(request) FREEDOM WARS Remastered
-
- Novice Cheater
- Posts: 20
- Joined: Mon Oct 30, 2023 2:22 pm
- Reputation: 2
Re: (request) FREEDOM WARS Remastered
I wonder if editing weapons is possible since they changed the mechanics of upgrading weapons.
Also a Quick Charge Attack request for melee weapons.
Also a Quick Charge Attack request for melee weapons.
Re: (request) FREEDOM WARS Remastered
Thank you so much VampyTVampTY wrote: ↑Sat Jan 11, 2025 10:19 amBuild 16857617
INFO
:
↪ When using Ammo [Reload Off] or Ammo [Reload On] you can switch at will, no need to disable the other one.
↪ On Gauge [Health/Ibara] for Health values is best to lock them both and that [Maximum] will modify the default real value(s), be very careful with this!
↪ This Items [Inventory] Throwables/Use [Locked] Off is for when you'll pick items while playing and using them, activate it but use it only after you have one item collected in your inventory, then it will be maximized.
↪ This Items [Inventory] Throwables/Use [Locked] On is for when you'll pick items while playing and using them, activate it but use it only after you have one item collected in your inventory, then it will be locked.
↪ Enable Personal Responsability Portal [Inventory/Max] Combat Items then go into your inventory to refresh values, all will be at full, all you've collected/earned.
↪ Enable Personal Responsability Portal [Inventory/Max] Resources (General L)/Resources (General S)/Resources (Field) then go into your inventory to refresh values, all will be at full, all you've collected/earned.
↪ For this [Statistics] Contributions [Donate for the Greater Good] to work, go in Donate for the Greater Good, i did it like this so it won't mess the game, then modify and switch back to see changes.
↪ Activate [Statistics] Contributions [Personal Responsability Portal] whenever you'd like and do your changes.
↪ This Statistics [Level] Sustainability/Time Allotted will display the values after the level had started, change either your sustainability points or that timer, or both!
IMPORTANT
:
I've modified them a bit to work with both game .exe's, so it should work in both ways!![]()
I've usedSTART.exe
since i've did this on some Non-Legit version, also in "...\EasyAntiCheat" open "Settings.json" and edit "executable" path.
What i didn't add
!
> Inventory values for Weapons, Modules, Augmentations, Resources (High) ..because on all i have 1, not much collected, not a big deal to do though, when i'll have more..that will require gameplay!
> No inventory removal when you're using donation, just a quick go back to inventory to refresh values will do the trick.It can be done, i don't see the point.
> Charge for weapons..i don't have nothing with that, i'm on stage 3 on tutorial or what's that!![]()
Feel free to add more to it!![]()
it works on "resource (High)"
modules have 30 maximum quantity (i think)
thanks
Re: (request) FREEDOM WARS Remastered
Hello! Thanks for making this table. Its SUPER useful! Would it be possible to make a cheat that increases the inventory limit? 200 slots for abductor parts isnt nearly enough.
- Oldman_Next_door
- Novice Cheater
- Posts: 16
- Joined: Tue Jan 14, 2025 3:29 pm
- Reputation: 9
Re: (request) FREEDOM WARS Remastered
Hello.
I am Japanese, so sorry for my strange English.
I found something regarding weapons.
However, at first it was something I researched for myself, so I registered the registration name of the cheat code in Japanese.
I will provide the code if the registration name is ok in Japanese.
When you hover the cursor over a weapon on the equipment screen, resource production operation screen, etc.
You can change the weapon you hover the cursor over.
Rarity, weapon level, attributes, mutation, etc. can be changed.
I am Japanese, so sorry for my strange English.
I found something regarding weapons.
However, at first it was something I researched for myself, so I registered the registration name of the cheat code in Japanese.
I will provide the code if the registration name is ok in Japanese.
When you hover the cursor over a weapon on the equipment screen, resource production operation screen, etc.
You can change the weapon you hover the cursor over.
Rarity, weapon level, attributes, mutation, etc. can be changed.
- Attachments
-
- FRW_weapon.CT
- (86.19 KiB) Downloaded 498 times
- Oldman_Next_door
- Novice Cheater
- Posts: 16
- Joined: Tue Jan 14, 2025 3:29 pm
- Reputation: 9
Re: (request) FREEDOM WARS Remastered
And as for boosters, the list in the pull-down menu is incomplete because there are boosters that we don't have yet.
Since I used the list of modules all over again, the part with the module name is the booster part that I have not gotten yet.
Sorry the list is incomplete.
Since I used the list of modules all over again, the part with the module name is the booster part that I have not gotten yet.
Sorry the list is incomplete.
Re: (request) FREEDOM WARS Remastered
FYI, after using this a bit, i noticed that if you select/equip any power modules on the first slot, select the module property on the table and modify the third value(of the first selected module), it will be the multiplier to your base damageOldman_Next_door wrote: ↑Tue Jan 14, 2025 3:39 pmHello.
I am Japanese, so sorry for my strange English.
I found something regarding weapons.
However, at first it was something I researched for myself, so I registered the registration name of the cheat code in Japanese.
I will provide the code if the registration name is ok in Japanese.
When you hover the cursor over a weapon on the equipment screen, resource production operation screen, etc.
You can change the weapon you hover the cursor over.
Rarity, weapon level, attributes, mutation, etc. can be changed.

