OptionsListAccount")[279]=x only change the Greatest catch level, you can add additional Poppy Bonus points by using chng bEngine.getGameAttribute("OptionsListAccount")[290]=x

TJM414
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Re: Legends of Idleon

Post by TJM414 »

How do i spawn in anvil recipes or make it to where they have been learned already because for some reason some of the ones i have already obtained are not obtained anymore and i cannot reobtain

degejos
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Re: Legends of Idleon

Post by degejos »

Heeeey guys im new here, im so happy that this is a thing for this game since its very overwhelming game sometimes.
Was wondering if u guys can list which cheat is generally safe to use or no. I was thinking if you can affect Artifact find chance ? Im stuck on that at the moment

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

So nobody figured out how to fix the unlock divinitypearl > lvl50? It been broken for a while now.

Saul
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Re: Legends of Idleon

Post by Saul »

FrostyFlames wrote:
Wed Feb 05, 2025 6:24 am
So nobody figured out how to fix the unlock divinitypearl > lvl50? It been broken for a while now.
I can help you for +rep :P

Image

edit 50 to number what you want

asdfdanyun
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Re: Legends of Idleon

Post by asdfdanyun »

Anyone know why i am invisible to my second account even thought OptionListAccount26 is returning 0? I'm not sure if I'm shadowbanned or Im doing something wrong.

Saul
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Re: Legends of Idleon

Post by Saul »

asdfdanyun wrote:
Wed Feb 05, 2025 9:07 am
Anyone know why i am invisible to my second account even thought OptionListAccount26 is returning 0? I'm not sure if I'm shadowbanned or Im doing something wrong.
1st it can be only visual bug but you can also be shadowbanned :<

i need more info:

did you get any lava gear ? - if yes its instant ban/shadowban

what is your levels and stats ?

give me your CloudSaveTimer, TimeAway, PlayerAwayTime (its in PlayerDatabase, give me only time from char that dont work)
also
give me GemsOwned, ServerGemsReveived

you can sent me this in PM or here

kmd20196
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Re: Legends of Idleon

Post by kmd20196 »

FrostyFlames wrote:
Wed Feb 05, 2025 6:24 am
So nobody figured out how to fix the unlock divinitypearl > lvl50? It been broken for a while now.
If you're not sure how to modify game files directly like what Saul suggested, you can also modify setupItemMoveProxy() in cheats.js with the following code to fix divinity pearl. Hope it helps!

Code: Select all

function setupItemMoveProxy() {
    events(38).prototype._event_InvItem4custom = new Proxy(events(38).prototype._event_InvItem4custom, {
        apply: function (originalFn, context, argumentsList) {
            const inventoryOrder = bEngine.getGameAttribute("InventoryOrder");
            try {
                if (cheatState.wide.candy && itemDefs[inventoryOrder[context.actor.getValue("ActorEvents_38", "_ItemDragID")]].h.Type =="TIME_CANDY") {
                    let originalMap = bEngine.getGameAttribute("CurrentMap");
					let originalTarget = bEngine.getGameAttribute("AFKtarget");
					bEngine.getGameAttribute("PixelHelperActor")[23].getValue("ActorEvents_577", "_GenINFO")[86] = 1; 
                    if (originalTarget == "Cooking" || originalTarget == "Laboratory") {
                        let newTarget = {
                            calls: 0,
                            [Symbol.toPrimitive](hint) {
                                if (this.calls < 2) {
                                    this.calls = this.calls + 1;
                                    return "mushG";
                                }
                                bEngine.setGameAttribute("AFKtarget", originalTarget);
                                return originalTarget;
                            }
                        };

                        bEngine.setGameAttribute("AFKtarget", newTarget);
                    }
                    bEngine.setGameAttribute("CurrentMap", 1);
                    let rtn = Reflect.apply(originalFn, context, argumentsList);
                    bEngine.setGameAttribute("CurrentMap", originalMap);
                    bEngine.setGameAttribute("AFKtarget", originalTarget);
                    return rtn;
                }
            } catch (e) { }
            try {
                if (
					cheatState.unlock.divinitypearl &&
					context.actor.getValue("ActorEvents_38", "_PixelType") == 2 &&
					context.actor.getValue("ActorEvents_38", "_DummyType2Dead") == 7 &&
                    inventoryOrder[context.actor.getValue("ActorEvents_38", "_ItemDragID")] == "Pearl6"
                ) {
                    let calls = 0;
                    const levels = bEngine.gameAttributes.h["Lv0"];
                    bEngine.gameAttributes.h["Lv0"] = new Proxy(levels, {
                        get: function (target, name) {
                            if (name == bEngine.getGameAttribute("DummyNumber3") && calls < 3) {
                                calls = calls + 1;
                                if (calls == 3) {
                                    bEngine.gameAttributes.h["Lv0"] = levels;
                                }
                                return 1;
                            }
                            return target[name];
                        }
					});
					let rtn = Reflect.apply(originalFn, context, argumentsList);
					bEngine.gameAttributes.h["Lv0"] = levels;
                    return rtn
                }
            } catch (e) { }
            return Reflect.apply(originalFn, context, argumentsList);
        }
	});
}

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