FINAL FANTASY VII REBIRTH +15 (table Update.8)

Upload your cheat tables here (No requests)
iARk
What is cheating?
What is cheating?
Posts: 4
Joined: Sun Jan 26, 2025 2:05 pm
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by iARk »

Is there a way for A Damage Modifier option? Like the FFXVI table, so one can increase the amount of damage is dealt to the player.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

VenusVacation
Novice Cheater
Novice Cheater
Posts: 20
Joined: Wed Sep 08, 2021 8:34 pm
Reputation: 5

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by VenusVacation »

Small request if it could be made possible.
In Ch12, there's Loveless cutscene in Gold Saucer, that is heavy with quick time inputs. I was wondering if it is possible adding the costume that Tifa and Aerith wear as Rosa to be equippable?
The outfit is white gown with high heels, and crown.

vdlex
Noobzor
Noobzor
Posts: 7
Joined: Wed Nov 11, 2020 3:29 pm
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by vdlex »

REQUEST

is it possible to create a SHOP UNLOCKER code that has every materia purchasable?

I want to buy multiple copies of Fire and Ice, Magic Efficiency, etc.

J3r3k
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 9

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

vdlex wrote:
Sun Jan 26, 2025 2:35 pm
REQUEST

is it possible to create a SHOP UNLOCKER code that has every materia purchasable?

I want to buy multiple copies of Fire and Ice, Magic Efficiency, etc.
That’s more a mod thing, rather than cheat engine imo. Same goes for above request about non existant costumes :)

dziobus
Cheater
Cheater
Posts: 46
Joined: Thu Aug 11, 2022 6:20 pm
Reputation: 10

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by dziobus »

Does anyone have a working script for the weapon unique ability proficiency to be instant?

User avatar
VampTY
Table Makers
Table Makers
Posts: 1020
Joined: Tue Mar 05, 2019 10:52 am
Reputation: 1589

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by VampTY »

Give it a spin...with that vending machine, didn't tested.You'll see what it does, just buy one thing! :P



viewtopic.php?p=389145#p389145
Last edited by VampTY on Sun Jan 26, 2025 5:10 pm, edited 1 time in total.

patbz
Noobzor
Noobzor
Posts: 5
Joined: Sat May 23, 2020 9:41 pm
Reputation: 6

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by patbz »

delpirero wrote:
Sun Jan 26, 2025 12:57 pm
Activate and deactivate hard mode at anytime

change drop-down-list and sl game



hard mode.CT
Materials Auto-Collection setting on:

Inspired by the above hard mode code, if some of the post-game unlock settings are via a toggle, I wondered if it was possible to unlock the "Materials Auto-Collection" setting in the Extra Settings menu that gets unlocked post game (why they locked this in a post game setting is baffling).
I am sure someone will figure out a code to unlock the full Extra Settings Menu, but for now, this code to turn on Materials Auto-Collection is working for me.
Attachments
Materials Auto-Collection.CT
(486 Bytes) Downloaded 281 times

rew34
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Dec 14, 2020 7:20 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by rew34 »

for common materials

iron ore --- ff7rebirth_.exe+71120C4
lea titanium --- ff7rebirth_.exe+71120E4
timber --- ff7rebirth_.exe+7112124
numinous ashes --- ff7rebirth_.exe+7112144
beast pelt --- ff7rebirth_.exe+71121C4

-------------------

don't know if above has been posted already, and wonder where are mythril Ore located

Cibino
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Jan 26, 2025 4:10 pm
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cibino »

If possible id like to request weapon abilities unlocked for all characters
Not the weapon itself, could go with it too ofc but im just interested in the abilities

User avatar
VampTY
Table Makers
Table Makers
Posts: 1020
Joined: Tue Mar 05, 2019 10:52 am
Reputation: 1589

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by VampTY »

rew34 wrote:
Sun Jan 26, 2025 3:49 pm
for common materials

iron ore --- ff7rebirth_.exe+71120C4
lea titanium --- ff7rebirth_.exe+71120E4
timber --- ff7rebirth_.exe+7112124
numinous ashes --- ff7rebirth_.exe+7112144
beast pelt --- ff7rebirth_.exe+71121C4

-------------------

don't know if above has been posted already, and wonder where are mythril Ore located

Items, potions and whatnot are all static addresses, they use different addresses on difficulties.Find a potion on easy, same one on normal, on me they were different, use a script, then they'll work in all modes.

rubyrosethornx
What is cheating?
What is cheating?
Posts: 3
Joined: Fri Jan 24, 2025 1:34 pm
Reputation: 1

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by rubyrosethornx »

Empress wrote:
Sun Jan 26, 2025 1:13 pm
VampTY wrote:
Sun Jan 26, 2025 7:46 am
Here's something else.

