z S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Klavec27
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Klavec27 »

adamg11 wrote:
Sat Dec 14, 2024 11:16 am
jonaaa wrote:
Mon Dec 09, 2024 7:01 pm
Reaper1222 wrote:
Mon Dec 09, 2024 9:04 am


command not recognized, but thx for the help
XSetRelationsInRadius <Radius> <RelationValue>
Can you give an example or all the fractions?
XSetRelationsInRadius 500000 10000

It's what I used, 5000m and 10k relationship.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by BiohazardD »

Unlimited Ammo don`t work :(

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by XXXLuciusXXX »

Unlimited Ammo don`t work :( DITO

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by pacifista »

Umm, unlimited ammo is gone but i also wonder what else is not working.

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by BiohazardD »

pacifista wrote:
Sat Dec 21, 2024 1:46 pm
Umm, unlimited ammo is gone but i also wonder what else is not working.
The other cheat options all work. :)

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by XXXLuciusXXX »

pacifista wrote:
Sat Dec 21, 2024 1:46 pm
Umm, unlimited ammo is gone but i also wonder what else is not working.
Yes, this table is the best in my opinion👍.you just shouldn't overdo it with the items, i.e. not more than 1000, otherwise the game will crash in the menu. But that could also be due to the unfinished game😎.

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by shearerc »

To update the unlimited ammo (no reload) for Steam v 1.1.3, replace OP's Unlimited Ammo script with the following:

Right-click the script->Change script, erase all existing & paste in the below:

Code: Select all

[ENABLE]
aobscanmodule(ammo,$process,48 8B ?? 98 ?? ?? ?? 48 89 ?? ?? ?? 4C ?? ?? ?? ?? 44 8B ?? E8 ?? ?? ?? ?? 41 80 ?? 44 02 00 00 00)
alloc(newmem,$1000,ammo)

label(ammoBkp)
label(return)

newmem:
  test edx,edx
  jns @f
  xor edx,edx
ammoBkp:
  readmem(ammo,7)
  jmp return

ammo:
  jmp newmem
  nop 2
return:
registersymbol(ammo)
registersymbol(ammoBkp)

[DISABLE]
ammo:
  readmem(ammoBkp,7)
unregistersymbol(ammo)
unregistersymbol(ammoBkp)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Stalker2-Win64-Shipping.exe+25CDFDE

Stalker2-Win64-Shipping.exe+25CDFC1: 8B 41 40                 - mov eax,[rcx+40]
Stalker2-Win64-Shipping.exe+25CDFC4: 44 3B C0                 - cmp r8d,eax
Stalker2-Win64-Shipping.exe+25CDFC7: 41 0F 4C C0              - cmovl eax,r8d
Stalker2-Win64-Shipping.exe+25CDFCB: 89 41 44                 - mov [rcx+44],eax
Stalker2-Win64-Shipping.exe+25CDFCE: C3                       - ret
Stalker2-Win64-Shipping.exe+25CDFCF: CC                       - int 3
Stalker2-Win64-Shipping.exe+25CDFD0: 41 56                    - push r14
Stalker2-Win64-Shipping.exe+25CDFD2: 48 83 EC 30              - sub rsp,30
Stalker2-Win64-Shipping.exe+25CDFD6: 48 89 5C 24 40           - mov [rsp+40],rbx
Stalker2-Win64-Shipping.exe+25CDFDB: 4C 8B F1                 - mov r14,rcx
// ---------- INJECTING HERE ----------
Stalker2-Win64-Shipping.exe+25CDFDE: 48 8B 89 98 00 00 00     - mov rcx,[rcx+00000098]
// ---------- DONE INJECTING  ----------
Stalker2-Win64-Shipping.exe+25CDFE5: 48 89 7C 24 28           - mov [rsp+28],rdi
Stalker2-Win64-Shipping.exe+25CDFEA: 4C 89 7C 24 20           - mov [rsp+20],r15
Stalker2-Win64-Shipping.exe+25CDFEF: 44 8B FA                 - mov r15d,edx
Stalker2-Win64-Shipping.exe+25CDFF2: E8 29 71 FF FF           - call Stalker2-Win64-Shipping.exe+25C5120
Stalker2-Win64-Shipping.exe+25CDFF7: 41 80 BE 44 02 00 00 00  - cmp byte ptr [r14+00000244],00
Stalker2-Win64-Shipping.exe+25CDFFF: 48 8B D8                 - mov rbx,rax
Stalker2-Win64-Shipping.exe+25CE002: 74 1A                    - je Stalker2-Win64-Shipping.exe+25CE01E
Stalker2-Win64-Shipping.exe+25CE004: 41 8B 8E 40 02 00 00     - mov ecx,[r14+00000240]
Stalker2-Win64-Shipping.exe+25CE00B: E8 30 D0 DA FF           - call Stalker2-Win64-Shipping.exe+237B040
Stalker2-Win64-Shipping.exe+25CE010: 48 8D 88 D8 00 00 00     - lea rcx,[rax+000000D8]
}

