z Baldur's Gate 3

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Zyra
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Re: z Baldur's Gate 3

Post by Zyra »

Several questions inbound. Thank you if you decide to read it as well as help.

Using: BG3_Patch 7_Autoload_v2.0.zip

1. How would I go about adding specific status effects from potions/elixirs? Particularly, Elixir of Hill Giant Strength/Cloud Giant Strength.
I found tried substituting "CONS_Potion_Hill_Giant_Strength" with various existing scripts but found no luck.
If it is possible, would I also be able to edit the length of the status effect? e.g. Until Short Rest, Long Rest, Permanent (until I manually disable it which should just be add/remove the set status).


Additionally, is there a way to:



2. Make MinimumRollResult(RawAbility,5);MinimumRollResult(SkillCheck,5);MinimumRollResult(SavingThrow,5) actually have the minimum roll of 5-20 instead of always 5?


3. Similar to the question that was asked early about always being accurate, is it possible to make every attack from enemies miss you without adjusting AC?

Thank you for just reading this, and if you are able to answer any of my questions I would greatly appreciate it!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Minami
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Re: z Baldur's Gate 3

Post by Minami »

Noway3 wrote:
Sat Nov 09, 2024 5:16 pm
Minami wrote:
Sat Nov 09, 2024 2:09 pm
Daz wrote:
Thu Aug 10, 2023 9:04 pm

It turns out you don't need the name and uuid.
Intead of local uuid = "S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b"
you can just use local uuid = "25721313-0c15-4935-8176-9f134385451b" for Minthara for example.
I am not sure why I thought it was needed, I am going to blame being off work on a COVID holiday. The brain fog is real.

To answer your question specifically, I used local drow = Entity("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b") as a starting point, so by searching for = Entity( I found a lot that seemed to work. Everything is an entity though so you have to sift through them to find the NPCs. But like I said, you don't really need the full name to spawn them or make them followers.
Originally I saw the name uuid combo in your post about adding followers and started searching through my own extracted files for similar names.
Because I thought initially it needed the name as well I might have added some while experimenting, which is why they don't exist in the files.

I will most likely keep messing around with companions after work tonight and add them to the table, so I will update my original post at some point.
Could you please tell me how to get characters' uuids? I tried to spawn Losiir into the party but don't know where to start
I think that this should help you: How to summon any character and make it your customized minion forum link

For any UUID's, see below ▼
--------------------
Useful quick links:
  • BG3 Cheat tables(CT files):
  • BG3 Data files and data search pages:
    • Noway3 - BG3 Data files exports (json, excel, sqlite) Forum link [Link]
    • Norbyte - BG3 Search Engine [Link]
    • blueneuron - BG3 Data Browser Forum link [Link]
  • How to search in this forum: [Link] <- add your own keywords in this Google's search box
Thanks! Though Losiir isn't a spawn-able character, I did learn a lot from it.

Relentless1
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Re: z Baldur's Gate 3

Post by Relentless1 »

Register commands does not seem to work. I tried saving and loading, but nothing happens. The pointer keeps ??

User avatar
MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Relentless1 wrote:
Sat Nov 16, 2024 11:21 pm
Register commands does not seem to work. I tried saving and loading, but nothing happens. The pointer keeps ??
Make sure you are using the latest Cheat Table by me... Next make sure you follow the instructions.
Cheat Table MUST be loaded BEFORE you load the game and remain loaded at all times.
Find the latest Cheat Table here here

Shanto
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What is cheating?
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Re: z Baldur's Gate 3

Post by Shanto »

Hey all, I'm still exceptionally new to this. For some reason my PC ( Tav ) is 2 levels behind the group as a whole. I found a table that worked a few days ago that granted 500 exp to the target character ( basically just selected my character and opened the inventory - to be safe )

however I messed with a setting or something and cannot find a method that works to grant experience. I'm missing something but not sure.

Neuffexx
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Re: z Baldur's Gate 3

Post by Neuffexx »

Hey, love the trainer!

Wanted to ask if it was possible to add something?
From what I saw spell slots in 'character resources' only go up to lvl 6.
Why is that?

I recently got myself an item that lets me add a spell slot, of my choice, up to lvl 9.
So I wondered if lvls 7-9 could be added as well? Unless there is some technical reason as to why not, in which case I would be interested in that as well. Im still fairly new to using cheat engine.

