Spellforce III a.k.a Spellforce 3

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timechaos69
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Re: Spellforce III a.k.a Spellforce 3

Post by timechaos69 »

Csimbi,

Thank you for your table for Spellforce. If you pick up this game again and work on it i would like to request teleport selected troops/people to cursor location if possible? if not, regardless i have been using your table on reforced like a madman! thank you!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Konnichiwado
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Re: Spellforce III a.k.a Spellforce 3

Post by Konnichiwado »

Hi guys thanks for the info. I'm a complete newbie to this trainer hacking thing.

I cannot seem to figure out how to get resources though...

I follow these steps.

Download Cheat Engine and the SF3ClientFinal.CT
Open cheat engine, Open .CT file, then press the computer button and click where Spellforce 3 Reforced is open. Click scan. A whole heap of data appears.

Can someone help out? literally talk to me like I'm a idiot. =P

BlackViperMWG
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Re: Spellforce III a.k.a Spellforce 3

Post by BlackViperMWG »

No change, tried everything suggested here, still attributes above 30. And I really did activate only the god mode, because I just wanted that.

savasati
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Re: Spellforce III a.k.a Spellforce 3

Post by savasati »

bEnableMinAttributePoints:
dd 1
iMinAttributePoints:
dd (int)25
bEnableMinAbilityPoints:
dd 1
iMinAbilityPoints:
dd (int)25
bPatchMinStrength:
dd 1
iMinStrength:
dd (int)30
bPatchMinDexterity:
dd 1
iMinDexterity:
dd (int)30
bPatchMinIntelligence:
dd 1
iMinIntelligence:
dd (int)30
bPatchMinConstitution:
dd 1
iMinConstitution:
dd (int)30
bPatchMinWillpower:
dd 1
iMinWillpower:
dd (int)30

What do those above mean?

How to change my avatar attributes?

savasati
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Re: Spellforce III a.k.a Spellforce 3

Post by savasati »

Csimbi wrote:
Sat Dec 09, 2017 4:47 pm
If you are looking for the SF3: Soul Harvest table, you are looking in the wrong thread. It's here.

If you are looking for the SF3: Reforced update, it's here.

I just started playing this game.
I put together a few scripts real quick.
The current version seems to be 1.04, and it's still working (I started with 1.01).

What a great game this is! My hats off to the dev team; great job; I hope you get a premium!
It smells like a game of the year title to me.
We should only need a map editor now to make new maps and campaigns, and I won't be needing another game any soon ;-)

Anyway, here's the table with the AOB scripts.
It's all enabled with specific values; you might want to tweak the defaults in the table to your liking.
The Resourcing Controls in general grants every town hall you own a min—number of resources.
The Unit Controls need a bit more explanation:
- God mode; for all your units, I did not bother with buildings.
- Min. Ability Points is for your heroes. Earn a few points, and assign them, but leave 2 points unassigned and hit apply, then the minimum value is restored. Rinse and repeat as desired. Note: if you have only 1 or 0 points left when you hit apply, a different piece of code executes; one I did not hook and hence the min. points can't kick in.
- Min. stats is for all your units, both heroes and regular units. Code executes when they take damage, so make sure they get hit at least once.

Enjoy!

PS.
Not a whole lot of trainers are out there yet and most are defuct.
Let's hope they have the brains to steal this code at least.

Update #1
Added a few pointers under Misc stuff, exposing the party XP, XP level, and the Gold for now.

Update #2
Added the missing resources (Ash and Lenya).
I am still working without changes with v1.10. Woot!

Update #3
Updated to 1.12.

Update #4
Updated to 1.38.
Err, Good sir, can you use a Potion Of Fresh Start to change Min. Ability Points for my heroes?

SirDoge27
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Re: Spellforce III a.k.a Spellforce 3

Post by SirDoge27 »

Does the Reforced table work for you guys ? I can't click on the script for it to activate.

PanKtulu
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Re: Spellforce III a.k.a Spellforce 3

Post by PanKtulu »

Can't get it to work.. Script is not activating. Will there be any update, or is it too old ?

靈寶天尊
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Re: Spellforce III a.k.a Spellforce 3

Post by 靈寶天尊 »

遊戲最新版本不可使用,請求更新。
The latest version of the game is not available, please update.

