FINAL FANTASY VII REBIRTH +15 (table Update.8)

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razielnox66
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by razielnox66 »

Would love to have something for the piano minigame, I just can't do it at all. Tried to play around looking for final point values or "Great" amounts with no luck.

Either an auto-win (S/A ranking) function, maxed points or even a game speed mod that actually slows the notes down would be grand.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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krustytoe
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by krustytoe »

razielnox66 wrote:
Sat Jan 25, 2025 9:01 pm
Would love to have something for the piano minigame, I just can't do it at all. Tried to play around looking for final point values or "Great" amounts with no luck.

Either an auto-win (S/A ranking) function, maxed points or even a game speed mod that actually slows the notes down would be grand.
I just added it to my post. Redownload it. I copy and paste the wrong stuff then uploaded the script earlier.
Nero57021 wrote:
Sat Jan 25, 2025 7:05 pm

Hi, when you have time - mind taking a second look for update, seems the scan broke

I open menu or even enemy list itself and no dice.
Open and Close the Enemy Intel twice. It will say Assessed. The Magnify Glass symbol will appear after you highlight the monster and close the menu

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by damianx2024 »

any chance for junon parade mini-game perfect score or game speed slowdown on the buttons would be nice, i dont want to mess up on it, unless no has gotten that far yet?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Sebazz »

Any chance for remove all fog of world map ?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by razielnox66 »

krustytoe wrote:
Sat Jan 25, 2025 9:04 pm
razielnox66 wrote:
Sat Jan 25, 2025 9:01 pm
Would love to have something for the piano minigame, I just can't do it at all. Tried to play around looking for final point values or "Great" amounts with no luck.

Either an auto-win (S/A ranking) function, maxed points or even a game speed mod that actually slows the notes down would be grand.
I just added it to my post. Redownload it. I copy and paste the wrong stuff then uploaded the script earlier.
Fair play bud, works perfectly.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by damianx2024 »

Nvm...well i found a way to do the parade but it takes forever using the game speed modifier from a trainer but it works...

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by NedOrEdd »

J3r3k wrote:
Sat Jan 25, 2025 5:49 pm
DaiseyDespair wrote:
Sat Jan 25, 2025 5:39 pm
J3r3k wrote:
Sat Jan 25, 2025 5:11 pm


Oh I got it, there is a pointer missing after b12, it’s B22 and B23, it says if Sephiroth and Zack are in the party or not. Put 01 and they will appear :)
Hey can you tell me how to make it so the characters joined your party? For Aerith and Tifa what should i add so they are always in my party?
I’m trying to figure it out. I managed to make Sephiroth appear in battle, but not to add him in your party (can’t see his stats or equipment). We’re close, it’s the same code area as the nice guy who posted it, but I can’t figure it yourself yet :/
Edit: could add them to party, but they still don’t appear on menus. Meaning I can’t change their equipments, stats, materias or anything… sorry it’s beyond my skills :(
hey I just wondered if you could go into a little more detail on where to find the b12 pointer? I'm wanting to add Zack to the party but im not sure what I should be updating. are you able to share your updated cheat table?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Master_Builder »

Anyone have any luck with equipment editing, specifically materia slots? I have been trying to find/mod this but zero luck so far.
Looking at what Dumper7 & Equipment.uasset have, I can see it's similar to remake with the format in the asset file being:

Code: Select all

	float                                         MateriaGrowScale;
	uint8                                         MateriaSlotDouble;
	uint8                                         MateriaSlotSingle;
I really with UE4SS was working as it'd make this so easy....

If anyone's got any way of doing this, please let me know!


delpirero wrote:
Sat Jan 25, 2025 3:55 pm
change control character

address: "battle leader" address -1
character id
0:Cloud
1:Barret
2:Tifa
3:Aerith
4:Red
5:Yuffie
6:Cait
7:Zack
8:Sephiroth

you change "control character" pointer's drop-down-list, you have to access and exit the menu once for the game to recognise the change

ff7rebirth_.CT
Thanks for the find!
I turned this into a script that'll automatically change the character you control when you change the party leader:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>85</ID>
      <Description>"Changing Party Leader Changes Controlled Char"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : ff7rebirth_.exe
  Version:
  Date   : 2025-01-25
  Author : delpirero &amp; LordGregory

  Sets the char you control at the same time when you change the party leader.
}

[ENABLE]


aobscanmodule(CONTROLL_PARTY_LEADER,ff7rebirth_.exe,40 8A F2 88 51 02) // should be unique
alloc(newmem,$1000,CONTROLL_PARTY_LEADER)

label(code)
label(return)

newmem:

code:
  mov sil,dl // OG code.
  mov [rcx+01],dl // Char you control.
  mov [rcx+02],dl // Party leader.
  jmp return

CONTROLL_PARTY_LEADER:
  jmp newmem
  nop
return:
registersymbol(CONTROLL_PARTY_LEADER)

