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khuong
Expert Cheater
Posts: 77 Joined: Sat Jan 08, 2022 5:18 pm
Reputation: 44
Post
by khuong » Sun Jan 26, 2025 7:59 pm
krustytoe wrote: ↑ Sun Jan 26, 2025 6:53 pm
VampTY wrote: ↑ Sun Jan 26, 2025 11:03 am
On that script you've shared on
viewtopic.php?p=389085#p389085
Those are just display values.As soon as you'll deactivate all goes back.Those aren't the real values, does it work like that in the actual gameplay?If so, is quite easy to modify.Same for stats.Let me know, if you please.
I'm not playing.
___________
I've noticed, since i've had 3 different saved games, that static addresses change on difficulties, for GIL is a different address on easy, different on normal and so on.Best is to use a script or as pointers, or some script with pointers.
The Battle Party Stat works. It's just not permanent. I couldn't find the real base stat. The Character Stat (View Character in Equipment/Status Screen) was just for my own use for remembering offset. I will remove it in future update.
Sevael wrote: ↑ Sun Jan 26, 2025 6:48 pm
Here is a save immediately before the Junon parade for anyone who wants to work on a table for max parade score.
Just talk to the NPC in front of you and select "Yes" to begin the parade.
I have look into the parade. Even when I found the Great, Good, Bad, Miss. Changing it will cause the game to crash after the parade or practice. The only thing that didn't crash was Max Combo. But that does not do anything for the score. I will give it another go.
I think the stats are calculated, best you can do is temporary, and it'll reset after transitions (leveling, zones, exiting battles) etc. That's how it was before.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Enclave
Cheater
Posts: 42 Joined: Fri Apr 19, 2019 11:20 pm
Reputation: 6
Post
by Enclave » Sun Jan 26, 2025 8:02 pm
VampTY wrote: ↑ Fri Jan 24, 2025 6:17 pm
Enclave wrote: ↑ Fri Jan 24, 2025 6:01 pm
Gonna be real, I'm personally far more interested in a table for all the mini-game hell this game has rather than a table for the meat of the game.
Paste your saved game (all files) and tell what mini-game you're talking about, perhaps the saved game will work.
I'm not playing this game, i'm replaying Batman Arkham now, no time for it.So say what there is to do..or what do you want from that to have?
Or others who got really far in the game could help you out.
I'd upload it in a second but I'm waiting on a table before I get the game as I already have it on PS5 and don't want to do the mini games again
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Sun Jan 26, 2025 8:05 pm
Easy Jumpfrog
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>139</ID>
<Description>"Easy Jumpfrog"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]
aobscanmodule(jumptime1,ff7rebirth_.exe,C5 FA 11 81 C4 01 00 00)
alloc(newmem,$1000,jumptime1)
label(code return)
newmem:
code:
movss xmm0,[nt]
vmovss [rcx+000001C4],xmm0
jmp return
