[Request] Galaxy Idle Clicker
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- Expert Cheater
- Posts: 175
- Joined: Sat May 01, 2021 9:41 pm
- Reputation: 5
Re: [Request] Galaxy Idle Clicker
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- What is cheating?
- Posts: 3
- Joined: Wed Dec 16, 2020 4:06 pm
- Reputation: 7
Re: [Request] Galaxy Idle Clicker
Still works, pots shows 13 matches now.Kazuki wrote: ↑Thu Nov 07, 2024 5:50 amUPDATED 09/11 (version 0.1.28)
Spoiler
You need to use notepad++ and "Regular expression" as "Search Mode" (mandatory)
- Remove timer limit for antimatter "protto" code:
toCode: Select all
if\(([a-zA-Z0-9$_]+)&&([a-zA-Z0-9$_]+)-([a-zA-Z0-9$_]+)<20\*60\*60\){
(1 match)Code: Select all
if\(\1&&\2-\3<0\){
- Antimatter Upgrades do not consume antimatter:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)
(1 match)Code: Select all
...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3
- Junk Upgrades do not consume junk:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}
(1 match)Code: Select all
{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}
- Plasma Upgrades do not consume plasma:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}
(1 match)Code: Select all
{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}
- Energy Upgrades do not consume energy:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}
(1 match)Code: Select all
{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}
- Scrap Upgrades do not consume scrap:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}
(1 match)Code: Select all
{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}
- Garbage Upgrades do not consume garbage:
toCode: Select all
-[a-zA-Z0-9$_]+\.totalCost,
(1 match)Code: Select all
,
- Level Upgrades do not consume skill point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}
(1 match)Code: Select all
{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}
- LightYear Upgrades do not consume lightyear point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}
(1 match)Code: Select all
{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}
- Blackhole Upgrades do not consume blackhole point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}
(1 match)Code: Select all
{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}
- Prisoners & Citizens Upgrades do not consume prisoners or citizen:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count
(3 matchs)Code: Select all
...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]
- Army Upgrades do not consume army:
toCode: Select all
(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement
(1 match)Code: Select all
\1
- Meteorite Upgrades do not consume meteorite:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}
(1 match)Code: Select all
{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}
- Radiation Upgrades do not consume radiation:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}
(1 match)Code: Select all
{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}
- Mineral Upgrades do not consume mineral:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}
(1 match)Code: Select all
{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}
- Increment Prisoners pity cap by 10 instead of 1:
toCode: Select all
prisonersPityCap\+1
(1 match)Code: Select all
prisonersPityCap+10
- Set "SavedArmy" to current Army count at BlackHole Reset (no need to buy the annoying upgrade for it):
toCode: Select all
(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,
(1 matchs)Code: Select all
\1return{...\2\3savedArmy:\2.savedArmy,
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment
(1 matchs)Code: Select all
...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)
- Infinite Meteorite mini game's Combo Shield:
toCode: Select all
([a-zA-Z0-9$_]+\.comboHp)-1
(1 match)Code: Select all
\1
- In Radiation mini game, make all bars (once unlocked) overlap:
toCode: Select all
2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)
(4 matchs)Code: Select all
2*Math.PI/3
- Enemies Killed count *100:
toCode: Select all
(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{
(2 matchs)Code: Select all
\1*100,{
toCode: Select all
(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)
(1 matchs)Code: Select all
\1*100,\2*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)
(1 matchs)Code: Select all
\1*100
- Keep BlackHoles Upgrades purchased after a BlackHole (very annoying to repurchase all 20+ every time):
Spoiler
toCode: Select all
(case"HARD_RESET":\{.*)keepLevelsBlackMatter:[a-zA-Z0-9$_]+\.keepLevelsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"SOFT_RESET":{.*)([a-zA-Z0-9$_]+)\.prisonersPityCapLYUpgradeLevel>0&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.prisonersPityCapLYUpgradeLevel>0&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":{.*)([a-zA-Z0-9$_]+)\.blackHoleTravelCount>=3&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.blackHoleTravelCount>=3&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":\{.