Ultimate Admiral: Dreadnoughts

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Cyo15092
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Re: Ultimate Admiral: Dreadnoughts

Post by Cyo15092 »

add repair ship and crew lvl
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Ultimate Admiral Dreadnoughts.CT
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torrential
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Re: Ultimate Admiral: Dreadnoughts

Post by torrential »

This needs an update with the new major update which breaks the weight and cost cheats.

ninjafroggie
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Re: Ultimate Admiral: Dreadnoughts

Post by ninjafroggie »

I cant get the weight/cost functions to work. I enabled mono features like it said on page 1 and still no dice. Using the table from aug 10 above. Can anyone help, or is the table's weight functions currently broken?

DesVS
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Re: Ultimate Admiral: Dreadnoughts

Post by DesVS »

I corrected the table from Cyo15092 in terms of weight and cost. They seem to be working.
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Ultimate Admiral Dreadnoughts.CT
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torrential
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Re: Ultimate Admiral: Dreadnoughts

Post by torrential »

DesVS wrote:
Tue Aug 13, 2024 8:20 pm
I corrected the table from Cyo15092 in terms of weight and cost. They seem to be working.
You’re a gentleman and a scholar

Cyo15092
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Re: Ultimate Admiral: Dreadnoughts

Post by Cyo15092 »

update to 1.6.0.1
added "add ammo to selected ship in battle"
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Ultimate Admiral Dreadnoughts.CT
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torrential
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Re: Ultimate Admiral: Dreadnoughts

Post by torrential »

Cyo15092 wrote:
Fri Aug 16, 2024 8:47 am
update to 1.6.0.1
added "add ammo to selected ship in battle"
I noticed a very minor issue with 1.6.1.1 in that when the weight is turned off, the ships still show as underweight. The only way to get them back to normal weight is to "view" the ship and then I guess it recalculates the ship's weight. Not a big deal, but a bit of extra time if you're building 100 ships.

Edit: Also noting this table has broken with the latest update 1.6.1.2 (Nov 1, 2024)

torrential
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Re: Ultimate Admiral: Dreadnoughts

Post by torrential »

DesVS wrote:
Tue Aug 13, 2024 8:20 pm
I corrected the table from Cyo15092 in terms of weight and cost. They seem to be working.


DesVS are you able to update this table for the new patch? I see that Cyo hasn't been active in awhile.

torrential
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Re: Ultimate Admiral: Dreadnoughts

Post by torrential »

Bump...

Cyo15092
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Re: Ultimate Admiral: Dreadnoughts

Post by Cyo15092 »

tested on version 1.6.1.3 live optx6

add:
refresh veigh in ship design to low value
Attachments
Ultimate Admiral Dreadnoughts.CT
1.6.1.3 live optx6
(34.45 KiB) Downloaded 574 times

torrential
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Re: Ultimate Admiral: Dreadnoughts

Post by torrential »

Cyo15092 wrote:
Mon Nov 25, 2024 11:36 am
tested on version 1.6.1.3 live optx6

add:
refresh veigh in ship design to low value
Thank you so much!

mellon231
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Re: Ultimate Admiral: Dreadnoughts

Post by mellon231 »

is anyone able to get the newest table to work or am i missing something?

ninjafroggie
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Re: Ultimate Admiral: Dreadnoughts

Post by ninjafroggie »

seems to be working fine for me...did you activate mono features after loading the table?

Cyo15092
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Re: Ultimate Admiral: Dreadnoughts

Post by Cyo15092 »

1.7.0.0
added
PROCENT BUDRZET to 50% only player world
player world no expenses
no maintenance player ship only
battle page with ammo and reloading options that have options to set who they work on

edit 17.01.2025
change last added options witch -x% now the scripts are not op and you can set them as needed
Attachments
Ultimate Admiral Dreadnoughts.CT
1.7.0.0 v.0.1
(380.64 KiB) Downloaded 804 times

Atros
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Re: Ultimate Admiral: Dreadnoughts

Post by Atros »

Is there a way to make certain hulls non-obsolete?

I really hate when the game forces you to eschew the smallest torpedoboat (which is good for backwater guard ships), smallest destroyer hull (which makes the best minelayers), the torpedo-cruiser hull (which is just nice compact torpedo-escort), smallest CL and CA-hulls and the small dreadnought-hull (pocket-battleship hull for colonial use) and would very much have them back...

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