nt:
dd (float)999
jumptime1:
jmp newmem
nop 3
return:
registersymbol(jumptime1)
[DISABLE]
jumptime1:
db C5 FA 11 81 C4 01 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Attachments
ff7_jumpfrog.CT
(9.39 KiB) Downloaded 159 times
Cissa90
Expert Cheater
Posts: 241 Joined: Sun Feb 27, 2022 1:22 pm
Reputation: 281
Post
by Cissa90 » Sun Jan 26, 2025 8:37 pm
Piano autoplay for max score. Every input (even Miss) counts as Great, and Combo retains through it.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337103655</ID>
<Description>"Piano Autoplay Max Score"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(FullPiano,ff7rebirth_.exe,44 0F B6 47 4A 41) // should be unique
aobscanmodule(ComboPiano,ff7rebirth_.exe,41 0F B6 4E 4A) // should be unique
alloc(newmem1,$100,ComboPiano)
alloc(newmem,$100,FullPiano)
label(code1)
label(return1)
label(code)
label(return)
newmem:
mov byte ptr [rdi+4A],6
code:
movzx r8d,byte ptr [rdi+4A]
jmp return
FullPiano:
jmp newmem
return:
newmem1:
mov byte ptr [r14+4A],6
code1:
movzx ecx,byte ptr [r14+4A]
jmp return1
ComboPiano:
jmp newmem1
return1:
registersymbol(FullPiano)
registersymbol(ComboPiano)
[DISABLE]
FullPiano:
db 44 0F B6 47 4A
ComboPiano:
db 41 0F B6 4E 4A
unregistersymbol(*)
dealloc(*)
{ Score Piano
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+23D7742
ff7rebirth_.exe+23D7719: B8 D0 00 00 00 - mov eax,000000D0
ff7rebirth_.exe+23D771E: E8 3D 8A D8 FF - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+23D7723: 48 2B E0 - sub rsp,rax
ff7rebirth_.exe+23D7726: 48 8B FA - mov rdi,rdx
ff7rebirth_.exe+23D7729: 48 8B D9 - mov rbx,rcx
ff7rebirth_.exe+23D772C: 48 8B CF - mov rcx,rdi
ff7rebirth_.exe+23D772F: 48 8D 55 07 - lea rdx,[rbp+07]
ff7rebirth_.exe+23D7733: E8 A4 0E 7D 01 - call ff7rebirth_.exe+3BA85DC
ff7rebirth_.exe+23D7738: 80 78 1D 00 - cmp byte ptr [rax+1D],00
ff7rebirth_.exe+23D773C: 0F 85 80 07 00 00 - jne ff7rebirth_.exe+23D7EC2
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+23D7742: 44 0F B6 47 4A - movzx r8d,byte ptr [rdi+4A]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+23D7747: 41 83 E8 01 - sub r8d,01
ff7rebirth_.exe+23D774B: 0F 84 90 01 00 00 - je ff7rebirth_.exe+23D78E1
ff7rebirth_.exe+23D7751: 41 83 E8 01 - sub r8d,01
ff7rebirth_.exe+23D7755: 0F 84 86 01 00 00 - je ff7rebirth_.exe+23D78E1
ff7rebirth_.exe+23D775B: 41 83 E8 02 - sub r8d,02
ff7rebirth_.exe+23D775F: 0F 84 06 01 00 00 - je ff7rebirth_.exe+23D786B
ff7rebirth_.exe+23D7765: 41 83 E8 01 - sub r8d,01
ff7rebirth_.exe+23D7769: 0F 84 83 00 00 00 - je ff7rebirth_.exe+23D77F2
ff7rebirth_.exe+23D776F: 41 83 F8 01 - cmp r8d,01
ff7rebirth_.exe+23D7773: 0F 85 FE 01 00 00 - jne ff7rebirth_.exe+23D7977
}
{ Combo Piano
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3BB145D
ff7rebirth_.exe+3BB1437: 3B 47 0C - cmp eax,[rdi+0C]
ff7rebirth_.exe+3BB143A: 7E 08 - jle ff7rebirth_.exe+3BB1444
ff7rebirth_.exe+3BB143C: 48 8B CF - mov rcx,rdi
ff7rebirth_.exe+3BB143F: E8 9C B2 5D FE - call ff7rebirth_.exe+218C6E0
