[Request]Tales of Graces f Remastered

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Moondrag
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Re: [Request]Tales of Graces f Remastered

Post by Moondrag »

Kuugen wrote:
Sun Feb 02, 2025 12:24 am
Not exactly in the wheelhouse of most people here, but I remember from way back during Berseria days, Frubam came up with a model swap table. Since the game runs on unity and is fairly stable, has anyone looked into workability of using NPC models for characters, i.e. Little Queen for Sophie. Stretching is expected and some yank, I'm just interested in whether it is doable since modding interest seems to be stagnant.
Tbh I would love to use the boss movesets (like Emeraude) as well. In that same vein: I do wonder if it's possible to modify how the "character name" 's Twin titles work and load up a boss instead of the copied character. I remember seeing this one old Graces f video that had the player controlling a boss, although it's been long since taken down. (And there was no codes I could find on the subject so I assume they had to modify the game files)

Sora3100
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Re: [Request]Tales of Graces f Remastered

Post by Sora3100 »

The actual game code is still the old engine, only the graphics part is running in Unity, so unfortunately the game is still extremely crashy when messing with models.

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Re: [Request]Tales of Graces f Remastered

Post by ankhung7 »

Anyone have a cheat for enabling the "Unlock Quality" grade shop option? I didn't enable it at the start and I need it now at end game, don't want to restart the game just for this option.

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Re: [Request]Tales of Graces f Remastered

Post by ankhung7 »

ankhung7 wrote:
Sun Feb 02, 2025 6:33 am
Anyone have a cheat for enabling the "Unlock Quality" grade shop option? I didn't enable it at the start and I need it now at end game, don't want to restart the game just for this option.
Nvm, I did it by using Sora3100's table. First time using CE so I didn't know that option was available

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NidasBot
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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

BlackMonster wrote:
Sat Feb 01, 2025 11:24 pm
Infinite Mixer Charge - Eleth Mixer Charges never deplete.
what does this do??cuz when i use eleth it still goes down, am i missing somthing?
Thanks for letting me know. It seems the game handles producing items and cooking during combat differently. It should be resolved in the recently uploaded table.

Should any of you run into further issues, please provide as much information as you can to help resolve them. Bear in mind, I only made the table for the person going through chemo infusion and never planned on playing the game to create and release a complete table, so there are bound to be errors.

Silvermoon
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Re: [Request]Tales of Graces f Remastered

Post by Silvermoon »

NidasBot wrote:
Thu Jan 30, 2025 7:00 am
Tales of Graces F Table by NidasBot :: Table Version: v1.0.2 | Game Patch: v1.0.0
Raijinken wrote:
Sat Jan 18, 2025 2:48 pm
Sorry for the long list of requests, getting Chemo infusion as the game's coming out, so I wrote this all in advance, so some may have already been fulfilled.
Hey, hopefully you're still playing the game. I didn't have much time available to fully polish the table to my standard, but I tried to complete as many of the requests listed. I don't really enjoy the game much, but I tried to get through as much as I could to unlock most features, I won't be able to really play much, so hopefully there aren't things gates behind further progression. Hopefully you can still make use of the table. Best of luck with everything. Special thanks to Sora3100 for the game IDs.

Recent Update: 1.0.2 (02-Feb-2025)
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

Don't expect frequent updates. I don't have time to play and work on the table.

ADDED: Ailment Immunity - Prevents any party members from getting affected by negative status ailments (e.g. Poisoned)
ADDED: Infinite Combat Buffs - Buffs like Insight or Fleetfoot last throughout the whole battle.

FIXED: Weapon Tempering - Typo fixed.
FIXED: Infinite Mixer Charge - Code didn't intercept dishes cooked using Mixer in battle.
Current Features
[Pointers]
  • [ Character ] - Pointers to most Character stats. Use selected character drop-down to switch characters.
  • [ Inventory ] - Pointers to most inventory & Editors for weapons, armour, gems and shards.
[Scripts]
  • Movement Speed Multipliers - Both World & Combat
  • Free Merchants - Everything including dualizing and charge refills are free.
  • Infinite CC - CC does not deplete
  • Auto Guard - Always block hits, you can still manually block.
  • Ailment Immunity - Prevents any party members from getting affected by negative status ailments (e.g. Poisoned)
  • Infinite Combat Buffs - Buffs like Insight or Fleetfoot last throughout the whole battle.
  • Always Critical Hit - Treats all hits as critical. (You won't stun the enemy every time, couldn't find the internal timer)
  • Immune to Critical Hits - You never take critical hits.
  • Infinite Accel Mode - Accel gauge stays filled
  • Accel Mode Always Available - You can enter Accel Mode even with the gauge at zero.
  • Damage Modifier - God Mode | OHK | Damage Multiplier | Damage Reduction.
  • Artes Cast Speed Modifier - Instant Cast or multiply the cast speed.
  • Eleth Burst Modifier - Instant Eleth Burst(EB) | Infinite EB | No Eleth Break | Instant Max Mystic Level | Infinite Mystic Artes Uses.
  • Title SP Modifier - Instant Title Rank up | Instant Master Title | Multiply SP.
  • Loot Modifier - Multiplies loot gained from battles.
  • 100% Shard Drop Rate - Always drop a shard each battle.
  • 100% Item Drop Rate - Monster drop all items.
  • Gald Multiplier - Multiply gald gained from battles.
  • Experience Modifier - Instantly Level up after each battle | Multiply exp gained .
  • Weapon Tempering - Instant Weapon Temper | Multiply Weapon Tempering
  • Armour Tempering - Instant Armour Temper | Multiply Armour Tempering
  • Infinite Mixer Charge - Eleth Mixer Charges never deplete.
  • 100% Production Chance - Always produce an item regardless of production chance.
  • Production Speed Multiplier - Speed up the production rate.
[ Generators ] Note: They trigger and disable automatically, click the checkbox once and check the game for changes.
  • Unlock All Titles
  • Unlock & Master All Titles
  • Give All Consumables
  • Give All Dishes
  • Give All Materials
  • Give All Cashables
  • Give All Ingredients
  • Give All Gems
  • Give All Charms
[ Misc ]
  • Instant Mastered Artes - Sets Artes usage to max
  • Instant Max Enemy Hits - Sets Enemy Hits to max
  • Instant Max Enemy Kills - Sets Enemy Kills to max
Table Downloads
Please add no stagger and no stun, thanks again :)