Rebelicious
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Re: z Baldur's Gate 3

Post by Rebelicious »

Anyone know of a way to remove learned spells? I mucked things up and I want to get rid of spells I've learned through scrolls but I've been unable to find a way.

StarkSint
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Re: z Baldur's Gate 3

Post by StarkSint »

MadMacChad wrote:
Sun Nov 17, 2024 2:55 pm
Relentless1 wrote:
Sat Nov 16, 2024 11:21 pm
Register commands does not seem to work. I tried saving and loading, but nothing happens. The pointer keeps ??
Make sure you are using the latest Cheat Table by me... Next make sure you follow the instructions.
Cheat Table MUST be loaded BEFORE you load the game and remain loaded at all times.
Find the latest Cheat Table here here
It works, but i cant select my own character with the commander, only other party members are listed.

a2yorha
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Re: z Baldur's Gate 3

Post by a2yorha »

does anyone know how to add tides of chaos charges? i know the command (at least i think i do) but i don't know the name of the charges.

i think this did it?

AddBoosts(GetHostCharacter(), "ActionResource(TidesOfChaosCharge,1,0)", "", "")

or this did ?

AddBoosts(GetHostCharacter(), "ActionResource(TidesOfChaos,1,0)", "", "")

i seem to have it now so one of them probably worked!

Cage06
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Re: z Baldur's Gate 3

Post by Cage06 »

im sorry if this has been answered before how to use 'BG3 Commander' using MadMacChad's CT i downloaded Noway3 SQLite but im little confused on where to put it or extract to thank you in advance

sabatino61
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Re: z Baldur's Gate 3

Post by sabatino61 »

Noway3 wrote:
Sun Oct 20, 2024 12:25 pm
Game data dump
  • Latest Update: 2024-10-24:
    1. Script fix:
      • Fixed important issue with display names and descriptions not extracted correctly (thanks to Stoupa for pointing this out)
    2. Data updates: Patch7 Hotfix #28 (4.1.1.6072089)
      • Regenerate data files after the script fix.
      • :!: Important storage change: I am now keeping only compressed archives version of the files on google drive, this saves lot of space and download/upload time (>90%). After downloading them, you will have to unzip these archives with [Link] or your favorite file archiver.
  • Older updates:
    [*] Update: 2024-10-20: Patch7 Hotfix #27 (4.1.1.5970269)
    1. Data updates: I updated the script and generated data for game version Patch 7 Hotfix #28 (4.1.1.6072089) stuff.
    2. This post update: I cleaned the post and made it more readable with "FAQ" like sections.
    [*] Update: 2024-02-18:
    1. Data updates: I updated the script and generated data for game version "4.1.1.4763283" that includes "Patch6" stuff.
    [*] Update: 2024-01-18: I wish you a Happy New Year 2024!
    1. Data updates:
      • I updated the script and generated new data files for the BG3 game version "4.1.1.4494476" (2024-01-15), including up to "Patch5_Hotfix6" stuff.
    2. Improvements:
      • Added logic to fill empty stats columns from their parent templates, so you don't need to trackback the stats description (for example).
      • Added logic to remove empty GameObjects columns.
    [*] Update: 2023-12-18:
    1. Data updates:
      • I updated the script and generated data up to game version "4.1.1.4216792", including the "Patch5_Hotfix2" stuff.
    2. Bug Fixes:
      • Some important game elements were missing: items, passives, statuses among other and this is now corrected.
        It was due to a recent change in game "pak" directory structure that I did not noticed earlier.
      • Some translations that where also missing in Stats records have been added now.
    3. Improvements:
      • "Merged" and "Templates" objects are now consolidated together into single "GameObjects" files.
        This is much more closer to the original game structure and make it easier to find an object within a single file.
      • Added all GameObjects from "LevelTemplates" and "Levels" on top of "RootTemplates" and "TimelineTemplates".
        These are, to my understanding, objects that are available only in specific, region, level or area of the game.
      • There are columns named "LevelName" and "RootFolder" in the sheets that will hint you where, in-game, these objects can be found.
      • More globally, the script is now scanning much more thoroughly across game data for those bits and pieces that have been missed so far!
    4. Please let me know if something looks to be still missing or wrong!
    [*] Update: 2023-11-04:
    1. I updated the script and generated data up to game version Patch #4 - v4.1.1.3905231
    [*] Update: 2023-10-14:
    1. I updated the script and generated data up to game version Patch3_Hotfix3
    2. I optimized the output file generation to eliminate empty columns an minimize empty cells in all formats.
    3. I fixed some minor cosmetics issues in the excel sheets
    [*] Update: 2023-10-05:
    1. I re-organized the files and data a bit differently, See the update description further down this post
    2. more python scripts updates...
    [*] Update: 2023-10-01:
    1. Updated data to games version Patch3
    2. in "Templates" files, I have recursively filled in all information from parent templates for each object.
    3. added merged-items and merged-characters to have smaller files with those more interesting stuff extracted from merged-all
    4. reworked/updated the python script...
    [*] Update: 2023-09-22:
    1. New feature: "Merged" objects (array, dict and SQLite database)