ff7rebirth_.exe+3BB1444: 48 8B 07 - mov rax,[rdi]
ff7rebirth_.exe+3BB1447: 49 8B CE - mov rcx,r14
ff7rebirth_.exe+3BB144A: 4C 89 34 F0 - mov [rax+rsi*8],r14
ff7rebirth_.exe+3BB144E: E8 69 6B FE FF - call ff7rebirth_.exe+3B97FBC
ff7rebirth_.exe+3BB1453: 4D 39 66 10 - cmp [r14+10],r12
ff7rebirth_.exe+3BB1457: 0F 85 3B 02 00 00 - jne ff7rebirth_.exe+3BB1698
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3BB145D: 41 0F B6 4E 4A - movzx ecx,byte ptr [r14+4A]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+3BB1462: 41 BF 01 00 00 00 - mov r15d,00000001
ff7rebirth_.exe+3BB1468: 41 2B CF - sub ecx,r15d
ff7rebirth_.exe+3BB146B: 74 1F - je ff7rebirth_.exe+3BB148C
ff7rebirth_.exe+3BB146D: 41 2B CF - sub ecx,r15d
ff7rebirth_.exe+3BB1470: 74 1A - je ff7rebirth_.exe+3BB148C
ff7rebirth_.exe+3BB1472: 83 E9 02 - sub ecx,02
ff7rebirth_.exe+3BB1475: 74 15 - je ff7rebirth_.exe+3BB148C
ff7rebirth_.exe+3BB1477: 41 2B CF - sub ecx,r15d
ff7rebirth_.exe+3BB147A: 74 05 - je ff7rebirth_.exe+3BB1481
ff7rebirth_.exe+3BB147C: 41 3B CF - cmp ecx,r15d
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
NuadaXXX
Noobzor
Posts: 13 Joined: Sat Aug 31, 2024 5:03 pm
Reputation: 3
Post
by NuadaXXX » Sun Jan 26, 2025 8:50 pm
Item usage in hard mode would be nice, i like more 5 times harder but i can use items like in the original...
ADHDmania
Noobzor
Posts: 13 Joined: Thu Mar 16, 2023 10:42 am
Reputation: 4
Post
by ADHDmania » Sun Jan 26, 2025 9:14 pm
Cissa90 wrote: ↑ Sun Jan 26, 2025 8:37 pm
Piano autoplay for max score. Every input (even Miss) counts as Great, and Combo retains through it.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337103655</ID>
<Description>"Piano Autoplay Max Score"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(FullPiano,ff7rebirth_.exe,44 0F B6 47 4A 41) // should be unique
aobscanmodule(ComboPiano,ff7rebirth_.exe,41 0F B6 4E 4A) // should be unique
alloc(newmem1,$100,ComboPiano)
alloc(newmem,$100,FullPiano)
label(code1)
label(return1)
label(code)
label(return)
newmem:
mov byte ptr [rdi+4A],6
code:
movzx r8d,byte ptr [rdi+4A]
jmp return
FullPiano:
jmp newmem
return:
newmem1:
mov byte ptr [r14+4A],6
code1:
movzx ecx,byte ptr [r14+4A]
jmp return1
ComboPiano:
jmp newmem1
return1:
registersymbol(FullPiano)
registersymbol(ComboPiano)
[DISABLE]
FullPiano:
db 44 0F B6 47 4A
ComboPiano:
db 41 0F B6 4E 4A
unregistersymbol(*)
dealloc(*)
{ Score Piano
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+23D7742
ff7rebirth_.exe+23D7719: B8 D0 00 00 00 - mov eax,000000D0
ff7rebirth_.exe+23D771E: E8 3D 8A D8 FF - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+23D7723: 48 2B E0 - sub rsp,rax
ff7rebirth_.exe+23D7726: 48 8B FA - mov rdi,rdx
ff7rebirth_.exe+23D7729: 48 8B D9 - mov rbx,rcx
ff7rebirth_.exe+23D772C: 48 8B CF - mov rcx,rdi
ff7rebirth_.exe+23D772F: 48 8D 55 07 - lea rdx,[rbp+07]
ff7rebirth_.exe+23D7733: E8 A4 0E 7D 01 - call ff7rebirth_.exe+3BA85DC
ff7rebirth_.exe+23D7738: 80 78 1D 00 - cmp byte ptr [rax+1D],00
