FINAL FANTASY VII REBIRTH +15 (table Update.8)

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saintvilk
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by saintvilk »

Cissa90 wrote:
Mon Jan 27, 2025 9:52 pm
saintvilk wrote:
Mon Jan 27, 2025 9:04 pm
Any chance to make a code not to require material to transmute/craft?
Here you go. Will only spend key items and trading tokens (if ever used in a recipe).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103643</ID>
      <Description>"Crafting Won't Waste Anything (Except Key Items &amp; Trading Tokens)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(NoCraftDec,ff7rebirth_.exe,41 2B CE 4C 89 7D B7) // should be unique
alloc(newmem,$1000,NoCraftDec)
label(NoConsume)
label(code)
label(return)

newmem:
cmp byte ptr [rax+02],8
je code
cmp byte ptr [rax+02],2
je code

NoConsume:
mov r14d,0

code:
  sub ecx,r14d
  mov [rbp-49],r15
  jmp return

NoCraftDec:
  jmp newmem
  nop 2
return:
registersymbol(NoCraftDec)

[DISABLE]

NoCraftDec:
  db 41 2B CE 4C 89 7D B7

unregistersymbol(NoCraftDec)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3F2ECD3

ff7rebirth_.exe+3F2ECAD: E8 AE 14 23 FE     - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+3F2ECB2: 48 2B E0           - sub rsp,rax
ff7rebirth_.exe+3F2ECB5: 45 8B F0           - mov r14d,r8d
ff7rebirth_.exe+3F2ECB8: 48 8B FA           - mov rdi,rdx
ff7rebirth_.exe+3F2ECBB: E8 7C 64 CB FC     - call ff7rebirth_.exe+BE513C
ff7rebirth_.exe+3F2ECC0: 45 33 FF           - xor r15d,r15d
ff7rebirth_.exe+3F2ECC3: 48 85 C0           - test rax,rax
ff7rebirth_.exe+3F2ECC6: 0F 84 C9 00 00 00  - je ff7rebirth_.exe+3F2ED95
ff7rebirth_.exe+3F2ECCC: 8B 48 0C           - mov ecx,[rax+0C]
ff7rebirth_.exe+3F2ECCF: 48 8D 58 04        - lea rbx,[rax+04]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3F2ECD3: 41 2B CE           - sub ecx,r14d
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3F2ECD6: 4C 89 7D B7        - mov [rbp-49],r15
ff7rebirth_.exe+3F2ECDA: 48 8B D3           - mov rdx,rbx
ff7rebirth_.exe+3F2ECDD: 4C 89 7D BF        - mov [rbp-41],r15
ff7rebirth_.exe+3F2ECE1: 41 0F 48 CF        - cmovs ecx,r15d
ff7rebirth_.exe+3F2ECE5: 41 8B F7           - mov esi,r15d
ff7rebirth_.exe+3F2ECE8: 89 48 0C           - mov [rax+0C],ecx
ff7rebirth_.exe+3F2ECEB: 45 8B D7           - mov r10d,r15d
ff7rebirth_.exe+3F2ECEE: 48 8D 4D B7        - lea rcx,[rbp-49]
ff7rebirth_.exe+3F2ECF2: E8 19 02 B1 FC     - call ff7rebirth_.exe+A3EF10
ff7rebirth_.exe+3F2ECF7: 83 F8 FF           - cmp eax,-01
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
On another hand, here is a code for the moogle capture stuff. Infinite amount of hits (wont fail).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103745</ID>
      <Description>"Infinite Moogle Hits"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(MogHits,ff7rebirth_.exe,44 00 A7 0C 01 00 00) // should be unique
alloc(newmem,$1000,MogHits)

label(code)
label(return)

newmem:

code:
  add [rdi+0000010C],0//r12b
  jmp return

MogHits:
  jmp newmem
  nop 2
return:
registersymbol(MogHits)

[DISABLE]

