Updated for/tested on Steam- and GoG-based
v1.2.1.5 Hotfix 1 (build 17233482) x64
(Go by build number of your game as Crate titles their hotfixes in a confusing manner - there was one hotfix made to 1.2.1.5 to 1.2.1.5.H1 that they don't even mention making in the patch notes, but they call the entire 1.2.1.5 update as "hotfix 2" since 1.2.1.5 was the second update to their larger 1.2.1.3 update, with 1.2.1.4 being called "hotfix 1")
Ceasing support for this table for this older v1.2.1.5 game version.
Table for the
v1.2.1.1 -or- v1.2.1.2 x64 table post available here:
viewtopic.php?p=358732#p358732
Table for the
v1.2.1.4 game version available here:
viewtopic.php?p=385428#p385428
Table for the
v1.2.1.6 game version available here:
viewtopic.php?p=415089#p415089
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Image of table unattached and collapsed options as of V24b:
Image of table attached and expanded options as of V24b:
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Current Table Version:
V25f
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V24 Update Notes/Summary
- Updated 2 Shattered Realm options for the 1.2.1.5 game version
- Properly fixed the Loot Seed Randomizer option choices configured in the script so that "0" is Default and "2" is Custom as they should be
"
MONEY -|- ITEMS" section
- Option Updated: Loot Control > "Loot Seed Randomizer"
- Corrected the option choice values as I did have the Default and Custom values reversed in the script.
"0" Is now Default as it should be
"1" Remains as being Random #
"2" Is now Custom Seed # as it should be
"
CRUCIBLE / SHATTERED REALM" section
- Options Updated for v1.2.1.5:
Shattered Realm: Kills/Souls Required To Clear Floor
Shattered Realm: Always Show Enemies On Map
Also an archive.org backup of this table version:
[Link]
V24b Update Notes/Summary
- I saw a player on the GD Steam forums looking for a way to disable the heartbeat sound that plays when you are low on HP and added it as an option in case it is desired by users of this table as well
- I don't know if Crate permits mentioning a cheat engine table on their Steam forums, but if it is permitted and if anyone wants to direct that player to this cheat table to be able to use this option, they may appreciate it
[Link]
"
HP -|- MP" section
- Option Added: "Disable Low HP Heartbeat Sound"
> Only disables heartbeat sound, bloody screen graphics remain
> Option OFF by default, but can change default option value to ON in script
Also an archive.org backup of this table version:
[Link]
V25 Update Notes/Summary
Fulfilling Auto-Highlight Interactive Items option requested by @Khorne.
If you encounter issues with these options, find they do not function as desired, or if you would like the options expanded further, please let me know!
Was nearly done with the requested Highlight Interactive Items option, but kept finding items being missed and more trouble of random world models becoming highlighted as well. I couldn't get the single option to properly exclude some items and include others, so I scrapped it all last night and started over. It is now a selection of individual options in a new option group.
Option group added "
Highlighting\Targeting Control
- You can selectively enable highlighting of certain targetable interactive item types, as well as make all destructibles targetable.
"
MONEY -|- ITEMS" section
- Option Group Added: "Highlighting\Targeting Control"
- New Options Added: > "Highlighting\Targeting Control" Group
> Selectively enable highlighting of interactive item types and expand targetable items
> All options OFF by default, but can change default option values to ON in scripts
Containers - All Highlighted
Destructibles - All Targetable
Destructibles - All Highlighted
Devotion Shrines - All Highlighted
Doors - All Highlighted
Levers - All Highlighted
Untouched Meals - All Highlighted
Also an archive.org backup of this table version:
[Link]
V25b Update Notes/Summary
Option added to unlock all Necromancer Skeleton summon types at all skill levels.
Normally it is:
> Skill level 1-8 makes Skeletal Warrior and Skeletal Archer available
> Skill level 9 makes Skeletal Arcanist available
> Skill level 13 makes Skeletal Revenant available
Option added to control Critical Hit Chance (affects the player, pets/summons and allies).
> V1 of the option requires first setting Chance To Hit to 100%.
> I will look for a way to separate Crit Chance from Hit Chance for V2
"
OTHER" section
- New Option Added: Pet / Summon Control > "All Skeleton Types Unlocked At Any Skill Level"
"
POINTS" section
- New Option Added: "Crit Chance Control v1"
> Option dropdown offers pre-configured Crit Chance % increases:
0 = Default (unaltered) (option default)
1 = 10%
2 = 25%
3 = 50%
4 = 75%
5 = 100%
Also an archive.org backup of this table version:
[Link]
V25c Update Notes/Summary
Fixed the reported trouble with the Crit Chance Control option.
