FINAL FANTASY VII REBIRTH +15 (table Update.8)

Upload your cheat tables here (No requests)
Douggle420
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Jan 28, 2020 1:49 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Douggle420 »

Any chance we could get a way to cheat to win the Junon Parade?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Enclave
Cheater
Cheater
Posts: 42
Joined: Fri Apr 19, 2019 11:20 pm
Reputation: 6

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Enclave »

Gonna be real, I'm personally far more interested in a table for all the mini-game hell this game has rather than a table for the meat of the game.

User avatar
VampTY
Table Makers
Table Makers
Posts: 1020
Joined: Tue Mar 05, 2019 10:52 am
Reputation: 1588

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by VampTY »

Enclave wrote:
Fri Jan 24, 2025 6:01 pm
Gonna be real, I'm personally far more interested in a table for all the mini-game hell this game has rather than a table for the meat of the game.
Paste your saved game (all files) and tell what mini-game you're talking about, perhaps the saved game will work.
I'm not playing this game, i'm replaying Batman Arkham now, no time for it.So say what there is to do..or what do you want from that to have?

Or others who got really far in the game could help you out.
;)

User avatar
DaiseyDespair
What is cheating?
What is cheating?
Posts: 4
Joined: Fri Jan 24, 2025 6:32 am
Reputation: 2

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by DaiseyDespair »

VampTY wrote:
Fri Jan 24, 2025 6:17 pm
Enclave wrote:
Fri Jan 24, 2025 6:01 pm
Gonna be real, I'm personally far more interested in a table for all the mini-game hell this game has rather than a table for the meat of the game.
Paste your saved game (all files) and tell what mini-game you're talking about, perhaps the saved game will work.
I'm not playing this game, i'm replaying Batman Arkham now, no time for it.So say what there is to do..or what do you want from that to have?

Or others who got really far in the game could help you out.
;)
Hey i can drop my save here, do you think you could make a cheat to play as different characters outside of battles? i wanna play as Aerith instead of Cloud :wub: .. ps sorry im new here

rubyrosethornx
What is cheating?
What is cheating?
Posts: 3
Joined: Fri Jan 24, 2025 1:34 pm
Reputation: 1

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by rubyrosethornx »

Enclave wrote:
Fri Jan 24, 2025 6:01 pm
Gonna be real, I'm personally far more interested in a table for all the mini-game hell this game has rather than a table for the meat of the game.
This is exactly why I'm following this thread. I can handle the game fine, I just don't wanna play around with the minigames because most of them are bad (the only fun one is queen's blood)

User avatar
VampTY
Table Makers
Table Makers
Posts: 1020
Joined: Tue Mar 05, 2019 10:52 am
Reputation: 1588

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by VampTY »

First with mini-game..upload the saved game!
All needed files.

Those who will help will see your saved game as well.

saintvilk
Novice Cheater
Novice Cheater
Posts: 23
Joined: Sun May 06, 2018 12:44 pm
Reputation: 6

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by saintvilk »

Is it possible to get free crafting and materia spawn? Thank you guys for the hard work

zachillios
Table Makers
Table Makers
Posts: 933
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 824

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by zachillios »

Here's my contribution, a materia editor. You can change yours into anyone you want and adjust the exp:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Highlighted Materia Edit"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-01-24
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Mat_Edit,ff7rebirth_.exe,8B 14 02 E8 3F 8F 4C 00) // should be unique
alloc(newmem,$1000,Mat_Edit)
globalalloc(MatEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdx+rax]
mov [MatEdit],rax
pop rax
code:
  mov edx,[rdx+rax]
  call ff7rebirth_.exe+140BD20
  jmp return

Mat_Edit:
  jmp newmem
  nop 3
return:
registersymbol(Mat_Edit)

[DISABLE]

Mat_Edit:
  db 8B 14 02 E8 3F 8F 4C 00

unregistersymbol(Mat_Edit)
dealloc(newmem)
dealloc(MatEdit)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+F42DD9

