FINAL FANTASY VII REBIRTH +15 (table Update.8)

Upload your cheat tables here (No requests)
User avatar
krustytoe
Table Makers
Table Makers
Posts: 167
Joined: Tue Sep 10, 2019 2:14 am
Reputation: 210

Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by krustytoe »

BadWolfeRose wrote:
Wed Jan 29, 2025 4:20 pm
Does the cactuar crusher cheat work for the second half?
For Normal Mode yes. I am not sure if there is a hard mode version for this mini-game. It should work because Fort Condor and Gears & Gambits did.
Marzia wrote:
Wed Jan 29, 2025 1:28 pm
Is there any way to change the character we play - but on the Epic version? I saw there is a CT for the steam one but couldn't find any for those of us that may have the game on epic. Any help would be greatly appreciated! ^_^
Open the script and find "ff7rebirth_.exe," and replace it with "$process,". It may work for the epic version. No guarantee every script will work. Easy way is to open the cheat table in notepad then find "ff7rebirth_.exe," and use the replace all feature with "$process,". Or try the table below
salvare000 wrote:
Wed Jan 29, 2025 2:29 pm
I would like to add a further caveat to the Run Wild Instant Win cheat. You must move in the run wild arena then activate the cheat else if you activate it at the very start before you start controlling Red, he will be stuck in place and you'll need to Alt-F4 out of the game
I added (Only Activate while in the Mini-Game). Hopefully it will help prevent people softcore in the future.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ff7rebirth_ Non-Steam Test.CT
(63.42 KiB) Downloaded 153 times

Tuuuup!
Table Makers
Table Makers
Posts: 344
Joined: Sat Sep 26, 2020 9:54 am
Reputation: 2219

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Tuuuup! »

oilnarak01 wrote:
Tue Jan 28, 2025 8:58 pm
...
Update is out for people who want more damage to player. Here

dziobus
Cheater
Cheater
Posts: 46
Joined: Thu Aug 11, 2022 6:20 pm
Reputation: 10

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by dziobus »

Is it possible to make a script for completing / toggling quest objectives as in marking them as complete? I had to download a mod that increases enemies HP x5 because I could not complete a side quest cause the mobs were simply dying before I could stagger them or pressure lol.....

oilnarak01
Expert Cheater
Expert Cheater
Posts: 69
Joined: Sun Feb 26, 2023 4:39 pm
Reputation: 12

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by oilnarak01 »

dziobus wrote:
Wed Jan 29, 2025 6:57 pm
Is it possible to make a script for completing / toggling quest objectives as in marking them as complete? I had to download a mod that increases enemies HP x5 because I could not complete a side quest cause the mobs were simply dying before I could stagger them or pressure lol.....
Use x5 mop hp from nex... mod or there're stagger multi cheat too

agitto5
What is cheating?
What is cheating?
Posts: 2
Joined: Wed Jan 29, 2025 7:15 pm
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by agitto5 »

It seems the unit health on krustytoe's table for gears and gambits isn't working now or at least it isn't for me. Crystal health and atb work, however. Tried on normal and hard mode of the minigame.

User avatar
Marzia
Novice Cheater
Novice Cheater
Posts: 17
Joined: Fri Sep 13, 2024 11:45 pm
Reputation: 1

Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by Marzia »

krustytoe wrote:
Wed Jan 29, 2025 6:34 pm
BadWolfeRose wrote:
Wed Jan 29, 2025 4:20 pm
Does the cactuar crusher cheat work for the second half?
For Normal Mode yes. I am not sure if there is a hard mode version for this mini-game. It should work because Fort Condor and Gears & Gambits did.
Marzia wrote:
Wed Jan 29, 2025 1:28 pm
Is there any way to change the character we play - but on the Epic version? I saw there is a CT for the steam one but couldn't find any for those of us that may have the game on epic. Any help would be greatly appreciated! ^_^
Open the script and find "ff7rebirth_.exe," and replace it with "$process,". It may work for the epic version. No guarantee every script will work. Easy way is to open the cheat table in notepad then find "ff7rebirth_.exe," and use the replace all feature with "$process,". Or try the table below
salvare000 wrote:
Wed Jan 29, 2025 2:29 pm
I would like to add a further caveat to the Run Wild Instant Win cheat. You must move in the run wild arena then activate the cheat else if you activate it at the very start before you start controlling Red, he will be stuck in place and you'll need to Alt-F4 out of the game
I added (Only Activate while in the Mini-Game). Hopefully it will help prevent people softcore in the future.
I've opened the game, then opened cheat engine, then chose Rebirth as the game and loaded in this CT. So far, so good !! Things are there. ^o^
Is there any way to replace the controlled character? As in: to play as Tifa all the time, not only in battles? I saw it's possible with the steam version but haven't found any working CT for epic yet ._.