> Renamed the option to "Critical Hit Chance % (V2)" and moved it into a "Critical Hit Control" option group
> It now no longer requires 100% Hit Chance in order to alter the crit chance % and it now applies the custom chance at the time of the attack. (This also results in the crit chance % in the character sheet still reading as your default chance for now)
Added a "Critical Hit Multiplier" option
> Can choose from pre-configured dropdown values to customize the bonus damage applied on critical hits
> Normal hit is 1.0, so x1.5 is +50%. So x3.5 is base 1.0 +250%. It seems misleading to need x3.0 to get +200%, but that's math for ya.
Added an option to selectively disable/exclude skeleton summon types from the pool of skeleton types to spawn
> Necromancer Skeleton summon types are random with varying chances for which type spawns at each skill level.
> You can now disable each type you don't want spawning so you can have your crossbow horde.
> Disabling all types will force only basic skeleton to spawn so that something will spawn
"
OTHER" section
- Option Group Added" Pet / Summon Control > Necromancer Minions
- Option Moved: "Pet / Summon Control > "All Skeleton Types Unlocked At Any Skill Level" into new Necromancer Minions option group
- New Option Added: Pet / Summon Control > Necromancer Minions > "Disable Skeleton Type Spawn Chance"
> Activate a skeleton type option to exclude it from being randomly spawned:
Disable Skeletal Warrior
Disable Skeletal Archer
Disable Skeletal Arcanist
Disable Skeletal Revenant
> Disabling all types forces only Skeletal Warrior to spawn
"
POINTS" section
- Option Fixed and Renamed: "Crit Chance Control v1" "Critical Hit Chance % (V2)"
> Option moved into new Critical Hit Control option group
- New Option Added: Critical Hit Control > "Critical Hit Multiplier"
> Choose from pre-configured dropdown values to customize the bonus damage applied on critical hits:
0 = Default (unaltered) (option default)
1 = +100% (x2)
2 = +250% (x3.5)
3 = +500% (x6)
4 = +1000% (x11)
5 = +2000% (x21)
Also an archive.org backup of this table version:
[Link]
V25d Update Notes/Summary
Fixed issues with the "Freeze/Restart Buff Timers" options that were causing game crashes, freezing things that should not have been, and not freezing things that should have been.
The errors with these options was because they were altering the wrong bytes for the current game version. I've corrected them now.
I apologize for the trouble with these options. I somehow failed to either update these options for 1.2.1.5, or they didn't need updating then and I didn't notice that the 1.2.1.5.h1 patch did alter them and make them need updating.
"
SPEED -|- SKILLS" section
- Options Fixed: Bytes updated for 1.2.1.5.h1
Freeze/Restart Buff Timers > "Tinctures"
Freeze/Restart Buff Timers > "Skill Primary, Oils / Elixirs / Potions"
Freeze/Restart Buff Timers > "Skill Secondary"
Freeze/Restart Buff Timers > "Skill Passive On Hit"
Also an archive.org backup of this table version:
[Link]
V25f (fixed) Update Details:
Corrected the v25e table to v25f to fix the new "Shop Inventory Refresh Time" option.
I apologize for the trouble. I had mistakenly set the "Shop Inventory Refresh Time" to have "Activate children" enabled, which caused the Refresh Now setting to be locked and was not able to switch to Default after it refreshed due to being frozen to Refresh Now. This caused a perpetual refresh to occur if setting it to Refresh Now.
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Adjusted
Player Info Pointers V2 option to prevent the address/value cycling. Renamed it to V3.
Added a
Shop Inventory Refresh Time option.
- Can select from several pre-configured refresh times for trader inventories (including faction traders), disable refreshing entirely, or refresh inventories on demand (assigned the 'Refresh Now' value the CTRL+R hotkey that you can reconfigure or remove).
I intend to add a Trader Control group later and make further customization options for trader inventories; e.g. custom min/max number of each type of item, disabling unwanted item types from being loaded and taking up slots, etc.
"
POINTERS" section
- Option Fixed: "Player Info Pointers V2" and renamed to "V3"
Adjusted option to prevent the address/value cycling that recently started to occur.
"
MONEY -|- ITEMS" section
- New Option Added/Fixed: "Shop Inventory Refresh Time"
> (Corrected option mistakenly set to activate its children, locking Refresh Now setting to forever refresh)
> Choose from pre-configured dropdown values to customize the trader inventory refresh delay:
0 = Default (option default)
1 = Refresh Now (includes CTRL+R hotkey, activating this restores 0=Default after the refresh)
2 = Every 15 Seconds
3 = Every 30 Seconds
4 = Every 1 Minute
5 = Every 5 Minutes
6 = Disabled (Never Refresh)
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If any problems arise with these options, or any other options, please let me know so that I can correct them!
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Also an archive.org backup of the updated attached table: