HELLDIVERS 2

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Rathalos
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Re: HELLDIVERS 2

Post by Rathalos »

gir489 wrote:
Mon Oct 21, 2024 3:39 am
I updated my table's damage mod weapon IDs for 1.104.
Just a heads up, the 'Infinite Stimpacks' isn't working for me from the latest table from the page 1 post. Nice table though!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AlphZ
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Re: HELLDIVERS 2

Post by AlphZ »

Hi, ive been trying to use this table and i havent been able to, like i can launch but it will always kick me out of the game after a few moments
So, im sorry for asking but can someone give me a guide on how to use the table ?
:)

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

JKTrigger wrote:
Mon Oct 21, 2024 4:31 am
gir489 wrote:
Mon Oct 21, 2024 3:39 am
I updated my table's damage mod weapon IDs for 1.104.
I saw 2 #198 in the table, is that correct?
Spoiler
cmp [rcx+00], #198 // Explosion_Projectile_PlasmaBolt_Large SG-8P Punisher Plasma explosion
je dmg_Super
cmp [rcx+00], #198 // Explosion_Plasma_Rifle_Charge PLAS-101 Purifier Explosion
je dmg_Super
No, it should be 199. They changed the name of Explosion_Plasma_Rifle_Charge to Explosion_Projectile_Plasma_Punisher, but because I didn't update my Python script to compensate for name variable changes, it just used the last known good ID instead of throwing an error. I've fixed it for future updates.

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Rathalos wrote:
Fri Oct 25, 2024 10:57 pm
gir489 wrote:
Mon Oct 21, 2024 3:39 am
I updated my table's damage mod weapon IDs for 1.104.
Just a heads up, the 'Infinite Stimpacks' isn't working for me from the latest table from the page 1 post. Nice table though!
It's working for me, skill issue.

Dzyrt
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Re: HELLDIVERS 2

Post by Dzyrt »

gir489 wrote:
Sat Oct 26, 2024 7:38 pm
Rathalos wrote:
Fri Oct 25, 2024 10:57 pm
gir489 wrote:
Mon Oct 21, 2024 3:39 am
I updated my table's damage mod weapon IDs for 1.104.
Just a heads up, the 'Infinite Stimpacks' isn't working for me from the latest table from the page 1 post. Nice table though!
It's working for me, skill issue.
Hi,Can you make a quasar charges instantly? That would be cool and useful :D

Yanix228822
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Re: HELLDIVERS 2

Post by Yanix228822 »

The table doesn't work anyway. I specified the parameter in the properties, launched the table and, specifying all the necessary functions before the ship appeared, closed it. But it still crush the game. What is the problem?

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

I updated my table for 1.201. Untested, because I haven't played this game in months (nor do I care to).

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fallout11
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Re: HELLDIVERS 2

Post by fallout11 »

Yanix228822 wrote:
Tue Oct 29, 2024 7:30 am
The table doesn't work anyway. I specified the parameter in the properties, launched the table and, specifying all the necessary functions before the ship appeared, closed it. But it still crush the game. What is the problem?
Massive changes in the Gameguard anticheat back in the summer means you now need not only a CE table, but a Gameguard bypass as well.
The only known working one is Cfemen's, which is available with a patreon subscription. Search through the listings here for info.

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Rathalos wrote:
Fri Oct 25, 2024 10:57 pm
gir489 wrote:
Mon Oct 21, 2024 3:39 am
I updated my table's damage mod weapon IDs for 1.104.
Just a heads up, the 'Infinite Stimpacks' isn't working for me from the latest table from the page 1 post. Nice table though!
K I don't know how it was working because the ASM was wrong, I was comparing r12d not r14d, I guess I just never exceeded 3 stims while playing, but it should be fixed now.

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Cheat Code
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Re: HELLDIVERS 2

Post by Cheat Code »

Is it still possible spawn mega nuke or spawn unreleased vehicles?
I was able to find and change stratagems id to mega nuke but game freezes

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Cheat Code wrote:
Wed Oct 30, 2024 8:22 pm
Is it still possible spawn mega nuke or spawn unreleased vehicles?
I was able to find and change stratagems id to mega nuke but game freezes
It used to be possible to spawn the halo car, but they removed it from the stratagem list you pull down from the JSON server. If you MITM it and reinject it, it should still be in the game. Although it wouldn't work with other people, since if you're not the host and try to call in a stratagem ID that doesn't exist for them, you'll just huck a ball that does nothing.