*)autoMineDamageBoost:[a-zA-Z0-9$_]+\.autoMineDamageBoost,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)blackMatterPrisonersTimeReduction:[a-zA-Z0-9$_]+\.blackMatterPrisonersTimeReduction,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)damageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.damageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hpMultiplierBlackMatter:[a-zA-Z0-9$_]+\.hpMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)junkMultiplierBlackMatter:[a-zA-Z0-9$_]+\.junkMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)plasmaMultiplierBlackMatter:[a-zA-Z0-9$_]+\.plasmaMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)expMultiplierBlackMatter:[a-zA-Z0-9$_]+\.expMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)colonMultiplierBlackMatter:[a-zA-Z0-9$_]+\.colonMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonersMultiplierBlackMatter:[a-zA-Z0-9$_]+\.prisonersMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)garbageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.garbageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)meteoriteRadiationMineralsMultiplierBlackMatter:[a-zA-Z0-9$_]+\.meteoriteRadiationMineralsMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hyperGarbage:[a-zA-Z0-9$_]+\.hyperGarbage,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)doubleArmyBlackMatter:[a-zA-Z0-9$_]+\.doubleArmyBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)dobuleBHPassiveBlackMatter:[a-zA-Z0-9$_]+\.dobuleBHPassiveBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)decreaseShieldBlackMatter:[a-zA-Z0-9$_]+\.decreaseShieldBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)electricLaserShotsBlackMatter:[a-zA-Z0-9$_]+\.electricLaserShotsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)itemsDropRarityBlackMatter:[a-zA-Z0-9$_]+\.itemsDropRarityBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)isGarbageFree:[a-zA-Z0-9$_]+\.isGarbageFree,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)quadPrisoners:[a-zA-Z0-9$_]+\.quadPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)keepPrisoners:[a-zA-Z0-9$_]+\.keepPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonerConversionRequirements:[a-zA-Z0-9$_]+\.prisonerConversionRequirements,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*isJunkFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isJunkFree):[a-zA-Z0-9$_]+\.isJunkFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isPlasmaFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isPlasmaFree):[a-zA-Z0-9$_]+\.isPlasmaFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isEnergyFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isEnergyFree):[a-zA-Z0-9$_]+\.isEnergyFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isColonsFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isColonsFree):[a-zA-Z0-9$_]+\.isColonsFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
I left the "9 Free time Skips" repurchasable because otherwise it doesn't give the 9 free skip time again if the Upgrade is kept purchased- In Radiation mini game, only have emerald radiation spawing:
toCode: Select all
const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;
(1 matchs)Code: Select all
const \1=0,\2=0,\3=100;
- In Mineral, divide by 10 the mining amount required:
toCode: Select all
const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}
(1 matchs)Code: Select all
const \1={coal:3,gold:6,diamond:12,amethyst:24}
- In Mineral, only have amethyst node:
toCode: Select all
return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"
(1 matchs)Code: Select all
return \1<=100?"amethyst"
- In Meteorite mini game, spawn much more amethyst meteorite (still can spawn antimatter meteorite):
toCode: Select all
([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")
(1 matchs)Code: Select all
\1<1\2
- Potions Timer set to 1 year:
toCode: Select all
(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer
(12 matchs)Code: Select all
\1:3600*24*365*1e3
- Army generated *10:
toCode: Select all
(rmyCount\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
toCode: Select all
(Army\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
- Supernova Upgrades do not consume supernova essence:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}
(1 match)Code: Select all
{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}
- Cosmic Upgrades do not consume cosmic dust:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}
(1 match)Code: Select all
{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}
- Time Bonus in LY tab raise 10 time faster:
toCode: Select all
(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)
(2 matches)Code: Select all
\1*10
- Disable Cosmic Dust Damage:
toCode: Select all
\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)
(4 matches)Code: Select all
0\),\1\(0\)
Code: Select all
07/11 Updated regex to include "_" as a possible variable name Updated some "Keep Blackhole Upgrades" regex to includes the new Prisoners Pity upgrade + Added the new "Extra Armies" perk + Time Bonus from LY tab cheat to the list + Disable Cosmic Damage 09/11 Corrected the "Remove timer limit for antimatter "protto" code" regex, it was still working by pure luck as I was still using old variable names from previous version (didn't catch that one) but those variables still existed/matched the conditions in the newer versions by some random luck
>
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
When using Notepad++, record yourself doing all the find and replace as a macro. Then when you need to change the file after update, run the macro on it and it will make all the changes you recorded. All new additions to the macro, will need to recorded as a separate macro (at least as far as I know, not an expert on notepad++).
