[Request]Tales of Graces f Remastered

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DiscoveryPoint
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Re: [Request]Tales of Graces f Remastered

Post by DiscoveryPoint »

Hey, thank you so much for the CT. It works great. I'm just happy that I don't have to grind the Arte Usage anymore... big help!!

I have a question about Cheat Engine in general, since I'm fairly new to PC gaming and using cheat tables: Is it possible to save a Cheat Table and the changed values I made?
Everytime I start a new session, I have to change the value for the Arte Multiplier again or tick the box for Item drop rate.
I also tinkered a bit with some titles and the skills they give, but anytime I open the CT back up after I closed the game and Cheat Engine it's reverted to the default settings and I have to change the all values manually again.
I guess you can't save the skills and "title learning condition" changes in the game's code, but I would be happy if the changes would be saved in the table and I just have to put it back up every time I play.
I hope it's clear what I'm trying to say and someone can help me. Thank you all for your hard work!

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Noire Blackheart
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Re: [Request]Tales of Graces f Remastered

Post by Noire Blackheart »

For those curious, soul orbs (the star next to the enemy in beastary) dont seem to fall under drop rate, it will only start dropping when you have beat 30+ of that mob from what i have read.

risorial
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Re: [Request]Tales of Graces f Remastered

Post by risorial »

Noire Blackheart wrote:
Sun Jan 19, 2025 7:10 pm
For those curious, soul orbs (the star next to the enemy in beastary) dont seem to fall under drop rate, it will only start dropping when you have beat 30+ of that mob from what i have read.
Correct. It's based on Enemy Defeated counter (you can see on the Enemy Book). The number needed is different for each monster.

risorial
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Re: [Request]Tales of Graces f Remastered

Post by risorial »

In this game after a certain point in the story, the Stamps feature in stores begins. By buying/selling/dualizing (i.e. Gald transactions), you get stamps after reaching certain thresholds, and after completing 10 stamps, your store level goes up, and the stores of that region will sell a discounted or special item.

Here is a script to accelerate that! Use with caution, don't go crazy with the multiplier! Copy and paste to your CE table. (I mean, you could also use Sora's Gald pointer and just buy/sell like crazy to get the same result but... :D)

Bug: the amount of stamps the game indicates you got most likely won't match how much you did get. Example, game might say you got two stamps, but you might have received 8, or carried over to the new stamp level.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4312</ID>
      <Description>"Stamps experience multiplier: the higher the multiplier the faster you get stamps at stores"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Graces f Remastered.exe
  Version: 
  Date   : 2025-01-19
  Author : risorial

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(stampxp,GameNative.dll,3B F8 0F 8C 59 01 00 00) // should be unique
alloc(newmem,$1000,stampxp)
alloc(stampsmult,4)

label(code)
label(return)

newmem:

code:
  imul edi,[stampsmult]
  cmp edi,eax
  jl GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+ABEB
  jmp return

stampxp:
  jmp newmem
  nop 3
return:
registersymbol(stampxp)
registersymbol(stampsmult)

stampsmult:
  dd #3

[DISABLE]

stampxp:
  db 3B F8 0F 8C 59 01 00 00

unregistersymbol(stampxp)
unregistersymbol(stampsmult)
dealloc(newmem)
dealloc(stampsmult)

{
// ORIGINAL CODE - INJECTION POINT: GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA8A

GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA5A: 48 8B 1D 27 7F 56 00  - mov rbx,[GameNative.dll+618C38]
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA61: 48 81 C3 DC AD 00 00  - add rbx,0000ADDC
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA68: 66 83 7B 04 09        - cmp word ptr [rbx+04],09
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA6D: 75 0B                 - jne GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA7A
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA6F: 66 83 7B 24 0A        - cmp word ptr [rbx+24],0A
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA74: 0F 84 8C 01 00 00     - je GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AC06
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA7A: 48 89 6C 24 30        - mov [rsp+30],rbp
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA7F: 0F B7 D6              - movzx edx,si
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA82: 40 32 ED              - xor bpl,bpl
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA85: E8 A6 03 00 00        - call GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AE30
// ---------- INJECTING HERE ----------
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA8A: 3B F8                 - cmp edi,eax
// ---------- DONE INJECTING  ----------
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA8C: 0F 8C 59 01 00 00     - jl GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+ABEB
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA92: 4C 89 74 24 38        - mov [rsp+38],r14
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA97: 45 33 F6              - xor r14d,r14d
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AA9A: 66 0F 1F 44 00 00     - nop word ptr [rax+rax+00]
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AAA0: 0F B7 D6              - movzx edx,si
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AAA3: E8 88 03 00 00        - call GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AE30
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AAA8: 01 03                 - add [rbx],eax
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AAAA: 2B F8                 - sub edi,eax
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AAAC: 66 FF 43 24           - inc word ptr [rbx+24]
GameNative.NobleUnityAddContentsFunctions_AddContentsInstalledEvent+AAB0: 40 FE C5              - inc bpl
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4310</ID>
          <Description>"Stamps XP Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>stampsmult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

thanks to the artes scheme editor we can use the mystic artes without have to saysfy any requirement , perfect

