Final Fantasy VII Rebirth +15

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Ineedaguide
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Re: Final Fantasy VII Rebirth +15

Post by Ineedaguide »

I tried asking this question on another thread and was hoping
I might get an answer here as well. I'm just interested in a few numerical values that are extremely hard, if not impossible, to check during normal gameplay. I'd like to understand by how much both boosts and reductions are applied by Deshell and the magic attack power of both stages of Trancendence.

Thanks in advance for any help.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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BigBear743
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Re: Final Fantasy VII Rebirth +15

Post by BigBear743 »

Added new table
v7:
Moved 'Materia Editor' to unstable scripts
Added 'Custom Shop'
Changed Weapon Editor to 'Bought Weapon Editor' and moved under 'Custom Shop'
Added 'Bought Materia Editor': Instruction included just follow it and get ANY materia (included Summon one) without any worry :D
J3r3k wrote:
Sat Feb 01, 2025 9:56 am
Materia editor is still weird on my hand, change doesn’t seem to stick completely, some materias appear bugged in the menu, am I the only one concerned?
SOmetimes changing a normal materia to summon materia or some special one might cause issue, check v7 table, for a solution

Ultimadrago
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Re: Final Fantasy VII Rebirth +15

Post by Ultimadrago »

Would there be any way to file a character/enemy as assessed if you missed them?

ShirraQ
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Re: Final Fantasy VII Rebirth +15

Post by ShirraQ »

could you add the accessory into the custom shop too? I'd be grateful.

jakosogiantoro
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Re: Final Fantasy VII Rebirth +15

Post by jakosogiantoro »

i already follow all step at video. but why my umbral blade become sleek saber ? any solution ?

RottenAzzRonnie
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Re: Final Fantasy VII Rebirth +15

Post by RottenAzzRonnie »

Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.

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BigBear743
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Re: Final Fantasy VII Rebirth +15

Post by BigBear743 »

ShirraQ wrote:
Sun Feb 02, 2025 6:39 am
could you add the accessory into the custom shop too? I'd be grateful.
No, we have armor editor for that already, have you check it? :?
jakosogiantoro wrote:
Sun Feb 02, 2025 9:42 am
i already follow all step at video. but why my umbral blade become sleek saber ? any solution ?
'Buy' another umbral blade then change one to sleek saber and you'll be good to go
RottenAzzRonnie wrote:
Sun Feb 02, 2025 1:44 pm
Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.
Long story short, try to restart the game, most of the time it'll fix the problem.
Long story stay long
If you want to know what happen then here the answer:
The game has an array of item that you have and another array for the proficiency of the weapon are tied to each weapon and about 3000+ offset away and +2 offset per weapon. When you 'disabled' a weapon using the script, it will mess that array up. Usually restart the game will fix the problem because the game will create another proficiency array base on the 'new' weapon list information
I may be wrong but through my test, just restart the game and problem fixed.

adnanj91
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Re: Final Fantasy VII Rebirth +15

Post by adnanj91 »

Would it be possible to set the Battle Party Leader in the menu and then have the on-field character be the same as that party leader? I know we had this feature for 7 Remake, so I was wondering if we could do it again for Rebirth.

eddy717
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Re: Final Fantasy VII Rebirth +15

Post by eddy717 »

How about max limit level in battle

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Rienfleche
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Re: Final Fantasy VII Rebirth +15

Post by Rienfleche »

is there always critical hit?

RottenAzzRonnie
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Re: Final Fantasy VII Rebirth +15

Post by RottenAzzRonnie »

BigBear743 wrote:
Sun Feb 02, 2025 5:52 pm
ShirraQ wrote:
Sun Feb 02, 2025 6:39 am
could you add the accessory into the custom shop too? I'd be grateful.
No, we have armor editor for that already, have you check it? :?
jakosogiantoro wrote:
Sun Feb 02, 2025 9:42 am
i already follow all step at video. but why my umbral blade become sleek saber ? any solution ?
'Buy' another umbral blade then change one to sleek saber and you'll be good to go
RottenAzzRonnie wrote:
Sun Feb 02, 2025 1:44 pm
Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.
Long story short, try to restart the game, most of the time it'll fix the problem.
Long story stay long
If you want to know what happen then here the answer:
The game has an array of item that you have and another array for the proficiency of the weapon are tied to each weapon and about 3000+ offset away and +2 offset per weapon. When you 'disabled' a weapon using the script, it will mess that array up. Usually restart the game will fix the problem because the game will create another proficiency array base on the 'new' weapon list information
I may be wrong but through my test, just restart the game and problem fixed.
I went back into the other FFVIIRebirth table thread and copied over the Weapon Proficiency cheats you updated there. There were 2 different cheats if I recall, and I don't remember exactly which one I used, but it did allow my weapons to reset and regain max proficiency again. I had just finished the Gold Saucer portion of the story when I realized my weapons weren't gaining exp., and REALLY didn't want to have to start a new game. Thanks for the response though, and greatly appreciate all the effort and sharing your table. 😉👍

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BigBear743
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Re: Final Fantasy VII Rebirth +15

Post by BigBear743 »

RottenAzzRonnie wrote:
Mon Feb 03, 2025 4:46 am
I went back into the other FFVIIRebirth table thread and copied over the Weapon Proficiency cheats you updated there. There were 2 different cheats if I recall, and I don't remember exactly which one I used, but it did allow my weapons to reset and regain max proficiency again. I had just finished the Gold Saucer portion of the story when I realized my weapons weren't gaining exp., and REALLY didn't want to have to start a new game. Thanks for the response though, and greatly appreciate all the effort and sharing your table. 😉👍
restart the game mean save then close and re-open it :?
Also I didn't make any weapon proficiency cheat :?

RottenAzzRonnie
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Re: Final Fantasy VII Rebirth +15

Post by RottenAzzRonnie »

BigBear743 wrote:
Mon Feb 03, 2025 5:27 am
RottenAzzRonnie wrote:
Mon Feb 03, 2025 4:46 am
I went back into the other FFVIIRebirth table thread and copied over the Weapon Proficiency cheats you updated there. There were 2 different cheats if I recall, and I don't remember exactly which one I used, but it did allow my weapons to reset and regain max proficiency again. I had just finished the Gold Saucer portion of the story when I realized my weapons weren't gaining exp., and REALLY didn't want to have to start a new game. Thanks for the response though, and greatly appreciate all the effort and sharing your table. 😉👍
restart the game mean save then close and re-open it :?
Also I didn't make any weapon proficiency cheat :?
Oh, I understood you meant turn game off and back on...I just forgot to mention that it didn't work, and my weapon exp was still stuck at zero--so I thought I ruined my save and would have to start over. And my mistake, it was @Cissa90 that made post about Instant Weapon Proficiency. 😅 Thanks either way, your table's been EXTREMELY helpful! 🙏

shokuhou
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Re: Final Fantasy VII Rebirth +15

Post by shokuhou »

RottenAzzRonnie wrote:
Sun Feb 02, 2025 1:44 pm
Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.
I have same problem and restart game can't fix it

Nero57021
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Re: Final Fantasy VII Rebirth +15

Post by Nero57021 »

Hi BigBear,

Seems latest FF7 Rebirth update has caused the table to become unstable.

Toggling Materia editor is now causing crashes

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