(EDIT): Actually you can edit the shortcuts.xml file in your user\roaming\notepad++\ folder. Just might take a little trial and error to get the changes right though.
(EDIT2): in fact, fuck it, here's mine:
Spoiler
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="if\(([a-zA-Z0-9$_]+)&&([a-zA-Z0-9$_]+)-([a-zA-Z0-9$_]+)<20\*60\*60\){" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="if\(\1&&\2-\3<0\){" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="-[a-zA-Z0-9$_]+\.totalCost," />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="," />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="prisonersPityCap\+1" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="prisonersPityCap+10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1return{...\2\3savedArmy:\2.savedArmy," />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="([a-zA-Z0-9$_]+\.comboHp)-1" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="2*Math.PI/3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100,{" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100,\2*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="const \1=0,\2=0,\3=100;" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="const \1={coal:3,gold:6,diamond:12,amethyst:24}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam='return \1<=100?"amethyst"' />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1<1\2" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1:3600*24*365*1e3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(rmyCount\+[a-zA-Z0-9$_]+.increment)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(Army\+[a-zA-Z0-9$_]+.increment)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="0\),\1\(0\)" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
</Macro>
Re: [Request] Galaxy Idle Clicker
Actually doing changes the game and keeps it at version 1.28 and my game gets locked up in SN4 in hell. They no on version 1.30 I looks like they made changes to the ASAR files. Took me awhile to find a new save from the saved ones I had because it borked my save
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
I'm kind of a noob how to you run this with the asar file I don't know how to run as macro I did update the shortcut in notepad ++Muedi wrote: ↑Sun Nov 17, 2024 10:06 amWhen using Notepad++, record yourself doing all the find and replace as a macro. Then when you need to change the file after update, run the macro on it and it will make all the changes you recorded. All new additions to the macro, will need to recorded as a separate macro (at least as far as I know, not an expert on notepad++).
(EDIT): Actually you can edit the shortcuts.xml file in your user\roaming\notepad++\ folder. Just might take a little trial and error to get the changes right though.
(EDIT2): in fact, fuck it, here's mine:Spoiler
<Macro name="Galaxy_Idle_Clicker" Ctrl="yes" Alt="no" Shift="yes" Key="65">
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="if\(([a-zA-Z0-9$_]+)&&([a-zA-Z0-9$_]+)-([a-zA-Z0-9$_]+)<20\*60\*60\){" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="if\(\1&&\2-\3<0\){" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="-[a-zA-Z0-9$_]+\.totalCost," />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="," />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="prisonersPityCap\+1" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="prisonersPityCap+10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1return{...\2\3savedArmy:\2.savedArmy," />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="([a-zA-Z0-9$_]+\.comboHp)-1" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="2*Math.PI/3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100,{" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100,\2*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="const \1=0,\2=0,\3=100;" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="const \1={coal:3,gold:6,diamond:12,amethyst:24}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam='return \1<=100?"amethyst"' />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1<1\2" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1:3600*24*365*1e3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(rmyCount\+[a-zA-Z0-9$_]+.increment)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(Army\+[a-zA-Z0-9$_]+.increment)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="0\),\1\(0\)" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
</Macro>
Re: [Request] Galaxy Idle Clicker
Okay, open the app.asar file in 7-zip as normal. Nativagate to the dist\asset folder and then extract the index-XXXXXXXX.js file (mine is called index-CWTwLXkr.js, yours maybe called something else).kmckowan wrote: ↑Mon Nov 18, 2024 2:46 amI'm kind of a noob how to you run this with the asar file I don't know how to run as macro I did update the shortcut in notepad ++Muedi wrote: ↑Sun Nov 17, 2024 10:06 amWhen using Notepad++, record yourself doing all the find and replace as a macro. Then when you need to change the file after update, run the macro on it and it will make all the changes you recorded. All new additions to the macro, will need to recorded as a separate macro (at least as far as I know, not an expert on notepad++).
(EDIT): Actually you can edit the shortcuts.xml file in your user\roaming\notepad++\ folder. Just might take a little trial and error to get the changes right though.
