Magicraft

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imjustmaxie
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Re: Magicraft

Post by imjustmaxie »

Supplement table.

Current Features:
- Max HP
- Immunity*
- In-Game Console and Cheat Hotkeys.

Yes, this table unlocks the in game console and commands you can use to spawn items/relics/enemies etc.
It also has the cheat hotkeys toggle that you can use (e.g Adjust TimeScale, opens "Training Ground' aka Spell/Wand Spawner)

Tested on version 1.0.44f1.


Table deleted. Thank you for using.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by imjustmaxie on Wed Nov 13, 2024 2:03 pm, edited 1 time in total.

xSkenia
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Re: Magicraft

Post by xSkenia »

Hi, for some reason I can't open the console, I tried like every key but it won't work. The hotkeys work fine though. Can you help me with that?

RandomGuy21
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Re: Magicraft

Post by RandomGuy21 »

It4chi wrote:
Wed Nov 06, 2024 6:00 pm
Here I am again, with an update for the latest version 1.0.42f2 :D
The "aobscan version" is the same table, just slower to activate than the normal one, but still works even after small patches (for those who don't know what the aobscan version was for) ^^

I've also already found the time to add more information:

- All new spells added
- All new relics added (at least hopefully, I haven't found many new relics)
- All new wands added

Luckily you didn't have to wait too long for the update, I hope you have fun with it ;)
there is a new update for the game so it would've been really appreciated if you would update the table. Thanks.

It4chi
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Re: Magicraft

Post by It4chi »

imjustmaxie wrote:
Wed Nov 13, 2024 8:05 am
It4chi wrote:
Tue Nov 12, 2024 10:29 pm
Here is the update for version 1.0.44f1 :D
Nice table.
Although why is it bloated in size? 800+ KiB?
Is it because of the structures made into memory records?
It's probably due to the "dropdown selections" ... The more I added (new spell names, relic names, etc.), the bigger the table became ...
I'm already making sure that I don't save unnecessary things like structures, table extras, etc., as they're of no use to the users anyway :)
You can delete the Lua script and all the dropdown entries manually and save the table under a different name if you want, but it's still under 1MB and I don't think that's a lot :D
------------------------------------
By the way, here is the update for version 1.0.44f2, I didn't even notice that the devs released another small update...
Attachments
Magicraft.CT
(823.93 KiB) Downloaded 280 times

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HeathenGator
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Re: Magicraft

Post by HeathenGator »

It4chi wrote:
Fri Nov 15, 2024 10:15 pm
imjustmaxie wrote:
Wed Nov 13, 2024 8:05 am
It4chi wrote:
Tue Nov 12, 2024 10:29 pm
Here is the update for version 1.0.44f1 :D
Nice table.
Although why is it bloated in size? 800+ KiB?
Is it because of the structures made into memory records?
It's probably due to the "dropdown selections" ... The more I added (new spell names, relic names, etc.), the bigger the table became ...
I'm already making sure that I don't save unnecessary things like structures, table extras, etc., as they're of no use to the users anyway :)
You can delete the Lua script and all the dropdown entries manually and save the table under a different name if you want, but it's still under 1MB and I don't think that's a lot :D
------------------------------------
By the way, here is the update for version 1.0.44f2, I didn't even notice that the devs released another small update...
Thank you so much for this table, this saved me a lot of hassle to fill out the training menu. One small thing, you're missing IDs for 2 spells:

32041, 32042 & 32043 for Twine
40101, 40102 & 40103 for Area Boost
Attachments
Magicraft.CT
it4chi's table, only with missing spell IDs added.
(824.93 KiB) Downloaded 250 times

It4chi
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Re: Magicraft

Post by It4chi »

HeathenGator wrote:
Sun Nov 17, 2024 2:38 pm
It4chi wrote:
Fri Nov 15, 2024 10:15 pm
imjustmaxie wrote:
Wed Nov 13, 2024 8:05 am


Nice table.
Although why is it bloated in size? 800+ KiB?
Is it because of the structures made into memory records?
It's probably due to the "dropdown selections" ... The more I added (new spell names, relic names, etc.), the bigger the table became ...
I'm already making sure that I don't save unnecessary things like structures, table extras, etc., as they're of no use to the users anyway :)
You can delete the Lua script and all the dropdown entries manually and save the table under a different name if you want, but it's still under 1MB and I don't think that's a lot :D
------------------------------------
By the way, here is the update for version 1.0.44f2, I didn't even notice that the devs released another small update...
Thank you so much for this table, this saved me a lot of hassle to fill out the training menu. One small thing, you're missing IDs for 2 spells:

32041, 32042 & 32043 for Twine
40101, 40102 & 40103 for Area Boost
Thank you, i addet them for the next patch ;)