Sora3100
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Re: [Request]Tales of Graces f Remastered

Post by Sora3100 »

SKB99 wrote:
Sun Jan 19, 2025 6:21 pm
Honestly, it's random for me. I've closed CE and reopened it. Closed the game and CE and reopened it. Sometimes I get success and sometimes I get that error. Maybe I have a smooth brain but is there like an order of operations for something like this. I've used CE before (Mostly on Tales of Vesperia so I could cut down on grinding and accessing Grade Shop stuff during my first playthrough since I own it...3 times over on various consoles)
It should work always after you close the game and restart it, noone else is seemingly reporting this and I can't reproduce it either so I'm not sure what the issue is. Are you perhaps using a mod that modifies the game?
Last edited by Sora3100 on Sun Jan 19, 2025 9:15 pm, edited 2 times in total.

risorial
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Re: [Request]Tales of Graces f Remastered

Post by risorial »

Sora3100 wrote:
Sun Jan 19, 2025 7:58 pm
SKB99 wrote:
Sun Jan 19, 2025 6:21 pm
Honestly, it's random for me. I've closed CE and reopened it. Closed the game and CE and reopened it. Sometimes I get success and sometimes I get that error. Maybe I have a smooth brain but is there like an order of operations for something like this. I've used CE before (Mostly on Tales of Vesperia so I could cut down on grinding and accessing Grade Shop stuff during my first playthrough since I own it...3 times over on various consoles)
It should work always after you close the game and restart it, noone else is seemingly reporting this and I can't reproduce it either so I'm not sure what the issue is.
Just to make sure: are you using the Steam version of this game? I've also had no issue with Sora's table

norxsa
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Re: [Request]Tales of Graces f Remastered

Post by norxsa »

Is it possible to find steal counts?

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

does anyone have the ID list for the weapons ? so we can unlock the weapon we need thru the equipment editor

Sora3100
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Re: [Request]Tales of Graces f Remastered

Post by Sora3100 »

ploppf wrote:
Sun Jan 19, 2025 9:36 pm
does anyone have the ID list for the weapons ? so we can unlock the weapon we need thru the equipment editor
They are dynamic based on what you acquire and when, you cannot acquire them that way.

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

i see , so it is a bit more complicated

geoleon
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Re: [Request]Tales of Graces f Remastered

Post by geoleon »

Sora3100 wrote:
Sun Jan 19, 2025 3:50 pm


It's kinda there in my table under notes -> models
Though I don't remember how well it actually works, and I haven't made a list for all of the model IDs
Thanks, I tried it a bit, look like it wasn't change just the weapon's model but it also replaced the weapon's stats as well.

gahqm
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Re: [Request]Tales of Graces f Remastered

Post by gahqm »

NidasBot wrote:
Sun Jan 19, 2025 10:52 am
Hey! Here's my contribution. I don't own the game, so I won't be working on it anymore. The pointers should help out with expanding on the table more. Hopefully, some of you can make use of the table. Enjoy! :D
Current Features
[Scripts]
  • SP Mod - Instantly master the current title or multiply SP gained.
  • Item Modifier - Items collected from ground/chest get multiplied. May also function as infinite items (but not fully tested)
  • Damage Modifier - God Mode | OHK | Damage Multiplier | Damage Reduction
  • Infinite CC - CC does not deplete
  • Loot Modifier - Multiply the amount of loot obtain from battles or set the amount to max (15 for most things)
  • Gald Multiplier - Multiply gald gained
  • Experience Modifier - Instantly Level up after each battle or multiply exp gained
  • Give All Consumables & Dishes - Gives you 15 of all consumables and dishes
  • Give All Materials - Gives you 15 of all materials
  • Give All Gems & Charms - Gives you 15 of all gems and charms
[Pointers]
  • Gald
  • Party Member (1)
    • Character Data Pointer - May be useful for table makers.
    • EXP - Total Exp
    • NEXT EXP - Experience needed to level up
    • LEVEL
    • P ATK
    • C ATK
    • ACC
    • P DEF
    • C DEF
    • EVA
    • HP
  • Party Member (2)
  • Party Member (3)
  • Party Member (4)
  • Party Member (5)
Table Downloads
Sorry, the "God Mode" have a problem, during the kid stage, the bat (dungeon under the church) also have god mode :(

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NidasBot
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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

gahqm wrote:
Mon Jan 20, 2025 12:34 am
Sorry, the "God Mode" have a problem, during the kid stage, the bat (dungeon under the church) also have god mode :(
Thanks for letting me know. It should be fixed now. You can find the table on my previous post.

lunarfreyax
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Re: [Request]Tales of Graces f Remastered

Post by lunarfreyax »

anychance for a 100% shard drop cheat. try the 98% drop rate, but shard only drop random and very rarely it drop !

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