ff7rebirth_.exe+F42DAB: 48 8D 55 D7           - lea rdx,[rbp-29]
ff7rebirth_.exe+F42DAF: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+F42DB2: E8 4D D9 23 00        - call ff7rebirth_.exe+1180704
ff7rebirth_.exe+F42DB7: 8B 86 28 04 00 00     - mov eax,[rsi+00000428]
ff7rebirth_.exe+F42DBD: 3D 00 10 00 00        - cmp eax,00001000
ff7rebirth_.exe+F42DC2: 0F 83 60 AC A2 01     - jae ff7rebirth_.exe+296DA28
ff7rebirth_.exe+F42DC8: 8B D0                 - mov edx,eax
ff7rebirth_.exe+F42DCA: 48 8D 4D 7F           - lea rcx,[rbp+7F]
ff7rebirth_.exe+F42DCE: 48 C1 E2 05           - shl rdx,05
ff7rebirth_.exe+F42DD2: 48 8D 05 C3 EB 23 06  - lea rax,[ff7rebirth_.exe+718199C]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+F42DD9: 8B 14 02              - mov edx,[rdx+rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+F42DDC: E8 3F 8F 4C 00        - call ff7rebirth_.exe+140BD20
ff7rebirth_.exe+F42DE1: 48 8B 55 7F           - mov rdx,[rbp+7F]
ff7rebirth_.exe+F42DE5: 4C 8D 4D 67           - lea r9,[rbp+67]
ff7rebirth_.exe+F42DE9: 4C 8D 45 C7           - lea r8,[rbp-39]
ff7rebirth_.exe+F42DED: 88 5D 67              - mov [rbp+67],bl
ff7rebirth_.exe+F42DF0: 48 8D 0D E9 9E 1E 08  - lea rcx,[ff7rebirth_.exe+912CCE0]
ff7rebirth_.exe+F42DF7: 48 89 5D C7           - mov [rbp-39],rbx
ff7rebirth_.exe+F42DFB: E8 60 2E 8A FF        - call ff7rebirth_.exe+7E5C60
ff7rebirth_.exe+F42E00: 44 8A 65 67           - mov r12b,[rbp+67]
ff7rebirth_.exe+F42E04: 4C 8B F8              - mov r15,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"XP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Has no IDs currently, but anyone willing to do that would be appreciated. The name of it will change upon a load, but you can see which one it is by looking at the materia info panel.

overz
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Jan 25, 2025 4:00 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by overz »

Could you please add auto-parrying? Thank you.

primeval
Cheater
Cheater
Posts: 36
Joined: Thu Aug 31, 2017 11:41 am
Reputation: 3

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by primeval »

Could you please add custom skill boss on sephiroth .like heartless angel skill

alsanders12
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Jan 25, 2025 12:52 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by alsanders12 »

Hey all, I'm new to writing cheat tables and Lua so I'm unsure how to write the actual code for this. The float for the actual fov value is dereferenced at byte string 8B 42 38 89 41 38 (and for me at "ff7rebirth_.exe"+A9B9E6) at [rdx+38]. I'm trying to write the code for it, but if someone wants to take a crack at it, that would be cool!

JBoogieG
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Jan 25, 2025 5:06 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by JBoogieG »

krustytoe wrote:
Fri Jan 24, 2025 1:34 am
edited:

-Option-
Gil
Infinite Health
Infinite MP
Infinite ATB
Max Limit Gauge
Infinite Barret Overcharge
One Hit to Stagger
Max AP on Gain
Highlighted Item
Character Stat (View Character in Equipment/Status Screen) Not Permanent
Awesome table! Just wanted to note alongside another user is that it looks like the AP Gain got broken. Everything else seems to be working, though.

Edit: Or not. Looks like it just works automatically without needing to checkbox it. Nice!

User avatar
krustytoe
Table Makers
Table Makers
Posts: 165
Joined: Tue Sep 10, 2019 2:14 am
Reputation: 209

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by krustytoe »

I finally got to Junon map.

Updated my earlier post with Fort Condor Mini-Game

Nero57021
Novice Cheater
Novice Cheater
Posts: 19
Joined: Sat Jan 07, 2023 12:37 am
Reputation: 0

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Nero57021 »

zachillios wrote:
Sat Jan 25, 2025 1:41 am
Here's my contribution, a materia editor. You can change yours into anyone you want and adjust the exp:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Highlighted Materia Edit"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-01-24
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Mat_Edit,ff7rebirth_.exe,8B 14 02 E8 3F 8F 4C 00) // should be unique
alloc(newmem,$1000,Mat_Edit)
globalalloc(MatEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdx+rax]
mov [MatEdit],rax
pop rax
code:
  mov edx,[rdx+rax]
  call ff7rebirth_.exe+140BD20
  jmp return

Mat_Edit:
  jmp newmem
  nop 3
return:
registersymbol(Mat_Edit)

[DISABLE]