It4chi
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Re: Magicraft

Post by It4chi »

Hey guys, here is the update for version 1.0.45f2 :lol:
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again :?
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope) :P

- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs :?
- AOB version is no longer needed, unless the devs change something big again...
Attachments
Magicraft.CT
(821.59 KiB) Downloaded 605 times

d4ff370
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Re: Magicraft

Post by d4ff370 »

It4chi wrote:
Wed Nov 20, 2024 5:54 am
Hey guys, here is the update for version 1.0.45f2 :lol:
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again :?
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope) :P

- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs :?
- AOB version is no longer needed, unless the devs change something big again...
Everything works well , sometimes i had an issue where after adjusting thing in cheat engine and then entering next room game would always crash
and coin count , key count doesnt work

It4chi
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Re: Magicraft

Post by It4chi »

d4ff370 wrote:
Thu Nov 21, 2024 2:28 am
It4chi wrote:
Wed Nov 20, 2024 5:54 am
Hey guys, here is the update for version 1.0.45f2 :lol:
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again :?
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope) :P

- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs :?
- AOB version is no longer needed, unless the devs change something big again...
Everything works well , sometimes i had an issue where after adjusting thing in cheat engine and then entering next room game would always crash
and coin count , key count doesnt work
Sorry for the late reply...
Some things, especially relics or magic wands, can crash your game, you're right about that... But I can't do anything about that, since it's not actually intended to have relics level 10+ or ​​magic wands that have slots that they shouldn't have... (You'll have to experiment a bit yourself) ;)

Unfortunately, I don't understand what you mean about the gold and key counter, I just tested it and I can adjust it normally... Can you describe your problem to me in a bit more detail, what exactly isn't working? :?

d4ff370
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Re: Magicraft

Post by d4ff370 »

It4chi wrote:
Thu Nov 28, 2024 3:46 pm
d4ff370 wrote:
Thu Nov 21, 2024 2:28 am
It4chi wrote:
Wed Nov 20, 2024 5:54 am
Hey guys, here is the update for version 1.0.45f2 :lol:
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again :?
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope) :P

- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs :?
- AOB version is no longer needed, unless the devs change something big again...
Everything works well , sometimes i had an issue where after adjusting thing in cheat engine and then entering next room game would always crash
and coin count , key count doesnt work
Sorry for the late reply...
Some things, especially relics or magic wands, can crash your game, you're right about that... But I can't do anything about that, since it's not actually intended to have relics level 10+ or ​​magic wands that have slots that they shouldn't have... (You'll have to experiment a bit yourself) ;)

Unfortunately, I don't understand what you mean about the gold and key counter, I just tested it and I can adjust it normally... Can you describe your problem to me in a bit more detail, what exactly isn't working? :?
counter for keys show right number but coins either shows some odd big number or none if i change it it doenst do anything with coins at all sometimes it even shows ?? or wont allow me to change it

pataphysix
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Re: Magicraft

Post by pataphysix »

It4chi wrote:
Wed Nov 20, 2024 5:54 am
Hey guys, here is the update for version 1.0.45f2 :lol:
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again :?
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope) :P

- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs :?
- AOB version is no longer needed, unless the devs change something big again...
I can't activate anything, and when I mouse over it says "module not found:GameAssembly.dll". How do I fix that?

It4chi
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Re: Magicraft

Post by It4chi »

pataphysix wrote:
Sun Dec 15, 2024 8:24 pm
It4chi wrote:
Wed Nov 20, 2024 5:54 am
Hey guys, here is the update for version 1.0.45f2 :lol:
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again :?
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope) :P

- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs :?
- AOB version is no longer needed, unless the devs change something big again...
I can't activate anything, and when I mouse over it says "module not found:GameAssembly.dll". How do I fix that?
Hey, unfortunately it's true, because the devs changed everything back (no idea why they're doing this) and I have to adjust all the addresses again... Unfortunately it's a bit of work again, but I'll try to release an update tomorrow...
Please be patient :)

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BabyGroot
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Re: Magicraft

Post by BabyGroot »

Table Update
(Always Read Notes)
BabyGroot wrote:
Thu Nov 02, 2023 12:57 pm

It4chi
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Re: Magicraft

Post by It4chi »

Hey, I've now finished the update again...
I also saw that BabyGroot has released an update :D
Well, if you're still interested in using my table, have fun with it ;)
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Magicraft.CT
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BabyGroot
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Re: Magicraft

Post by BabyGroot »

It4chi wrote:
Tue Dec 17, 2024 2:39 am
I also saw that BabyGroot has released an update :D
I'm free, so I updated the table bro. ^_^

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