z S.T.A.L.K.E.R. 2: Heart of Chornobyl

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AlbertHP
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by AlbertHP »

0xDEAD10CC wrote:
Thu Nov 28, 2024 3:01 pm

The intention is to force you to "hold breath". So, basically you have to press and hold 'space' while aiming through scope. That's a normal thing for a console shooter which stalker 2 is.

There are weapon improvements to increase 'holding breath' duration time and it's kinda suppose to be an important game mechanics.
In other shooters that I have played (which admittedly isn't a lot), the option to steady your shot is available for all weapons capable of aiming down sight. Another peculiarity with Stalker 2 is that you can only do it on a Sniper type weapon. I've installed attachments which gave me zoom on certain weapons like Assault rifles and SMG and they didn't have the "hold breath" option to steady the shot.

As for my modifications, they are pretty much the same as the kinds you would find on the Nexus, only tailored to my need.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

0xDEAD10CC
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by 0xDEAD10CC »

AlbertHP wrote:
Thu Nov 28, 2024 3:19 pm
In other shooters that I have played (which admittedly isn't a lot), the option to steady your shot is available for all weapons capable of aiming down sight. Another peculiarity with Stalker 2 is that you can only do it on a Sniper type weapon. I've installed attachments which gave me zoom on certain weapons like Assault rifles and SMG and they didn't have the "hold breath" option to steady the shot.
I'd say devs just forgot to made a final call - either to allow all weapons to 'hold breath' or limit jiggering to sniper rifles only. The game is "unfinished" so to say in many ways. This is just one more point of 2do list "postponed".

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gir489
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by gir489 »

AlbertHP wrote:
Thu Nov 28, 2024 3:43 am
Has anyone figured out how to do a cheat for No Sway when aiming?
I've been modding the game and most of the parameters relating to weapons, character, items, etc I've been able to modify using mods, but I haven't figured out how to disable sway from the weapons.

Stalker has strange implementation of aiming mechanics. There's almost zero sway when aiming with hip-fire (perfect accuracy is possible with no recoil and spread), but the moment you aim down sight, he sways like a drunk with unsteady hands.
Run this in the console.

Code: Select all

XApplyEffectOnPlayer IdleSwayXPos20Effect|XApplyEffectOnPlayer IdleSwayXPos20Effect|XApplyEffectOnPlayer IdleSwayXPos20Effect|XApplyEffectOnPlayer IdleSwayXPos20Effect|XApplyEffectOnPlayer IdleSwayXPos20Effect|XApplyEffectOnPlayer IdleSwayYPos20Effect|XApplyEffectOnPlayer IdleSwayYPos20Effect|XApplyEffectOnPlayer IdleSwayYPos20Effect|XApplyEffectOnPlayer IdleSwayYPos20Effect|XApplyEffectOnPlayer IdleSwayYPos20Effect
It will give you no sway without having to hold your breath.

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jonaaa
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by jonaaa »

All the useful Effect IDs i like to use:

Code: Select all

//Add Max HP and Stamina
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|

//Reduce Weapons Weight
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|

//Increase Weapons Damage by 30% (if you stack those, probably you'll have OHK?)
XApplyEffectOnPlayer DamagePos30Effect|

//No Recoil and Sway
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|

//Faster Aiming (does stack)
XApplyEffectOnPlayer AimingTimePos15Effect|

//Increase Reload Speed by 25% (Stacks up to 4)
XApplyEffectOnPlayer ReloadingTimeDecBy25|

//Durability
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|

//Unlock All Artifact Slots with any armor
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|

//Add a Permanent HP Regen (Using more than one will give you Semi Godmode!)
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|

//No Hunger
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|

//No Bleeding
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|

//No Radiation
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|

//No Drunkness

XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|

//Protections, Stamina Upgrade and Carry Weight
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|

//Psy Resistance (Related to a Quest?)
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
All these changes are permanent to your save, if you did a mistake and want to remove an effect, just use the reverse command XRemoveEffectFromPlayer <EffectSID> and you're done.

D_Reagan
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Joined: Fri Nov 29, 2024 9:46 pm
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by D_Reagan »

Here is my simple table, it seems to work. still looking for offsets if anyone has some to contribute.

