FINAL FANTASY VII REBIRTH +15 (table Update.8)

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cloudy_sky
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by cloudy_sky »

would it be possible to add an EXP multiplier for the entire party?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Tech0506
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Tech0506 »

Is there an option to edit accessories or weapons? Thank you for the hard work.

yeriano
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by yeriano »

Tech0506 wrote:
Mon Jan 27, 2025 2:08 am
Is there an option to edit accessories or weapons? Thank you for the hard work.
there is another topic that have that table for it in fearless

h0b0onsn0w
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by h0b0onsn0w »

anyone know if there's a shop editor or something similar? I see equipment editor on one of the tables but I don't wanna edit the equipment stats. I just want to get items without having to wait til end game or grind.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by zachillios »

Here's something for doing the distance traveled challenge in Costa Del Sol:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>141</ID>
      <Description>"Quick Distance Traveled"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-01-26
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(DistanceP,ff7rebirth_.exe,C5 FA 11 B4 97 F4 46 01 00) // should be unique
alloc(newmem,$1000,DistanceP)

label(code)
label(return)

newmem:

code:
  mov [rdi+rdx*4+000146F4],(float)7785089
  jmp return

DistanceP:
  jmp newmem
  nop 4
return:
registersymbol(DistanceP)

[DISABLE]

DistanceP:
  db C5 FA 11 B4 97 F4 46 01 00

unregistersymbol(DistanceP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+9B8CDA

ff7rebirth_.exe+9B8CB5: 48 8B C8                    - mov rcx,rax
ff7rebirth_.exe+9B8CB8: E8 7B AD 31 00              - call ff7rebirth_.exe+CD3A38
ff7rebirth_.exe+9B8CBD: 48 8B F8                    - mov rdi,rax
ff7rebirth_.exe+9B8CC0: 48 85 C0                    - test rax,rax
ff7rebirth_.exe+9B8CC3: 74 1E                       - je ff7rebirth_.exe+9B8CE3
ff7rebirth_.exe+9B8CC5: 48 8B D3                    - mov rdx,rbx
ff7rebirth_.exe+9B8CC8: 48 8D 4C 24 20              - lea rcx,[rsp+20]
ff7rebirth_.exe+9B8CCD: E8 8A 01 00 00              - call ff7rebirth_.exe+9B8E5C
ff7rebirth_.exe+9B8CD2: 48 8B 4C 24 28              - mov rcx,[rsp+28]
ff7rebirth_.exe+9B8CD7: 48 63 11                    - movsxd  rdx,dword ptr [rcx]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+9B8CDA: C5 FA 11 B4 97 F4 46 01 00  - vmovss [rdi+rdx*4+000146F4],xmm6
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+9B8CE3: 48 8B 5C 24 60              - mov rbx,[rsp+60]
ff7rebirth_.exe+9B8CE8: C5 F8 28 74 24 40           - vmovaps xmm6,[rsp+40]
ff7rebirth_.exe+9B8CEE: 48 83 C4 50                 - add rsp,50
ff7rebirth_.exe+9B8CF2: 5F                          - pop rdi
ff7rebirth_.exe+9B8CF3: C3                          - ret 
ff7rebirth_.exe+9B8CF4: 40 53                       - push rbx
ff7rebirth_.exe+9B8CF6: B8 20 00 00 00              - mov eax,00000020
ff7rebirth_.exe+9B8CFB: E8 60 74 7A 01              - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+9B8D00: 48 2B E0                    - sub rsp,rax
ff7rebirth_.exe+9B8D03: 4C 8B C2                    - mov r8,rdx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Tech0506
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Tech0506 »

yeriano wrote:
Mon Jan 27, 2025 2:42 am
Tech0506 wrote:
Mon Jan 27, 2025 2:08 am
Is there an option to edit accessories or weapons? Thank you for the hard work.
there is another topic that have that table for it in fearless
It broken and doesnt work. Also would love to see a cheat for unlimited SP.

mojao
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by mojao »

anyone can edit chain ability gauge?

eddy717
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by eddy717 »

change controlling character
- made based on the findings by delpirero.
- by script default, press Z or X on the field to change the controlling character based on your current party roster (the same keys to change character in-battle).
- tested with two party members only (Cloud and Sephiroth).

---------------------------------------------------------------------------------
testing right now
in the mines where the party splits i added barret to battle party
when i switch to him he is not in the battle area with elena and rude

he is down at the other map where you play him afterwards

do u think there is a fix ? :(

J3r3k
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by J3r3k »

Cielos wrote:
Sun Jan 26, 2025 3:03 am
made this script based on the finding of delpirero

allows you to change controlling character without entering menu.
still in the flashback portion at the start of the game. so can't test much.
the script have no aobscans as well. probably would only works on steam.
for testing purpose for now, crashes should be expected, would refine it when I have time......

make sure both 1 and 2 are activated.

