FINAL FANTASY VII REBIRTH +15 (table Update.8)

Upload your cheat tables here (No requests)
zachillios
Table Makers
Table Makers
Posts: 933
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 824

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by zachillios »

pteraranger wrote:
Sat Jan 25, 2025 11:38 pm
zachillios wrote:
Sat Jan 25, 2025 11:26 pm
pteraranger wrote:
Sat Jan 25, 2025 10:53 pm
Thank you to everyone who has helped created these cheat tables! Would someone please help me figure out the materia editor & the fort condor ATB?

Materia editor has an "<<error while scanning for AOB's:Mat-Edit Error>>" and I don't know how to actually change the materia (despite hovering over one of Cloud's in his equipment menu). I know some people have gotten it to work (though name doesn't change, descrip does), but I can't even get the description to change.

The Fort Condor ATB one says to "set to 8 and freeze" but if I click it to freeze, the ATB is like normal and being used (regardless of if I change the value to 8 or keep it at the 8.265194 value it came with). Thanks in advance to whoever can help, I've tried figuring it out myself via search/guides but I'm coming up short.
Are you playing a pirated version of the game? Because if so, that's why.
I'm not, I bought it - but I bought the Epic version, not Steam. Should I tweak something?
Same reasoning then. It's made for the steam version. You'd have to adjust the script to work with your version of the game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zachillios
Table Makers
Table Makers
Posts: 933
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 824

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by zachillios »

Try this for the materia editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Highlighted Materia Edit"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-01-24
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Mat_Edit,ff7rebirth_.exe,8B 14 02 E8 3F 8F 4C 00) // should be unique
alloc(newmem,$1000,Mat_Edit)
globalalloc(MatEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdx+rax]
mov [MatEdit],rax
pop rax
code:
  mov edx,[rdx+rax]
  call ff7rebirth_.exe+140BD20
  jmp return

Mat_Edit:
  jmp newmem
  nop 3
return:
registersymbol(Mat_Edit)

[DISABLE]

Mat_Edit:
  db 8B 14 02 E8 3F 8F 4C 00

unregistersymbol(Mat_Edit)
dealloc(newmem)
dealloc(MatEdit)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+F42DD9