Please let me know if there is a memory leak or any other bugs, i would be more than happy to address the issues as soon as i receive the info.

cheers :)
Spoiler

Code: Select all

local addies = {
    [1] = {label = "Base", addie = "Stalker2-Win64-Shipping.exe"},
    [2] = {label = "Health", addie = "7C044A0"}, -- Max health: float 100
    [3] = {label = "Stamina", addie = "7C044A8"} -- Max stamina: float 100
}

local function resolveAddress(index)
    local baseAddress = getAddress(addies[1].addie)
    return baseAddress + tonumber(addies[index].addie, 16)
end

local function setFloatValue(address, value)
    writeFloat(address, value)
end

local function readFloatValue(address)
    return readFloat(address)
end

local function setHealth(value)
    local healthAddress = resolveAddress(2)
    setFloatValue(healthAddress, value)
end

local function setStamina(value)
    local staminaAddress = resolveAddress(3)
    setFloatValue(staminaAddress, value)
end

-- Timer management for infinite health and stamina
local function createInfiniteTimer(timerName, value, addressIndex)
    local timer = createTimer(nil, false)
    timer.Interval = 100
    timer.OnTimer = function()
        if readFloatValue(resolveAddress(addressIndex)) < value then
            if addressIndex == 2 then
                setHealth(value)
            elseif addressIndex == 3 then
                setStamina(value)
            end
        end
    end
    return timer
end

-- Iterative Recharge Variables
local healthRechargeTimer = nil
local staminaRechargeTimer = nil
local staminaRegenSpeed = 0

-- Health Iterative Recharge (increasing health by a certain amount over time)
local function startHealthRecharge(multiplier)
    if not healthRechargeTimer then
        healthRechargeTimer = createTimer(nil, false)
        healthRechargeTimer.Interval = 500  -- Adjust the interval for the recharge rate
        healthRechargeTimer.OnTimer = function()
            local currentHealth = readFloatValue(resolveAddress(2))
            if currentHealth < 100 then
                local rechargeAmount = 1 * multiplier  -- Multiply by user-selected multiplier
                setHealth(math.min(currentHealth + rechargeAmount, 100))  -- Ensure health doesn't exceed 100
            end
        end
        healthRechargeTimer.Enabled = true
    end
end

-- Stamina Iterative Recharge (monitoring regen speed and multiplying)
local function startStaminaRecharge(multiplier)
    if not staminaRechargeTimer then
        staminaRechargeTimer = createTimer(nil, false)
        staminaRechargeTimer.Interval = 500  -- Adjust the interval for the recharge rate
        staminaRechargeTimer.OnTimer = function()
            local currentStamina = readFloatValue(resolveAddress(3))

            if currentStamina < 90 then
                -- Monitor regen speed when stamina is below 90
                local regenStart = currentStamina
                while regenStart < 100 do
                    regenStart = readFloatValue(resolveAddress(3))
                    -- Wait for stamina to reach 100 before calculating the regen speed
                end
                -- Once stamina is back to 100, calculate the base regen speed and apply the multiplier
                staminaRegenSpeed = (100 - regenStart) * multiplier
                setStamina(math.min(currentStamina + staminaRegenSpeed, 100))
            end
        end
        staminaRechargeTimer.Enabled = true
    end
end

-- GUI creation
local function createGUI()
    local form = createForm()
    form.Caption = "Don Reagan's Modest Menu"
    form.Width = 500
    form.Height = 400

    -- Helper function to create buttons with a standard layout
    local function createControlButton(caption, top, width, onClick)
        local button = createButton(form)
        button.Caption = caption
        button.Left = 20
        button.Top = top
        button.Width = width
        button.OnClick = onClick
        return button
    end

    -- Health Controls
    local healthLabel = createLabel(form)
    healthLabel.Caption = "Health Controls:"
    healthLabel.Left = 10
    healthLabel.Top = 10

    local instantHealButton = createControlButton("Instant Heal (100)", 40, 120, function()
        setHealth(100)
    end)

    local infiniteHealthButton = createControlButton("Toggle Infinite Health", 70, 160, function()
        if infiniteHealthTimer then
            infiniteHealthTimer.Enabled = false
            infiniteHealthTimer = nil
            showMessage("Infinite Health Disabled.")
        else
            infiniteHealthTimer = createInfiniteTimer("Infinite Health", 100, 2)
            infiniteHealthTimer.Enabled = true
            showMessage("Infinite Health Enabled.")
        end
    end)

    -- Stamina Controls
    local staminaLabel = createLabel(form)
    staminaLabel.Caption = "Stamina Controls:"
    staminaLabel.Left = 10
    staminaLabel.Top = 120

    local infiniteStaminaButton = createControlButton("Toggle Infinite Stamina", 150, 160, function()
        if infiniteStaminaTimer then
            infiniteStaminaTimer.Enabled = false
            infiniteStaminaTimer = nil
            showMessage("Infinite Stamina Disabled.")
        else
            infiniteStaminaTimer = createInfiniteTimer("Infinite Stamina", 100, 3)
            infiniteStaminaTimer.Enabled = true
            showMessage("Infinite Stamina Enabled.")
        end
    end)