Krizzah47
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Jan 29, 2025 7:51 pm
Reputation: 0

Re:

Post by Krizzah47 »

xiechayghe wrote:
Wed Jan 29, 2025 4:47 pm
Does we have any cheat table for Fort Condor board?
just freeze the ATB bar - its a float that starts at 4.0 at start of battle - and then deploy all your units at once

Rubyelf
Expert Cheater
Expert Cheater
Posts: 858
Joined: Mon Mar 12, 2018 11:47 pm
Reputation: 315

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Rubyelf »

Cissa90 wrote:
Mon Jan 27, 2025 11:47 am
So I spent some time tinkering with the Junon Minigame...

Autoplay for Junon minigame (Tested in practice mode). Dont have to do any inputs to max out and keep combo going. Everything counts as "Great".
Seems for checking trigger is used in 3 instructions for each type of input (hit, tap, hold). Keeping combo used one for hit, and one shared for hold/tap. :)
I'm keeping the commented section in the bottom for each type so it's easier to fix if an update changes anything later on.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103662</ID>
      <Description>"Parade Combo Always Increases"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ComboHit,ff7rebirth_.exe,8B CE 83 E9 01 0F 84 A6) // should be unique
aobscanmodule(ComboHoldTap,ff7rebirth_.exe,83 FF 01 0F 85 86 00 00 00) // should be unique
aobscanmodule(JudgeGreatHit,ff7rebirth_.exe,8B 4F 08 83 E9 01 0F 84 34) // should be unique
aobscanmodule(JudgeGreatTap,ff7rebirth_.exe,8B 4F 24 83 E9 01) // should be unique
aobscanmodule(JudgeGreatHold,ff7rebirth_.exe,8B 4F 20 83 E9 01 0F) // should be unique
alloc(JudgeHold,$100,JudgeGreatHold)
alloc(JudgeTap,$100,JudgeGreatTap)
alloc(JudgeHit,$100,JudgeGreatHit)
alloc(ComboHitRetain,$100,ComboHit)

label(codeComboHit)
label(returnComboHit)
label(codeJudgeHit)
label(returnJudgeHit)
label(codeJudgeTap)
label(returnJudgeTap)
label(codeJudgeHold)
label(returnJudgeHold)

ComboHitRetain:
mov esi,3
codeComboHit:
  mov ecx,esi
  sub ecx,01
  jmp returnComboHit

ComboHit:
  jmp ComboHitRetain
returnComboHit:

ComboHoldTap:
  cmp edi,0

JudgeHit:
mov [rdi+08],3
codeJudgeHit:
  mov ecx,[rdi+08]
  sub ecx,01
  jmp returnJudgeHit

JudgeGreatHit:
  jmp JudgeHit
  nop
returnJudgeHit:

JudgeTap:
mov dword ptr [rdi+24],03
codeJudgeTap:
  mov ecx,[rdi+24]
  sub ecx,01
  jmp returnJudgeTap

JudgeGreatTap:
  jmp JudgeTap
  nop
returnJudgeTap:

JudgeHold:
mov dword ptr [rdi+20],03
codeJudgeHold:
  mov ecx,[rdi+20]
  sub ecx,01
  jmp returnJudgeHold

JudgeGreatHold:
  jmp JudgeHold
  nop
returnJudgeHold:

registersymbol(ComboHit)
registersymbol(ComboHoldTap)
registersymbol(JudgeGreatHit)
registersymbol(JudgeGreatTap)
registersymbol(JudgeGreatHold)

[DISABLE]

ComboHit:
  db 8B CE 83 E9 01

ComboHoldTap:
  db 83 FF 01

JudgeGreatHit:
  db 8B 4F 08 83 E9 01

JudgeGreatTap:
  db 8B 4F 24 83 E9 01

JudgeGreatHold:
  db 8B 4F 20 83 E9 01


unregistersymbol(*)
dealloc(*)