when activated, press Z or X to change character.
tested on field only, not tested in battle yet.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>129</ID>
      <Description>"1"</Description>
      <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(pPartyInfo)
registersymbol(pPartyInfo)
label(ddCCharInc)
registersymbol(ddCCharInc)
label(ddCCharDec)
registersymbol(ddCCharDec)

alloc(newmem,2048,"ff7rebirth_.exe"+A68AB2) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rcx,[rax+58]
test rcx,rcx
jnz @f
mov rcx,pPartyInfo
mov [rcx],rax

originalcode:
mov rcx,[rax+58]
test rcx,rcx

exit:
jmp returnhere

///
pPartyInfo:
dq 0
ddCCharInc:
dd 0
ddCCharDec:
dd 0
///
///

"ff7rebirth_.exe"+A68AB2:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"ff7rebirth_.exe"+A68AB2:
db 48 8B 48 58 48 85 C9
//mov rcx,[rax+58]
//test rcx,rcx

unregistersymbol(pPartyInfo)
unregistersymbol(ddCCharInc)
unregistersymbol(ddCCharDec)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>130</ID>
          <Description>"2"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem2,2048,"ff7rebirth_.exe"+BE7F5F) 
label(returnhere2)
label(originalcode2)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
push rbx
push rdx
xor rbx,rbx
xor rdx,rdx

mov rax,pPartyInfo
mov rax,[rax]
test rax,rax
jz closing

mov rcx,ddCCharInc
cmp byte ptr [rcx],1
jne @f
cmp byte ptr [rcx+1],1
je closing
mov byte ptr [rcx+1],1
mov dl,1
jmp init

@@:
mov [rcx+1],bl
@@:
lea rcx,[rcx+4]
cmp byte ptr [rcx],1
jne @f
cmp byte ptr [rcx+1],1
je closing
mov byte ptr [rcx+1],1
mov dl,ff
jmp init

@@:
mov [rcx+1],bl
@@:
jmp closing

init:
push rax
mov bl,[rax+1]
lea rcx,[rax+4]
xor rax,rax
@@:
add bl,dl
xor al,al
cmp bl,9
cmovge rbx,rax
mov al,8
test bl,bl
cmovl rbx,rax
cmp byte ptr [rcx+rbx*2],1
jne @b

@@:
pop rax
cmp [rax+1],bl
je @f
mov [rax+1],bl
mov [rax+2],bl
mov rbx,[rsp+8]
mov byte ptr [rbx+00000228],3

closing:
pop rdx
pop rbx
pop rax

end:

originalcode2:
movzx ecx,byte ptr [rbx+00000228]

exit2:
jmp returnhere2

///

"ff7rebirth_.exe"+BE7F5F:
jmp newmem2
nop 2
returnhere2:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
"ff7rebirth_.exe"+BE7F5F:
db 0F B6 8B 28 02 00 00
//movzx ecx,byte ptr [rbx+00000228]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>127</ID>
              <Description>"ddCCharInc"</Description>
              <LastState Value="0" RealAddress="7FF75534002E"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>ddCCharInc</Address>
              <Hotkeys>
                <Hotkey OnlyWhileDown="1">
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>90</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>128</ID>
              <Description>"ddCCharDec"</Description>
              <LastState Value="0" RealAddress="7FF755340032"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>ddCCharDec</Address>
              <Hotkeys>
                <Hotkey OnlyWhileDown="1">
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>88</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you again! Any chance there is a way to use it with controller as well? I can switch during combat using up and down key from controller, but outside battle I have to take my keyboard for it lol.

Nova77
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Nova77 »

I don't suppose anyone's looked into the moogle catching minigame. There's a moogle intel on every map, so should be easy to access from any save. It's one of the few things I was never able to complete for the ps5 version. Freezing the timer, and unlimited hits might be where to start.

I haven't reached it yet, but the chicken luring minigame also comes to mind. It's not a traditional minigame and doesn't really have any values that are easily checked. So that sidequest may be forever cursed.

J3r3k
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

Is there a xp modifier cheat somewhere ? I know there is a AP one, and trainer only for XP, but CE is far more practical. I want to stop getting xp lol, hard mode makes you level up soooo fast ahaha

darth_biggious
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by darth_biggious »

Nova77 wrote:
Mon Jan 27, 2025 5:27 am
I don't suppose anyone's looked into the moogle catching minigame. There's a moogle intel on every map, so should be easy to access from any save. It's one of the few things I was never able to complete for the ps5 version. Freezing the timer, and unlimited hits might be where to start.
+1 for this, the later levels are a damn nightmare, I've never wanted to unalive small fluffy critters so much :lol:

User avatar
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by K_R_Y_P_T_I_C »

Empress wrote:
Sun Jan 26, 2025 1:13 pm
VampTY wrote:
Sun Jan 26, 2025 7:46 am
Here's something else.

I redid my HP and MP scripts and i've separated them, i only have 2 members to test, Cloud and Sephiroth.Their HP and MP will move according to any player switch, in their pointers, you'll see, each one have hp and mp grouped.

Added only 4 items for inventory and those are the real deal, you can edit them, will stay that way.That's all i have, i'm at the very start, first mission. :D
_______
Now paste me some saved game, all the files needed and if somehow that will work, i can add more items and also more players to hp/mp script, or if you know how to add them, i made the script quite easy to understand, it's very easy.

And can you tell the name for this, where's that 3867?
Image

You can use though those with To be reworked, i thought i should redo them as well.

I don't play this game, so any saved game would be nice. :P
;)

EDIT:
I've added also the gameplay timer, from the screenshot i've pasted with that name i wanted to know.Will update later.
LOOK here -> viewtopic.php?p=389145#p389145
saved game completed can use chapter select
Not sure why but even clearing out save data etc doesn't bring up chapter select. Never mind the game was just wigging out, cheers legend.
Saves dumping 999 of every item which caused the game to lag.

GK133
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by GK133 »

Is there a script that will always set the current limit level to 3?

chris89
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by chris89 »

table for moguri minigame?

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