(EDIT2): in fact, fuck it, here's mine:Spoiler
<Macro name="Galaxy_Idle_Clicker" Ctrl="yes" Alt="no" Shift="yes" Key="65">
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="if\(([a-zA-Z0-9$_]+)&&([a-zA-Z0-9$_]+)-([a-zA-Z0-9$_]+)<20\*60\*60\){" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="if\(\1&&\2-\3<0\){" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="-[a-zA-Z0-9$_]+\.totalCost," />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="," />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="prisonersPityCap\+1" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="prisonersPityCap+10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1return{...\2\3savedArmy:\2.savedArmy," />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="([a-zA-Z0-9$_]+\.comboHp)-1" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="2*Math.PI/3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100,{" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100,\2*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*100" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="const \1=0,\2=0,\3=100;" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="const \1={coal:3,gold:6,diamond:12,amethyst:24}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam='return \1<=100?"amethyst"' />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam='([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")' />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1<1\2" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1:3600*24*365*1e3" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(rmyCount\+[a-zA-Z0-9$_]+.increment)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(Army\+[a-zA-Z0-9$_]+.increment)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="0\),\1\(0\)" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
</Macro>
Once extracted, open that file in notepad++.
If you have already edited your shortcuts.xml, then look on the toolbar for macro\Galaxy_Idle_Clicker and click on that. If it doesn't work, check that your find and replace dialog box is set to search mode "Regular expression".
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
Ah okay. To find the shortcuts.xml file do the following:kmckowan wrote: ↑Mon Nov 18, 2024 9:02 amOnly think in macro dropdown is "Trim trailing space and save" whatever that is do don't see where shortcut is...I'm not even novice on this stuff it is confusing. I'm doing all this stuff with notepad++ for first time. Don't i open the json file first notepad the copy that into notepad++ i have done all that but and edited shortcut but there isn't anything about shortcut in macro dropdown...like i said i'm kind of lost...
Once there you will see a Notepad++ folder. Go into that and open the shortcuts.xml file in notepad++. Highlight everything you see and delete it and then copy and paste the following:To access the User/AppData/Roaming folder in Windows 10, you can do the following123:
Open the Run box by pressing the Win+R keyboard shortcut.
In the Run box, enter %AppData%, and tap the Enter key.
A new File Explorer window will open to the AppData’s Roaming folder.
Click the ‘AppData’ folder in the location bar to go to the main AppData folder.
Alternatively, you can access the User/AppData/Roaming folder by opening Control Panel > File Explorer Options > Select View > Show hidden files, folders and drives > Apply > OK > Go to C:\users\yourname, where "yourname" is your Windows profile ID, to see the files in the App Data folder.
Do not move or delete files from the AppData folder; doing so will corrupt the linked program3.
Spoiler
<NotepadPlus>
<InternalCommands />
<Macros>
<Macro name="Trim Trailing Space and Save" Ctrl="no" Alt="yes" Shift="yes" Key="83">
<Action type="2" message="0" wParam="42024" lParam="0" sParam="" />
<Action type="2" message="0" wParam="41006" lParam="0" sParam="" />
</Macro>
<Macro name="Galaxy_Idle_Clicker" Ctrl="yes" Alt="no" Shift="yes" Key="65">
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<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="\1*10" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
<Action type="3" message="1700" wParam="0" lParam="0" sParam="" />
<Action type="3" message="1601" wParam="0" lParam="0" sParam="\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)" />
<Action type="3" message="1625" wParam="0" lParam="2" sParam="" />
<Action type="3" message="1602" wParam="0" lParam="0" sParam="0\),\1\(0\)" />
<Action type="3" message="1702" wParam="0" lParam="768" sParam="" />
<Action type="3" message="1701" wParam="0" lParam="1609" sParam="" />
</Macro>
</Macros>
<UserDefinedCommands>
<Command name="Get PHP help" Ctrl="no" Alt="yes" Shift="no" Key="112">[Link]>
<Command name="Wikipedia Search" Ctrl="no" Alt="yes" Shift="no" Key="114">[Link]>
<Command name="Open selected file path in new instance" Ctrl="no" Alt="yes" Shift="no" Key="117">$(NPP_FULL_FILE_PATH) $(CURRENT_WORD) -nosession -multiInst</Command>
</UserDefinedCommands>
<PluginCommands />
<ScintillaKeys />
</NotepadPlus>
Now run galaxy idle clicker.