- Oldman_Next_door
- Novice Cheater
- Posts: 16
- Joined: Tue Jan 14, 2025 3:29 pm
- Reputation: 9
Re: (request) FREEDOM WARS Remastered
The third of the modules is the module effect value.budboy wrote: ↑Tue Jan 14, 2025 4:12 pmFYI, after using this a bit, i noticed that if you select/equip any power modules on the first slot, select the module property on the table and modify the third value(of the first selected module), it will be the multiplier to your base damageOldman_Next_door wrote: ↑Tue Jan 14, 2025 3:39 pmHello.
I am Japanese, so sorry for my strange English.
I found something regarding weapons.
However, at first it was something I researched for myself, so I registered the registration name of the cheat code in Japanese.
I will provide the code if the registration name is ok in Japanese.
When you hover the cursor over a weapon on the equipment screen, resource production operation screen, etc.
You can change the weapon you hover the cursor over.
Rarity, weapon level, attributes, mutation, etc. can be changed.![]()
The game manages the strength of the module name and the actual strength of the module separately.
Therefore, even the weakest Attack Module can be more effective than the strongest Attack Module by increasing the value of the third module.
If you do it with a critical module, you can even get a 100% critical hit. lol
Re: (request) FREEDOM WARS Remastered
The one module that didn't seemed to have any effect so far is the speed up one, or maybe because I put in too low of a value for testing(for reference I added like 32767 on the power up module or on the effective range module and the effect was immediately noticable)Oldman_Next_door wrote: ↑Tue Jan 14, 2025 4:38 pmThe third of the modules is the module effect value.budboy wrote: ↑Tue Jan 14, 2025 4:12 pmFYI, after using this a bit, i noticed that if you select/equip any power modules on the first slot, select the module property on the table and modify the third value(of the first selected module), it will be the multiplier to your base damageOldman_Next_door wrote: ↑Tue Jan 14, 2025 3:39 pmHello.
I am Japanese, so sorry for my strange English.
I found something regarding weapons.
However, at first it was something I researched for myself, so I registered the registration name of the cheat code in Japanese.
I will provide the code if the registration name is ok in Japanese.
When you hover the cursor over a weapon on the equipment screen, resource production operation screen, etc.
You can change the weapon you hover the cursor over.
Rarity, weapon level, attributes, mutation, etc. can be changed.![]()
The game manages the strength of the module name and the actual strength of the module separately.
Therefore, even the weakest Attack Module can be more effective than the strongest Attack Module by increasing the value of the third module.
If you do it with a critical module, you can even get a 100% critical hit. lol

