FINAL FANTASY VII REBIRTH +15 (table Update.8)

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Ineedaguide
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Ineedaguide »

I am honestly just interested in a few in-game values that are extremely hard, if not impossible, to check. By how much does Lady Luck (Critical Hit Rate Up) boost critical hit rate overall?
I'd also like to understand by how much both boosts and reductions are applied by Faith, Deshell and the attack power of both stages of Trancendence.

Thanks in advance for any help. :)

How to use this cheat table?
  1. Install Cheat Engine
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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

haleypadawan
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by haleypadawan »

TheSabi wrote:
Fri Jan 31, 2025 5:23 pm
Have an issue here, this worked great until mt corel where Yuffie/Barrett/Tifa go on ahead.

Every so often yuffie would come running back from where ever the game puts her to join in combat. Got past the boss and stuck in walk mode. As you approach the stairs you're supposed to see Yuffie and co and a cutscene plays. Nobody there, no cutscene, no option to skip, just cloud stuck in place till yuffie and co spawn and the quest updates.

Still walking, it took a few tries to get the banter about the mako reactor to trigger, once it did I was able to move at full speed. Cutscene with the weapon plays out as normal then stuck walking again, no banter just silently slowly walking to the elevator, no cutscene for the mines but the one about the bridge and cloud needing a break did trigger.

Still stuck walking but now as yuffie, first mobs run off to the bench cloud is sitting at and R13 appeared next to me. I made them "unavailable" which stopped red from spawning next to me and the mobs from running off but it also removed them from the game, no matter what I can't get these cut scenes to play or to be able to move at full speed.
I don't know how to fix your issue but the way I avoided this is to not have the script always running but I can still have the whole party in sections that doesn't lock you out from selecting party members.

1. In cheat engine, activate party
2. Make all the characters you want to be on the party as "in battle party"
3. In in-game pause, select Combat Settings
4. Swap out any character.
5. Back out of Combat Settings
6. Select Combat Settings again, if everything worked as it should, then all the characters you set as "in battle party" should be all together even if it exceeded the 3 max members.
7. If all is done, save your game to a separate slot just in case.
8. Close the game and the table then relaunch the game.
9. If you load back in and go to Combat Settings it should retain the same teams as when you saved it. No need to use the table again unless you want to add more.

I have been playing it like this for a while now. I did this before the mt. corel and when I get to the point where you are, the members that leaves the party will leave and rejoin you when the game says it will rejoin you.

registerjunk
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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by registerjunk »

krustytoe wrote:
Fri Jan 24, 2025 1:34 am
I beat the game already. I am moving on. So no more update from me. This game is too big to re-download.

edited: Added
Cait Sith Moogle's Unique (One Hit for Level 3)
Glide de Chocobo Max Score
Craft Without Materials
Gears and Gambits - Health and ATB
Run Wild (Instant Win) Fixed
Cloud Infinite Prime Mode Timer
Parade Combo Always Increases by Cissa90
Gears and Gambits - Unit Infinite Health (Unit Max HP must be 750)
Yuffie Banishment Level 3
Max Blessings of the Lifestream (Chapter 13 Temple of the Acients)
Max Stagger (500%)(Can be set higher)

-Option-
Spoiler
Gil
Gold Saucer Points
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
One Hit to Stagger / Infinite Stagger Duration / Max Stagger (500%)
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
Cait Sith Moogle's Unique (One Hit for Level 3)
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
100% Drop Rate
Highlighted Item
3D Brawler Easy Win (Use Limit Break)
Cactuar Crush Max Score (Yuffie & Aerith)
Chocobo Race - Speed/Dash and Infinite Ability
Gym Easy Win
Desert Rush Max Score
Fort Condor Mini-Game Infinite Units/ATB
G-Bike Max Score (Defeat one enemy)
G-Bike Infinite Spinning Slash & Nitrous Boost
Galactic Saviors - Max Score
Galactic Saviors - Infinite Health/Restorative Charge/Proton Bomb
Gears and Gambits - Health and ATB
Glide de Chocobo Max Score
Parade Combo Always Increases by Cissa90
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win) Free-for-All (Only Activate while in the Mini-Game)
Chocobo Race Timer 00:00 by testi
Jumpfrog Easy Win by Send
Materials Auto-Collection
Unlock Hard Mode
Use Item in Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
THanks!

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krustytoe
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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by krustytoe »

Rubyelf wrote:
Fri Jan 31, 2025 11:02 pm
I know you said you were done, but I could have sworn in your earlier iterations you had a cheat for the dolphin jump timer, but it doesn't appear to be there anymore?
I do not know if it work. You can test it.

edited:
I had my lil bro test it. It works
Attachments
Dolphin Timer Test.CT
(765 Bytes) Downloaded 108 times
Last edited by krustytoe on Sat Feb 01, 2025 1:28 am, edited 1 time in total.

eddy717
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by eddy717 »

Guys we need max limit level in battle

TheSabi
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by TheSabi »

dziobus wrote:
Fri Jan 31, 2025 9:30 pm
TheSabi wrote:
Fri Jan 31, 2025 5:23 pm
Have an issue here, this worked great until mt corel where Yuffie/Barrett/Tifa go on ahead.

Every so often yuffie would come running back from where ever the game puts her to join in combat. Got past the boss and stuck in walk mode. As you approach the stairs you're supposed to see Yuffie and co and a cutscene plays. Nobody there, no cutscene, no option to skip, just cloud stuck in place till yuffie and co spawn and the quest updates.