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HanLiem
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Re: [Request]Tales of Graces f Remastered

Post by HanLiem »

NidasBot wrote:
Sun Feb 02, 2025 11:08 am
Should any of you run into further issues, please provide as much information as you can to help resolve them. Bear in mind, I only made the table for the person going through chemo infusion and never planned on playing the game to create and release a complete table, so there are bound to be errors.
Silvermoon wrote:
Sun Feb 02, 2025 2:39 pm
Please add no stagger and no stun, thanks again :)
Thank you very much for the last 1.0.1 Table update NidasBot, it's working properly now and if it possible could you please also add an option to make all our attack inflict all possible ailment to the enemy? I thought it will be quite fun to mess the enemy with tons of status ailment although IIRC the enemy can only receive ailment they are weak against in their info panel.
Thanks in advance NidasBot :D

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NidasBot
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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

Silvermoon wrote:
Sun Feb 02, 2025 2:39 pm
Please add no stagger and no stun, thanks again :)
Doesn't blocking prevent you from getting stagger or stunned? So wouldn't Auto Guard already handle this?
HanLiem wrote:
Mon Feb 03, 2025 12:08 pm
if it possible could you please also add an option to make all our attack inflict all possible ailment to the enemy?
You overestimate my skill and underestimate my laziness. I'm sure it's possible, but I'm not willing to find out. Maybe the table makers can look into handling that.

Moondrag
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Re: [Request]Tales of Graces f Remastered

Post by Moondrag »

NidasBot wrote:
Mon Feb 03, 2025 9:02 pm

Doesn't blocking prevent you from getting stagger or stunned? So wouldn't Auto Guard already handle this?
Auto Guard would prevent the player from attacking while the guard is going off. However, Graces f also has "Evasion" based on the Eva stat, which if it bypasses the enemy's Acc stat, lets a character ignore stagger and take the same amount of damage (x0.30) as if they were guarding. You don't really notice this on the player's side since hidden multipliers can effect it. (Example if your attacking, your Eva is cut in half for the formula. This applies to enemies as well of course)

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NidasBot
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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

Moondrag wrote:
Mon Feb 03, 2025 10:08 pm
Auto Guard would prevent the player from attacking while the guard is going off. However, Graces f also has "Evasion" based on the Eva stat, which if it bypasses the enemy's Acc stat, lets a character ignore stagger and take the same amount of damage (x0.30) as if they were guarding. You don't really notice this on the player's side since hidden multipliers can effect it. (Example if your attacking, your Eva is cut in half for the formula. This applies to enemies as well of course)
Had no idea that's how evasion worked, thanks for the breakdown. Although, I was talking about my Auto Guard script, which automatically blocks any enemy attack. I haven't played enough to test it in all scenarios, but I was able to attack non-stop and never got stunned or staggered even when surrounded, also the Immune to Critical Hits script would also help in the instance you get hit since critical hits always stagger.

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HanLiem
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Re: [Request]Tales of Graces f Remastered

Post by HanLiem »

NidasBot wrote:
Mon Feb 03, 2025 9:02 pm
You overestimate my skill and underestimate my laziness. I'm sure it's possible, but I'm not willing to find out. Maybe the table makers can look into handling that.
It's alright really NidasBot, even your reply is greatly appreciated, my apologies if there is an inconvenience in my request :)

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NidasBot
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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

HanLiem wrote:
Tue Feb 04, 2025 12:14 pm
It's alright really NidasBot, even your reply is greatly appreciated, my apologies if there is an inconvenience in my request :)
No need to apologise, there was no inconvenience at all. I just don't think I'll be able to create a script that complex especially with how little information I can find and my lack of experience.

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Re: [Request]Tales of Graces f Remastered

Post by LunaRosaa »

game just updated letting you all know

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Re: [Request]Tales of Graces f Remastered

Post by dktz00 »

Any chance someone can please help with the steal count? It's taking forever to do and I wish I could just speed it up for the 3 characters that have it

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Re: [Request]Tales of Graces f Remastered

Post by kimishima »

Notes.
The offset value discrepancy is around -1000h.
It seems that it is not fixed, because the value discrepancy varies depending on what is being edited.
GameNative.dll and other table creators' values are close to the corresponding value.
That's all.
As for the steal counter, I think you can probably change it by referring to the table in the other thread.
I've cleared the game once, so I'll just take it easy and play through the rest of the game.

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