{ ComboHit
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+12AE018

ff7rebirth_.exe+12ADFE8: 74 18                 - je ff7rebirth_.exe+12AE002
ff7rebirth_.exe+12ADFEA: 89 51 24              - mov [rcx+24],edx
ff7rebirth_.exe+12ADFED: 48 8B 93 28 01 00 00  - mov rdx,[rbx+00000128]
ff7rebirth_.exe+12ADFF4: 48 8B 8B D0 00 00 00  - mov rcx,[rbx+000000D0]
ff7rebirth_.exe+12ADFFB: E8 00 EF FF FF        - call ff7rebirth_.exe+12ACF00
ff7rebirth_.exe+12AE000: EB 16                 - jmp ff7rebirth_.exe+12AE018
ff7rebirth_.exe+12AE002: 89 71 08              - mov [rcx+08],esi
ff7rebirth_.exe+12AE005: 48 8B 93 28 01 00 00  - mov rdx,[rbx+00000128]
ff7rebirth_.exe+12AE00C: 48 8B 8B D0 00 00 00  - mov rcx,[rbx+000000D0]
ff7rebirth_.exe+12AE013: E8 80 04 00 00        - call ff7rebirth_.exe+12AE498
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+12AE018: 8B CE                 - mov ecx,esi
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+12AE01A: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+12AE01D: 0F 84 A6 00 00 00     - je ff7rebirth_.exe+12AE0C9
ff7rebirth_.exe+12AE023: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+12AE026: 74 18                 - je ff7rebirth_.exe+12AE040
ff7rebirth_.exe+12AE028: 83 F9 01              - cmp ecx,01
ff7rebirth_.exe+12AE02B: 74 0A                 - je ff7rebirth_.exe+12AE037
ff7rebirth_.exe+12AE02D: 83 FE 01              - cmp esi,01
ff7rebirth_.exe+12AE030: 75 2E                 - jne ff7rebirth_.exe+12AE060
ff7rebirth_.exe+12AE032: E9 B2 00 00 00        - jmp ff7rebirth_.exe+12AE0E9
ff7rebirth_.exe+12AE037: 48 8B 8B 90 00 00 00  - mov rcx,[rbx+00000090]
}
{ ComboHoldTap
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+12AC664

ff7rebirth_.exe+12AC63E: 45 33 F6              - xor r14d,r14d
ff7rebirth_.exe+12AC641: 48 8B 06              - mov rax,[rsi]
ff7rebirth_.exe+12AC644: 8B FA                 - mov edi,edx
ff7rebirth_.exe+12AC646: 48 8B D9              - mov rbx,rcx
ff7rebirth_.exe+12AC649: 48 85 C0              - test rax,rax
ff7rebirth_.exe+12AC64C: 0F 84 5D 01 00 00     - je ff7rebirth_.exe+12AC7AF
ff7rebirth_.exe+12AC652: 89 50 20              - mov [rax+20],edx
ff7rebirth_.exe+12AC655: 48 8B 16              - mov rdx,[rsi]
ff7rebirth_.exe+12AC658: 48 8B 89 D0 00 00 00  - mov rcx,[rcx+000000D0]
ff7rebirth_.exe+12AC65F: E8 60 01 00 00        - call ff7rebirth_.exe+12AC7C4
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+12AC664: 83 FF 01              - cmp edi,01
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+12AC667: 0F 85 86 00 00 00     - jne ff7rebirth_.exe+12AC6F3
ff7rebirth_.exe+12AC66D: 44 38 B3 24 02 00 00  - cmp [rbx+00000224],r14b
ff7rebirth_.exe+12AC674: 74 29                 - je ff7rebirth_.exe+12AC69F
ff7rebirth_.exe+12AC676: 48 8B 8B B8 00 00 00  - mov rcx,[rbx+000000B8]
ff7rebirth_.exe+12AC67D: 48 85 C9              - test rcx,rcx
ff7rebirth_.exe+12AC680: 74 14                 - je ff7rebirth_.exe+12AC696
ff7rebirth_.exe+12AC682: 45 33 C9              - xor r9d,r9d
ff7rebirth_.exe+12AC685: 4C 89 74 24 40        - mov [rsp+40],r14
ff7rebirth_.exe+12AC68A: C5 E8 57 D2           - vxorps xmm2,xmm2,xmm2
ff7rebirth_.exe+12AC68E: 41 8B D6              - mov edx,r14d
}
{ JudgeGreatHit
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+12AE53A