ff7rebirth_.exe+23D773C: 0F 85 80 07 00 00 - jne ff7rebirth_.exe+23D7EC2
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+23D7742: 44 0F B6 47 4A - movzx r8d,byte ptr [rdi+4A]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+23D7747: 41 83 E8 01 - sub r8d,01
ff7rebirth_.exe+23D774B: 0F 84 90 01 00 00 - je ff7rebirth_.exe+23D78E1
ff7rebirth_.exe+23D7751: 41 83 E8 01 - sub r8d,01
ff7rebirth_.exe+23D7755: 0F 84 86 01 00 00 - je ff7rebirth_.exe+23D78E1
ff7rebirth_.exe+23D775B: 41 83 E8 02 - sub r8d,02
ff7rebirth_.exe+23D775F: 0F 84 06 01 00 00 - je ff7rebirth_.exe+23D786B
ff7rebirth_.exe+23D7765: 41 83 E8 01 - sub r8d,01
ff7rebirth_.exe+23D7769: 0F 84 83 00 00 00 - je ff7rebirth_.exe+23D77F2
ff7rebirth_.exe+23D776F: 41 83 F8 01 - cmp r8d,01
ff7rebirth_.exe+23D7773: 0F 85 FE 01 00 00 - jne ff7rebirth_.exe+23D7977
}
{ Combo Piano
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3BB145D
ff7rebirth_.exe+3BB1437: 3B 47 0C - cmp eax,[rdi+0C]
ff7rebirth_.exe+3BB143A: 7E 08 - jle ff7rebirth_.exe+3BB1444
ff7rebirth_.exe+3BB143C: 48 8B CF - mov rcx,rdi
ff7rebirth_.exe+3BB143F: E8 9C B2 5D FE - call ff7rebirth_.exe+218C6E0
ff7rebirth_.exe+3BB1444: 48 8B 07 - mov rax,[rdi]
ff7rebirth_.exe+3BB1447: 49 8B CE - mov rcx,r14
ff7rebirth_.exe+3BB144A: 4C 89 34 F0 - mov [rax+rsi*8],r14
ff7rebirth_.exe+3BB144E: E8 69 6B FE FF - call ff7rebirth_.exe+3B97FBC
ff7rebirth_.exe+3BB1453: 4D 39 66 10 - cmp [r14+10],r12
ff7rebirth_.exe+3BB1457: 0F 85 3B 02 00 00 - jne ff7rebirth_.exe+3BB1698
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3BB145D: 41 0F B6 4E 4A - movzx ecx,byte ptr [r14+4A]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+3BB1462: 41 BF 01 00 00 00 - mov r15d,00000001
ff7rebirth_.exe+3BB1468: 41 2B CF - sub ecx,r15d
ff7rebirth_.exe+3BB146B: 74 1F - je ff7rebirth_.exe+3BB148C
ff7rebirth_.exe+3BB146D: 41 2B CF - sub ecx,r15d
ff7rebirth_.exe+3BB1470: 74 1A - je ff7rebirth_.exe+3BB148C
ff7rebirth_.exe+3BB1472: 83 E9 02 - sub ecx,02
ff7rebirth_.exe+3BB1475: 74 15 - je ff7rebirth_.exe+3BB148C
ff7rebirth_.exe+3BB1477: 41 2B CF - sub ecx,r15d
ff7rebirth_.exe+3BB147A: 74 05 - je ff7rebirth_.exe+3BB1481
ff7rebirth_.exe+3BB147C: 41 3B CF - cmp ecx,r15d
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thank you, It works!! For anyone who don't know how to do it(like me), just copy the code, and open your cheat engine, right click on the bottom part of it, and select “paste”
Cissa90
Expert Cheater
Posts: 241 Joined: Sun Feb 27, 2022 1:22 pm
Reputation: 281
Post
by Cissa90 » Sun Jan 26, 2025 10:09 pm
ADHDmania wrote: ↑ Sun Jan 26, 2025 9:14 pm
Thank you, It works!! For anyone who don't know how to do it(like me), just copy the code, and open your cheat engine, right click on the bottom part of it, and select “paste”
Or just copy the code, and then CTRL+V inside Cheat Engine : )
Xerotos
Noobzor
Posts: 6 Joined: Sun Jan 05, 2025 1:50 am
Reputation: 0
Post
by Xerotos » Sun Jan 26, 2025 10:27 pm
Anyone has found a way to add experience point for weapons?