[DISABLE]

CONTROLL_PARTY_LEADER:
  db 40 8A F2 88 51 02

unregistersymbol(CONTROLL_PARTY_LEADER)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+18AE304

ff7rebirth_.exe+18AE2E1: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+18AE2E5: E9 02 00 00 00        - jmp ff7rebirth_.exe+18AE2EC
ff7rebirth_.exe+18AE2EA: CC                    - int 3
ff7rebirth_.exe+18AE2EB: CC                    - int 3
ff7rebirth_.exe+18AE2EC: 48 89 5C 24 08        - mov [rsp+08],rbx
ff7rebirth_.exe+18AE2F1: 48 89 74 24 10        - mov [rsp+10],rsi
ff7rebirth_.exe+18AE2F6: 57                    - push rdi
ff7rebirth_.exe+18AE2F7: B8 70 00 00 00        - mov eax,00000070
ff7rebirth_.exe+18AE2FC: E8 5F 1E 8B 00        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+18AE301: 48 2B E0              - sub rsp,rax
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+18AE304: 40 8A F2              - mov sil,dl
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+18AE307: 88 51 02              - mov [rcx+02],dl
ff7rebirth_.exe+18AE30A: E8 11 5C 21 FF        - call ff7rebirth_.exe+AC3F20
ff7rebirth_.exe+18AE30F: 48 8B F8              - mov rdi,rax
ff7rebirth_.exe+18AE312: 48 85 C0              - test rax,rax
ff7rebirth_.exe+18AE315: 74 12                 - je ff7rebirth_.exe+18AE329
ff7rebirth_.exe+18AE317: 80 B8 99 3D 00 00 00  - cmp byte ptr [rax+00003D99],00
ff7rebirth_.exe+18AE31E: 75 09                 - jne ff7rebirth_.exe+18AE329
ff7rebirth_.exe+18AE320: 45 84 C0              - test r8b,r8b
ff7rebirth_.exe+18AE323: 0F 85 F5 B3 20 01     - jne ff7rebirth_.exe+2AB971E
ff7rebirth_.exe+18AE329: 4C 8D 5C 24 70        - lea r11,[rsp+70]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by pteraranger »

Thank you to everyone who has helped created these cheat tables! Would someone please help me figure out the materia editor & the fort condor ATB?

Materia editor has an "<<error while scanning for AOB's:Mat-Edit Error>>" and I don't know how to actually change the materia (despite hovering over one of Cloud's in his equipment menu). I know some people have gotten it to work (though name doesn't change, descrip does), but I can't even get the description to change.

The Fort Condor ATB one says to "set to 8 and freeze" but if I click it to freeze, the ATB is like normal and being used (regardless of if I change the value to 8 or keep it at the 8.265194 value it came with). Thanks in advance to whoever can help, I've tried figuring it out myself via search/guides but I'm coming up short.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by zachillios »

pteraranger wrote:
Sat Jan 25, 2025 10:53 pm
Thank you to everyone who has helped created these cheat tables! Would someone please help me figure out the materia editor & the fort condor ATB?

Materia editor has an "<<error while scanning for AOB's:Mat-Edit Error>>" and I don't know how to actually change the materia (despite hovering over one of Cloud's in his equipment menu). I know some people have gotten it to work (though name doesn't change, descrip does), but I can't even get the description to change.

The Fort Condor ATB one says to "set to 8 and freeze" but if I click it to freeze, the ATB is like normal and being used (regardless of if I change the value to 8 or keep it at the 8.265194 value it came with). Thanks in advance to whoever can help, I've tried figuring it out myself via search/guides but I'm coming up short.
Are you playing a pirated version of the game? Because if so, that's why.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by jonaaa »

Master_Builder wrote:
Sat Jan 25, 2025 10:30 pm
Anyone have any luck with equipment editing, specifically materia slots? I have been trying to find/mod this but zero luck so far.
Looking at what Dumper7 & Equipment.uasset have, I can see it's similar to remake with the format in the asset file being:

Code: Select all

	float                                         MateriaGrowScale;
	uint8                                         MateriaSlotDouble;
	uint8                                         MateriaSlotSingle;
I really with UE4SS was working as it'd make this so easy....

If anyone's got any way of doing this, please let me know!


delpirero wrote:
Sat Jan 25, 2025 3:55 pm
change control character

address: "battle leader" address -1
character id
0:Cloud
1:Barret
2:Tifa
3:Aerith
4:Red
5:Yuffie
6:Cait
7:Zack
8:Sephiroth

you change "control character" pointer's drop-down-list, you have to access and exit the menu once for the game to recognise the change

ff7rebirth_.CT
Thanks for the find!
I turned this into a script that'll automatically change the character you control when you change the party leader:

...
From what i could notice in some Modding Discord Servers (OpenFF7R for example), they have a tool to extract files but not for repacking so if you plan making a MOD, you'll need to wait a bit, i was also looking for it, mainly for materia slots but no success.