Re: [Request] Galaxy Idle Clicker
Spoiler
- Remove timer limit for antimatter "protto" code:
to
Code: Select all
if\(([a-zA-Z0-9$_]+)&&([a-zA-Z0-9$_]+)-([a-zA-Z0-9$_]+)<20\*60\*60\){
(1 match)Code: Select all
if\(\1&&\2-\3<0\){
- Antimatter Upgrades do not consume antimatter:
to
Code: Select all
\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)
(1 match)Code: Select all
...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3
- Junk Upgrades do not consume junk:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}
(1 match)Code: Select all
{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}
- Plasma Upgrades do not consume plasma:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}
(1 match)Code: Select all
{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}
- Energy Upgrades do not consume energy:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}
(1 match)Code: Select all
{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}
- Scrap Upgrades do not consume scrap:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}
(1 match)Code: Select all
{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}
- Garbage Upgrades do not consume garbage:
to
Code: Select all
-[a-zA-Z0-9$_]+\.totalCost,
(1 match)Code: Select all
,
- Level Upgrades do not consume skill point:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}
(1 match)Code: Select all
{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}
- LightYear Upgrades do not consume lightyear point:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}
(1 match)Code: Select all
{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}
- Blackhole Upgrades do not consume blackhole point:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}
(1 match)Code: Select all
{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}
- Prisoners & Citizens Upgrades do not consume prisoners or citizen:
to
Code: Select all
\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count
(3 matchs)Code: Select all
...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]
- Army Upgrades do not consume army:
to
Code: Select all
(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement
(1 match)Code: Select all
\1
- Meteorite Upgrades do not consume meteorite:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}
(1 match)Code: Select all
{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}
- Radiation Upgrades do not consume radiation:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}
(1 match)Code: Select all
{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}
- Mineral Upgrades do not consume mineral:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}
(1 match)Code: Select all
{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}
- Increment Prisoners pity cap by 10 instead of 1:
to
Code: Select all
prisonersPityCap\+1
(1 match)Code: Select all
prisonersPityCap+10
- Set "SavedArmy" to current Army count at BlackHole Reset (no need to buy the annoying upgrade for it):
- to
Code: Select all
(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,
(1 matchs)Code: Select all
\1return{...\2\3savedArmy:\2.savedArmy,
- to
Code: Select all
\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment
(1 matchs)Code: Select all
...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)
- Infinite Meteorite mini game's Combo Shield:
to
Code: Select all
([a-zA-Z0-9$_]+\.comboHp)-1
(1 match)Code: Select all
\1
- In Radiation mini game, make all bars (once unlocked) overlap:
to
Code: Select all
2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)
(4 matchs)Code: Select all
2*Math.PI/3
- Enemies Killed count *100:
- to
Code: Select all
(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{
(2 matchs)Code: Select all
\1*100,{
- to
Code: Select all
(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)
(1 matchs)Code: Select all
\1*100
- to
Code: Select all
(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)
(1 matchs)Code: Select all
\1*100
- to
Code: Select all
(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)
(1 matchs)Code: Select all
\1*100,\2*100
- to
Code: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)
(1 matchs)Code: Select all
\1*100
- to
Code: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)
(1 matchs)Code: Select all
\1*100
- Keep BlackHoles Upgrades purchased after a BlackHole (very annoying to repurchase all 20+ every time):
Spoiler
- to
Code: Select all
(case"HARD_RESET":\{.*)keepLevelsBlackMatter:[a-zA-Z0-9$_]+\.keepLevelsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"SOFT_RESET":{.*)([a-zA-Z0-9$_]+)\.prisonersPityCapLYUpgradeLevel>0&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.prisonersPityCapLYUpgradeLevel>0&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
- to
Code: Select all
(case"HARD_RESET":{.*)([a-zA-Z0-9$_]+)\.blackHoleTravelCount>=3&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.blackHoleTravelCount>=3&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
- to
Code: Select all