MogHits:
  db 44 00 A7 0C 01 00 00

unregistersymbol(MogHits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3577FE2

ff7rebirth_.exe+3577FB3: 48 8D 0D CE DE DD 05  - lea rcx,[ff7rebirth_.exe+9355E88]
ff7rebirth_.exe+3577FBA: E8 9D 7A BE FE        - call ff7rebirth_.exe+215FA5C
ff7rebirth_.exe+3577FBF: 48 8B 0D CA DE DD 05  - mov rcx,[ff7rebirth_.exe+9355E90]
ff7rebirth_.exe+3577FC6: 41 B0 09              - mov r8b,09
ff7rebirth_.exe+3577FC9: 33 D2                 - xor edx,edx
ff7rebirth_.exe+3577FCB: E8 F8 2A 76 FD        - call ff7rebirth_.exe+CDAAC8
ff7rebirth_.exe+3577FD0: 80 3D A9 80 D4 05 00  - cmp byte ptr [ff7rebirth_.exe+92C0080],00
ff7rebirth_.exe+3577FD7: 75 10                 - jne ff7rebirth_.exe+3577FE9
ff7rebirth_.exe+3577FD9: 80 BF 15 01 00 00 00  - cmp byte ptr [rdi+00000115],00
ff7rebirth_.exe+3577FE0: 75 07                 - jne ff7rebirth_.exe+3577FE9
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3577FE2: 44 00 A7 0C 01 00 00  - add [rdi+0000010C],r12b
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3577FE9: 48 8D 4F 54           - lea rcx,[rdi+54]
ff7rebirth_.exe+3577FED: E8 8A 98 43 FE        - call ff7rebirth_.exe+19B187C
ff7rebirth_.exe+3577FF2: 48 8B F0              - mov rsi,rax
ff7rebirth_.exe+3577FF5: 48 85 C0              - test rax,rax
ff7rebirth_.exe+3577FF8: 74 0C                 - je ff7rebirth_.exe+3578006
ff7rebirth_.exe+3577FFA: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+3577FFD: E8 3E DD 29 FE        - call ff7rebirth_.exe+1815D40
ff7rebirth_.exe+3578002: 84 C0                 - test al,al
ff7rebirth_.exe+3578004: 75 02                 - jne ff7rebirth_.exe+3578008
ff7rebirth_.exe+3578006: 33 F6                 - xor esi,esi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
For the item crafting code. Is it possible to have it so that even if you don't have the required material, you can still craft it?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Akira808 »

hi all many thanks for the work on the table by all just wondering if a kind soul could add options for the gears and gizmo minigame in cosmo area please

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Xerotos »

Cissa90 wrote:
Tue Jan 28, 2025 11:23 am
oilnarak01 wrote:
Tue Jan 28, 2025 10:03 am
As you can see when i use another source cheat code there're 2 drops from each monster 1 normal 1 rare

but when i used your code it only drop normal drop

Thanks for answering
I found the mistake in the drop rate.. Here is the fix:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103613</ID>
      <Description>"100% Drop Rate"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(100DropRate,ff7rebirth_.exe,3B D9 73 38 48 8D 55 67) // should be unique
aobscanmodule(100Drop2,ff7rebirth_.exe,3B D9 73 26 48 8D 55 67) // should be unique

100DropRate:
  db 39 DB 75

100Drop2:
  db 39 DB 75

registersymbol(100DropRate)
registersymbol(100Drop2)

[DISABLE]

100DropRate:
  db 3B D9 73

100Drop2:
  db 3B D9 73

unregistersymbol(*)

//100DropRate
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CD49

ff7rebirth_.exe+145CD25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CD29: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CD2E: C5 F2 58 0D 8A 93 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CD36: 41 8B C4                 - mov eax,r12d
ff7rebirth_.exe+145CD39: F7 E3                    - mul ebx
ff7rebirth_.exe+145CD3B: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CD3F: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CD42: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CD45: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CD47: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CD49: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CD4B: 73 38                    - jae ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD4D: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CD51: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CD55: E8 CE 9F 4A FF           - call ff7rebirth_.exe+906D28
ff7rebirth_.exe+145CD5A: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CD5D: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CD60: E8 CF 64 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CD65: 84 C0                    - test al,al
ff7rebirth_.exe+145CD67: 74 1C                    - je ff7rebirth_.exe+145CD85
ff7rebirth_.exe+145CD69: 48 8B 87 C8 03 00 00     - mov rax,[rdi+000003C8]
}
//100Drop2
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+145CE41