I tried with cheatengine to find the value to modify experience point to take all the ability but cant find the correct value
Amnesicpachyderm
What is cheating?
Posts: 1 Joined: Sun Jan 26, 2025 6:00 am
Reputation: 0
Post
by Amnesicpachyderm » Sun Jan 26, 2025 10:37 pm
zachillios wrote: ↑ Sun Jan 26, 2025 12:28 am
Try this for the materia editor:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Highlighted Materia Edit"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ff7rebirth_.exe
Version:
Date : 2025-01-24
Author : zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Mat_Edit,ff7rebirth_.exe,8B 14 02 E8 3F 8F 4C 00) // should be unique
alloc(newmem,$1000,Mat_Edit)
globalalloc(MatEdit,4)
label(code)
label(return)
newmem:
push rax
lea rax,[rdx+rax]
mov [MatEdit],rax
pop rax
code:
mov edx,[rdx+rax]
call ff7rebirth_.exe+140BD20
jmp return
Mat_Edit:
jmp newmem
nop 3
return:
registersymbol(Mat_Edit)
[DISABLE]
Mat_Edit:
db 8B 14 02 E8 3F 8F 4C 00
unregistersymbol(Mat_Edit)
dealloc(newmem)
dealloc(MatEdit)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+F42DD9
ff7rebirth_.exe+F42DAB: 48 8D 55 D7 - lea rdx,[rbp-29]
ff7rebirth_.exe+F42DAF: 48 8B C8 - mov rcx,rax
ff7rebirth_.exe+F42DB2: E8 4D D9 23 00 - call ff7rebirth_.exe+1180704
ff7rebirth_.exe+F42DB7: 8B 86 28 04 00 00 - mov eax,[rsi+00000428]
ff7rebirth_.exe+F42DBD: 3D 00 10 00 00 - cmp eax,00001000
ff7rebirth_.exe+F42DC2: 0F 83 60 AC A2 01 - jae ff7rebirth_.exe+296DA28
ff7rebirth_.exe+F42DC8: 8B D0 - mov edx,eax
ff7rebirth_.exe+F42DCA: 48 8D 4D 7F - lea rcx,[rbp+7F]
ff7rebirth_.exe+F42DCE: 48 C1 E2 05 - shl rdx,05
ff7rebirth_.exe+F42DD2: 48 8D 05 C3 EB 23 06 - lea rax,[ff7rebirth_.exe+718199C]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+F42DD9: 8B 14 02 - mov edx,[rdx+rax]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+F42DDC: E8 3F 8F 4C 00 - call ff7rebirth_.exe+140BD20
ff7rebirth_.exe+F42DE1: 48 8B 55 7F - mov rdx,[rbp+7F]
ff7rebirth_.exe+F42DE5: 4C 8D 4D 67 - lea r9,[rbp+67]
ff7rebirth_.exe+F42DE9: 4C 8D 45 C7 - lea r8,[rbp-39]
ff7rebirth_.exe+F42DED: 88 5D 67 - mov [rbp+67],bl
ff7rebirth_.exe+F42DF0: 48 8D 0D E9 9E 1E 08 - lea rcx,[ff7rebirth_.exe+912CCE0]
ff7rebirth_.exe+F42DF7: 48 89 5D C7 - mov [rbp-39],rbx
ff7rebirth_.exe+F42DFB: E8 60 2E 8A FF - call ff7rebirth_.exe+7E5C60
ff7rebirth_.exe+F42E00: 44 8A 65 67 - mov r12b,[rbp+67]
ff7rebirth_.exe+F42E04: 4C 8B F8 - mov r15,rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"ID"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10001:Healing
10002:Cleansing
10003:Revival
10004:Fire
10005:Ice
10006:Lightning
10007:Wind
10008:Poison
10009:Binding
10010:Time
10011:Barrier
10012:Subversion
10017:Petrify
10018:Gravity
10019:Comet
10020:Empowerment
10021:Fortification
10022:Disempowerment
10023:Enervation
10024:Fire and Ice
10025:Lightning and Wind
10026:Poison and Petrify
10027:Reraise
11001:Magnify
11002:Elemental
11003:Warding
11004:HP Absorption
11005:MP Absorption