ff7rebirth_.exe+F42DAB: 48 8D 55 D7           - lea rdx,[rbp-29]
ff7rebirth_.exe+F42DAF: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+F42DB2: E8 4D D9 23 00        - call ff7rebirth_.exe+1180704
ff7rebirth_.exe+F42DB7: 8B 86 28 04 00 00     - mov eax,[rsi+00000428]
ff7rebirth_.exe+F42DBD: 3D 00 10 00 00        - cmp eax,00001000
ff7rebirth_.exe+F42DC2: 0F 83 60 AC A2 01     - jae ff7rebirth_.exe+296DA28
ff7rebirth_.exe+F42DC8: 8B D0                 - mov edx,eax
ff7rebirth_.exe+F42DCA: 48 8D 4D 7F           - lea rcx,[rbp+7F]
ff7rebirth_.exe+F42DCE: 48 C1 E2 05           - shl rdx,05
ff7rebirth_.exe+F42DD2: 48 8D 05 C3 EB 23 06  - lea rax,[ff7rebirth_.exe+718199C]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+F42DD9: 8B 14 02              - mov edx,[rdx+rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+F42DDC: E8 3F 8F 4C 00        - call ff7rebirth_.exe+140BD20
ff7rebirth_.exe+F42DE1: 48 8B 55 7F           - mov rdx,[rbp+7F]
ff7rebirth_.exe+F42DE5: 4C 8D 4D 67           - lea r9,[rbp+67]
ff7rebirth_.exe+F42DE9: 4C 8D 45 C7           - lea r8,[rbp-39]
ff7rebirth_.exe+F42DED: 88 5D 67              - mov [rbp+67],bl
ff7rebirth_.exe+F42DF0: 48 8D 0D E9 9E 1E 08  - lea rcx,[ff7rebirth_.exe+912CCE0]
ff7rebirth_.exe+F42DF7: 48 89 5D C7           - mov [rbp-39],rbx
ff7rebirth_.exe+F42DFB: E8 60 2E 8A FF        - call ff7rebirth_.exe+7E5C60
ff7rebirth_.exe+F42E00: 44 8A 65 67           - mov r12b,[rbp+67]
ff7rebirth_.exe+F42E04: 4C 8B F8              - mov r15,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"ID"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10001:Healing
10002:Cleansing
10003:Revival
10004:Fire
10005:Ice
10006:Lightning
10007:Wind
10008:Poison
10009:Binding
10010:Time
10011:Barrier
10012:Subversion
10017:Petrify
10018:Gravity
10019:Comet
10020:Empowerment
10021:Fortification
10022:Disempowerment
10023:Enervation
10024:Fire and Ice
10025:Lightning and Wind
10026:Poison and Petrify
10027:Reraise
11001:Magnify
11002:Elemental
11003:Warding
11004:HP Absorption
11005:MP Absorption
11006:Synergy
11007:AP Up
11008:Magic Focus
11009:Magic Efficiency
11010:Swiftcast
11011:Auto-Cast
11012:Level Boost
12001:Steal
12002:Assess
12003:Enemy Skill
12004:Chakra
12005:Prayer
12006:ATB Boost
12101:Morph
12102:Spare Change
12103:Item Economizer
12104:Limit Siphon
12105:Jump
12106:Darkside
12107:Gambler
13001:HP Up
13002:MP Up
13003:Magic Up
13004:Luck Up
13005:Gil Up
13006:EXP Up
13007:Item Master
13008:ATB Stagger
13009:First Strike
13010:Steadfast Block
13011:Skill Master
13014:ATB Assist
13016:Provoke
13101:HP&lt;-&gt;MP
13102:ATK&lt;-&gt;MATK
13103:VIT&lt;-&gt;SPR
13104:Limit Support
13105:Speed Up
13106:Strength Up
13107:Spirit Up
13108:Vitality Up
13109:Auto-Unique Ability
13110:Auto-Weapon Ability
13111:Precision Defense
13112:Synergy Support
14001:Chocobo &amp; Moogle
14002:Shiva
14003:Ifrit
14004:Leviathan
14010:Ramuh
14011:Titan
14012:Phoenix
14013:Alexander
14014:Kujata
14015:Bahamut Arisen
14016:Odin
14017:Gilgamesh
14018:Posh Chocobo
14019:Magic Pot
14020:Moogle Trio
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Display Name"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10001:Healing
10002:Cleansing
10003:Revival
10004:Fire
10005:Ice
10006:Lightning
10007:Wind
10008:Poison
10009:Binding
10010:Time
10011:Barrier
10012:Subversion
10017:Petrify
10018:Gravity
10019:Comet
10020:Empowerment
10021:Fortification
10022:Disempowerment
10023:Enervation
10024:Fire and Ice
10025:Lightning and Wind
10026:Poison and Petrify
10027:Reraise
11001:Magnify
11002:Elemental
11003:Warding
11004:HP Absorption
11005:MP Absorption
11006:Synergy
11007:AP Up
11008:Magic Focus
11009:Magic Efficiency
11010:Swiftcast
11011:Auto-Cast
11012:Level Boost
12001:Steal
12002:Assess
12003:Enemy Skill
12004:Chakra
12005:Prayer
12006:ATB Boost
12101:Morph
12102:Spare Change
12103:Item Economizer
12104:Limit Siphon
12105:Jump
12106:Darkside
12107:Gambler
13001:HP Up
13002:MP Up
13003:Magic Up
13004:Luck Up
13005:Gil Up
13006:EXP Up
13007:Item Master
13008:ATB Stagger
13009:First Strike
13010:Steadfast Block
13011:Skill Master
13014:ATB Assist
13016:Provoke
13101:HP&lt;-&gt;MP
13102:ATK&lt;-&gt;MATK
13103:VIT&lt;-&gt;SPR
13104:Limit Support
13105:Speed Up
13106:Strength Up
13107:Spirit Up
13108:Vitality Up
13109:Auto-Unique Ability
13110:Auto-Weapon Ability
13111:Precision Defense
13112:Synergy Support
14001:Chocobo &amp; Moogle
14002:Shiva
14003:Ifrit
14004:Leviathan
14010:Ramuh
14011:Titan
14012:Phoenix
14013:Alexander
14014:Kujata
14015:Bahamut Arisen
14016:Odin
14017:Gilgamesh
14018:Posh Chocobo
14019:Magic Pot
14020:Moogle Trio
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>-5EFFC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"XP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You'll have to change both the ID and Display name to get it to fully show what you want.

User avatar
BigBear743
Expert Cheater
Expert Cheater
Posts: 146
Joined: Sun Mar 17, 2024 10:13 pm
Reputation: 241

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by BigBear743 »

Cissa90 wrote:
Sat Jan 25, 2025 11:42 pm
Got this from someone on discord, all credit to them. Queens Blood max score :)
Thanks for sharing, I'll pay it back with my materia editor code :D
Attachments
ff7rebirth_- sharing2.CT
(20.1 KiB) Downloaded 520 times

Blackthorn11
Cheater
Cheater
Posts: 33
Joined: Fri Sep 21, 2018 10:19 am
Reputation: 4

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Blackthorn11 »

What value type are things? Trying to find the golden saucer points.