ff7rebirth_.exe+12AE517: 83 F8 01           - cmp eax,01
ff7rebirth_.exe+12AE51A: 0F 87 42 01 00 00  - ja ff7rebirth_.exe+12AE662
ff7rebirth_.exe+12AE520: 33 D2              - xor edx,edx
ff7rebirth_.exe+12AE522: 48 8B CE           - mov rcx,rsi
ff7rebirth_.exe+12AE525: E8 06 C4 65 FF     - call ff7rebirth_.exe+90A930
ff7rebirth_.exe+12AE52A: 83 7F 08 03        - cmp dword ptr [rdi+08],03
ff7rebirth_.exe+12AE52E: 75 0A              - jne ff7rebirth_.exe+12AE53A
ff7rebirth_.exe+12AE530: 33 D2              - xor edx,edx
ff7rebirth_.exe+12AE532: 48 8B CE           - mov rcx,rsi
ff7rebirth_.exe+12AE535: E8 6E 85 86 01     - call ff7rebirth_.exe+2B16AA8
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+12AE53A: 8B 4F 08           - mov ecx,[rdi+08]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+12AE53D: 83 E9 01           - sub ecx,01
ff7rebirth_.exe+12AE540: 0F 84 34 01 00 00  - je ff7rebirth_.exe+12AE67A
ff7rebirth_.exe+12AE546: 83 E9 01           - sub ecx,01
ff7rebirth_.exe+12AE549: 0F 84 5C 01 00 00  - je ff7rebirth_.exe+12AE6AB
ff7rebirth_.exe+12AE54F: 83 F9 01           - cmp ecx,01
ff7rebirth_.exe+12AE552: 75 24              - jne ff7rebirth_.exe+12AE578
ff7rebirth_.exe+12AE554: 41 B0 02           - mov r8b,02
ff7rebirth_.exe+12AE557: 48 8D 54 24 20     - lea rdx,[rsp+20]
ff7rebirth_.exe+12AE55C: 48 8B CB           - mov rcx,rbx
ff7rebirth_.exe+12AE55F: E8 64 01 00 00     - call ff7rebirth_.exe+12AE6C8
}
{ JudgeGreatTap
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+12ACF97

ff7rebirth_.exe+12ACF76: 8B 4F 24           - mov ecx,[rdi+24]
ff7rebirth_.exe+12ACF79: 48 8B 36           - mov rsi,[rsi]
ff7rebirth_.exe+12ACF7C: 8D 41 FE           - lea eax,[rcx-02]
ff7rebirth_.exe+12ACF7F: 83 F8 01           - cmp eax,01
ff7rebirth_.exe+12ACF82: 0F 86 D2 00 00 00  - jbe ff7rebirth_.exe+12AD05A
ff7rebirth_.exe+12ACF88: 83 F9 01           - cmp ecx,01
ff7rebirth_.exe+12ACF8B: 75 0A              - jne ff7rebirth_.exe+12ACF97
ff7rebirth_.exe+12ACF8D: 8A D1              - mov dl,cl
ff7rebirth_.exe+12ACF8F: 48 8B CE           - mov rcx,rsi
ff7rebirth_.exe+12ACF92: E8 21 F5 FF FF     - call ff7rebirth_.exe+12AC4B8
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+12ACF97: 8B 4F 24           - mov ecx,[rdi+24]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+12ACF9A: 83 E9 01           - sub ecx,01
ff7rebirth_.exe+12ACF9D: 0F 84 DA 00 00 00  - je ff7rebirth_.exe+12AD07D
ff7rebirth_.exe+12ACFA3: 83 E9 01           - sub ecx,01
ff7rebirth_.exe+12ACFA6: 0F 84 0E 54 73 01  - je ff7rebirth_.exe+29E23BA
ff7rebirth_.exe+12ACFAC: 83 F9 01           - cmp ecx,01
ff7rebirth_.exe+12ACFAF: 75 24              - jne ff7rebirth_.exe+12ACFD5
ff7rebirth_.exe+12ACFB1: 41 B0 07           - mov r8b,07
ff7rebirth_.exe+12ACFB4: 48 8D 54 24 20     - lea rdx,[rsp+20]
ff7rebirth_.exe+12ACFB9: 48 8B CB           - mov rcx,rbx
ff7rebirth_.exe+12ACFBC: E8 07 17 00 00     - call ff7rebirth_.exe+12AE6C8
}
{ JudgeGreatHold
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+12AC866