      The "Merged" database is consolidated from all _merged.lsf data files extracted from the game. These where off the radar until now.
      It is supposed, to my knowledge, to be a comprehensive list of all 'character', 'trigger', 'item', 'scenery', 'LevelTemplate' and other FX effects.
      for example: if you are looking for a specific character or a specific item, search for that name in the "DisplayNameEnglish" column. You should then find the MapKey of it (e.g. to summon it) and the UUID of the template (to spawn an instance of it).

      WARNING: these files are relatively BIG, around 300 MB, they contains a total of 475,746 game objects!

      ALSO: It is still work in progress: I am working on:
      (1) filling in the empty cells recursively from their template values to make it easier to sort out and browse thru .
      And (2) I will also split it to make it easier to download and browse, starting with 'character' (4126 rows) and 'item' list (54408 rows) which seems the most interesting for us (the other stuff could be of interest for modders)
    [*] Update: 2023-09-16:
    1. Added logic to better completely eliminate duplicates (from game patches)
    2. Added logic to put "important/useful" columns in front, excel and json files.
    [*] Update: 2023-09-15:
    1. Fixed missing English translations (mainly in templates files)
    2. Added Flags and Tags files
    3. Added TimelineTemplates in addition to RootTemplates
    4. Updated the code and data up to game version "Patch2 / Hotfix2"
    5. Re-organized files on a google drive share (see new links in this post)
    6. Published the python script source code
    7. Added SQLite3 output format (for future use)
    [*] Update: 2023-09-01:

    I have refreshed all the JSON and the EXCEL sheets to include Patch2 updates for all items, spells, etc ... and translations.
      [*] Update: 2023-08-28:

      I have updated all the JSON and the EXCEL sheets with a "fresh script run" today. With these changes:
      1. Added all RootTemplates records (.xlsx and _dict.json))
        • In these files I have gathered the records from "RootTemplates" files found in the 'UnpackedData' directory tree.
        • All are there (367792 rows) and, as a result, it is quite a cumbersome list. I suggest to filter it with "Type = item" to get the essentials:
        • You will find there, among other, "skinned" weapons and armors (like the Nightsong outfit), books, alchemy, food, weapons, quests and other more mundane stuff.
      2. Sorted the columns in the excel sheets
        • I have moved the most "interesting one" to left so you have then on screen at first sight (English names, UUID, ..)
      3. Corrected few bugs in my script that missed certain type of translations.
    What is this?

    These are readable and searchable files that contains all the stats and details of things such as Armors, Characters, Object, Passives, Spells, Statuses, Tags, Flags, Templates and Weapons.

    I maintain a python script that extracts all these information from the game data into JSON, Excel and SQLite database files.

    you can, for example, search for an item, spell, boost, flag, tag, status, character and find the famous UUID corresponding to it for use in the cheat tables.

    Where are those files?

    Here is the link to the google drive directory, with all the files: [Link]
    :!: Note: I am now keeping only compressed archives version of the files on google drive, this saves lot of space and download/upload time (>90%). After downloading them, you will have to unzip these archive with [Link] or your favorite file archiver.

    How to use them and what's inside?

    On the google drive, you will find "bg3data-*.7z" archives, they are described here below.

    :!: Note: the JSON, Excel or SQLite version contains exactly the same data in different formats; choose the format that fits your needs or your preference.

