I made 2 options:
Add 999 Amount On Goods Add
Add 999 Amount On Goods Remove
Better use them when paused and trading, or after stop production buildings' work, otherwise you will find every building's storage full and you may have to rebuild them.
Here's a table I built for 1.1.2R on GOG.com. [Link]
There are lot of things included, so I split things up a bit.
Settlers:
- Don't Consume Food On Hunger; when settlers eat food, it is not consumed from storage.
- Move Speed Mod; turtle mode off
- Work Speed Mod; scales the speed of work in generic work
- Villager Capacity Mod; allow settlers to carry more stuff
- Investigation Time Mod; scales the speed of investigations (in glades)
Buildings:
- Building Wildcards; a pointer so you can pick a number of building blueprints for free
- Moving All Buildings; allows you to move almost all buildings
- Hearth Range Mod; applied on level load so you might need to do a Save&Exit+Load cycle if you enabled this after a load
- Construction Cost Mod; scales the amount of materials required to construct things
- Building Construction Speed Mod; scales the speed at which things are constructed
- Building Production Rate Mod; scales the speed of work in generic buildings
Goods:
- Keep Min Goods; keeps a min. amount of goods in store. Triggers as goods are added/removed
Misc:
- Min Embarkation Points; grants a min. number of points
- Min/Max Cam Zoom; pointers to camera zoom limits.
- Impatience; pointer for direct input
- Impatience Gain Mod; scales the amount of impatience you gain
- Min Cornerstore Rerolls; grants a min. reroll points
- Reputation Rewards Reroll Price Cap; applies a cap to the cost of rerolls
- XP Gain Mod; scales the XP you get
- Trader Travel Speed Mod; scales the speed at which traders arrive
- Trade Route Travel Time Mod; scales the duration of the travel route trips
Enjoy!
Update #1
- Added Building Wildcards
- Added Moving All Buildings
- Added Hearth Range Mod
Here's a table I built for 1.1.2R on GOG.com. [Link]
There are lot of things included, so I split things up a bit.
Settlers:
- Don't Consume Food On Hunger; when settlers eat food, it is not consumed from storage.
- Move Speed Mod; turtle mode off
- Work Speed Mod; scales the speed of work in generic work
- Villager Capacity Mod; allow settlers to carry more stuff
- Investigation Time Mod; scales the speed of investigations (in glades)
Buildings:
- Building Wildcards; a pointer so you can pick a number of building blueprints for free
- Moving All Buildings; allows you to move almost all buildings
- Hearth Range Mod; applied on level load so you might need to do a Save&Exit+Load cycle if you enabled this after a load
- Construction Cost Mod; scales the amount of materials required to construct things
- Building Construction Speed Mod; scales the speed at which things are constructed
- Building Production Rate Mod; scales the speed of work in generic buildings
Goods:
- Keep Min Goods; keeps a min. amount of goods in store. Triggers as goods are added/removed
Misc:
- Min Embarkation Points; grants a min. number of points
- Min/Max Cam Zoom; pointers to camera zoom limits.
- Impatience; pointer for direct input
- Impatience Gain Mod; scales the amount of impatience you gain
- Min Cornerstore Rerolls; grants a min. reroll points
- Reputation Rewards Reroll Price Cap; applies a cap to the cost of rerolls
- XP Gain Mod; scales the XP you get
- Trader Travel Speed Mod; scales the speed at which traders arrive
- Trade Route Travel Time Mod; scales the duration of the travel route trips
Enjoy!
Update #1
- Added Building Wildcards
- Added Moving All Buildings
- Added Hearth Range Mod
Update #2
- Added Min/Max Cam Zoom
Awesome table, as always! If there will be anymore updates, you could look into housing and resources multiplier? Possibly buildings storage multiplier?
Also... question about the "gameplayRaces" option. Is this supposed to be a way to change the number of races that appear in your game (instead of the default 3?). Not sure how that one works. I had set it to 5, but nothing happened.
Updated for 1.2.3R on GOG.com.
Same options as before, plus:
- Reputation Gain Mod; allows you to scale the amount of reputation you gain. I set it to 0.75 by default so the maps don't end so fast anymore. Set to 0 to stop gaining reputation if, for example, you want to clean a map completely.
Thanks for the table!
Is it possible to prevent the "Keep Min Goods" from being activated? Switching enabled/disabled has no effect.
Editing the script didn't change anything:
===
bEnableKeepMinGoods:
dd 0
===
Maybe I'm changing the value in the wrong place?
Upd:
Oh, I think I understand, I need to set the value (iKeepMinGoods) to zero.
Updated for 1.2.3R on GOG.com.
Same options as before, plus:
- Reputation Gain Mod; allows you to scale the amount of reputation you gain. I set it to 0.75 by default so the maps don't end so fast anymore. Set to 0 to stop gaining reputation if, for example, you want to clean a map completely.
Hey, dude. Game got recently update and some options are not working. Could you please update the table? Thanks
Thank you so much for the cheat table. I hate to be greedy, but is there anything you can do about the resolve of our settlers? Or adjust how fast the 'seasons' change?