Hi guys, can anyone make table for this game?
http://store.steampowered.com/app/41729 ... of_a_Tale/
Ghost of a Tale
Re: Ghost of a Tale
try that pal. my nephew is playing it so just a very simple trainer,
health / stamina / enemy detection
health / stamina / enemy detection
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- GoaT.CT
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Re: Ghost of a Tale
candle added as u requested, only tested at very start
enable candle option once candle is eqipped and in use
enable candle option once candle is eqipped and in use
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- GoaT v2.CT
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Re: Ghost of a Tale
The health bar drops down when you leveled up. And how do I change the florins?
Re: Ghost of a Tale
Go into the script and change the part that says;
Code: Select all
code:
mov [eax+30],(float)30
fld dword ptr [eax+30]
fldz
jmp return
Code: Select all
code:
mov [eax+30],(float)80
fld dword ptr [eax+30]
fldz
jmp return
Re: Ghost of a Tale
yep as i said nephew is yound and was playin he never leveled up, just set to 999 etc, just max it out.
[ENABLE]
aobscan(level,8B 48 10 8B 95 48 FF FF FF) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [eax+10],9999
mov ecx,[eax+10]
mov edx,[ebp-000000B8]
jmp return
level:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(level)
[DISABLE]
level:
db 8B 48 10 8B 95 48 FF FF FF
unregistersymbol(level)
dealloc(newmem)
will give u a massive level boost on xp collection too, dont know where to collect skills as he has not got that far so not gonna try and unlock them yet
[ENABLE]
aobscan(level,8B 48 10 8B 95 48 FF FF FF) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [eax+10],9999
mov ecx,[eax+10]
mov edx,[ebp-000000B8]
jmp return
level:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(level)
[DISABLE]
level:
db 8B 48 10 8B 95 48 FF FF FF
unregistersymbol(level)
dealloc(newmem)
will give u a massive level boost on xp collection too, dont know where to collect skills as he has not got that far so not gonna try and unlock them yet
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