    The "Stats" files contains information about: "Armors", "Weapons", "Objects", "Passives", "Spells", "Statuses", "Characters", "CriticalHitTypes", "Interrupts"

    The "GameObjects" files contain information about: "item", "character", "LevelTemplate", "" --- and other environmental stuff
    • Json Files (bg3data-json-dict.7z, bg3data-json-array.7z):
      • Flags, Tags
      • Stats_*: Stats file --- with all data from the "Stats" game directories files
      • GameObjects_*: -GameObjects files -- with all data from "RootTemplates", "TimelineTemplates", "LevelTemplates" and "Levels" game directories files
    • Excel files (bg3data-excel.7z):
      • Flags.xlsx, Tags.xlsx
      • Stats.xlsx: one sheet per type of Stats
      • GameObjects_All.xlsx - sheets: "item", "character", "scenery" --- and other environmental stuff
      • GameObjects_Items_Characters.xlsx - sheets: "item" and "character" only (smaller file)
    • SQLite files (bg3data-sqlite.7z):
      • bg3data-raw.sqlite3: Stats Tables (one Table per type of stats) + Flags and Tags tables.
      • bg3data-gameobjects.sqlite3: One single table with all objects types.
      • bg3data-gameobjects-split.sqlite3: Multiple tables split per object types.
      • bg3data-gameobjects-small.sqlite3: The two most wanted tables only: Characters and Items
      Source files (bg3data-source.7z): these are the Python scripts used to generates these data files from raw data
    My thanks and credits to Zanzer, EvenLess and all the others in this forum that heavily inspired my own production here.
    ----------------------------------------------------------------------

    How can I view and search something inside JSON files?

    You can view JSON files in any text viewer but I suggest to use a specialized viewer, like "Datroit JSON Viewer" (available on datroit_dot_com).
    "MS Visual Studio Code" is also a fine tool for viewing and searching inside JSON files.

    Here are some example of what's in those files:
    Example of spell details found in Spell_dict.json
    "Shout_MAG_Critical_ArcanicCritical": {
    "EntryName": "Shout_MAG_Critical_ArcanicCritical",
    "EntryType": "SpellData",
    "SpellType": "Shout",
    "EntryUsing": "Shout_FalseLife",
    "SpellSchool": "Divination",
    "SpellProperties": "ApplyStatus(MAG_CRITICAL_ARCANIC_CRITICAL,100, 1)",
    "Icon": "Action_Monster_Orin_DeathbringerAssault",
    "DisplayName": "hcb4c06ebgeb5dg4b0dgb4d3gce925d8b8833;2",
    "DisplayName_English": "Arcane Critical",
    "Description": "h32772a4agf2f6g43fagaa4fgecb011feb623;3",
    "Description_English": "Magically augment your ability to annihilate your foes with powerful attacks. The number you need to <LSTag Tooltip=\"AttackRoll\">roll</LSTag> a <LSTag Tooltip=\"CriticalHit\">Critical Hit</LSTag> while attacking is reduced by 2. This effect can stack.",
    "DescriptionParams": "1",
    "TooltipStatusApply": "ApplyStatus(MAG_CRITICAL_ARCANIC_CRITICAL,100, 1)",
    "UseCosts": "BonusActionPoint:1;SpellSlotsGroup:1:1:1",
    "VerbalIntent": "Buff",
    "root_folder": "Patch1/Public/GustavDev"
    },
    Example of lookup for "Legendary" in file "Armor.json" with Datroit JSON viewer:
    Image

    Another example of browsing JSON file with MS Visual Studio Code:
    Image

    Please let me know if something looks to be missing or wrong!

    And don't forget to enjoy the game!
    ______________________________________________________________________
    Useful quick links:
    • BG3 Cheat tables(CT files) by MadMacChad: Forum link
    • BG3 Data files (json, excel, sqlite) by Noway3: Forum link [Link]
    • BG3 Search Engine by Norbyte [Link]
    • How to efficiently search in this "z Baldur's Gate 3" thread [Link] <- go there and add your own keywords in the search box


    Sorry to bother you,

    But i think the link for the download of bg3 data it's not working.