- Oldman_Next_door
- Novice Cheater
- Posts: 16
- Joined: Tue Jan 14, 2025 3:29 pm
- Reputation: 9
Re: (request) FREEDOM WARS Remastered
The effect value portion of a speed up module is fixed at a certain value, even if the strength of the module changes during the game.budboy wrote: ↑Tue Jan 14, 2025 4:55 pmThe one module that didn't seemed to have any effect so far is the speed up one, or maybe because I put in too low of a value for testing(for reference I added like 32767 on the power up module or on the effective range module and the effect was immediately noticable)Oldman_Next_door wrote: ↑Tue Jan 14, 2025 4:38 pmThe third of the modules is the module effect value.
The game manages the strength of the module name and the actual strength of the module separately.
Therefore, even the weakest Attack Module can be more effective than the strongest Attack Module by increasing the value of the third module.
If you do it with a critical module, you can even get a 100% critical hit. lol![]()
Therefore, I believe that the speed up module is systematically added to the movement speed by the module name.
Re: (request) FREEDOM WARS Remastered
I see good things here, helping! Oldman_Next_door
Does anybody have some saved game, like far in the game?Those who have the non-legit version.
I'm at the start
at basic Operations/CT1-3 Dawn: Citizen Reclamation, it's the third stage
I've added also Modules in
Mine is located in , i hope that is all in there.
C:\Users\
Look also for the updated table, for modules.
Take care!
Does anybody have some saved game, like far in the game?Those who have the non-legit version.
I'm at the start


I've added also Modules in
inventory
at full, i need some saved game with Augmentations/Key Items ..You need to have at least 3 or 4 of one single item, then i'll search it in the disassembler... and if somehow some weapons, stuff like that.If the save will work, i can add 2-3 more options or more!Mine is located in , i hope that is all in there.
C:\Users\
<NAME>
\AppData\Local\FREEDOM WARSLook also for the updated table, for modules.
Take care!

- Attachments
-
- FWR.CT
- Updated HERE
- (13.73 KiB) Downloaded 452 times
Re: (request) FREEDOM WARS Remastered
Code 6 save file
Update:
- Sorry, i dont know the quantity must 3 or 4, so i already set it up...
Update:
- Sorry, i dont know the quantity must 3 or 4, so i already set it up...
- Attachments
-
- 6144(update).rar
- (1.56 MiB) Downloaded 167 times
Last edited by yhawkz on Wed Jan 15, 2025 3:52 am, edited 2 times in total.
- Oldman_Next_door
- Novice Cheater
- Posts: 16
- Joined: Tue Jan 14, 2025 3:29 pm
- Reputation: 9
Re: (request) FREEDOM WARS Remastered
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>913</ID>
<Description>"Variant markings on the icon (note that the weapon will be hidden if you make a mistake between close and long range)."</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Melee weapon variants
3:Long-range weapon variants
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0000</Color>
<VariableType>4 Bytes</VariableType>
<Address>attribute_main</Address>
<Offsets>
<Offset>198</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
0 is no mutation mark, 1 is a mutation mark for melee weapons, and 3 is a mutation mark for distance weapons.
It is important to note that if you put a mutation mark of a long-range weapon on a melee weapon, and vice versa, if you put a mutation mark of a melee weapon on a long-range weapon, the weapon will be hidden from the item column.
This fixes the situation where you could put a mutation effect on a mutation type but not have the mutation mark on the icon.
Re: (request) FREEDOM WARS Remastered
Thank you yhawkz
The saved game magically works with my version
Right click on this image and open it in new tab

You have either 0 or 1, look in that red thingy, i need at least 3 or 4, for just one single item, not all, i need that to compare the entire list, so it won't break the save game while playing, if they won't match.Imagine reloading from start!
Anyway i've added the name and rank, that will show the player info, wasn't needed though.
And in what stage from your save should i enter to test some weapon(s) regarding weapon(s) charge effect?

_________
EDIT:
Nevermind, figured it out with augmentations, made them full.
Now i need to know the weapon name for what is that charge, it depletes or what?Or what is that charge about, i never played this game.
For the updated table with augmentations -> viewtopic.php?p=387335#p387335
The saved game magically works with my version

Right click on this image and open it in new tab

You have either 0 or 1, look in that red thingy, i need at least 3 or 4, for just one single item, not all, i need that to compare the entire list, so it won't break the save game while playing, if they won't match.Imagine reloading from start!

Anyway i've added the name and rank, that will show the player info, wasn't needed though.
And in what stage from your save should i enter to test some weapon(s) regarding weapon(s) charge effect?

_________
EDIT:
Nevermind, figured it out with augmentations, made them full.

Now i need to know the weapon name for what is that charge, it depletes or what?Or what is that charge about, i never played this game.