11006:Synergy
11007:AP Up
11008:Magic Focus
11009:Magic Efficiency
11010:Swiftcast
11011:Auto-Cast
11012:Level Boost
12001:Steal
12002:Assess
12003:Enemy Skill
12004:Chakra
12005:Prayer
12006:ATB Boost
12101:Morph
12102:Spare Change
12103:Item Economizer
12104:Limit Siphon
12105:Jump
12106:Darkside
12107:Gambler
13001:HP Up
13002:MP Up
13003:Magic Up
13004:Luck Up
13005:Gil Up
13006:EXP Up
13007:Item Master
13008:ATB Stagger
13009:First Strike
13010:Steadfast Block
13011:Skill Master
13014:ATB Assist
13016:Provoke
13101:HP<->MP
13102:ATK<->MATK
13103:VIT<->SPR
13104:Limit Support
13105:Speed Up
13106:Strength Up
13107:Spirit Up
13108:Vitality Up
13109:Auto-Unique Ability
13110:Auto-Weapon Ability
13111:Precision Defense
13112:Synergy Support
14001:Chocobo & Moogle
14002:Shiva
14003:Ifrit
14004:Leviathan
14010:Ramuh
14011:Titan
14012:Phoenix
14013:Alexander
14014:Kujata
14015:Bahamut Arisen
14016:Odin
14017:Gilgamesh
14018:Posh Chocobo
14019:Magic Pot
14020:Moogle Trio
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>MatEdit</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"Display Name"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10001:Healing
10002:Cleansing
10003:Revival
10004:Fire
10005:Ice
10006:Lightning
10007:Wind
10008:Poison
10009:Binding
10010:Time
10011:Barrier
10012:Subversion
10017:Petrify
10018:Gravity
10019:Comet
10020:Empowerment
10021:Fortification
10022:Disempowerment
10023:Enervation
10024:Fire and Ice
10025:Lightning and Wind
10026:Poison and Petrify
10027:Reraise
11001:Magnify
11002:Elemental
11003:Warding
11004:HP Absorption
11005:MP Absorption
11006:Synergy
11007:AP Up
11008:Magic Focus
11009:Magic Efficiency
11010:Swiftcast
11011:Auto-Cast
11012:Level Boost
12001:Steal
12002:Assess
12003:Enemy Skill
12004:Chakra
12005:Prayer
12006:ATB Boost
12101:Morph
12102:Spare Change
12103:Item Economizer
12104:Limit Siphon
12105:Jump
12106:Darkside
12107:Gambler
13001:HP Up
13002:MP Up
13003:Magic Up
13004:Luck Up
13005:Gil Up
13006:EXP Up
13007:Item Master
13008:ATB Stagger
13009:First Strike
13010:Steadfast Block
13011:Skill Master
13014:ATB Assist
13016:Provoke
13101:HP<->MP
13102:ATK<->MATK
13103:VIT<->SPR
13104:Limit Support
13105:Speed Up
13106:Strength Up
13107:Spirit Up
13108:Vitality Up
13109:Auto-Unique Ability
13110:Auto-Weapon Ability
13111:Precision Defense
13112:Synergy Support
14001:Chocobo & Moogle
14002:Shiva
14003:Ifrit
14004:Leviathan
14010:Ramuh
14011:Titan
14012:Phoenix
14013:Alexander
14014:Kujata
14015:Bahamut Arisen
14016:Odin
14017:Gilgamesh
14018:Posh Chocobo
14019:Magic Pot
14020:Moogle Trio
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>MatEdit</Address>
<Offsets>
<Offset>-5EFFC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"XP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>MatEdit</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
You'll have to change both the ID and Display name to get it to fully show what you want.