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Cheat Code
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Re: HELLDIVERS 2

Post by Cheat Code »

gir489 wrote:
Thu Oct 31, 2024 1:52 pm
Cheat Code wrote:
Wed Oct 30, 2024 8:22 pm
Is it still possible spawn mega nuke or spawn unreleased vehicles?
I was able to find and change stratagems id to mega nuke but game freezes
It used to be possible to spawn the halo car, but they removed it from the stratagem list you pull down from the JSON server. If you MITM it and reinject it, it should still be in the game. Although it wouldn't work with other people, since if you're not the host and try to call in a stratagem ID that doesn't exist for them, you'll just huck a ball that does nothing.
It's unfortunate to see them gone and Planets swapping, Thanks for info

FlameLord7
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Re: HELLDIVERS 2

Post by FlameLord7 »

VirgilSouth wrote:
Sat Sep 21, 2024 8:55 am
Updated gir's damage script to work as ZoDDel's. Still not tested tho

Code: Select all

{ Game   : helldivers2.exe
  Version:
  Date   : 2024-04-07
  Author : ZoDDeL

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique
registersymbol(damageMulti)
registersymbol(enemydmg_multiplier)
alloc(dmg_newmem,$2000)

label(dmg_code)
label(dmg_return)

dmg_newmem:
  cmp [rcx+04],#0 // skip any 0 dmg weapons like smoke or unknown shit
  je dmg_code