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by dimoha12312 »

Thanks for the update now I can just use this table

By the way, guys someone stole this table and posted on Nexus. I reported him but it seems nexus don’t care about theft

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xorps
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by xorps »

Hey, guys, did anyone get the recoil on the gun? The recoil on the camera, not the recoil that raises the barrel up. There's obviously some kind of set'x flag hanging out here.
The recoil itself is not difficult to find, starting from the camera, but the recoil that shakes the screen, to find so far did not work :(

Code: Select all

F3 44 ? ? ? ? F3 44 ? ? ? ? E8 ? ? ? ? 44 0F
About the ammo, it's as simple as that, if anyone needs it.
ammo - xor ebp,ebp

Code: Select all

F7DD498B??8BD5E8????????E8
items

Code: Select all

BA????????498B??E8????????84DB74
grenades

Code: Select all

41BE????????488B??83F8??7E

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gir489
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by gir489 »

xorps wrote:
Fri Dec 27, 2024 9:36 am
Hey, guys, did anyone get the recoil on the gun? The recoil on the camera, not the recoil that raises the barrel up. There's obviously some kind of set'x flag hanging out here.
The recoil itself is not difficult to find, starting from the camera, but the recoil that shakes the screen, to find so far did not work :(

Code: Select all

F3 44 ? ? ? ? F3 44 ? ? ? ? E8 ? ? ? ? 44 0F
About the ammo, it's as simple as that, if anyone needs it.
ammo - xor ebp,ebp

Code: Select all

F7DD498B??8BD5E8????????E8
items

Code: Select all

BA????????498B??E8????????84DB74
grenades

Code: Select all

41BE????????488B??83F8??7E

Code: Select all

XApplyEffectOnPlayer RecoilDown30Effect|
XApplyEffectOnPlayer RecoilDown30Effect|
XApplyEffectOnPlayer RecoilDown30Effect|
XApplyEffectOnPlayer RecoilDown30Effect|
XApplyEffectOnPlayer RecoilDown30Effect|
XApplyEffectOnPlayer RecoilDown30Effect

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xorps
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by xorps »

Thanks, but something is not working or I'm not figuring it out as easy. I figured out how to do the weight without resetting it.
Image

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xorps
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by xorps »

Guys, help with recoil ( camera ) :D I'll share something good with you too. Like weight or one-shot kills. Real, through the damage of the weapon, not zeroing the life of the enemy. :D
Here's a weight for you.

Code: Select all

[ENABLE]
aobscanmodule(_pWeight_,Stalker2-Win64-Shipping.exe,77 ? 48 8B ? ? ? ? ? E8 ? ? ? ? 84 C0 74 ? F3 0F)
 _pWeight_:
  db EB 10
registersymbol(_pWeight_)
[DISABLE]
 _pWeight_:
  db 77 31
unregistersymbol(_pWeight_)

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by pacifista »

xorps wrote:
Wed Jan 01, 2025 7:53 am
Guys, help with recoil ( camera ) :D I'll share something good with you too. Like weight or one-shot kills. Real, through the damage of the weapon, not zeroing the life of the enemy. :D
Here's a weight for you.

Code: Select all

[ENABLE]
aobscanmodule(_pWeight_,Stalker2-Win64-Shipping.exe,77 ? 48 8B ? ? ? ? ? E8 ? ? ? ? 84 C0 74 ? F3 0F)
 _pWeight_:
  db EB 10
registersymbol(_pWeight_)
[DISABLE]
 _pWeight_:
  db 77 31
unregistersymbol(_pWeight_)
what is this? is this gonna dampen the recoil entirely?

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xorps
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by xorps »

pacifista wrote:
Thu Jan 02, 2025 12:38 am
xorps wrote:
Wed Jan 01, 2025 7:53 am

what is this? is this gonna dampen the recoil entirely?

****************
No, I'm the one who gave the weight. I can't find the screen shake when shooting. The recoil itself is easy to disable, but the effect of screen shake, I have not been able to find yet.

********************
Ps:
Done :)
Here's how it came out - this is without preloading the shaders :D

At least the camera doesn't shake like it's on hinges :lol:

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by DiegoAmorim »

Activating the speedhack seems to cause some sttutering (even after it has been deactivated, in fact, I only notice it while it is turned off), sometimes the game even freezes for one or two seconds. Anyone knows why this happens and how to fix it?

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