    -- Iterative Recharge Controls
    local iterativeRechargeLabel = createLabel(form)
    iterativeRechargeLabel.Caption = "Iterative Recharge:"
    iterativeRechargeLabel.Left = 10
    iterativeRechargeLabel.Top = 200

    local startHealthRechargeButton = createControlButton("Start Health Recharge (1x)", 230, 180, function()
        startHealthRecharge(1)  -- Default multiplier 1x
    end)

    local startStaminaRechargeButton = createControlButton("Start Stamina Recharge (1x)", 260, 180, function()
        startStaminaRecharge(1)  -- Default multiplier 1x
    end)

    -- Placeholder for future expansions
    local configLabel = createLabel(form)
    configLabel.Caption = "Iterative Recharge Configuration (Coming Soon)"
    configLabel.Left = 10
    configLabel.Top = 300
end

createGUI()

User avatar
Cheech
Cheater
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Reputation: 6

Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Cheech »

huge patch today -.-

0n10nr1ngs
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by 0n10nr1ngs »

Can anyone help me find what I need to change to fix the Move Multiplier - accidentally saved it on x3.0 before saving, then the game update came.
Now its permanently on 3.0 while the table is not detecting the Move Multiplier correctly.

Occitane
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Occitane »

Can confirm what On10nr1ngs is saying. Tried to fix it myself, the game overrides the set value every time you move. Would also appreciate a fix or the solution so I can learn ^^.

chttablez
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by chttablez »

Coupons:

Code: Select all

Stalker2-Win64-Shipping.exe+24D9EA7:
7FF66E629EA1 - 03 D3  - add edx,ebx
7FF66E629EA3 - 41 0F48 D0  - cmovs edx,r8d
7FF66E629EA7 - 89 91 C8000000  - mov [rcx+000000C8],edx <<
7FF66E629EAD - 8B 05 6D164105  - mov eax,[Stalker2-Win64-Shipping.exe+78EB520]
7FF66E629EB3 - 39 41 60  - cmp [rcx+60],eax

RAX=000001C9B3C6DE40
RBX=00000000FFFFF704
RCX=00007FF674222550
RDX=00000000000E0EA8
RSI=000001C92EC85F00
RDI=00000000FFFFF704
RBP=0000000000000000
RSP=00000056458FCA70
R8=0000000000000000
R9=0000000000000000
R10=0000000000000156
R11=000000000003338C
R12=0000000000000000
R13=000001C961E74FC0
R14=00007FF674222550
R15=00000056458FCCB0
RIP=00007FF66E629EAD
I forgot how to auto generate the patches but the structures changed a bit with the last patch.

chttablez
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by chttablez »

Quick and dirty patch:

Code: Select all

Stalker2-Win64-Shipping.exe+24D9E90 - 40 53                 - push rbx
Stalker2-Win64-Shipping.exe+24D9E92 - 48 83 EC 50           - sub rsp,50 { 80 }
Stalker2-Win64-Shipping.exe+24D9E96 - 8B DA                 - mov ebx,edx
Stalker2-Win64-Shipping.exe+24D9E98 - 45 33 C0              - xor r8d,r8d
Stalker2-Win64-Shipping.exe+24D9E9B - 8B 91 C8000000        - mov edx,[rcx+000000C8]
Stalker2-Win64-Shipping.exe+24D9EA1 - BA 99999900           - mov edx,00999999 { 10066329 }
Stalker2-Win64-Shipping.exe+24D9EA6 - 90                    - nop 
Stalker2-Win64-Shipping.exe+24D9EA7 - 89 91 C8000000        - mov [rcx+000000C8],edx
Stalker2-Win64-Shipping.exe+24D9EAD - 8B 05 6D164105        - mov eax,[Stalker2-Win64-Shipping.exe+78EB520] { (0) }
Stalker2-Win64-Shipping.exe+24D9EB3 - 39 41 60              - cmp [rcx+60],eax
Stalker2-Win64-Shipping.exe+24D9EB6 - 75 4A                 - jne Stalker2-Win64-Shipping.exe+24D9F02
Stalker2-Win64-Shipping.exe+24D9EB8 - 48 8B 05 91AE6905     - mov rax,[Stalker2-Win64-Shipping.exe+7B74D50] { (1C8E154FCA0) }
Stalker2-Win64-Shipping.exe+24D9EBF - 48 85 C0              - test rax,rax
Stalker2-Win64-Shipping.exe+24D9EC2 - 74 06                 - je Stalker2-Win64-Shipping.exe+24D9ECA
Stalker2-Win64-Shipping.exe+24D9EC4 - 48 8B 48 10           - mov rcx,[rax+10]
Stalker2-Win64-Shipping.exe+24D9EC8 - EB 03                 - jmp Stalker2-Win64-Shipping.exe+24D9ECD
Stalker2-Win64-Shipping.exe+24D9ECA - 49 8B C8              - mov rcx,r8
Stalker2-Win64-Shipping.exe+24D9ECD - 89 54 24 20           - mov [rsp+20],edx
Stalker2-Win64-Shipping.exe+24D9ED1 - BA 21000000           - mov edx,00000021 { 33 }
Stalker2-Win64-Shipping.exe+24D9ED6 - 44 89 44 24 48        - mov [rsp+48],r8d
Stalker2-Win64-Shipping.exe+24D9EDB - 4C 8D 44 24 20        - lea r8,[rsp+20]
Happy (free) shopping!