ff7rebirth_.exe+12AC843: 83 F8 01           - cmp eax,01
ff7rebirth_.exe+12AC846: 0F 87 0D 01 00 00  - ja ff7rebirth_.exe+12AC959
ff7rebirth_.exe+12AC84C: B2 01              - mov dl,01
ff7rebirth_.exe+12AC84E: 48 8B CE           - mov rcx,rsi
ff7rebirth_.exe+12AC851: E8 DA E0 65 FF     - call ff7rebirth_.exe+90A930
ff7rebirth_.exe+12AC856: 83 7F 20 03        - cmp dword ptr [rdi+20],03
ff7rebirth_.exe+12AC85A: 75 0A              - jne ff7rebirth_.exe+12AC866
ff7rebirth_.exe+12AC85C: B2 01              - mov dl,01
ff7rebirth_.exe+12AC85E: 48 8B CE           - mov rcx,rsi
ff7rebirth_.exe+12AC861: E8 42 A2 86 01     - call ff7rebirth_.exe+2B16AA8
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+12AC866: 8B 4F 20           - mov ecx,[rdi+20]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+12AC869: 83 E9 01           - sub ecx,01
ff7rebirth_.exe+12AC86C: 0F 84 1C 01 00 00  - je ff7rebirth_.exe+12AC98E
ff7rebirth_.exe+12AC872: 83 E9 01           - sub ecx,01
ff7rebirth_.exe+12AC875: 0F 84 F6 00 00 00  - je ff7rebirth_.exe+12AC971
ff7rebirth_.exe+12AC87B: 83 F9 01           - cmp ecx,01
ff7rebirth_.exe+12AC87E: 75 24              - jne ff7rebirth_.exe+12AC8A4
ff7rebirth_.exe+12AC880: 41 B0 04           - mov r8b,04
ff7rebirth_.exe+12AC883: 48 8D 54 24 20     - lea rdx,[rsp+20]
ff7rebirth_.exe+12AC888: 48 8B CB           - mov rcx,rbx
ff7rebirth_.exe+12AC88B: E8 38 1E 00 00     - call ff7rebirth_.exe+12AE6C8
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This worked perfectly thank you!

andmocbr
What is cheating?
What is cheating?
Posts: 3
Joined: Fri Jan 24, 2025 5:23 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by andmocbr »

oilnarak01 wrote:
Wed Jan 29, 2025 5:44 pm
Here my save file on normal first run

ff7rebirth002.rar

At start of chapter 2 with all 16 manuscripts unlock + all Weapons unlock

-All 49 Weapons Unlocked

-Materia
Fire and Ice x7
Lightning and Wind x7
Poison and Petrify x7
Gravity x7
Comet x7
Reraise x7

Magnify x28
Elemental x14
Swiftcast x14
Magic Focus x14
HP Absorption x14
Auto-Cast x7
Synergy x7

Enemy Skill x7
ATB Boost x7
Darkside x7

Magic Up x28
Strength Up x28
Spirit Up x28
Vitality Up x28
Speed Up x28
First Strike x7
Auto-Unique Ability x7
Auto-Weapon Ability x7
ATB Stagger x7
Skill Master x7
ATB Assist x7
Synergy Support x7

Titan x1
Phoenix x1
Alexander x1
Kujata x1
Bahamut Arisen x1
Odin x1
Gilgamesh x1

-Armour
Cetran Bangle x7
Cetran Armband x7
Cetran Bracer 4-Link (8) x7
Cetran Armlet 4-Link (8) x7

