Resident Evil 4 Remake

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

danieleon wrote:
Fri Jan 05, 2024 5:44 am
Can we get RE4R Cheat Tables working on MacOS ? That would be great! If you have any tips, please share!
The only way I'd be able to make a table for the Mac version is to have it, and I'm not fucking spending $3,000 on an overpriced piece of shit FreeBSD machine just so you can be trapped in Apple's ecosystem. Dual boot it with Windows and cope. [Link]. It's because everything else sucks ass.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

svperstar
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Re: Resident Evil 4 Remake

Post by svperstar »

I just opened up RE4 for the first time in months and used this table, when I use infinite ammo I can't shoot anything and they can't shoot/grab me. I'm using the latest reframe work with upscaler

Anyone else?

aunbacai
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Re: Resident Evil 4 Remake

Post by aunbacai »

umm... is it possibe to add one hit kills? :roll: :roll:

ZiulHaqz
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Re: Resident Evil 4 Remake

Post by ZiulHaqz »

RE2 remake had a cheat table for infinite ammo, that would give you reloadable infinite ammo with the "∞" symbol, can it be done with this game aswell by making it think you have the cat ears enabled?

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cyberbrain666666
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Re: Resident Evil 4 Remake

Post by cyberbrain666666 »

So far, Unlocks and Ranking code table does not work does not affect add-on separate ways

ronnie25
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Re: Resident Evil 4 Remake

Post by ronnie25 »

unlock all challenges is not working for Dodi's version

can anyone help ?

fionajason
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Re: Resident Evil 4 Remake

Post by fionajason »

EL-DOZO wrote:
Tue Apr 25, 2023 2:49 am
I updated rapid fire:

Code: Select all

{ 
Game   : re4.exe
  Version:
  Date   : 2023-04-25
  Author : EL-DOZO

  Rapid Fire Weapon Script
}


[ENABLE]

aobscanmodule(RapidFire,re4.exe,89 79 24 48 8B D9) // should be unique
alloc(newmem,$1000,RapidFire)

label(code)
label(return)

newmem:

code:
  mov rbx,rcx
  jmp return

RapidFire:
  jmp newmem
  nop

return:
registersymbol(RapidFire)

[DISABLE]

RapidFire:
  db 89 79 24 48 8B D9

unregistersymbol(RapidFire)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: re4.exe+752510C

re4.exe+75250ED: CC                 - int 3 
re4.exe+75250EE: CC                 - int 3 
re4.exe+75250EF: CC                 - int 3 
re4.exe+75250F0: 48 89 5C 24 10     - mov [rsp+10],rbx
re4.exe+75250F5: 48 89 74 24 18     - mov [rsp+18],rsi
re4.exe+75250FA: 48 89 7C 24 20     - mov [rsp+20],rdi
re4.exe+75250FF: 41 56              - push r14
re4.exe+7525101: 48 83 EC 30        - sub rsp,30
re4.exe+7525105: 33 FF              - xor edi,edi
re4.exe+7525107: 0F 29 74 24 20     - movaps [rsp+20],xmm6
// ---------- INJECTING HERE ----------
re4.exe+752510C: 89 79 24           - mov [rcx+24],edi
// ---------- DONE INJECTING  ----------
re4.exe+752510F: 48 8B D9           - mov rbx,rcx
re4.exe+7525112: 8B 49 20           - mov ecx,[rcx+20]
re4.exe+7525115: 45 8B F0           - mov r14d,r8d
re4.exe+7525118: 85 C9              - test ecx,ecx
re4.exe+752511A: 74 53              - je re4.exe+752516F
re4.exe+752511C: 83 F9 01           - cmp ecx,01
re4.exe+752511F: 0F 85 9F 00 00 00  - jne re4.exe+75251C4
re4.exe+7525125: 39 7B 28           - cmp [rbx+28],edi
re4.exe+7525128: 0F 8E 96 00 00 00  - jng re4.exe+75251C4
re4.exe+752512E: 0F 57 F6           - xorps xmm6,xmm6
}
how do i change the ROF of this table? cause it's too fast.

LeonX
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Re: Resident Evil 4 Remake

Post by LeonX »

Update my cheat tables. These works with Ada campaign too.

**Added Health, Pestas, and Spinel qty with actual Pointer**
- Critical hits(still being tested). There are some enemies that won't die sometimes.
The new Health Pointer can be combined with Infinite Health + Easy kill. Haven't test the whole game.
Attachments
RE4remake64bit2.CT
(656.61 KiB) Downloaded 1521 times

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Mcha
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Re: Resident Evil 4 Remake

Post by Mcha »

Zanzer wrote:
Sat Mar 25, 2023 9:37 pm
Craft For Free (must have at least one material)
Crafts Only Require Green Herbs
Full Health
No Reload
Unlimited Durability
Unlimited Items
Unlimited Money 1
Unlimited Money 2
Unlimited Spinels
Freeze Save Game Counter
Freeze Game Timer
Unit Time Scale (Slow Enemies / Fast Player)
love u bro thank u

The messenger D
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Re: Resident Evil 4 Remake

Post by The messenger D »

Hi, I know I'm new here but could someone help me make a table that has the values ​​of money, spinels and if possible silver tickets? I used an existing table that unlocks certain things and let's just say things went wrong other than that they crashed my game so I have to start from scratch.