Proprietor
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Proprietor »

Did the 1.0.2 patch mess with Zanzer's table? The health pointer seems to go negative on my saves and the unlimited health script does not activate for me.

PRO-CE
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by PRO-CE »

Proprietor wrote:
Sun Dec 01, 2024 4:49 am
Did the 1.0.2 patch mess with Zanzer's table? The health pointer seems to go negative on my saves and the unlimited health script does not activate for me.
try this and see if how it works... i do not own steam version...

viewtopic.php?f=4&t=32765

hellish191
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by hellish191 »

Please add option for stealth

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by AlbertHP »

jonaaa wrote:
Fri Nov 29, 2024 9:19 pm
All the useful Effect IDs i like to use:

Code: Select all

//Add Max HP and Stamina
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxHP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|
XApplyEffectOnPlayer AddMaxFP|

//Reduce Weapons Weight
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|
XApplyEffectOnPlayer WeightPos50Effect|

//Increase Weapons Damage by 30% (if you stack those, probably you'll have OHK?)
XApplyEffectOnPlayer DamagePos30Effect|

//No Recoil and Sway
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer RecoilPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|
XApplyEffectOnPlayer IdleSwayXPos20Effect|
XApplyEffectOnPlayer IdleSwayYPos20Effect|

//Faster Aiming (does stack)
XApplyEffectOnPlayer AimingTimePos15Effect|

//Increase Reload Speed by 25% (Stacks up to 4)
XApplyEffectOnPlayer ReloadingTimeDecBy25|

//Durability
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityUp30Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|
XApplyEffectOnPlayer DurabilityPerShotPos20Effect|

//Unlock All Artifact Slots with any armor
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|
XApplyEffectOnPlayer Jemmy_Neutral_Armor_container|

//Add a Permanent HP Regen (Using more than one will give you Semi Godmode!)
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|
XApplyEffectOnPlayer VolumeHealthRestorePermanent|

//No Hunger
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|
XApplyEffectOnPlayer VolumeHungerDecreasePermanent|

//No Bleeding
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|
XApplyEffectOnPlayer VolumeBleedingDecreasePermanent|

//No Radiation
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|
XApplyEffectOnPlayer VolumeRadiationRemovePermanent|

//No Drunkness

XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|
XApplyEffectOnPlayer VolumeDrunknessRemovePermanent|

//Protections, Stamina Upgrade and Carry Weight
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer AdditionalInventoryWeight9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionShock9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionBurn9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionStrike9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionShot9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionChemicalBurn9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer ProtectionRadiation9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer IncreaseRegenStamina9|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenBleeding10|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|
XApplyEffectOnPlayer DegenRadiation9|

//Psy Resistance (Related to a Quest?)
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer FaustPsyResist|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiPerc|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
XApplyEffectOnPlayer Supressor_protectionPsiVal|
All these changes are permanent to your save, if you did a mistake and want to remove an effect, just use the reverse command XRemoveEffectFromPlayer <EffectSID> and you're done.
These are really useful. Thanks.
Do you happen to know if there is a limit to the effect: XApplyEffectOnPlayer DurabilityUp30Effect ?
Stacking up this effect never seem to result in a significant increase on durability. Even after modifying the percentage value in the ini file, it seems like there's a cap on how resistant you can make your gear. Meaning, it never results in no durability loss or near it. I keep losing at least 3 points on my armor condition or weapons from external damage (not from wear and tear because of use).

pacifista
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by pacifista »

Who has a table for gog?

Console commands work but weight doesnt work well, it still gives stress after the 75 kgs.
Last edited by pacifista on Mon Dec 02, 2024 3:48 pm, edited 1 time in total.

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