User avatar
jonaaa
Expert Cheater
Expert Cheater
Posts: 694
Joined: Thu Apr 06, 2017 6:08 am
Reputation: 276

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by jonaaa »

Blackthorn11 wrote:
Sun Jan 26, 2025 1:00 am
What value type are things? Trying to find the golden saucer points.
4 bytes, mostly.

Allowspectators112
Noobzor
Noobzor
Posts: 6
Joined: Sat Jan 25, 2025 5:54 pm
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Allowspectators112 »

OleMagne wrote:
Sat Jan 25, 2025 8:24 pm
J3r3k wrote:
Sat Jan 25, 2025 5:49 pm
DaiseyDespair wrote:
Sat Jan 25, 2025 5:39 pm


Hey can you tell me how to make it so the characters joined your party? For Aerith and Tifa what should i add so they are always in my party?
I’m trying to figure it out. I managed to make Sephiroth appear in battle, but not to add him in your party (can’t see his stats or equipment). We’re close, it’s the same code area as the nice guy who posted it, but I can’t figure it yourself yet :/
Edit: could add them to party, but they still don’t appear on menus. Meaning I can’t change their equipments, stats, materias or anything… sorry it’s beyond my skills :(
And Vincent will crash your game if you try to control him in battle. Unlucky. :lol:


Image
how did you do this if you don't mind me asking? im tryna figure it out but im not sure what im doing I won't lie, sorry if this is a dumb question

Lionheart-0
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Jan 26, 2025 2:09 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Lionheart-0 »

Master_Builder wrote:
Sat Jan 25, 2025 10:30 pm
Anyone have any luck with equipment editing, specifically materia slots? I have been trying to find/mod this but zero luck so far.
Looking at what Dumper7 & Equipment.uasset have, I can see it's similar to remake with the format in the asset file being:

Code: Select all

	float                                         MateriaGrowScale;
	uint8                                         MateriaSlotDouble;
	uint8                                         MateriaSlotSingle;
I really with UE4SS was working as it'd make this so easy....

If anyone's got any way of doing this, please let me know!


delpirero wrote:
Sat Jan 25, 2025 3:55 pm
change control character

address: "battle leader" address -1
character id
0:Cloud
1:Barret
2:Tifa
3:Aerith
4:Red
5:Yuffie
6:Cait
7:Zack
8:Sephiroth

you change "control character" pointer's drop-down-list, you have to access and exit the menu once for the game to recognise the change

ff7rebirth_.CT
Thanks for the find!
I turned this into a script that'll automatically change the character you control when you change the party leader:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>85</ID>
      <Description>"Changing Party Leader Changes Controlled Char"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : ff7rebirth_.exe
  Version:
  Date   : 2025-01-25
  Author : delpirero &amp; LordGregory

  Sets the char you control at the same time when you change the party leader.
}

[ENABLE]


aobscanmodule(CONTROLL_PARTY_LEADER,ff7rebirth_.exe,40 8A F2 88 51 02) // should be unique
alloc(newmem,$1000,CONTROLL_PARTY_LEADER)

label(code)
label(return)

newmem:

code:
  mov sil,dl // OG code.
  mov [rcx+01],dl // Char you control.
  mov [rcx+02],dl // Party leader.
  jmp return

CONTROLL_PARTY_LEADER:
  jmp newmem
  nop
return:
registersymbol(CONTROLL_PARTY_LEADER)

[DISABLE]

CONTROLL_PARTY_LEADER:
  db 40 8A F2 88 51 02

unregistersymbol(CONTROLL_PARTY_LEADER)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+18AE304