Mat_Edit:
  db 8B 14 02 E8 3F 8F 4C 00

unregistersymbol(Mat_Edit)
dealloc(newmem)
dealloc(MatEdit)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+F42DD9

ff7rebirth_.exe+F42DAB: 48 8D 55 D7           - lea rdx,[rbp-29]
ff7rebirth_.exe+F42DAF: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+F42DB2: E8 4D D9 23 00        - call ff7rebirth_.exe+1180704
ff7rebirth_.exe+F42DB7: 8B 86 28 04 00 00     - mov eax,[rsi+00000428]
ff7rebirth_.exe+F42DBD: 3D 00 10 00 00        - cmp eax,00001000
ff7rebirth_.exe+F42DC2: 0F 83 60 AC A2 01     - jae ff7rebirth_.exe+296DA28
ff7rebirth_.exe+F42DC8: 8B D0                 - mov edx,eax
ff7rebirth_.exe+F42DCA: 48 8D 4D 7F           - lea rcx,[rbp+7F]
ff7rebirth_.exe+F42DCE: 48 C1 E2 05           - shl rdx,05
ff7rebirth_.exe+F42DD2: 48 8D 05 C3 EB 23 06  - lea rax,[ff7rebirth_.exe+718199C]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+F42DD9: 8B 14 02              - mov edx,[rdx+rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+F42DDC: E8 3F 8F 4C 00        - call ff7rebirth_.exe+140BD20
ff7rebirth_.exe+F42DE1: 48 8B 55 7F           - mov rdx,[rbp+7F]
ff7rebirth_.exe+F42DE5: 4C 8D 4D 67           - lea r9,[rbp+67]
ff7rebirth_.exe+F42DE9: 4C 8D 45 C7           - lea r8,[rbp-39]
ff7rebirth_.exe+F42DED: 88 5D 67              - mov [rbp+67],bl
ff7rebirth_.exe+F42DF0: 48 8D 0D E9 9E 1E 08  - lea rcx,[ff7rebirth_.exe+912CCE0]
ff7rebirth_.exe+F42DF7: 48 89 5D C7           - mov [rbp-39],rbx
ff7rebirth_.exe+F42DFB: E8 60 2E 8A FF        - call ff7rebirth_.exe+7E5C60
ff7rebirth_.exe+F42E00: 44 8A 65 67           - mov r12b,[rbp+67]
ff7rebirth_.exe+F42E04: 4C 8B F8              - mov r15,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"XP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Has no IDs currently, but anyone willing to do that would be appreciated. The name of it will change upon a load, but you can see which one it is by looking at the materia info panel.

Thanks for the script

I noticed most of the common materia

are in item range 10001 - 10012

change first two nums to 11 or 12 to switch to support and other such types

14000+ is summons and such.

One thing to note, the materias can change type and their id, but the name stays the same. Although their effect can is active and can be seen.

mistermag
Noobzor
Noobzor
Posts: 7
Joined: Mon Dec 21, 2020 11:05 pm
Reputation: 21

Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by mistermag »

zachillios wrote:
Sat Jan 25, 2025 1:41 am
Here's my contribution, a materia editor. You can change yours into anyone you want and adjust the exp:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Highlighted Materia Edit"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-01-24
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Mat_Edit,ff7rebirth_.exe,8B 14 02 E8 3F 8F 4C 00) // should be unique
alloc(newmem,$1000,Mat_Edit)
globalalloc(MatEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdx+rax]
mov [MatEdit],rax
pop rax
code:
  mov edx,[rdx+rax]
  call ff7rebirth_.exe+140BD20
  jmp return

Mat_Edit:
  jmp newmem
  nop 3
return:
registersymbol(Mat_Edit)

[DISABLE]

Mat_Edit:
  db 8B 14 02 E8 3F 8F 4C 00

unregistersymbol(Mat_Edit)
dealloc(newmem)
dealloc(MatEdit)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+F42DD9