// whitelisted weapons that get super damage
  cmp [rcx+00], #9 // Projectile_Flamethrower FLAM-40 part 1
    je dmg_Super
  cmp [rcx+00], #14 // Projectile_Grenade_40mm_HE GL-21 part 1 projectile / mortar shell (turret)
    je dmg_Super
  cmp [rcx+00], #23 // Projectile_Laser_Long LAS-16 Sickle
    je dmg_Super
  cmp [rcx+00], #24 // Projectile_Plasma_Bolt SG-8P Punisher Plasma (1) / PLAS-1 Scorcher
    je dmg_Super
  cmp [rcx+00], #25 // Projectile_Plasma_Rifle_Charge PLAS-101 Purifier Impact
    je dmg_Super
  cmp [rcx+00], #26 // Projectile_Plasma_Bolt_Charge
    je dmg_Super
  cmp [rcx+00], #27 // Projectile_Railgun RS-422 railgun
    je dmg_Super
  cmp [rcx+00], #30 // Projectile_Pistol_9x20mm_fmj P-19 Redeemer
    je dmg_Super
  cmp [rcx+00], #31 // Projectile_Pistol_9x20mm_smj MP-98 Knight
    je dmg_Super
  cmp [rcx+00], #32 // Projectile_Pistol_9x20mm_hp P-2 Peacemaker
    je dmg_Super
  cmp [rcx+00], #39 // Projectile_Pistol_12x25mm_fmj SMG-37 Defender
    je dmg_Super
  cmp [rcx+00], #46 // Projectile_Pistol_12x25mm_stun SMG-72 Pummeler
    je dmg_Super
  cmp [rcx+00], #47 // Projectile_Pistol_Magnum P-113 Verdict
    je dmg_Super
  cmp [rcx+00], #49 // Projectile_Pistol_13x40mm_fmj P-4 Senator
    je dmg_Super
  cmp [rcx+00], #53 // Projectile_Rifle_5p5x50mm_ap AR-23P Liberator Penetrator
    je dmg_Super
  cmp [rcx+00], #55 // Projectile_Rifle_5p5x50mm_exp AR-23C Liberator Concussive
    je dmg_Super
  cmp [rcx+00], #56 // Projectile_Rifle_5p5x50mm_fmj AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart / AR-61 Tenderizer / Guard Dog
    je dmg_Super
  cmp [rcx+00], #70 // Projectile_Rifle_8x60mm_fmj MG-43 / EXO-45 Gatling / Gatling Turret / BR-14 Adjudicator / AR-L20 Jus
    je dmg_Super
  cmp [rcx+00], #77 // Projectile_Rifle_Rico AR-61 Tenderizer
    je dmg_Super
  cmp [rcx+00], #80 // Projectile_Rifle_9x70mm_fmj R-63 Diligence
    je dmg_Super
  cmp [rcx+00], #81 // Projectile_Rifle_9x70mm_hv R-63CS Diligence Counter Sniper
    je dmg_Super
  cmp [rcx+00], #87 // Projectile_Rocket_15x100mm_exp R-36 Eruptor 1
    je dmg_Super
  cmp [rcx+00], #91 // Projectile_Rocket_15x100mm_std JAR-5 Dominator
    je dmg_Super
  cmp [rcx+00], #96 // Projectile_Shotgun_10g_buc SG-8 Punisher / SG-22 Bushwack
    je dmg_Super
  cmp [rcx+00], #97 // Projectile_Shotgun_Dragon_10g_flm SG-451 Cookout
    je dmg_Super
  cmp [rcx+00], #108 // Projectile_Shotgun_10g_slug SG-8S Slugger
    je dmg_Super
  cmp [rcx+00], #110 // Projectile_Shotgun_12g_bir SG-225SP Breaker Spray&Pray
    je dmg_Super
  cmp [rcx+00], #111 // Projectile_Shotgun_12g_buc SG-225 Breaker
    je dmg_Super
  cmp [rcx+00], #112 // Projectile_Shotgun_12g_bug SG-225BB Breaker BugBiter
    je dmg_Super
  cmp [rcx+00], #113 // Projectile_Shotgun_12g_fle SG-225NS Breaker Nailspitter
    je dmg_Super
  cmp [rcx+00], #114 // Projectile_Shotgun_12g_flm SG-225IE Breaker Incendiary
    je dmg_Super
  cmp [rcx+00], #124 // Projectile_Arc_Thrower ARC-3 Arc Thrower
    je dmg_Super
  cmp [rcx+00], #125 // Projectile_Arc_Thrower_Mk2
    je dmg_Super
  cmp [rcx+00], #126 // Projectile_Arc_Shotgun ARC-12 Blitzer
    je dmg_Super
  cmp [rcx+00], #129 // Projectile_Rifle_12p5x100mm_fmj HMG Emplacement
    je dmg_Super
  cmp [rcx+00], #130 // Projectile_Rifle_12p5x100mm_bchp MG-206 HMG
    je dmg_Super
  cmp [rcx+00], #131 // Projectile_Rifle_12p5x100mm_eit anti material rifle
    je dmg_Super
  cmp [rcx+00], #133 // Projectile_Crossbow_Bolt CB-9 explosive crossbow 1
    je dmg_Super
  cmp [rcx+00], #134 // Explosion_Crossbow_Bolt CB-9 explosive crossbow 2
    je dmg_Super