ff7rebirth_.exe+145CE1A: C5 F8 57 C0              - vxorps xmm0,xmm0,xmm0
ff7rebirth_.exe+145CE1E: C5 FA 2A C1              - vcvtsi2ss xmm0,eax,ecx
ff7rebirth_.exe+145CE22: C1 EA 05                 - shr edx,05
ff7rebirth_.exe+145CE25: C5 FA 59 CE              - vmulss xmm1,xmm0,xmm6
ff7rebirth_.exe+145CE29: 6B C2 64                 - imul eax,edx,64
ff7rebirth_.exe+145CE2C: C4 E2 49 B9 C8           - vfmadd231ss xmm1,xmm6,xmm0
ff7rebirth_.exe+145CE31: C5 F2 58 0D 87 92 B6 04  - vaddss xmm1,xmm1,[ff7rebirth_.exe+5FC60C0]
ff7rebirth_.exe+145CE39: C5 FA 2D C9              - vcvtss2si ecx,xmm1
ff7rebirth_.exe+145CE3D: D1 F9                    - sar ecx,1
ff7rebirth_.exe+145CE3F: 2B D8                    - sub ebx,eax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+145CE41: 3B D9                    - cmp ebx,ecx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+145CE43: 73 26                    - jae ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE45: 48 8D 55 67              - lea rdx,[rbp+67]
ff7rebirth_.exe+145CE49: 48 8D 4D CF              - lea rcx,[rbp-31]
ff7rebirth_.exe+145CE4D: E8 92 FE 43 FF           - call ff7rebirth_.exe+89CCE4
ff7rebirth_.exe+145CE52: 48 8B CE                 - mov rcx,rsi
ff7rebirth_.exe+145CE55: 48 8B 10                 - mov rdx,[rax]
ff7rebirth_.exe+145CE58: E8 D7 63 49 00           - call ff7rebirth_.exe+18F3234
ff7rebirth_.exe+145CE5D: 84 C0                    - test al,al
ff7rebirth_.exe+145CE5F: 74 0A                    - je ff7rebirth_.exe+145CE6B
ff7rebirth_.exe+145CE61: BA 08 00 00 00           - mov edx,00000008
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Regarding the weapon proficiency.. I have not encountered the issues you are getting. So I cannot speak on it until it happens.
Send your save file and I can have a look that way I guess :)
I tried to activate code for 100% drop rate but the option in cheatengine don't activate, it's because language is different from english?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Renji »

[/quote]
I tried to activate code for 100% drop rate but the option in cheatengine don't activate, it's because language is different from english?
[/quote]

I'm playing in French and have no problem with the codes/cheats published on this site (y)

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Send »

krustytoe wrote:
Mon Jan 27, 2025 11:06 pm
...
Feel free to add it to your table.


Max Cactuar Crush Score

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103743</ID>
      <Description>"Max Cactuar Crush Score"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//Send @ FearlessRevolution
aobscanmodule(cactuar,ff7rebirth_.exe,89 AE B0 01 00 00 48 85)
alloc(newmem,$1000,cactuar)
label(code return)

newmem:

code:
  mov ebp,#1000000
  mov [rsi+000001B0],ebp
  jmp return

cactuar:
  jmp newmem
  nop
return:
registersymbol(cactuar)

[DISABLE]

cactuar:
  db 89 AE B0 01 00 00

unregistersymbol(*)
dealloc(*)


//ff7rebirth_.exe+3A94D1F: 89 AE B0 01 00 00  - mov [rsi+000001B0],ebp

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Attachments
ff7_cactuarcrush.CT
(9.45 KiB) Downloaded 92 times

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Send »

Renji wrote:
Tue Jan 28, 2025 4:32 pm
...
Xerotos wrote:
Tue Jan 28, 2025 3:47 pm
...

Are you using a legitimate copy of the game?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by oilnarak01 »

Anyone Can make a Damage Taken and Damage Deal Multiplier table ?

Like for who want to go on hard mode on first run can use Damage Deal Multiplier like x2 x3 to do something to bosses and use Damage Taken Multiplier like x0.5 to not get one shot wipe

Thanks

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by krustytoe »

BadWolfeRose wrote:
Tue Jan 28, 2025 7:42 am
Will you be adding a cheat for the chocobo gliding game from chapter 10?
Yes. When I reach that area. I am still in Gongaga.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

Has anyone already thought of:
-add the buggy in all areas (buggy is badass)
-make the last chocobo(flying) available in all areas?
That would rock

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by Master_Builder »

krustytoe wrote:
Fri Jan 24, 2025 1:34 am
edited: Added
Cait Sith Moogle's Unique (One Hit for Level 3)