    Or maybe i did not undestand well where to download it

    thank you in advanced

    Cage06
    Noobzor
    Noobzor
    Posts: 5
    Joined: Wed Mar 08, 2023 7:25 am
    Reputation: 1

    Re: z Baldur's Gate 3

    Post by Cage06 »

    sabatino61 wrote:
    Wed Nov 27, 2024 9:39 pm
    Noway3 wrote:
    Sun Oct 20, 2024 12:25 pm
    Game data dump
    • Latest Update: 2024-10-24:
      1. Script fix:
        • Fixed important issue with display names and descriptions not extracted correctly (thanks to Stoupa for pointing this out)
      2. Data updates: Patch7 Hotfix #28 (4.1.1.6072089)
        • Regenerate data files after the script fix.
        • :!: Important storage change: I am now keeping only compressed archives version of the files on google drive, this saves lot of space and download/upload time (>90%). After downloading them, you will have to unzip these archives with [Link] or your favorite file archiver.
    • Older updates:
      [*] Update: 2024-10-20: Patch7 Hotfix #27 (4.1.1.5970269)
      1. Data updates: I updated the script and generated data for game version Patch 7 Hotfix #28 (4.1.1.6072089) stuff.
      2. This post update: I cleaned the post and made it more readable with "FAQ" like sections.
      [*] Update: 2024-02-18:
      1. Data updates: I updated the script and generated data for game version "4.1.1.4763283" that includes "Patch6" stuff.
      [*] Update: 2024-01-18: I wish you a Happy New Year 2024!
      1. Data updates:
        • I updated the script and generated new data files for the BG3 game version "4.1.1.4494476" (2024-01-15), including up to "Patch5_Hotfix6" stuff.
      2. Improvements:
        • Added logic to fill empty stats columns from their parent templates, so you don't need to trackback the stats description (for example).
        • Added logic to remove empty GameObjects columns.
      [*] Update: 2023-12-18:
      1. Data updates:
        • I updated the script and generated data up to game version "4.1.1.4216792", including the "Patch5_Hotfix2" stuff.
      2. Bug Fixes:
        • Some important game elements were missing: items, passives, statuses among other and this is now corrected.
          It was due to a recent change in game "pak" directory structure that I did not noticed earlier.
        • Some translations that where also missing in Stats records have been added now.
      3. Improvements:
        • "Merged" and "Templates" objects are now consolidated together into single "GameObjects" files.
          This is much more closer to the original game structure and make it easier to find an object within a single file.
        • Added all GameObjects from "LevelTemplates" and "Levels" on top of "RootTemplates" and "TimelineTemplates".
          These are, to my understanding, objects that are available only in specific, region, level or area of the game.
        • There are columns named "LevelName" and "RootFolder" in the sheets that will hint you where, in-game, these objects can be found.
        • More globally, the script is now scanning much more thoroughly across game data for those bits and pieces that have been missed so far!
      4. Please let me know if something looks to be still missing or wrong!
      [*] Update: 2023-11-04:
      1. I updated the script and generated data up to game version Patch #4 - v4.1.1.3905231
      [*] Update: 2023-10-14:
      1. I updated the script and generated data up to game version Patch3_Hotfix3
      2. I optimized the output file generation to eliminate empty columns an minimize empty cells in all formats.
      3. I fixed some minor cosmetics issues in the excel sheets
      [*] Update: 2023-10-05:
      1. I re-organized the files and data a bit differently, See the update description further down this post
      2. more python scripts updates...
      [*] Update: 2023-10-01:
      1. Updated data to games version Patch3
      2. in "Templates" files, I have recursively filled in all information from parent templates for each object.
      3. added merged-items and merged-characters to have smaller files with those more interesting stuff extracted from merged-all
      4. reworked/updated the python script...
      [*] Update: 2023-09-22:
      1. New feature: "Merged" objects (array, dict and SQLite database)

        The "Merged" database is consolidated from all _merged.lsf data files extracted from the game. These where off the radar until now.
        It is supposed, to my knowledge, to be a comprehensive list of all 'character', 'trigger', 'item', 'scenery', 'LevelTemplate' and other FX effects.
        for example: if you are looking for a specific character or a specific item, search for that name in the "DisplayNameEnglish" column. You should then find the MapKey of it (e.g. to summon it) and the UUID of the template (to spawn an instance of it).

