Zanzer wrote: ↑Sun Sep 25, 2022 5:43 am
Be sure to also check out tfigment's table
here
Also check out sanitka's table
here
*Please find some useful instructions at the bottom of the post.
Unlimited Resources
Ignore Level Requirement
No Fatigue
Cursor Pointer
- Item Quantity
- Equipment Data
Increase Movement Speed
No Carry Weight
No Camp Weight
Increase Carrying Capacity
Combat Pointer
- Health
- Armor
- Movement
Companion Pointer
- Level
- Experience
- Aptitude Points
- Profession Experience
- Attribute Increases
- Class Base Attributes
Resource Pointers
- Krowns
- Influence
- Happiness
- Valour Points
- Knowledge Experience (no effect?)
- Knowledge Points
How to Change Companion Class:
Within the
Companion Pointer script, there is an entry for
Copy Class Pointer from Another Companion.
Select a companion that is the class you want and copy the pointer address of that entry.
Select the other companion you wish to change and paste the pointer value over that entry.
Save and reload the game for the changes to take effect.
How to Add Extra Traits:
Be extra careful with this one. Backup your saves!
Activate the Companion Pointer and select one of your units.
Click
Replace Traits Address With Larger Array and it will copy your traits into a new array.
The
Size of Array field should now be showing a size of 100.
Open up memory view to the
Trait 1 Pointer address.
Paste the trait addresses you want into the empty spaces.
When done, update the
Number of Traits value to match the number of trait addresses you now have.
For extra safety, save and quit the game entirely before trying to play normally.
Modify the encrypted value when it is not zero in order to update the in-game value.
As of version v.1.18519, some common encrypted values are as follows:
Code: Select all
5B62DB72 == 1
5B62DA5B == 10
5B62D901 == 20
5B62D771 == 100
5B62E7E1 == 500
5B62A275 == 1,000
5B66619D == 10,000
5B4D960D == 100,000
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