ff7rebirth_.exe+18AE2E1: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+18AE2E5: E9 02 00 00 00        - jmp ff7rebirth_.exe+18AE2EC
ff7rebirth_.exe+18AE2EA: CC                    - int 3
ff7rebirth_.exe+18AE2EB: CC                    - int 3
ff7rebirth_.exe+18AE2EC: 48 89 5C 24 08        - mov [rsp+08],rbx
ff7rebirth_.exe+18AE2F1: 48 89 74 24 10        - mov [rsp+10],rsi
ff7rebirth_.exe+18AE2F6: 57                    - push rdi
ff7rebirth_.exe+18AE2F7: B8 70 00 00 00        - mov eax,00000070
ff7rebirth_.exe+18AE2FC: E8 5F 1E 8B 00        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+18AE301: 48 2B E0              - sub rsp,rax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+18AE304: 40 8A F2              - mov sil,dl
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+18AE307: 88 51 02              - mov [rcx+02],dl
ff7rebirth_.exe+18AE30A: E8 11 5C 21 FF        - call ff7rebirth_.exe+AC3F20
ff7rebirth_.exe+18AE30F: 48 8B F8              - mov rdi,rax
ff7rebirth_.exe+18AE312: 48 85 C0              - test rax,rax
ff7rebirth_.exe+18AE315: 74 12                 - je ff7rebirth_.exe+18AE329
ff7rebirth_.exe+18AE317: 80 B8 99 3D 00 00 00  - cmp byte ptr [rax+00003D99],00
ff7rebirth_.exe+18AE31E: 75 09                 - jne ff7rebirth_.exe+18AE329
ff7rebirth_.exe+18AE320: 45 84 C0              - test r8b,r8b
ff7rebirth_.exe+18AE323: 0F 85 F5 B3 20 01     - jne ff7rebirth_.exe+2AB971E
ff7rebirth_.exe+18AE329: 4C 8D 5C 24 70        - lea r11,[rsp+70]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I can't seem to get this to work when pasting it into the auto assembler. I keep getting errors saying the instruction can't be completed. Not sure what I'm doing wrong

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 859
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 2003

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cielos »

made this script based on the finding of delpirero

allows you to change controlling character without entering menu.
still in the flashback portion at the start of the game. so can't test much.
the script have no aobscans as well. probably would only works on steam.
for testing purpose for now, crashes should be expected, would refine it when I have time......

make sure both 1 and 2 are activated.

when activated, press Z or X to change character.
tested on field only, not tested in battle yet.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>129</ID>
      <Description>"1"</Description>
      <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(pPartyInfo)
registersymbol(pPartyInfo)
label(ddCCharInc)
registersymbol(ddCCharInc)
label(ddCCharDec)
registersymbol(ddCCharDec)

alloc(newmem,2048,"ff7rebirth_.exe"+A68AB2) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rcx,[rax+58]
test rcx,rcx
jnz @f
mov rcx,pPartyInfo
mov [rcx],rax

originalcode:
mov rcx,[rax+58]
test rcx,rcx

exit:
jmp returnhere

///
pPartyInfo:
dq 0
ddCCharInc:
dd 0
ddCCharDec:
dd 0
///
///

"ff7rebirth_.exe"+A68AB2:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"ff7rebirth_.exe"+A68AB2:
db 48 8B 48 58 48 85 C9
//mov rcx,[rax+58]
//test rcx,rcx

unregistersymbol(pPartyInfo)
unregistersymbol(ddCCharInc)
unregistersymbol(ddCCharDec)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>130</ID>
          <Description>"2"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem2,2048,"ff7rebirth_.exe"+BE7F5F) 
label(returnhere2)
label(originalcode2)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
push rbx
push rdx
xor rbx,rbx
xor rdx,rdx

mov rax,pPartyInfo
mov rax,[rax]
test rax,rax
jz closing

mov rcx,ddCCharInc
cmp byte ptr [rcx],1
jne @f
cmp byte ptr [rcx+1],1
je closing
mov byte ptr [rcx+1],1
mov dl,1
jmp init

@@:
mov [rcx+1],bl
@@:
lea rcx,[rcx+4]
cmp byte ptr [rcx],1
jne @f
cmp byte ptr [rcx+1],1
je closing
mov byte ptr [rcx+1],1
mov dl,ff
jmp init

@@:
mov [rcx+1],bl
@@:
jmp closing

init:
push rax
mov bl,[rax+1]
lea rcx,[rax+4]
xor rax,rax
@@:
add bl,dl
xor al,al
cmp bl,9
cmovge rbx,rax
mov al,8
test bl,bl
cmovl rbx,rax
cmp byte ptr [rcx+rbx*2],1
jne @b

@@:
pop rax
cmp [rax+1],bl
je @f
mov [rax+1],bl
mov [rax+2],bl
mov rbx,[rsp+8]
mov byte ptr [rbx+00000228],3

closing:
pop rdx
pop rbx
pop rax

end:

originalcode2:
movzx ecx,byte ptr [rbx+00000228]

exit2:
jmp returnhere2

///

"ff7rebirth_.exe"+BE7F5F:
jmp newmem2
nop 2
returnhere2:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
"ff7rebirth_.exe"+BE7F5F:
db 0F B6 8B 28 02 00 00
//movzx ecx,byte ptr [rbx+00000228]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>127</ID>
              <Description>"ddCCharInc"</Description>
              <LastState Value="0" RealAddress="7FF75534002E"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>ddCCharInc</Address>
              <Hotkeys>
                <Hotkey OnlyWhileDown="1">
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>90</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>128</ID>
              <Description>"ddCCharDec"</Description>
              <LastState Value="0" RealAddress="7FF755340032"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>ddCCharDec</Address>
              <Hotkeys>
                <Hotkey OnlyWhileDown="1">
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>88</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