I redid my HP and MP scripts and i've separated them, i only have 2 members to test, Cloud and Sephiroth.Their HP and MP will move according to any player switch, in their pointers, you'll see, each one have hp and mp grouped.

Added only 4 items for inventory and those are the real deal, you can edit them, will stay that way.That's all i have, i'm at the very start, first mission. :D
_______
Now paste me some saved game, all the files needed and if somehow that will work, i can add more items and also more players to hp/mp script, or if you know how to add them, i made the script quite easy to understand, it's very easy.

And can you tell the name for this, where's that 3867?
Image

You can use though those with To be reworked, i thought i should redo them as well.

I don't play this game, so any saved game would be nice. :P
;)

EDIT:
I've added also the gameplay timer, from the screenshot i've pasted with that name i wanted to know.Will update later.
LOOK here -> viewtopic.php?p=389145#p389145
saved game completed can use chapter select
Looks like those minigame tables might be able to be done now :)

User avatar
zzYamato
Noobzor
Noobzor
Posts: 8
Joined: Fri Jul 07, 2023 10:54 pm
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +4

Post by zzYamato »

VampTY wrote:
Fri Jan 24, 2025 8:35 am
Image

INFO:

> Use Combat [Damage] and things will get much easier in fights, don't use it in any boss fight(s)!
> Enable Members [HP/MP] and your values will be read for your 3 members in use, deactivate/reactivate script when loading or exiting level, just to refresh values and unlock their pointers in case you did that.
> Use Inventory [Currency] Gil to buy what you need, edit at will.
> Enable Inventory [Items/Key Items/Materials/Trading Tokens] Max and go into your inventory and change categories to refresh values.
> Edit Timer [Gameplay] to please your gameplay.
> While at some vending machine, when buying, activate Vending Machine [Items] and buy one thing, now you have more.
Hey I used this table and used max inventory, I was wondering if there's anyway to revert the max items that are given?

YummyOnionUnion
Noobzor
Noobzor
Posts: 11
Joined: Mon Sep 24, 2018 5:20 am
Reputation: 2

Re: FINAL FANTASY VII REBIRTH +4

Post by YummyOnionUnion »

zzYamato wrote:
Sun Jan 26, 2025 6:22 pm
Hey I used this table and used max inventory, I was wondering if there's anyway to revert the max items that are given?
yeah. double click -script- and change 99999 to just 80 or something. then activate it. 8-)

Great progress guys! Thank you all so much!

Sevael
Expert Cheater
Expert Cheater
Posts: 71
Joined: Sun Oct 15, 2017 6:12 am
Reputation: 40

Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Sevael »

Here is a save immediately before the Junon parade for anyone who wants to work on a table for max parade score.

Just talk to the NPC in front of you and select "Yes" to begin the parade.
Attachments
ff7rebirth001.zip
(361.35 KiB) Downloaded 65 times

User avatar
krustytoe
Table Makers
Table Makers
Posts: 167
Joined: Tue Sep 10, 2019 2:14 am
Reputation: 212

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by krustytoe »

VampTY wrote:
Sun Jan 26, 2025 11:03 am

On that script you've shared on viewtopic.php?p=389085#p389085
Those are just display values.As soon as you'll deactivate all goes back.Those aren't the real values, does it work like that in the actual gameplay?If so, is quite easy to modify.Same for stats.Let me know, if you please. :) I'm not playing.
___________
I've noticed, since i've had 3 different saved games, that static addresses change on difficulties, for GIL is a different address on easy, different on normal and so on.Best is to use a script or as pointers, or some script with pointers.
The Battle Party Stat works. It's just not permanent. I couldn't find the real base stat. The Character Stat (View Character in Equipment/Status Screen) was just for my own use for remembering offset. I will remove it in future update.
Sevael wrote:
Sun Jan 26, 2025 6:48 pm
Here is a save immediately before the Junon parade for anyone who wants to work on a table for max parade score.

Just talk to the NPC in front of you and select "Yes" to begin the parade.
I have look into the parade. Even when I found the Great, Good, Bad, Miss. Changing it will cause the game to crash after the parade or practice. The only thing that didn't crash was Max Combo. But that does not do anything for the score. I will give it another go.

Post Reply

Who is online

Users browsing this forum: AntaraX, Baidu [Spider], FictionOnes, Google Adsense [Bot], guytonetter, heftycool98, Kodrix, Mr. Seth Marshall, Pavilion9712, quildor, Reowo