GDRM
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Re: Resident Evil 4 Remake

Post by GDRM »

Guys hi i am back to the game, i was using a table i merged from this post some months ago and this code i like to use a lot but is not working anymore is possible to someone update it T_T please T_T

is the 0 Deaths/Damage Taken on the perfect run section T_T


[ENABLE]

aobscanmodule(NoDamageTaken,re4.exe,89 42 14 48 83 C4 38 C3 48 8B 15) // should be unique
alloc(newmem,$1000,NoDamageTaken)

label(code)
label(return)

newmem:

code:
mov eax,0
mov [rdx+14],eax
add rsp,38
jmp return

NoDamageTaken:
jmp newmem
nop 2
return:
registersymbol(NoDamageTaken)

[DISABLE]

NoDamageTaken:
db 89 42 14 48 83 C4 38

unregistersymbol(NoDamageTaken)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: re4.exe+1F08CB0

re4.exe+1F08C8E: 48 8D 44 24 50 - lea rax,[rsp+50]
re4.exe+1F08C93: 8B 00 - mov eax,[rax]
re4.exe+1F08C95: 89 42 14 - mov [rdx+14],eax
re4.exe+1F08C98: 48 83 C4 38 - add rsp,38
re4.exe+1F08C9C: C3 - ret
re4.exe+1F08C9D: 41 3B C8 - cmp ecx,r8d
re4.exe+1F08CA0: 48 8D 44 24 28 - lea rax,[rsp+28]
re4.exe+1F08CA5: 4C 8D 4C 24 20 - lea r9,[rsp+20]
re4.exe+1F08CAA: 49 0F 4D C1 - cmovge rax,r9
re4.exe+1F08CAE: 8B 00 - mov eax,[rax]
// ---------- INJECTING HERE ----------
re4.exe+1F08CB0: 89 42 14 - mov [rdx+14],eax
// ---------- DONE INJECTING ----------
re4.exe+1F08CB3: 48 83 C4 38 - add rsp,38
re4.exe+1F08CB7: C3 - ret
re4.exe+1F08CB8: 48 8B 15 C1 72 30 0B - mov rdx,[re4.exe+D20FF80]
re4.exe+1F08CBF: 41 B8 01 00 00 00 - mov r8d,00000001
re4.exe+1F08CC5: 48 8B 52 20 - mov rdx,[rdx+20]
re4.exe+1F08CC9: 48 83 C4 38 - add rsp,38
re4.exe+1F08CCD: E9 6E 22 4E 00 - jmp re4.exe+23EAF40
re4.exe+1F08CD2: 48 8B 15 A7 72 30 0B - mov rdx,[re4.exe+D20FF80]
re4.exe+1F08CD9: 41 B8 01 00 00 00 - mov r8d,00000001
re4.exe+1F08CDF: 48 8B 52 20 - mov rdx,[rdx+20]
}
Attachments
re4.CT
(87.92 KiB) Downloaded 442 times

LeonX
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Re: Resident Evil 4 Remake

Post by LeonX »

My new updated cheats, I added some new features. These work Ada Campaign as well.

added:
Ada health pointer - Leon and Ada have their own health pointer, their HP differs from start.
One hit kills section
Invulnerable - Ada and Leon have their own separate activation.
Infinite Health script - This is a non shared code that won't make enemies have infinite health.
The critical Kills has infinite health added.
----------------------------------------------------------------------------------------------------------
Easy Kill - My old cheat for this had infinite health but it was buggy, you will still die. So I rename this to just Easy kill, enemies die quick, but when player gets hit, their health goes to down to 1 or they will die instantly. Use with the other Infinite health.

The One hit kills have different separate cheats for each type of enemies. For some reason cheat engine finds different codes for these enemies.
-Village Enemies.
-Castle Enemies.
-Island Mercenary Enemies
-Bosses\Special Enemies\Dogs\Crawlers - This works for all enemies too but it's very buggy. The regular enemies will die but will be in an idle state won't die unless you turn off the cheat. When in doubt use this if some enemies won't die in one hit.

-Chainsaw\Brute with Hammer - This will not work with Brutes that don't have giant hammer.
- Village Chief 1st and 2nd form - This is the weirdest one hit kill bug. The 1st form when activate will have his body dead on floor and you will have to shoot to begin the 2nd form. When you kill the final form and after cutscenes of death of Chief, he will still be alive and attacking, you will have to shoot him one time to actually stop him and see his dead body. You may even have to deactivate the cheat.

Invulnerable - Will not work on the boat lake monster or the mine cart. Bear traps will still get you. Have not tested Ada Campaign. **I forgot to change Ada option to ON and OFF. Just change it to 1 for on and 0 for off.**

Enjoy!
Attachments
RE4remake64bit2.CT
(1.47 MiB) Downloaded 600 times

fionajason
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Re: Resident Evil 4 Remake

Post by fionajason »

come some 1 make ada wonguse wesker animations and skill in separate way

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