J3r3k
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 9

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by J3r3k »

Does anyone have an idea to change difficulty settings? like activating hard mode without having to wait for NG+?

svperstar
Novice Cheater
Novice Cheater
Posts: 17
Joined: Mon Apr 27, 2020 4:11 pm
Reputation: 1

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by svperstar »

HimoShifu wrote:
Sat Jan 25, 2025 5:44 pm
Anybody figure out how to edit SP on characters?
I've been trying to figure this out as well. It seems so simple changing SP, but no scan I do with any Scan or Value type works.

Anyone?

damianx2024
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Jun 16, 2024 2:30 am
Reputation: 1

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by damianx2024 »

As far as i can tell the trainer i use has a max sp but its not perm. so there does seem to be a way to do it, but the points still go down and after using ur sp you dont seem gain any through the game or from the trainer.

User avatar
jonaaa
Expert Cheater
Expert Cheater
Posts: 694
Joined: Thu Apr 06, 2017 6:08 am
Reputation: 276

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by jonaaa »

damianx2024 wrote:
Sun Jan 26, 2025 6:27 am
As far as i can tell the trainer i use has a max sp but its not perm. so there does seem to be a way to do it, but the points still go down and after using ur sp you dont seem gain any through the game or from the trainer.
The 'skills' you unlock from it ARE permanent, but SP isn't because it's tied to your character's level, if you want max SP, you need items to boost the SP plus more XP.

User avatar
VampTY
Table Makers
Table Makers
Posts: 1020
Joined: Tue Mar 05, 2019 10:52 am
Reputation: 1589

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by VampTY »

Here's something else.

I redid my HP and MP scripts and i've separated them, i only have 2 members to test, Cloud and Sephiroth.Their HP and MP will move according to any player switch, in their pointers, you'll see, each one have hp and mp grouped.

Added only 4 items for inventory and those are the real deal, you can edit them, will stay that way.That's all i have, i'm at the very start, first mission. :D
_______
Now paste me some saved game, all the files needed and if somehow that will work, i can add more items and also more players to hp/mp script, or if you know how to add them, i made the script quite easy to understand, it's very easy.

And can you tell the name for this, where's that 3867?
Image

You can use though those with To be reworked, i thought i should redo them as well.

I don't play this game, so any saved game would be nice. :P
;)

EDIT:
I've added also the gameplay timer, from the screenshot i've pasted with that name i wanted to know.Will update later.
LOOK here -> viewtopic.php?p=389145#p389145
Last edited by VampTY on Sun Jan 26, 2025 10:51 am, edited 1 time in total.

damianx2024
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Jun 16, 2024 2:30 am
Reputation: 1

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by damianx2024 »

VampTY i sent you a pm with a save of mine if you need another let me know i have a new save around the mt. coral region.

J3r3k
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 9

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by J3r3k »

VampTY wrote:
Sun Jan 26, 2025 7:46 am
Here's something else.

I redid my HP and MP scripts and i've separated them, i only have 2 members to test, Cloud and Sephiroth.Their HP and MP will move according to any player switch, in their pointers, you'll see, each one have hp and mp grouped.

Added only 4 items for inventory and those are the real deal, you can edit them, will stay that way.That's all i have, i'm at the very start, first mission. :D
_______
Now paste me some saved game, all the files needed and if somehow that will work, i can add more items and also more players to hp/mp script, or if you know how to add them, i made the script quite easy to understand, it's very easy.

And can you tell the name for this, where's that 3867?
Image

You can use though those with To be reworked, i thought i should redo them as well.

I don't play this game, so any saved game would be nice. :P
;)

EDIT:
I've added also the gameplay timer, from the screenshot i've pasted with that name i wanted to know.Will update later.
3867 Is gil .

Thank you for your work :)

Post Reply

Who is online

Users browsing this forum: admantx, DieterA, DotBot, Google [Bot], hawk5005, kilwa21, Kirisuma, LIOBOSS, LowOn, Offhead, Salju, Seraphiel, Suiseiseki, YandexBot