For the updated table with augmentations -> viewtopic.php?p=387335#p387335
Last edited by VampTY on Wed Jan 15, 2025 6:25 am, edited 2 times in total.
- Oldman_Next_door
- Novice Cheater
- Posts: 16
- Joined: Tue Jan 14, 2025 3:29 pm
- Reputation: 9
Re: (request) FREEDOM WARS Remastered
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>28</ID>
<Description>"Item"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>9</ID>
<Description>"Increase the number of items by the number of items discarded (activate only when increasing, do not activate all the time!)
"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : start_protected_game.exe
Version:
Date : 2025-01-11
Author : aoblu
This script does blah blah blah
}
[ENABLE]
aobscanmodule(_item_plus,$process,8B 81 2C 01 00 00 C3 CC) // should be unique
alloc(newmem,$1000,_item_plus)
label(return)
newmem:
mov eax,[rcx+0000012C]
neg eax
jmp return
_item_plus:
jmp newmem
nop
return:
registersymbol(_item_plus)
[DISABLE]
_item_plus:
db 8B 81 2C 01 00 00
unregistersymbol(_item_plus)
dealloc(newmem)
{
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>912</ID>
<Description>"Increase the number of items by the number of discarded items multiplied by 2 (activate only when increasing, do not activate all the time!)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : start_protected_game.exe
Version:
Date : 2025-01-11
Author : aoblu
This script does blah blah blah
}
[ENABLE]
aobscanmodule(_item_plus,$process,8B 81 2C 01 00 00 C3 CC) // should be unique
alloc(newmem,$1000,_item_plus)
label(return)
newmem:
mov eax,[rcx+0000012C]
add eax,eax
neg eax
jmp return
_item_plus:
jmp newmem
nop
return:
registersymbol(_item_plus)
[DISABLE]
_item_plus:
db 8B 81 2C 01 00 00
unregistersymbol(_item_plus)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"The number of the item to which the cursor is applied in the item maintenance for combat is displayed in the address below."</Description>
<LastState/>
<Color>400080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : start_protected_game.exe
Version:
Date : 2025-01-12
Author : aoblu
This script does blah blah blah
}
[ENABLE]
aobscanmodule(_item,$process,0F 10 49 10 0F 11 4D B8) // should be unique
alloc(newmem,$1000,_item)
alloc(item_main,8)
label(return)
newmem:
mov [item_main],rcx
movups xmm1,[rcx+10]
movups [rbp-48],xmm1
jmp return
_item:
jmp newmem
nop 3
return:
registersymbol(_item)
registersymbol(item_main
[DISABLE]
_item:
db 0F 10 49 10 0F 11 4D B8
unregistersymbol(_item)
unregistersymbol(item_main)
dealloc(newmem)
dealloc(item_main)
{
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>27</ID>
<Description>"Number of items for battle"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>400080</Color>
<VariableType>4 Bytes</VariableType>
<Address>item_main</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
When you discard an item on the possessions screen, it will increase the number of items by the number of items you discarded.
The other is to increase the number of items by multiplying the number of discarded items by 2.
Please activate the above two only when you want to increase the number of items.
The third is that the number of combat items you have selected is displayed on the equip screen, and you can directly specify the number of items you want to equip.
I really wanted to get the address of all the items by placing the cursor on them, but I couldn't search properly. Sorry about that.
- Oldman_Next_door
- Novice Cheater
- Posts: 16
- Joined: Tue Jan 14, 2025 3:29 pm
- Reputation: 9
Re: (request) FREEDOM WARS Remastered
I have progressed further in the story and managed to unlock up to the fifth booster slot, so I have updated the code accordingly.
I translated the text into English, but since my game environment is set to Japanese, the names might differ in an English environment.
Feel free to adjust the names to match the actual terms used in your environment.
Also, I haven’t created all the boosters yet, so there are still some blank spots in the list with only numbers as placeholders.
If anyone knows the missing booster details, please feel free to update the list as needed.
I translated the text into English, but since my game environment is set to Japanese, the names might differ in an English environment.
Feel free to adjust the names to match the actual terms used in your environment.
Also, I haven’t created all the boosters yet, so there are still some blank spots in the list with only numbers as placeholders.
If anyone knows the missing booster details, please feel free to update the list as needed.
- Attachments
-
- FWR_w_i.CT
- (84.16 KiB) Downloaded 277 times
Who is online
Users browsing this forum: LilDevil26, Machine à Coudre, Sonlake, troljan123