(case"HARD_RESET":\{.*)autoMineDamageBoost:[a-zA-Z0-9$_]+\.autoMineDamageBoost,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)blackMatterPrisonersTimeReduction:[a-zA-Z0-9$_]+\.blackMatterPrisonersTimeReduction,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)damageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.damageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)hpMultiplierBlackMatter:[a-zA-Z0-9$_]+\.hpMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)junkMultiplierBlackMatter:[a-zA-Z0-9$_]+\.junkMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)plasmaMultiplierBlackMatter:[a-zA-Z0-9$_]+\.plasmaMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)expMultiplierBlackMatter:[a-zA-Z0-9$_]+\.expMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)colonMultiplierBlackMatter:[a-zA-Z0-9$_]+\.colonMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)prisonersMultiplierBlackMatter:[a-zA-Z0-9$_]+\.prisonersMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)garbageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.garbageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)meteoriteRadiationMineralsMultiplierBlackMatter:[a-zA-Z0-9$_]+\.meteoriteRadiationMineralsMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)hyperGarbage:[a-zA-Z0-9$_]+\.hyperGarbage,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)doubleArmyBlackMatter:[a-zA-Z0-9$_]+\.doubleArmyBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)dobuleBHPassiveBlackMatter:[a-zA-Z0-9$_]+\.dobuleBHPassiveBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)decreaseShieldBlackMatter:[a-zA-Z0-9$_]+\.decreaseShieldBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)electricLaserShotsBlackMatter:[a-zA-Z0-9$_]+\.electricLaserShotsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)itemsDropRarityBlackMatter:[a-zA-Z0-9$_]+\.itemsDropRarityBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)isGarbageFree:[a-zA-Z0-9$_]+\.isGarbageFree,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)quadPrisoners:[a-zA-Z0-9$_]+\.quadPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)keepPrisoners:[a-zA-Z0-9$_]+\.keepPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*)prisonerConversionRequirements:[a-zA-Z0-9$_]+\.prisonerConversionRequirements,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
- to
Code: Select all
(case"HARD_RESET":\{.*isJunkFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isJunkFree):[a-zA-Z0-9$_]+\.isJunkFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
- to
Code: Select all
(case"HARD_RESET":\{.*isPlasmaFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isPlasmaFree):[a-zA-Z0-9$_]+\.isPlasmaFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
- to
Code: Select all
(case"HARD_RESET":\{.*isEnergyFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isEnergyFree):[a-zA-Z0-9$_]+\.isEnergyFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
- to
Code: Select all
(case"HARD_RESET":\{.*isColonsFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isColonsFree):[a-zA-Z0-9$_]+\.isColonsFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
I left the "9 Free time Skips" repurchasable because otherwise it doesn't give the 9 free skip time again if the Upgrade is kept purchased
- In Radiation mini game, only have emerald radiation spawing:
to
Code: Select all
const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;
(1 matchs)Code: Select all
const \1=0,\2=0,\3=100;
- In Mineral, divide by 10 the mining amount required:
to
Code: Select all
const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}
(1 matchs)Code: Select all
const \1={coal:3,gold:6,diamond:12,amethyst:24}
- In Mineral, only have amethyst node:
to
Code: Select all
return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"
(1 matchs)Code: Select all
return \1<=100?"amethyst"
- In Meteorite mini game, spawn much more amethyst meteorite (still can spawn antimatter meteorite):
to
Code: Select all
([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")
(1 matchs)Code: Select all
\1<1\2
- Potions Timer set to 1 year:
to
Code: Select all
(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer
(12 matchs)Code: Select all
\1:3600*24*365*1e3
- Army generated *10:
- to
Code: Select all
(rmyCount\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
- to
Code: Select all
(Army\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
- Supernova Upgrades do not consume supernova essence:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}
(1 match)Code: Select all
{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}
- Cosmic Upgrades do not consume cosmic dust:
to
Code: Select all
{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}
(1 match)Code: Select all
{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}
- Time Bonus in LY tab raise 10 time faster:
to
Code: Select all
(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)
(2 matches)Code: Select all
\1*10
- Disable Cosmic Dust Damage:
to
Code: Select all
\([a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+>=[0-9]\?[0-9\.]+:[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+>=[0-9]\?[0-9\.]+:[0-9\.]+:[0-9\.]+\)
(4 matches)Code: Select all
0\),\1\(0\)
Code: Select all
Change:
27/11
Code changed for Cosmic Dust Damage, so I adapted the regex to the new one
(Be careful when using the Macro system as it won't tell you if it didn't match something)