-Accessories
Gotterdammerung x7 (Completely fills the limitbreak gauge at the start of battle)
Genji Earrings x7 (Increases damage dealt by 15% but also increases damage taken by 15%)
Genji Ring x7 (Reduces damage taken by 15%, but also reduces damage dealt by 15%)
Genji Gloves x7 (Breaks the 9,999 damage limit)
Hermes Shoes x7 (Grants Haste at the start of battle)
Chocoking's Cape x7 (Fills ATB charge at the start of battle)
Ribbon x7 (Harder to be interrupted while casting magic)
Enchanted Ring x7 (Extends the duration of beneficial status effects applied by the wearer)
Gi Warrior's Charm x7 (Increases the limit gauge fill rate by 10%)
Transference Module x7 (Fills the limit gauge after consuming ATB)
Spectral Cogwheel x7 (Fills the limit gauge after consuming MP)
Corsair's Compass x7 (Partitions ATB gauge into 3 segments for a short period after using 5 types of commands)
Enhanced Camaraderie Earrings x7 (Increases damage dealt by synergy abilities and commands by 20%)
Enhanced Psychic's Charm x7 (Increases max MP and magic power by 8%. Grants immunity to Silence)
Enhanced Karmic Cowl x7 (Increases vitality and spirit by 50. Grants immunity to Slow and Instant Death)
Enhanced Malboro Orb x7 (Increases max MP by 5%. Extends duration of detrimental status effect applied to foes. Reduces duration of detrimental status effects inflicted on wearer)
Enhanced Expeditionary Medal x7 (Increases level limit to maximum at the start of battle)
Enhanced Draconic Ring x7 (Increases max HP by 5%. Increases the limit gauge charge rate upon successfully blocking)
Champion Belt x7 (Increases max HP by 10% and strength by 5%)
Circlet x7 (Increases max MP by 10%. Increases magic power by 5%)
Space Ranger Medal of Honor x7 (Increases strength and magic power by 10%)
Fury Ring x7 (Grants Berserk at the start of battle, increasing damage dealt and received)
Golden Brawler's Gloves x7 (Increases the limit gauge charge rate upon staggering a foe)
Speed Demon Keychain x7 (Slightly replenishes ATB gauge when using a weapon ability)
Healing Carcanet x7 (Increases the effectiveness of healing items, spells, and abilities during battle)
Noble Thief's Gloves x7 (Increases the success rate of Steal)
Boxcrusher Keychain x7 (Restores a small amount of own HP and MP when staggering a foe)
Mythical Amulet x7 (Strengthens summons called forth in battle)
Thanks for your save. How you edit the acessories? I didn't find any table that works.

J3r3k
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 9

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

Any way to remove the « fixed party » / « can’t change party member formation » flag? Happens a lot in game and party change cheat doesn’t work in that case ( start if chapter 3 Myhril mines is the best example)

TipTopTam
Novice Cheater
Novice Cheater
Posts: 19
Joined: Sat Mar 19, 2022 8:16 pm
Reputation: 2

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by TipTopTam »

oilnarak01 wrote:
Wed Jan 29, 2025 5:44 pm
Here my save file on normal first run

ff7rebirth002.rar

At start of chapter 2 with all 16 manuscripts unlock + all Weapons unlock

-All 49 Weapons Unlocked

-Materia
Fire and Ice x7
Lightning and Wind x7
Poison and Petrify x7
Gravity x7
Comet x7
Reraise x7

Magnify x28
Elemental x14
Swiftcast x14
Magic Focus x14
HP Absorption x14
Auto-Cast x7
Synergy x7

Enemy Skill x7
ATB Boost x7
Darkside x7

Magic Up x28
Strength Up x28
Spirit Up x28
Vitality Up x28
Speed Up x28
First Strike x7
Auto-Unique Ability x7
Auto-Weapon Ability x7
ATB Stagger x7
Skill Master x7
ATB Assist x7
Synergy Support x7

Titan x1
Phoenix x1
Alexander x1
Kujata x1
Bahamut Arisen x1
Odin x1
Gilgamesh x1

-Armour
Cetran Bangle x7
Cetran Armband x7
Cetran Bracer 4-Link (8) x7
Cetran Armlet 4-Link (8) x7