Thanks for that! Would it be possible to make a script that edits a vendor's inventory to sell every available materia for 1 gil? Then you can use the other table to get the AP all the way. Would be easier than doing all the edits manually since there are a lot of materia I want multiple copies of.
Bonus points if that could just be made a mod.
I'm willing to help, but unfortunately all this stuff is completely new to me so I doubt I'd be able to.
Alternatively you could make Chadley's inventory infinite, and I think you could add region points with the other table right?
Last edited by
Amnesicpachyderm on Sun Jan 26, 2025 10:41 pm, edited 2 times in total.
Sebazz
Noobzor
Posts: 5 Joined: Tue Jul 30, 2024 2:58 pm
Reputation: 0
Post
by Sebazz » Sun Jan 26, 2025 10:38 pm
Any form to remove all fog of war ?
Jonshaun
What is cheating?
Posts: 2 Joined: Sun Jan 26, 2025 11:42 pm
Reputation: 0
Post
by Jonshaun » Sun Jan 26, 2025 11:44 pm
krustytoe wrote: ↑ Fri Jan 24, 2025 1:34 am
edited:
Infinite Synergy ATB
Easy Jumpfrog by Send
Piano Auto-Play Max Score by Cissa90
Gym Easy Win
-Option-
Gil
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
One Hit to Stagger
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
Highlighted Item
Fort Condor Mini-Game ATB
Fort Condor Mini-Game Infinite Units
Gym Easy Win
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win)
Chocobo Race Timer 00:00 by testi
Dolphin jump Timer 1:30 by testi
Easy Jumpfrog by Send
Materials Auto-Collection
Unlock Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
Jonshaun
What is cheating?
Posts: 2 Joined: Sun Jan 26, 2025 11:42 pm
Reputation: 0
Post
by Jonshaun » Sun Jan 26, 2025 11:46 pm
The Piano (Just get one Great) does not enable, also for the Auto Play is there a way to change the script to not show 1000? I want to change it to the number of notes according to sheet music
Last edited by
Jonshaun on Mon Jan 27, 2025 12:44 am, edited 1 time in total.
Onidurum
Expert Cheater
Posts: 67 Joined: Sun Mar 26, 2017 6:38 pm
Reputation: 19
Post
by Onidurum » Sun Jan 26, 2025 11:49 pm
A guy on the N mod site posted a mod that gives 8 materia slots ( 4 pairs of 2)on all weapons and armor (so far).
RottenAzzRonnie
Cheater
Posts: 28 Joined: Tue Dec 26, 2017 5:40 am
Reputation: 3
Post
by RottenAzzRonnie » Mon Jan 27, 2025 12:23 am
Onidurum wrote: ↑ Sun Jan 26, 2025 11:49 pm
A guy on the N mod site posted a mod that gives 8 materia slots ( 4 pairs of 2)on all weapons and armor (so far).
If he isn't partial to sharing, would you mind asking for it and post it here to add to the list of tables?
delpirero
Cheater
Posts: 34 Joined: Sun Apr 22, 2018 1:53 am
Reputation: 35
Post
by delpirero » Mon Jan 27, 2025 12:30 am
J3r3k wrote: ↑ Sun Jan 26, 2025 1:23 pm
delpirero wrote: ↑ Sun Jan 26, 2025 12:57 pm
Activate and deactivate hard mode at anytime
change drop-down-list and sl game
hard mode.CT
Damn you’re fast thank you!!!! Are items blocked or there is a turnaround way to use them like in remake?
updated
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