Still walking, it took a few tries to get the banter about the mako reactor to trigger, once it did I was able to move at full speed. Cutscene with the weapon plays out as normal then stuck walking again, no banter just silently slowly walking to the elevator, no cutscene for the mines but the one about the bridge and cloud needing a break did trigger.

Still stuck walking but now as yuffie, first mobs run off to the bench cloud is sitting at and R13 appeared next to me. I made them "unavailable" which stopped red from spawning next to me and the mobs from running off but it also removed them from the game, no matter what I can't get these cut scenes to play or to be able to move at full speed.
The issue with this script its, that while its awesome, it will "break" the game in specific moments / scenes where actions depend on cloud as the leader and active character. There are a few of these moments in the game.
The only way to fix this,is for you to stop using the script and play that specific area / moment as cloud like the game originally expects it and then once done you can continue using the script.

If disabling it and reloading the save doesnt work, then sadly you will need to load a previous point and play it again without using it.

I got it to work without having to go too far back. I went as far as when it started to act up. First I tried "Out Party" but yuffie kept popping up to fight. I figured that didn't work for the cutscene to trigger she needed to be after the boss. I figured if she's not supposed to be here then flag her unused which I later learned removes the character model from the game but not any markers.

did mt corel as usual, beat the boss, did the zach scene after that I put her and the others back to "out party" so they should be in the game just not in the inactive or active parts of the party...and it worked. I got the cutscene when you meet back up with yuffie and the others and all the other cut scenes and no stuck walking. so now I know what to do when the party splits.

yay!

pteraranger
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by pteraranger »

Has anyone been able to find a way for the Backline Commands (synergy abilities with non-party characters) to always be available?

dziobus
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by dziobus »

Ineedaguide wrote:
Fri Jan 31, 2025 11:50 pm
I am honestly just interested in a few in-game values that are extremely hard, if not impossible, to check. By how much does Lady Luck (Critical Hit Rate Up) boost critical hit rate overall?
I'd also like to understand by how much both boosts and reductions are applied by Faith, Deshell and the attack power of both stages of Trancendence.

Thanks in advance for any help. :)
Lady Luck does not give "critical Rate up" as in the exact wording. That ability grants all characters 100 points to the luck stat which you can calculate back to a +20% crit rate boost since luck increases critical chance.
You get +1% critical hit rate / chance per 5 points of luck.

The other abilities work in the same fashion they influence the basic stats that in turn give other things.

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by J3r3k »

pteraranger wrote:
Sat Feb 01, 2025 12:43 pm
Has anyone been able to find a way for the Backline Commands (synergy abilities with non-party characters) to always be available?
Oh yeah this please!!!

NinjaBlazin
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by NinjaBlazin »

Anyone found a way to add items? I missed some accessories like "Speed Demon Keychain" and "Kupo Charm" (I know you can get them after unlocking chapter select but I want them before that)

Ineedaguide
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Ineedaguide »

dziobus wrote:
Sat Feb 01, 2025 3:24 pm
Ineedaguide wrote:
Fri Jan 31, 2025 11:50 pm
I am honestly just interested in a few in-game values that are extremely hard, if not impossible, to check. By how much does Lady Luck (Critical Hit Rate Up) boost critical hit rate overall?
I'd also like to understand by how much both boosts and reductions are applied by Faith, Deshell and the attack power of both stages of Trancendence.

Thanks in advance for any help. :)
Lady Luck does not give "critical Rate up" as in the exact wording. That ability grants all characters 100 points to the luck stat which you can calculate back to a +20% crit rate boost since luck increases critical chance.
You get +1% critical hit rate / chance per 5 points of luck.

The other abilities work in the same fashion they influence the basic stats that in turn give other things.
Thank you very much, I wouldn't have been able to find this out on my own. So it's essentially a Lucky Jockey for the active party. I do understand the general nature of the boosts these abilities grant, but I'm trying to get numerical values. Through my own in-game testing I have found that Self-Destruct, offensive items with fixed damage, and the Tonberry ability "Doom and Gloom" are perfect for seeing this. I've recently gotten far enough in the game to get the Gambler's Materia, thus I am now able to heal and buff enemies. This has helped me to understand that Faith is a 20% boost to magic attack output. I've even come to realize that reduction to Magic Defense in both stages of Trancendence are by 11.6% and 25% respectively. However, since I have no current means to debuff a playable character or cast magic with fixed damage, Deshell and the magic attack boost from stage 1 & 2 of Trancendence are things I cannot accurately deduce.

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by krustytoe »

NinjaBlazin wrote:
Sat Feb 01, 2025 4:29 pm
Anyone found a way to add items? I missed some accessories like "Speed Demon Keychain" and "Kupo Charm" (I know you can get them after unlocking chapter select but I want them before that)
viewtopic.php?p=389085&sid=bd1c5b54865b ... ab#p389085

I have a way to mod equipment. It changes all item with the same ID to the new item. Like all Headband will be Ribbon. So I suggest using armor/accessory that can be easily purchase. Use Armors for Armor changes. Accessory for Accessory changes

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by X_VIII »

Has anybody tried to make a version of the party editor/character control script that's compatible with the Epic version of the game?

pataphysix
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by pataphysix »

Is there a way to edit the data points for all regions?

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Tuuuup! »

pataphysix wrote:
Sun Feb 02, 2025 4:08 pm
Is there a way to edit the data points for all regions?
Next time search..: viewtopic.php?p=389902#p389902

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