-Accessories
Gotterdammerung x7 (Completely fills the limitbreak gauge at the start of battle)
Genji Earrings x7 (Increases damage dealt by 15% but also increases damage taken by 15%)
Genji Ring x7 (Reduces damage taken by 15%, but also reduces damage dealt by 15%)
Genji Gloves x7 (Breaks the 9,999 damage limit)
Hermes Shoes x7 (Grants Haste at the start of battle)
Chocoking's Cape x7 (Fills ATB charge at the start of battle)
Ribbon x7 (Harder to be interrupted while casting magic)
Enchanted Ring x7 (Extends the duration of beneficial status effects applied by the wearer)
Gi Warrior's Charm x7 (Increases the limit gauge fill rate by 10%)
Transference Module x7 (Fills the limit gauge after consuming ATB)
Spectral Cogwheel x7 (Fills the limit gauge after consuming MP)
Corsair's Compass x7 (Partitions ATB gauge into 3 segments for a short period after using 5 types of commands)
Enhanced Camaraderie Earrings x7 (Increases damage dealt by synergy abilities and commands by 20%)
Enhanced Psychic's Charm x7 (Increases max MP and magic power by 8%. Grants immunity to Silence)
Enhanced Karmic Cowl x7 (Increases vitality and spirit by 50. Grants immunity to Slow and Instant Death)
Enhanced Malboro Orb x7 (Increases max MP by 5%. Extends duration of detrimental status effect applied to foes. Reduces duration of detrimental status effects inflicted on wearer)
Enhanced Expeditionary Medal x7 (Increases level limit to maximum at the start of battle)
Enhanced Draconic Ring x7 (Increases max HP by 5%. Increases the limit gauge charge rate upon successfully blocking)
Champion Belt x7 (Increases max HP by 10% and strength by 5%)
Circlet x7 (Increases max MP by 10%. Increases magic power by 5%)
Space Ranger Medal of Honor x7 (Increases strength and magic power by 10%)
Fury Ring x7 (Grants Berserk at the start of battle, increasing damage dealt and received)
Golden Brawler's Gloves x7 (Increases the limit gauge charge rate upon staggering a foe)
Speed Demon Keychain x7 (Slightly replenishes ATB gauge when using a weapon ability)
Healing Carcanet x7 (Increases the effectiveness of healing items, spells, and abilities during battle)
Noble Thief's Gloves x7 (Increases the success rate of Steal)
Boxcrusher Keychain x7 (Restores a small amount of own HP and MP when staggering a foe)
Mythical Amulet x7 (Strengthens summons called forth in battle)
I think the weapons may be bugged, none of them save for the sleek sabre work, as in they are all in the inventory tab but unusable. Their weapon skills do show in the "combat settings" menu but greyed out and unusable. Everything else seems to work as far as I can tell though.

User avatar
krustytoe
Table Makers
Table Makers
Posts: 167
Joined: Tue Sep 10, 2019 2:14 am
Reputation: 210

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by krustytoe »

agitto5 wrote:
Wed Jan 29, 2025 7:28 pm
It seems the unit health on krustytoe's table for gears and gambits isn't working now or at least it isn't for me. Crystal health and atb work, however. Tried on normal and hard mode of the minigame.
I updated the compare. It should work now. Make sure your unit Max HP is 750. No more no less.

J3r3k
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 9

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

krustytoe wrote:
Thu Jan 30, 2025 12:13 am
agitto5 wrote:
Wed Jan 29, 2025 7:28 pm
It seems the unit health on krustytoe's table for gears and gambits isn't working now or at least it isn't for me. Crystal health and atb work, however. Tried on normal and hard mode of the minigame.
I updated the compare. It should work now. Make sure your unit Max HP is 750. No more no less.
Btw Krusty Sama, I am wondering, did get a look at chocobo mini game to unlock them in all areas? (Metal gear solid type game where you have to get behind them without them noticing you to unlock them). I found them hard, long and annoying. Maybe if there is a flag to prevent the character being found/noticed? Or a way to unlock them directly ?

damianx2024
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Jun 16, 2024 2:30 am
Reputation: 1

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by damianx2024 »

the minigame for getting chocobo's is not that hard, that being said it does take time and patience, anyway cosmo canyon is 1 of the more annoying parts of this game way to many search and find sidequests, although i did like how they re-vamp red's part of the story, i was impressed.

J3r3k
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 9

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

damianx2024 wrote:
Thu Jan 30, 2025 2:05 am
the minigame for getting chocobo's is not that hard, that being said it does take time and patience, anyway cosmo canyon is 1 of the more annoying parts of this game way to many search and find sidequests, although i did like how they re-vamp red's part of the story, i was impressed.
You think so? Maybe I’m just bad at it but except the first one, it takes me a tremendous amount of time, and stress, to pass those. And when it’s your 4th run, you want to avoid this lol

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Alkain, Bing [Bot], busizhe, capsj00, Epeng, Google Adsense [Bot], JobeStroud, lovolmax, Majestic-12 [Bot], nons0nse, PJRamaglia, SnakeJhon, sparda_ce, STRengths, tee18675, Vorp