-Option-
Spoiler
Gil
Gold Saucer Points
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
One Hit to Stagger / Infinite Stagger Duration
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
Cait Sith Moogle's Unique (One Hit for Level 3)
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
100% Drop Rate
Highlighted Item
3D Brawler Easy Win (Use Limit Break)
Cactuar Crush Max Score (Yuffie & Aerith)
Chocobo Race - Speed/Dash and Infinite Ability
Desert Rush Max Score
Fort Condor Mini-Game Infinite Units/ATB
G-Bike Max Score (Defeat one enemy)
G-Bike Infinite Spinning Slash & Nitrous Boost
Galactic Saviors - Max Score
Galactic Saviors - Infinite Health/Restorative Charge/Proton Bomb
Gym Easy Win
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win)
Chocobo Race Timer 00:00 by testi
Dolphin jump Timer 1:30 by testi
Easy Jumpfrog by Send
Materials Auto-Collection
Unlock Hard Mode
Use Item in Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
I've had issues with the Gold Saucer GP pointer.
In my game (Steam) I've got it at the address ff7rebirth_.exe+7114044. Your table has it at ff7rebirth_.exe+71140E4.
Everything else has been working, so I'm not sure what's up. Just FYI.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by WyattWMagic »

Does anyone have a script to increase the amount of HP for all enemies? preferably by different amounts 2x 3x or anything similar. It would be awesome to test and see which is the most balance for the entire game considering most field monsters die insanely fast.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by dziobus »

Cissa90 wrote:
Tue Jan 28, 2025 11:48 am
mrbingjie wrote:
Tue Jan 28, 2025 11:29 am

This is my save file. I am reading the third save file. It worked once when I used it on the ship before, but it doesn't work now. - -
Here is a screenrecording of me using the proficiency cheat on your save.. No issues: [Link]

What I did notice, if I manually change the proficiency rating to a lower number after learning the ability, then it will not do anything, and it will not be marked as complete in the menu, but the ability is still sticking as taught. Maybe something happened in this regard.
I am having teh same issue now. Worked perfectly fine until now when I got Cat Sith in the party and tried leveling his weapon. The proficiency does not stick for some reason.

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by krustytoe »

Master_Builder wrote:
Tue Jan 28, 2025 5:55 pm
krustytoe wrote:
Fri Jan 24, 2025 1:34 am
edited: Added
Cait Sith Moogle's Unique (One Hit for Level 3)

-Option-
Spoiler
Gil
Gold Saucer Points
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
One Hit to Stagger / Infinite Stagger Duration
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
Cait Sith Moogle's Unique (One Hit for Level 3)
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
100% Drop Rate
Highlighted Item
3D Brawler Easy Win (Use Limit Break)
Cactuar Crush Max Score (Yuffie & Aerith)
Chocobo Race - Speed/Dash and Infinite Ability
Desert Rush Max Score
Fort Condor Mini-Game Infinite Units/ATB
G-Bike Max Score (Defeat one enemy)
G-Bike Infinite Spinning Slash & Nitrous Boost
Galactic Saviors - Max Score
Galactic Saviors - Infinite Health/Restorative Charge/Proton Bomb
Gym Easy Win
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win)
Chocobo Race Timer 00:00 by testi
Dolphin jump Timer 1:30 by testi
Easy Jumpfrog by Send
Materials Auto-Collection
Unlock Hard Mode
Use Item in Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
I've had issues with the Gold Saucer GP pointer.
In my game (Steam) I've got it at the address ff7rebirth_.exe+7114044. Your table has it at ff7rebirth_.exe+71140E4.
Everything else has been working, so I'm not sure what's up. Just FYI.
I believed VampTY mention that different difficulty change the offset for Gils. Assuming its the same for GP

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by DosDeosos »

Has anyone considered making a summon cheat? Specifically, in the Remake using trainer, there's an option for 100% chance summons that translates to unlimited summons per battle. Normally, summons can only appear once per battle and no more. I don't know if this is possible in Rebirth, but as far as I know, the summoning rules remain the same.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by krustytoe »

BadWolfeRose wrote:
Tue Jan 28, 2025 7:42 am
Will you be adding a cheat for the chocobo gliding game from chapter 10?
added to my post

Go through one point with the chocobo and drop to the ground for a quick win.

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