-
- Expert Cheater
- Posts: 175
- Joined: Sat May 01, 2021 9:41 pm
- Reputation: 5
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
How do you undo these without deleting the .asar and redownloading it. I changed my Amethyst spawns to massive for the meteorite before I got the achievement for the satellites destroyed and now it isn't spawning them. Thanks for your hard work here.Kazuki wrote: ↑Wed Nov 27, 2024 3:59 pmUPDATED 27/11 (version 0.1.31)
Spoiler
You need to use notepad++ and "Regular expression" as "Search Mode" (mandatory)
- Remove timer limit for antimatter "protto" code:
toCode: Select all
if\(([a-zA-Z0-9$_]+)&&([a-zA-Z0-9$_]+)-([a-zA-Z0-9$_]+)<20\*60\*60\){
(1 match)Code: Select all
if\(\1&&\2-\3<0\){
- Antimatter Upgrades do not consume antimatter:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)
(1 match)Code: Select all
...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3
- Junk Upgrades do not consume junk:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}
(1 match)Code: Select all
{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}
- Plasma Upgrades do not consume plasma:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}
(1 match)Code: Select all
{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}
- Energy Upgrades do not consume energy:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}
(1 match)Code: Select all
{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}
- Scrap Upgrades do not consume scrap:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}
(1 match)Code: Select all
{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}
- Garbage Upgrades do not consume garbage:
toCode: Select all
-[a-zA-Z0-9$_]+\.totalCost,
(1 match)Code: Select all
,
- Level Upgrades do not consume skill point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}
(1 match)Code: Select all
{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}
- LightYear Upgrades do not consume lightyear point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}
(1 match)Code: Select all
{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}
- Blackhole Upgrades do not consume blackhole point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}
(1 match)Code: Select all
{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}
- Prisoners & Citizens Upgrades do not consume prisoners or citizen:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count
(3 matchs)Code: Select all
...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]
- Army Upgrades do not consume army:
toCode: Select all
(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement
(1 match)Code: Select all
\1
- Meteorite Upgrades do not consume meteorite:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}
(1 match)Code: Select all
{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}
- Radiation Upgrades do not consume radiation:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}
(1 match)Code: Select all
{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}
- Mineral Upgrades do not consume mineral:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}
(1 match)Code: Select all
{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}
- Increment Prisoners pity cap by 10 instead of 1:
toCode: Select all
prisonersPityCap\+1
(1 match)Code: Select all
prisonersPityCap+10
- Set "SavedArmy" to current Army count at BlackHole Reset (no need to buy the annoying upgrade for it):
toCode: Select all
(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,
(1 matchs)Code: Select all
\1return{...\2\3savedArmy:\2.savedArmy,
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment
(1 matchs)Code: Select all
...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)
- Infinite Meteorite mini game's Combo Shield:
toCode: Select all
([a-zA-Z0-9$_]+\.comboHp)-1
(1 match)Code: Select all
\1
- In Radiation mini game, make all bars (once unlocked) overlap:
toCode: Select all
2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)
(4 matchs)Code: Select all
2*Math.PI/3
- Enemies Killed count *100:
toCode: Select all
(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{
(2 matchs)Code: Select all
\1*100,{
toCode: Select all
(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)
(1 matchs)Code: Select all
\1*100,\2*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)
(1 matchs)Code: Select all
\1*100
- Keep BlackHoles Upgrades purchased after a BlackHole (very annoying to repurchase all 20+ every time):
Spoiler
toCode: Select all