  cmp [rcx+00], #136 // Projectile_Cannon_20mm_APHET autocannon part 1
    je dmg_Super
  cmp [rcx+00], #137 // Projectile_Cannon_20mm_HVAPT
    je dmg_Super
  cmp [rcx+00], #138 // Projectile_Cannon_30mm_APHE emancipator exo gun part 1
    je dmg_Super
  cmp [rcx+00], #143 // Projectile_Grenade_40mm_HEAT GP-31 grenade pistol part 1 (part 2 = gren launcher explo)
    je dmg_Super
  cmp [rcx+00], #144 // Projectile_Grenade_75mm_HEAT EAT-17 part 1
    je dmg_Super
  cmp [rcx+00], #145 // Projectile_Grenade_85mm_HEAT recoil-less rifle part 1 shell
    je dmg_Super
  cmp [rcx+00], #146 // Projectile_Grenade_85mm_HEAT_MK2
    je dmg_Super
  cmp [rcx+00], #154 // Projectile_Missile_66mm MLS-4X Commando part 1 shell
    je dmg_Super
  cmp [rcx+00], #155 // Projectile_Missile_66mm_MK2
    je dmg_Super
  cmp [rcx+00], #156 // Projectile_Missile_Combat_Walker EXO-45 rocket part 1
    je dmg_Super
  cmp [rcx+00], #157 // Projectile_Missile_Combat_Walker_MK2
    je dmg_Super
  cmp [rcx+00], #158 // Projectile_Missile_Faf FAF-14 Spear 1 shell
    je dmg_Super
  cmp [rcx+00], #194 // Explosion_Projectile_PlasmaBolt_Small
    je dmg_Super
  cmp [rcx+00], #195 // Explosion_Projectile_PlasmaBolt_Medium PLAS-1 Scorcher explosion
    je dmg_Super
  cmp [rcx+00], #196 // Explosion_Projectile_PlasmaBolt_Medium_Volatile
    je dmg_Super
  cmp [rcx+00], #197 // Explosion_Projectile_PlasmaBolt_Large SG-8P Punisher Plasma explosion
    je dmg_Super
  cmp [rcx+00], #198 // Explosion_Plasma_Rifle_Charge PLAS-101 Purifier Explosion
    je dmg_Super
  cmp [rcx+00], #199 // Explosion_Plasma_Cone
    je dmg_Super
  cmp [rcx+00], #216 // Explosion_HandGrenade_Frag_Cluster RL-77 airburst (ground???)
    je dmg_Super
  cmp [rcx+00], #223 // Explosion_RailgunOvercharge
    je dmg_Super
  cmp [rcx+00], #219 // Explosion_Projectile_Cannon_20mm_Flak R-36 Eruptor 3
    je dmg_Super
  cmp [rcx+00], #230 // Explosion_Projectile_Cannon_20mm_HE autocannon part 2 explosion
    je dmg_Super
  cmp [rcx+00], #231 // Explosion_Projectile_Cannon_20mm_APHET emancipator exo gun part 2
    je dmg_Super
  cmp [rcx+00], #235 // Explosion_Projectile_Grenade_40mm_HE GL-21 / GP-31 grenade pistol explosion
    je dmg_Super
  cmp [rcx+00], #239 // Explosion_Projectile_Grenade_85mm_DirectHit RL-77 airburst (rocket)
    je dmg_Super
  cmp [rcx+00], #240 // Explosion_Projectile_Grenade_85mm_HEAT recoil-less rifle part 2 explosion
    je dmg_Super
  cmp [rcx+00], #241 // Explosion_Projectile_Grenade_75mm_HEAT EAT-17 part 3
    je dmg_Super
  cmp [rcx+00], #242 // Projectile_Laser_Pulse LAS-99 quasar part 1
    je dmg_Super
  cmp [rcx+00], #243 // Explosion_Laser_Pulse LAS-99 quasar part 2
    je dmg_Super
  cmp [rcx+00], #247 // Explosion_Projectile_Missile_66mm MLS-4X Commando part 2 explosion
    je dmg_Super
  cmp [rcx+00], #248 // Explosion_Projectile_Missile_66mm_MK2
    je dmg_Super
  cmp [rcx+00], #249 // Explosion_Projectile_Missile_CombatWalker EXO-45 rocket part 2
    je dmg_Super
  cmp [rcx+00], #250 // Explosion_Projectile_Missile_CombatWalker_MK2
    je dmg_Super
  cmp [rcx+00], #251 // Explosion_Projectile_Missile_Faf FAF-14 Spear 2 explosion
    je dmg_Super
  cmp [rcx+00], #252 // Explosion_Projectile_Missile_Faf_MK2
    je dmg_Super
  cmp [rcx+00], #253 // Explosion_Projectile_Missile_Stinger
    je dmg_Super
  cmp [rcx+00], #318 // DPS_BeamSmall LAS-7 Dagger
    je dmg_Super
  cmp [rcx+00], #319 // DPS_BeamMedium LAS-5 Scythe
    je dmg_Super
  cmp [rcx+00], #324 // DPS_BeamLarge LAS-98
    je dmg_Super
  cmp [rcx+00], #404 // Impact_Throwing_Knife K-2 Throwing Knife
    je dmg_Super