Patience, then.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by krustytoe »

pteraranger wrote:
Sat Jan 25, 2025 10:53 pm
Thank you to everyone who has helped created these cheat tables! Would someone please help me figure out the materia editor & the fort condor ATB?

Materia editor has an "<<error while scanning for AOB's:Mat-Edit Error>>" and I don't know how to actually change the materia (despite hovering over one of Cloud's in his equipment menu). I know some people have gotten it to work (though name doesn't change, descrip does), but I can't even get the description to change.

The Fort Condor ATB one says to "set to 8 and freeze" but if I click it to freeze, the ATB is like normal and being used (regardless of if I change the value to 8 or keep it at the 8.265194 value it came with). Thanks in advance to whoever can help, I've tried figuring it out myself via search/guides but I'm coming up short.
Are you using the Steam version?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by pteraranger »

zachillios wrote:
Sat Jan 25, 2025 11:26 pm
pteraranger wrote:
Sat Jan 25, 2025 10:53 pm
Thank you to everyone who has helped created these cheat tables! Would someone please help me figure out the materia editor & the fort condor ATB?

Materia editor has an "<<error while scanning for AOB's:Mat-Edit Error>>" and I don't know how to actually change the materia (despite hovering over one of Cloud's in his equipment menu). I know some people have gotten it to work (though name doesn't change, descrip does), but I can't even get the description to change.

The Fort Condor ATB one says to "set to 8 and freeze" but if I click it to freeze, the ATB is like normal and being used (regardless of if I change the value to 8 or keep it at the 8.265194 value it came with). Thanks in advance to whoever can help, I've tried figuring it out myself via search/guides but I'm coming up short.
Are you playing a pirated version of the game? Because if so, that's why.
I'm not, I bought it - but I bought the Epic version, not Steam. Should I tweak something?

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cissa90 »

Got this from someone on discord, all credit to them. Queens Blood max score :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>127</ID>
      <Description>"Queen's Blood Max Score"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(QueensScore,ff7rebirth_.exe,66 03 F8 48 81 C3 B8 01 00 00) // should be unique
alloc(newmem,$30,QueensScore)

label(code)
label(return)

newmem:

code:
  add di,ax
  test bpl,bpl
  jne @f
  mov di,#99
@@:
  add rbx,000001B8
  jmp return

QueensScore:
  jmp newmem
  nop 5
return:
registersymbol(QueensScore)

[DISABLE]

QueensScore:
  db 66 03 F8 48 81 C3 B8 01 00 00

unregistersymbol(QueensScore)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+37B4151

ff7rebirth_.exe+37B412E: 48 85 C0              - test rax,rax
ff7rebirth_.exe+37B4131: 74 1A                 - je ff7rebirth_.exe+37B414D
ff7rebirth_.exe+37B4133: E8 48 04 C1 FE        - call ff7rebirth_.exe+23C4580
ff7rebirth_.exe+37B4138: 40 38 68 58           - cmp [rax+58],bpl
ff7rebirth_.exe+37B413C: 75 0F                 - jne ff7rebirth_.exe+37B414D
ff7rebirth_.exe+37B413E: E8 3D 04 C1 FE        - call ff7rebirth_.exe+23C4580
ff7rebirth_.exe+37B4143: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+37B4146: E8 A5 4E E5 FD        - call ff7rebirth_.exe+1608FF0
ff7rebirth_.exe+37B414B: EB 04                 - jmp ff7rebirth_.exe+37B4151
ff7rebirth_.exe+37B414D: 41 0F B7 C6           - movzx eax,r14w
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+37B4151: 66 03 F8              - add di,ax
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+37B4154: 48 81 C3 B8 01 00 00  - add rbx,000001B8
ff7rebirth_.exe+37B415B: 48 83 EE 01           - sub rsi,01
ff7rebirth_.exe+37B415F: 75 C5                 - jne ff7rebirth_.exe+37B4126
ff7rebirth_.exe+37B4161: 48 8B 5C 24 30        - mov rbx,[rsp+30]
ff7rebirth_.exe+37B4166: 0F B7 C7              - movzx eax,di
ff7rebirth_.exe+37B4169: 48 8B 7C 24 48        - mov rdi,[rsp+48]
ff7rebirth_.exe+37B416E: 48 8B 6C 24 38        - mov rbp,[rsp+38]
ff7rebirth_.exe+37B4173: 48 8B 74 24 40        - mov rsi,[rsp+40]
ff7rebirth_.exe+37B4178: 48 83 C4 20           - add rsp,20
ff7rebirth_.exe+37B417C: 41 5E                 - pop r14
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Cissa90 on Sat Jan 25, 2025 11:44 pm, edited 1 time in total.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cissa90 »

**EDIT Double post by mistake*

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