(case"HARD_RESET":\{.*)keepLevelsBlackMatter:[a-zA-Z0-9$_]+\.keepLevelsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"SOFT_RESET":{.*)([a-zA-Z0-9$_]+)\.prisonersPityCapLYUpgradeLevel>0&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.prisonersPityCapLYUpgradeLevel>0&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":{.*)([a-zA-Z0-9$_]+)\.blackHoleTravelCount>=3&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.blackHoleTravelCount>=3&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":\{.*)autoMineDamageBoost:[a-zA-Z0-9$_]+\.autoMineDamageBoost,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)blackMatterPrisonersTimeReduction:[a-zA-Z0-9$_]+\.blackMatterPrisonersTimeReduction,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)damageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.damageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hpMultiplierBlackMatter:[a-zA-Z0-9$_]+\.hpMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)junkMultiplierBlackMatter:[a-zA-Z0-9$_]+\.junkMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)plasmaMultiplierBlackMatter:[a-zA-Z0-9$_]+\.plasmaMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)expMultiplierBlackMatter:[a-zA-Z0-9$_]+\.expMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)colonMultiplierBlackMatter:[a-zA-Z0-9$_]+\.colonMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonersMultiplierBlackMatter:[a-zA-Z0-9$_]+\.prisonersMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)garbageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.garbageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)meteoriteRadiationMineralsMultiplierBlackMatter:[a-zA-Z0-9$_]+\.meteoriteRadiationMineralsMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hyperGarbage:[a-zA-Z0-9$_]+\.hyperGarbage,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)doubleArmyBlackMatter:[a-zA-Z0-9$_]+\.doubleArmyBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)dobuleBHPassiveBlackMatter:[a-zA-Z0-9$_]+\.dobuleBHPassiveBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)decreaseShieldBlackMatter:[a-zA-Z0-9$_]+\.decreaseShieldBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)electricLaserShotsBlackMatter:[a-zA-Z0-9$_]+\.electricLaserShotsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)itemsDropRarityBlackMatter:[a-zA-Z0-9$_]+\.itemsDropRarityBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)isGarbageFree:[a-zA-Z0-9$_]+\.isGarbageFree,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)quadPrisoners:[a-zA-Z0-9$_]+\.quadPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)keepPrisoners:[a-zA-Z0-9$_]+\.keepPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonerConversionRequirements:[a-zA-Z0-9$_]+\.prisonerConversionRequirements,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*isJunkFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isJunkFree):[a-zA-Z0-9$_]+\.isJunkFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isPlasmaFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isPlasmaFree):[a-zA-Z0-9$_]+\.isPlasmaFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isEnergyFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isEnergyFree):[a-zA-Z0-9$_]+\.isEnergyFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isColonsFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isColonsFree):[a-zA-Z0-9$_]+\.isColonsFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
I left the "9 Free time Skips" repurchasable because otherwise it doesn't give the 9 free skip time again if the Upgrade is kept purchased- In Radiation mini game, only have emerald radiation spawing:
toCode: Select all
const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;
(1 matchs)Code: Select all
const \1=0,\2=0,\3=100;
- In Mineral, divide by 10 the mining amount required:
toCode: Select all
const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}
(1 matchs)Code: Select all
const \1={coal:3,gold:6,diamond:12,amethyst:24}
- In Mineral, only have amethyst node:
toCode: Select all
return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"
(1 matchs)Code: Select all
return \1<=100?"amethyst"
- In Meteorite mini game, spawn much more amethyst meteorite (still can spawn antimatter meteorite):
toCode: Select all
([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")
(1 matchs)Code: Select all
\1<1\2
- Potions Timer set to 1 year:
toCode: Select all
(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer
(12 matchs)Code: Select all
\1:3600*24*365*1e3
- Army generated *10:
toCode: Select all
(rmyCount\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
toCode: Select all
(Army\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
- Supernova Upgrades do not consume supernova essence:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}
(1 match)Code: Select all
{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}
- Cosmic Upgrades do not consume cosmic dust:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}
(1 match)Code: Select all
{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}
- Time Bonus in LY tab raise 10 time faster:
toCode: Select all
(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)
(2 matches)Code: Select all
\1*10
- Disable Cosmic Dust Damage:
toCode: Select all
\([a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+>=[0-9]\?[0-9\.]+:[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+>=[0-9]\?[0-9\.]+:[0-9\.]+:[0-9\.]+\)
(4 matches)Code: Select all
0\),\1\(0\)
I didn't test everything since my save is far too advanced for some of the regex, I didn't notice anything else so far but let me know if you see other issues.Code: Select all
Change: 27/11 Code changed for Cosmic Dust Damage, so I adapted the regex to the new one
(Be careful when using the Macro system as it won't tell you if it didn't match something)
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