        WARNING: these files are relatively BIG, around 300 MB, they contains a total of 475,746 game objects!

        ALSO: It is still work in progress: I am working on:
        (1) filling in the empty cells recursively from their template values to make it easier to sort out and browse thru .
        And (2) I will also split it to make it easier to download and browse, starting with 'character' (4126 rows) and 'item' list (54408 rows) which seems the most interesting for us (the other stuff could be of interest for modders)
      [*] Update: 2023-09-16:
      1. Added logic to better completely eliminate duplicates (from game patches)
      2. Added logic to put "important/useful" columns in front, excel and json files.
      [*] Update: 2023-09-15:
      1. Fixed missing English translations (mainly in templates files)
      2. Added Flags and Tags files
      3. Added TimelineTemplates in addition to RootTemplates
      4. Updated the code and data up to game version "Patch2 / Hotfix2"
      5. Re-organized files on a google drive share (see new links in this post)
      6. Published the python script source code
      7. Added SQLite3 output format (for future use)
      [*] Update: 2023-09-01:

      I have refreshed all the JSON and the EXCEL sheets to include Patch2 updates for all items, spells, etc ... and translations.
        [*] Update: 2023-08-28:

        I have updated all the JSON and the EXCEL sheets with a "fresh script run" today. With these changes:
        1. Added all RootTemplates records (.xlsx and _dict.json))
          • In these files I have gathered the records from "RootTemplates" files found in the 'UnpackedData' directory tree.
          • All are there (367792 rows) and, as a result, it is quite a cumbersome list. I suggest to filter it with "Type = item" to get the essentials:
          • You will find there, among other, "skinned" weapons and armors (like the Nightsong outfit), books, alchemy, food, weapons, quests and other more mundane stuff.
        2. Sorted the columns in the excel sheets
          • I have moved the most "interesting one" to left so you have then on screen at first sight (English names, UUID, ..)
        3. Corrected few bugs in my script that missed certain type of translations.
      What is this?

      These are readable and searchable files that contains all the stats and details of things such as Armors, Characters, Object, Passives, Spells, Statuses, Tags, Flags, Templates and Weapons.

      I maintain a python script that extracts all these information from the game data into JSON, Excel and SQLite database files.

      you can, for example, search for an item, spell, boost, flag, tag, status, character and find the famous UUID corresponding to it for use in the cheat tables.

      Where are those files?

      Here is the link to the google drive directory, with all the files: [Link]
      :!: Note: I am now keeping only compressed archives version of the files on google drive, this saves lot of space and download/upload time (>90%). After downloading them, you will have to unzip these archive with [Link] or your favorite file archiver.

      How to use them and what's inside?

      On the google drive, you will find "bg3data-*.7z" archives, they are described here below.

      :!: Note: the JSON, Excel or SQLite version contains exactly the same data in different formats; choose the format that fits your needs or your preference.

      The "Stats" files contains information about: "Armors", "Weapons", "Objects", "Passives", "Spells", "Statuses", "Characters", "CriticalHitTypes", "Interrupts"

      The "GameObjects" files contain information about: "item", "character", "LevelTemplate", "" --- and other environmental stuff
      • Json Files (bg3data-json-dict.7z, bg3data-json-array.7z):
        • Flags, Tags
        • Stats_*: Stats file --- with all data from the "Stats" game directories files
        • GameObjects_*: -GameObjects files -- with all data from "RootTemplates", "TimelineTemplates", "LevelTemplates" and "Levels" game directories files
      • Excel files (bg3data-excel.7z):
        • Flags.xlsx, Tags.xlsx
        • Stats.xlsx: one sheet per type of Stats
        • GameObjects_All.xlsx - sheets: "item", "character", "scenery" --- and other environmental stuff
        • GameObjects_Items_Characters.xlsx - sheets: "item" and "character" only (smaller file)
      • SQLite files (bg3data-sqlite.7z):
        • bg3data-raw.sqlite3: Stats Tables (one Table per type of stats) + Flags and Tags tables.
        • bg3data-gameobjects.sqlite3: One single table with all objects types.
        • bg3data-gameobjects-split.sqlite3: Multiple tables split per object types.
        • bg3data-gameobjects-small.sqlite3: The two most wanted tables only: Characters and Items
        Source files (bg3data-source.7z): these are the Python scripts used to generates these data files from raw data
      My thanks and credits to Zanzer, EvenLess and all the others in this forum that heavily inspired my own production here.
      ----------------------------------------------------------------------

      How can I view and search something inside JSON files?