// these weapons stay default
  cmp [rcx+00], #120 // Projectile_Shrapnel G-6 Frag part 2
    je dmg_Stratagem
  cmp [rcx+00], #121 // Projectile_Shrapnel_High_Velocity Orbital airburst impact
    je dmg_Stratagem
  cmp [rcx+00], #122 // Projectile_StratagemLauncher
    je dmg_Stratagem
  cmp [rcx+00], #135 // Projectile_Tesla_Turret tesla tower
    je dmg_Stratagem
  cmp [rcx+00], #139 // Projectile_Cannon_40mm_APHE Autocannon Sentry impact
    je dmg_Stratagem
  cmp [rcx+00], #140 // Projectile_Cannon_40mm_Flak
    je dmg_Stratagem
  cmp [rcx+00], #141 // Projectile_Cannon_Eagle_23mm Eagle strafing run impact
    je dmg_Stratagem
  cmp [rcx+00], #149 // Projectile_Rocket_70mm rocket sentry turret 1
    je dmg_Stratagem
  cmp [rcx+00], #151 // Projectile_Bomb_100kg Eagle airstrike impact
    je dmg_Stratagem
  cmp [rcx+00], #161 // Projectile_Rocket_110mm Eagle 110MM rocket pods impact
    je dmg_Stratagem
  cmp [rcx+00], #163 // Projectile_Bomb_500kg 500KG bomb impact
    je dmg_Stratagem
  cmp [rcx+00], #167 // Projectile_Orbital_Cannon_110mm Orbital gas canister impact
    je dmg_Stratagem
  cmp [rcx+00], #168 // Projectile_Orbital_Cannon_120mm_HE Orbital 120MM HE barrage impact
    je dmg_Stratagem
  cmp [rcx+00], #169 // Projectile_Orbital_Cannon_380MM_HE Orbital 380MM HE barrage/precison strike/walking impact
    je dmg_Stratagem
  cmp [rcx+00], #170 // Projectile_Orbital_Napalm
    je dmg_Stratagem
  cmp [rcx+00], #171 // Explosion_Orbital_Napalm
    je dmg_Stratagem
  cmp [rcx+00], #172 // Projectile_Orbital_Railcannon Orbital railcannon impact
    je dmg_Stratagem
  cmp [rcx+00], #173 // Projectile_Orbital_Stunround
    je dmg_Stratagem
  cmp [rcx+00], #180 // Explosion_HandGrenade_Flash
    je dmg_Stratagem
  cmp [rcx+00], #181 // Explosion_Projectile_Grenade_40mm_Stun
    je dmg_Stratagem
  cmp [rcx+00], #182 // Explosion_Projectile_Snowball
    je dmg_Stratagem
  cmp [rcx+00], #209 // Explosion_Prop_Barrel
    je dmg_Stratagem
  cmp [rcx+00], #211 // Explosion_Building_Small
    je dmg_Stratagem
  cmp [rcx+00], #212 // Explosion_Building_Medium
    je dmg_Stratagem
  cmp [rcx+00], #213 // Explosion_Building_Large
    je dmg_Stratagem
  cmp [rcx+00], #214 // Explosion_Building_Huge
    je dmg_Stratagem
  cmp [rcx+00], #215 // Explosion_HandGrenade_Frag G-6 Frag part 1
    je dmg_Stratagem
  cmp [rcx+00], #217 // Explosion_HandGrenade_Incendiary G-10 Incendiary/incendiary mines (explosion)
    je dmg_Stratagem
  cmp [rcx+00], #218 // Explosion_HandGrenade_Thermite G-123 Thermite (explosion)
    je dmg_Stratagem
  cmp [rcx+00], #228 // Explosion_HandGrenade_HighExplosive G-12 High Explosive /  G-16 Impact
    je dmg_Stratagem
  cmp [rcx+00], #229 // Explosion_Projectile_Cannon_Eagle_23mm Eagle strafing run pods
    je dmg_Stratagem
  cmp [rcx+00], #232 // Explosion_Projectile_Cannon_30mm_APHE
    je dmg_Stratagem
  cmp [rcx+00], #233 // Explosion_Projectile_Cannon_40mm_Flak
    je dmg_Stratagem
  cmp [rcx+00], #234 // Explosion_Projectile_Cannon_40mm_APHE Autocannon sentry explosion
    je dmg_Stratagem
  cmp [rcx+00], #236 // Explosion_Projectile_Grenade_40mm_APHE
    je dmg_Stratagem
  cmp [rcx+00], #237 // Explosion_Projectile_Grenade_40mm_ProximityCone
    je dmg_Stratagem
  cmp [rcx+00], #238 // Explosion_Projectile_Grenade_Mortar_40mm_HE mortar turred explosion
