It works fine; either drop the thing on the ground (DROP, not place) and mouse-over, or from Owned Thing Data, _ints → [6] Num works just fine for editing quantity.
EDIT: I was using an earlier version of the table, before the persistent debug mode was fixed; now I've tried ti with the latest version and it still works fine. Not sure what game version or environment you're working with, but the normal steam version works fine.
Thank you!
I've always wondered because other items could be edited by holding them in your hand.
I see the problem; if it says "Throw" when you grab an item and move your mouse away from your character, it can be edited right away since it counts the item as the "target", but if it says "Place" or "Plant" or whatever, then it doesn't get targeted so the list isn't populated.
So the "normal" way to edit something is to pick it up and activate the Owned Thing option then select the last thing from the list (last thing is the newest thing picked up).
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hi, the before November 11 script could active the companion "growth" tab, and you could fast and easily upgrade all of your people in your base. But now with new table, can't activate that option. Can we have it back? Still don't know what option in the table give that option but it's great help. It give options in "growth" tab "add 100 and add 50 points". Maybe someone know how it is activated?
Stam/sleepiness/etc. work fine if you edit manually with "Highlighted Character Data Modifier", but the core script can't find the Chara base anymore (Elin → P->Core → P->Game → P->Player → P->Chara), and "Unlimited Stamina" at least just makes a timer to max out Stamina in that region of the table >> AddressList["P->Chara"], "P->_cints") <<
[Edit] no they are not, the multipliers just got reversed: "times player" seems to affect the damage the player receives now, the opposite happens with "times non player". It still works tho, just change the script so when you toggle it increases the non player and lowers the player multiplier
Hi, the before November 11 script could active the companion "growth" tab, and you could fast and easily upgrade all of your people in your base. But now with new table, can't activate that option. Can we have it back? Still don't know what option in the table give that option but it's great help. It give options in "growth" tab "add 100 and add 50 points". Maybe someone know how it is activated?
Thats debug mode, just check toggle debug mode to on, and open up that menu afterwards
After using the engine, debug mode is turned on in my game, however, playing with the Dev - toggle debug mode doesn't do much.
What I mean exactly is that I don't get debug mode menus, however, if I wanted to report a bug to game devs, it throws me a message saying that the game is in debug mode.
After using the engine, debug mode is turned on in my game, however, playing with the Dev - toggle debug mode doesn't do much.
What I mean exactly is that I don't get debug mode menus, however, if I wanted to report a bug to game devs, it throws me a message saying that the game is in debug mode.
Any way to turn that off?
Toggle debug mode on, and then off and try again. Not 100% confident it will work. Alternatively, make a diff char and report a bug from there.
The Element EXP Gained Multiplier in the Global part of script is crashing my game all the time. But the fix was surprisingly easy.
Edit: The option need to be activated in game menu not in game directly.
Last edited by Skay24 on Wed Nov 20, 2024 9:29 am, edited 3 times in total.