I tried asking this question on another thread and was hoping
I might get an answer here as well. I'm just interested in a few numerical values that are extremely hard, if not impossible, to check during normal gameplay. I'd like to understand by how much both boosts and reductions are applied by Deshell and the magic attack power of both stages of Trancendence.
Thanks in advance for any help.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Added new table
v7:
Moved 'Materia Editor' to unstable scripts
Added 'Custom Shop'
Changed Weapon Editor to 'Bought Weapon Editor' and moved under 'Custom Shop'
Added 'Bought Materia Editor': Instruction included just follow it and get ANY materia (included Summon one) without any worry
Materia editor is still weird on my hand, change doesn’t seem to stick completely, some materias appear bugged in the menu, am I the only one concerned?
SOmetimes changing a normal materia to summon materia or some special one might cause issue, check v7 table, for a solution
Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.
Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.
Long story short, try to restart the game, most of the time it'll fix the problem.
Long story stay long
If you want to know what happen then here the answer:
The game has an array of item that you have and another array for the proficiency of the weapon are tied to each weapon and about 3000+ offset away and +2 offset per weapon. When you 'disabled' a weapon using the script, it will mess that array up. Usually restart the game will fix the problem because the game will create another proficiency array base on the 'new' weapon list information
I may be wrong but through my test, just restart the game and problem fixed.
Would it be possible to set the Battle Party Leader in the menu and then have the on-field character be the same as that party leader? I know we had this feature for 7 Remake, so I was wondering if we could do it again for Rebirth.
Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.
Long story short, try to restart the game, most of the time it'll fix the problem.
Long story stay long
If you want to know what happen then here the answer:
The game has an array of item that you have and another array for the proficiency of the weapon are tied to each weapon and about 3000+ offset away and +2 offset per weapon. When you 'disabled' a weapon using the script, it will mess that array up. Usually restart the game will fix the problem because the game will create another proficiency array base on the 'new' weapon list information
I may be wrong but through my test, just restart the game and problem fixed.
I went back into the other FFVIIRebirth table thread and copied over the Weapon Proficiency cheats you updated there. There were 2 different cheats if I recall, and I don't remember exactly which one I used, but it did allow my weapons to reset and regain max proficiency again. I had just finished the Gold Saucer portion of the story when I realized my weapons weren't gaining exp., and REALLY didn't want to have to start a new game. Thanks for the response though, and greatly appreciate all the effort and sharing your table.
I went back into the other FFVIIRebirth table thread and copied over the Weapon Proficiency cheats you updated there. There were 2 different cheats if I recall, and I don't remember exactly which one I used, but it did allow my weapons to reset and regain max proficiency again. I had just finished the Gold Saucer portion of the story when I realized my weapons weren't gaining exp., and REALLY didn't want to have to start a new game. Thanks for the response though, and greatly appreciate all the effort and sharing your table.
restart the game mean save then close and re-open it
Also I didn't make any weapon proficiency cheat
I went back into the other FFVIIRebirth table thread and copied over the Weapon Proficiency cheats you updated there. There were 2 different cheats if I recall, and I don't remember exactly which one I used, but it did allow my weapons to reset and regain max proficiency again. I had just finished the Gold Saucer portion of the story when I realized my weapons weren't gaining exp., and REALLY didn't want to have to start a new game. Thanks for the response though, and greatly appreciate all the effort and sharing your table.
restart the game mean save then close and re-open it
Also I didn't make any weapon proficiency cheat
Oh, I understood you meant turn game off and back on...I just forgot to mention that it didn't work, and my weapon exp was still stuck at zero--so I thought I ruined my save and would have to start over. And my mistake, it was @Cissa90 that made post about Instant Weapon Proficiency. Thanks either way, your table's been EXTREMELY helpful!
Just wanted to share a possible bug I found with the Custom Shop for materia. It messes up the Weapon Proficiency of all characters I add the edited materia to. Any Weapon Proficiency currently there is reset to zero, and weapon does not gain any proficiency even if edited materia is removed. Alternatively, it can be used on Armor slots, and will have no effect.