      You can view JSON files in any text viewer but I suggest to use a specialized viewer, like "Datroit JSON Viewer" (available on datroit_dot_com).
      "MS Visual Studio Code" is also a fine tool for viewing and searching inside JSON files.

      Here are some example of what's in those files:
      Example of spell details found in Spell_dict.json
      "Shout_MAG_Critical_ArcanicCritical": {
      "EntryName": "Shout_MAG_Critical_ArcanicCritical",
      "EntryType": "SpellData",
      "SpellType": "Shout",
      "EntryUsing": "Shout_FalseLife",
      "SpellSchool": "Divination",
      "SpellProperties": "ApplyStatus(MAG_CRITICAL_ARCANIC_CRITICAL,100, 1)",
      "Icon": "Action_Monster_Orin_DeathbringerAssault",
      "DisplayName": "hcb4c06ebgeb5dg4b0dgb4d3gce925d8b8833;2",
      "DisplayName_English": "Arcane Critical",
      "Description": "h32772a4agf2f6g43fagaa4fgecb011feb623;3",
      "Description_English": "Magically augment your ability to annihilate your foes with powerful attacks. The number you need to <LSTag Tooltip=\"AttackRoll\">roll</LSTag> a <LSTag Tooltip=\"CriticalHit\">Critical Hit</LSTag> while attacking is reduced by 2. This effect can stack.",
      "DescriptionParams": "1",
      "TooltipStatusApply": "ApplyStatus(MAG_CRITICAL_ARCANIC_CRITICAL,100, 1)",
      "UseCosts": "BonusActionPoint:1;SpellSlotsGroup:1:1:1",
      "VerbalIntent": "Buff",
      "root_folder": "Patch1/Public/GustavDev"
      },
      Example of lookup for "Legendary" in file "Armor.json" with Datroit JSON viewer:
      Image

      Another example of browsing JSON file with MS Visual Studio Code:
      Image

      Please let me know if something looks to be missing or wrong!

      And don't forget to enjoy the game!
      ______________________________________________________________________
      Useful quick links:
      • BG3 Cheat tables(CT files) by MadMacChad: Forum link
      • BG3 Data files (json, excel, sqlite) by Noway3: Forum link [Link]
      • BG3 Search Engine by Norbyte [Link]
      • How to efficiently search in this "z Baldur's Gate 3" thread [Link] <- go there and add your own keywords in the search box


      Sorry to bother you,

      But i think the link for the download of bg3 data it's not working.

      Or maybe i did not undestand well where to download it

      thank you in advanced
      i had i similar issue all i did for longin " [Link] " either way thats the link

      do you have any idea on how to use the BG3 commander using SQLite, i have the sqlite data but dont know how to use it

      Minami
      Novice Cheater
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      Re: z Baldur's Gate 3

      Post by Minami »

      Anyone knows how cancel hirelings amount limit? I can only get 3 hirelings from withers. p.s. The mod Party Limit Begone doesn't work

      Hiham
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      Posts: 12
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      Re: z Baldur's Gate 3

      Post by Hiham »

      Trying to get owlbear to come. The game glitched and he's just feeding off his mother for days on end, and won't go to the gob camp. I'm hours in on honor, so resetting isn't really a great idea. I can see the flag on the first post, but I'm not sure how to add that in?? I'm not really sure where to start for this. If anyone can help, I'd greatly appreciate it

      douglasthrall
      What is cheating?
      What is cheating?
      Posts: 1
      Joined: Fri Dec 06, 2024 12:39 am
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      Re: z Baldur's Gate 3

      Post by douglasthrall »

      Hello, friends! I would like to ask for your help to understand how to set up this table. I have already read the previous comments and followed the steps, but I can’t get it to work. The tables provided are not functioning in the game.

      I tried following the steps, but I still couldn’t make it work. If someone could explain how to fix it, or if anyone already has this table set up to share, I’m really having trouble understanding. I appreciate your attention in advance, and thanks for the usual help!

      Post Reply