    je dmg_Stratagem
  cmp [rcx+00], #244 // Explosion_Projectile_OrbitalShot Eagle Clusterbomb pods
    je dmg_Stratagem
  cmp [rcx+00], #245 // Explosion_Projectile_OrbitalShot_MK2
    je dmg_Stratagem
  cmp [rcx+00], #246 // Explosion_Projectile_EagleBomb_Napalm Napalm SEAF impact
    je dmg_Stratagem
  cmp [rcx+00], #254 // Explosion_Projectile_Rocket_70mm rocket sentry turret 2
    je dmg_Stratagem
  cmp [rcx+00], #255 // Explosion_Projectile_Rocket_70mm_HE
    je dmg_Stratagem
  cmp [rcx+00], #256 // Explosion_Projectile_Rocket_110mm Eagle 110MM rocket pods
    je dmg_Stratagem
  cmp [rcx+00], #258 // Explosion_ContactMine anti personnel mines
    je dmg_Stratagem
  cmp [rcx+00], #259 // Explosion_ContactMine_Incendiary
    je dmg_Stratagem
  cmp [rcx+00], #260 // Explosion_AntiTankMine anti tank mines
    je dmg_Stratagem
  cmp [rcx+00], #268 // Explosion_Projectile_EagleBomb_Impact Eagle Airstrike Impact
    je dmg_Stratagem
  cmp [rcx+00], #269 // Explosion_Projectile_EagleBomb_100kg Eagle Airstrike
    je dmg_Stratagem
  cmp [rcx+00], #270 // Explosion_Projectile_EagleBomb_100kg_MK3
    je dmg_Stratagem
  cmp [rcx+00], #271 // Explosion_Projectile_EagleMissile
    je dmg_Stratagem
  cmp [rcx+00], #273 // Explosion_HellpodImpact Hellpod impact damage
    je dmg_Stratagem
  cmp [rcx+00], #274 // Explosion_HellpodImpact_FieryDrop
    je dmg_Stratagem
  cmp [rcx+00], #275 // Explosion_HellpodExplosion
    je dmg_Stratagem
  cmp [rcx+00], #276 // Explosion_Vehicle_CyborgHugeDeath
    je dmg_Stratagem
  cmp [rcx+00], #278 // Explosion_Vehicle_DropshipCrash
    je dmg_Stratagem
  cmp [rcx+00], #283 // Explosion_Projectile_Railcannon Orbital railcannon explosion
    je dmg_Stratagem
  cmp [rcx+00], #284 // Explosion_Projectile_OrbitalBarrage Orbital 380MM HE barrage/walking explosion
    je dmg_Stratagem
  cmp [rcx+00], #285 // Explosion_Projectile_OrbitalStrike Orbital 120MM HE barrage
    je dmg_Stratagem
  cmp [rcx+00], #286 // Explosion_Projectile_OrbitalGas
    je dmg_Stratagem
  cmp [rcx+00], #288 // Explosion_Projectile_OrbitalShell
    je dmg_Stratagem
  cmp [rcx+00], #291 // Explosion_Projectile_EagleBomb_500kg High-yield SEAF explosion/500KG Bomb Explosion
    je dmg_Stratagem
  cmp [rcx+00], #302 // Explosion_EscapePodCrash
    je dmg_Stratagem
  cmp [rcx+00], #305 // Explosion_Hellbomb Hellbomb / SEAF Mini-Nuke
    je dmg_Stratagem
  cmp [rcx+00], #306 // Explosion_BugDrill
    je dmg_Stratagem
  cmp [rcx+00], #307 // Explosion_ICBM_explode
    je dmg_Stratagem
  cmp [rcx+00], #320 // DPS_BeamMediumDrone AX/LAS-5 "Guard Dog" Rover
    je dmg_Stratagem
  cmp [rcx+00], #327 // DPS_BeamHuge Orbital Laser
    je dmg_Stratagem
  cmp [rcx+00], #328 // DPS_BeamHuge_Upgrade Orbital Laser
    je dmg_Stratagem
  cmp [rcx+00], #331 // DPS_Fire Napalm SEAF burn
    je dmg_Stratagem
  cmp [rcx+00], #332 // DPS_Thermite G-123 Thermite (burn)
    je dmg_Stratagem
  cmp [rcx+00], #342 // DPS_Gas Orbital Gas
    je dmg_Stratagem
  cmp [rcx+00], #347 // Ability_Avatar_Melee Melee
    je dmg_Stratagem
  cmp [rcx+00], #348 // Ability_Avatar_Melee_Booster_Muscle_Enhancement Melee
    je dmg_Stratagem
  cmp [rcx+00], #349 // Ability_Avatar_Melee_Bayonet Melee
    je dmg_Stratagem
  cmp [rcx+00], #398 // Ability_SuperEarth_Soldier_Shove Melee
    je dmg_Stratagem

