Exaust wrote: ↑Sat Nov 02, 2024 2:06 pm
Hey there !
Any chance you can manage a way to the Odin's or Bahamut's gauge fill faster, like x2 x4 or x10... instead of having it full all the time ?
These are pointers that i found and add it to NidasBot table 1.8.0. You must copy and paste under the section "Clive Pointers" ( under experiences pointer for example).
Zantetsuken Level:
I set default hotkeys to number 6 = Level 2, 7 = Level 3, 8 = Level 4, 9 = Level 5 (you can change it)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1302</ID>
<Description>"Zantetsuken Level"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1499:Level 1
2999:Level 2
4499:Level 3
5999:Level 4
7499:Level 5
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>NBFFXVI21A_ptr</Address>
<Offsets>
<Offset>-38253D30</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>54</Key>
</Keys>
<Value>2999</Value>
<Description>Level 2</Description>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>55</Key>
</Keys>
<Value>4499</Value>
<Description>Level 3</Description>
<ID>1</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>56</Key>
</Keys>
<Value>5999</Value>
<Description>Level 4</Description>
<ID>2</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>57</Key>
</Keys>
<Value>7499</Value>
<Description>Level 5</Description>
<ID>3</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>
Megaflare Level:
I set default hotkeys to number F2 = Level 2, F3 = Level 3, F4 = Level 4, F5 = Level 5 (you can change it)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1303</ID>
<Description>"Megaflare Level"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Level 0
7900:Level 1
11900:Level 2
15900:Level 3
19900:Level 4
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>NBFFXVI21A_ptr</Address>
<Offsets>
<Offset>-38251F58</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>113</Key>
</Keys>
<Value>7900</Value>
<Description>Level 1</Description>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>114</Key>
</Keys>
<Value>11900</Value>
<Description>Level 2</Description>
<ID>1</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>115</Key>
</Keys>
<Value>15900</Value>
<Description>Level 3</Description>
<ID>2</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>116</Key>
</Keys>
<Value>19900</Value>
<Description>Level 4</Description>
<ID>3</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>
Abyssal Tear Level:
I set default hotkeys to number PageDown = Level 1, Page Up = Level 2, End = Level 3, Home = Level 4 (you can change it)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1305</ID>
<Description>"Abyssal Tear Level"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Level 0
7.839999676:Level 1
15.82999897:Level 2
23.82999992:Level 3
39.88999939:Level 4
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>NBFFXVI21A_ptr</Address>
<Offsets>
<Offset>-3824A480</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>34</Key>
</Keys>
<Value>7.839999676</Value>
<Description>Level 1</Description>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>33</Key>
</Keys>
<Value>15.80999947</Value>
<Description>Level 2</Description>
<ID>1</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>35</Key>
</Keys>
<Value>23.82999992</Value>
<Description>Level 3</Description>
<ID>2</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>36</Key>
</Keys>
<Value>39.88999939</Value>
<Description>Level 4</Description>
<ID>3</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>