Shasou
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Re: Spellforce III a.k.a Spellforce 3

Post by Shasou »

Hello, i would also love to see an updated Spellforce 3 Reforced table. Just having an infinite attribute and skill points / edit attributes would be awesome. The AOB script does not activate in the current version of Reforced unfortunately :(

kevinsconde
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Re: Spellforce III a.k.a Spellforce 3

Post by kevinsconde »

Table not working on Reforced.

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MSoniSama
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Re: Spellforce III a.k.a Spellforce 3

Post by MSoniSama »

To anyone looking for Unit Construction/Building Upgrade Speed, start creating 2-3 units and just search Unknown Initial Value with 2 Bytes, then keep using Increased Value as it increases.

Once the second unit starts, it'll be at 0% for a while before starting production, search 0 and when it starts moving, use Increased Value again, you should get the value, just increase it to instant create units and it's easily modifiable/hackable as well.

I have SF3 Reforced + 2 DLCs GOG edition btw.

A simple code injection that increments it by 1000, basically instant creation. It also works for Building Upgrades.

Edit: Disable it in a couple campaign missions where enemies auto-spawn as part of the campaign, like the elf one with the toxic pool spawning toxic fauna to attak you, it'll speed their spawn rate up too.

Code: Select all

[ENABLE]
alloc(newmem,2048,"SF3ClientFinal.exe"+17DF720) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
add [r8+04],1000

originalcode:
//add [r8+04],edx
mov dl,01

exit:
jmp returnhere

"SF3ClientFinal.exe"+17DF720:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
"SF3ClientFinal.exe"+17DF720:
db 41 01 50 04 B2 01
//add [r8+04],edx
//mov dl,01

odin76
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Re: Spellforce III a.k.a Spellforce 3

Post by odin76 »

dont work
can u please please please update the table

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Csimbi
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Re: Spellforce III a.k.a Spellforce 3

Post by Csimbi »

Here's an updated table for Reforged v163238 on Steam.
This should now work for all games as they've been merged.

Table has more or less the same features as before, here are the new ones:
- Max Vision Range; it's not a whole lot more than the default due to the internal cap, but it's still a bit better than the default. Once you get flying units, you can enjoy the huge range.
- Instant Skill Cooldown; for those liking whirlwind melee attack
- Move Speed Mod; turtle mode off. Be mindful that the higher the speed, the more space is required for turning so units might get stuck.
- Instant Construction (or Research); no more waity time
- XP Gain Mod; for more frequent levelup.

God mode is still a bit wonky - it does not cover all damage - but it's still pretty good.
There is still a lot of redundant code running in the game (poor design?)... No further comments...

I'll play the game a bit for a while and fix issues as I find them, so there may be a few updates coming shortly...

Known issues:
- Barriers (such as the one in the main campaign, the spiderweb in Soul Harvest, the rubble pile in Fallen God) won't disappear with the script on. Load the game back, deactivate script and trigger the script that destroys the barrier.
- During the Fire and Stone main quest you will find an area with Unholy Altars. Claiming this area with Instant Construction enabled will spawn infinite undead units for you with the script on; I'd recommend you either skip that sector or set Instant Construction to disabled to avoid the crash it leads to.
- In the Fallen God campaign (where you need to charge dwarven obelisks) you will not be able to dispel the hex wall with Max Vision Range enabled because the game will want you to kill nearby enemies (which you can't). Quick save, exit to desktop, start game again, disable Max Vision Range and then load the game and your vision range will be reset, allowing you to progress. Once you have dispelled the hex wall, you can enable Max Vision Range again.

Update #1
- Added Charcoal, Moonsilver and Moonsilver bars to the resource script. (These are for the Dwarves in Soul Harvest.)
Attachments
SF3ClientFinal.CT
(73.61 KiB) Downloaded 382 times
Last edited by Csimbi on Sat Jan 04, 2025 2:22 pm, edited 2 times in total.

Valem
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Re: Spellforce III a.k.a Spellforce 3

Post by Valem »

Thanks for the table.

However, sorry if it is a newbie question, how can you make it so that most of these cheats are not automatically enabled? I don't really want to have my heroes having 25 abilities points each time I load a save.
Thanks!

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Csimbi
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Re: Spellforce III a.k.a Spellforce 3

Post by Csimbi »

Turn off the settings you don't want before loading the game, lol

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