ff7rebirth_.exe+F42DAB: 48 8D 55 D7           - lea rdx,[rbp-29]
ff7rebirth_.exe+F42DAF: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+F42DB2: E8 4D D9 23 00        - call ff7rebirth_.exe+1180704
ff7rebirth_.exe+F42DB7: 8B 86 28 04 00 00     - mov eax,[rsi+00000428]
ff7rebirth_.exe+F42DBD: 3D 00 10 00 00        - cmp eax,00001000
ff7rebirth_.exe+F42DC2: 0F 83 60 AC A2 01     - jae ff7rebirth_.exe+296DA28
ff7rebirth_.exe+F42DC8: 8B D0                 - mov edx,eax
ff7rebirth_.exe+F42DCA: 48 8D 4D 7F           - lea rcx,[rbp+7F]
ff7rebirth_.exe+F42DCE: 48 C1 E2 05           - shl rdx,05
ff7rebirth_.exe+F42DD2: 48 8D 05 C3 EB 23 06  - lea rax,[ff7rebirth_.exe+718199C]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+F42DD9: 8B 14 02              - mov edx,[rdx+rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+F42DDC: E8 3F 8F 4C 00        - call ff7rebirth_.exe+140BD20
ff7rebirth_.exe+F42DE1: 48 8B 55 7F           - mov rdx,[rbp+7F]
ff7rebirth_.exe+F42DE5: 4C 8D 4D 67           - lea r9,[rbp+67]
ff7rebirth_.exe+F42DE9: 4C 8D 45 C7           - lea r8,[rbp-39]
ff7rebirth_.exe+F42DED: 88 5D 67              - mov [rbp+67],bl
ff7rebirth_.exe+F42DF0: 48 8D 0D E9 9E 1E 08  - lea rcx,[ff7rebirth_.exe+912CCE0]
ff7rebirth_.exe+F42DF7: 48 89 5D C7           - mov [rbp-39],rbx
ff7rebirth_.exe+F42DFB: E8 60 2E 8A FF        - call ff7rebirth_.exe+7E5C60
ff7rebirth_.exe+F42E00: 44 8A 65 67           - mov r12b,[rbp+67]
ff7rebirth_.exe+F42E04: 4C 8B F8              - mov r15,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"XP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>MatEdit</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Has no IDs currently, but anyone willing to do that would be appreciated. The name of it will change upon a load, but you can see which one it is by looking at the materia info panel.

Code: Select all

10001 - Healing
10002 - Cleansing
10003 - Revival
10004 - Fire
10005 - Ice
10006 - Lightning
10007 - Wind
10008 - Poison
10009 - Binding
10010 - Time
10011 - Barrier
10012 - Subversion
10017 - Petrify
10018 - Gravity
10019 - Comet
10020 - Empowerment
10021 - Fortification
10022 - Disempowerment
10023 - Enervation
10024 - Fire and Ice
10025 - Lightning and Wind
10026 - Poison and Petrify
10027 - Reraise

11001 - Magnify
11002 - Elemental
11003 - Warding
11004 - HP Absorption
11005 - MP Absorption
11006 - Synergy
11007 - AP Up
11008 - Magic Focus
11009 - Magic Efficiency
11010 - Swiftcast
11011 - Auto-Cast
11012 - Level Boost

12001 - Steal
12002 - Assess
12003 - Enemy Skill
12004 - Chakra
12005 - Prayer
12006 - ATB Boost
12101 - Morph
12102 - Spare Change
12103 - Item Economizer
12104 - Limit Siphon
12105 - Jump
12106 - Darkside
12107 - Gambler

13001 - HP Up
13002 - MP Up
13003 - Magic Up
13004 - Luck Up
13005 - Gil Up
13006 - EXP Up
13007 - Item Master
13008 - ATB Stagger
13009 - First Strike
13010 - Steadfast Block
13011 - Skill Master
13101 - HP<->MP
13102 - ATK<->MATK
13103 - VIT<->SPR
13104 - Limit Support
13105 - Speed Up
13106 - Strength Up
13107 - Spirit Up
13108 - Vitality Up
13109 - Auto-Unique Ability
13110 - Auto-Weapon Ability
13111 - Precision Defense
13112 - Synergy Support

14001 - Chocobo & Moogle
14002 - Shiva
14003 - Ifrit
14004 - Leviathan
14010 - Ramuh
14011 - Titan
14012 - Phoenix
14013 - Alexander
14014 - Kujata
14015 - Bahamut Arisen
14016 - Odin
14017 - Gilgamesh
14018 - Posh Chocobo
14020 - Moogle Trio
Missing from this list: ATB Assist, Provoke, Magic Pot. (I don't have deluxe edition so maybe it's just blocked from me seeing Magic Pot).
Nero57021 wrote:
Sat Jan 25, 2025 5:48 am
One thing to note, the materias can change type and their id, but the name stays the same. Although their effect can is active and can be seen.
This is correct. Also of note, I crashed the game when I tried to change a materia to a different type (like changing magic materia to summon materia). So best to change only within the same materia color.

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Averter, BeardJim, BLEXBot, CptTuesday, DarkWalker, delpirero, DotBot, loci22, Mortar2142, Noire Blackheart, RADHEHS