  jmp dmg_Enemy


dmg_Super:
  //mov [rcx+04],#4000 // writes m_max_damage
  //mov [rcx+08],#4000 // writes m_min_damage
  //mov [rcx+0C],#10 // writes m_penetration_no_angle
  //mov [rcx+10],#10 // writes m_penetration_angle
  //mov [rcx+14],#10 // writes m_penetration_3
  //mov [rcx+18],#10 // writes m_penetration_4
  //mov [rcx+1C],#50 // writes m_demolition
  //mov [rcx+20],#100 // writes m_pushback
  //mov [rcx+24],#100 // writes m_unk1 value.
  //jmp dmg_code
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [dmg_multiplier] // multiplies value with dmg_multiplier
  mulss xmm1, [dmg_multiplier] // multiplies value with admg_multiplier
  //jmp dmg_check
  jmp dmg_return

dmg_Stratagem:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [dmgStratagem_multiplier] // multiplies value with dmg_multiplier
  mulss xmm1, [dmgStratagem_multiplier] // multiplies value with admg_multiplier
  jmp dmg_return


//dmg_Pump:
  //mov [rcx+04],#320 // writes m_max_damage
  //mov [rcx+08],#32 // writes m_min_damage
  //mov [rcx+0C],#10 // writes m_penetration_no_angle
  //mov [rcx+10],#10 // writes m_penetration_angle
  //mov [rcx+14],#10 // writes m_penetration_3
  //mov [rcx+18],#10 // writes m_penetration_4
  //jmp dmg_code

//dmg_check:
//  comiss xmm3, [dmg_limit] // checks if dmg after multiplier is above dmg_limit
//  ja short dmg_cap
//  comiss xmm1, [dmg_limit] // checks if admg after multiplier is above dmg_limit
//  ja short dmg_cap
//  jmp dmg_return
//
//dmg_cap:
//  movss xmm3, [dmg_limit] // writes dmg_limit value
//  movss xmm1, [dmg_limit] // writes dmg_limit value
//  jmp dmg_return

dmg_Enemy:
  mov [rcx+0C],#0 // writes m_penetration_no_angle
  mov [rcx+10],#0 // writes m_penetration_angle
  mov [rcx+14],#0 // writes m_penetration_3
  mov [rcx+18],#0 // writes m_penetration_4
//  mov [rcx+1C],#0 // writes m_demolition //Removed because it makes bugs get stuck in their attack animation if they encounter a wall.
  mov [rcx+20],#0 // writes m_pushback
//  mov [rcx+24],#100 // writes m_unk1 value.
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [enemydmg_multiplier]
  mulss xmm1, [enemydmg_multiplier]
  jmp dmg_return

dmg_code:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  jmp dmg_return


dmg_multiplier:
  dd (float)1.3  // Weapons dmg, edit this for times x base damage (1 is default)

dmgStratagem_multiplier:
  dd (float)1.1  // Stratagem dmg, edit this for times x base damage (1 is default)

dmgStratagemSmall_multiplier:
  dd (float)1.1  // Other Stratagem dmg, edit this for times x base damage (1 is default)

enemydmg_multiplier:
  dd (float)0.85  // enemy dmg, edit this for times x enemy damage (1 is default)

//dmg_limit:
  //dd (float)7000 // limit the super damage to prevent creating weapons that would outdamage inf health


damageMulti:
  jmp far dmg_newmem
  nop 2
dmg_return:



[DISABLE]
damageMulti:
db 66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB

dealloc(dmg_newmem)
dealloc(dmg_multiplier)
dealloc(dmgStratagem_multiplier)
dealloc(dmgStratagemSmall_multiplier)
dealloc(enemydmg_multiplier)
dealloc(dmg_limit)
unregistersymbol(damageMulti)
unregistersymbol(enemydmg_multiplier)

Hey, that's a good one, it work thank you, i have a question, there is a way to set weapon penetration?, by example anti-material weapon or standard ones? i tried it but all bullets still bounces, thank in advance :)

XxDarkus101Xx
Expert Cheater
Expert Cheater
Posts: 104
Joined: Wed Apr 24, 2019 2:12 am
Reputation: 10

Re: HELLDIVERS 2

Post by XxDarkus101Xx »

Hey quick question is there a script to where we could no reload and infinite ammo for the airburst rocket launcher?

Alphametis
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Nov 05, 2024 11:47 pm
Reputation: 0

Re: HELLDIVERS 2

Post by Alphametis »

Hey guys, does the cheat still works?
Can we still bypass the anti cheat ?
If so, can someone help me with this ?
thanks a lot guys

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