Hi, topa. Seeing how expansive your table has become, aren't you interested in making game editor like the one made by Van for previous RTK games?
AFAIK, Van haven't made one for RTK8R. Even if they did, their editor is in Chinese and the English translation usually comes way too late.
Check Van's site: [Link]
Van said he won't buy rtk8 for now which is extremely disappointing. I wanted to make new traits like in 13/14. This game is overall pretty boring than those two games and definitely need an editor
Hi, topa. Seeing how expansive your table has become, aren't you interested in making game editor like the one made by Van for previous RTK games?
AFAIK, Van haven't made one for RTK8R. Even if they did, their editor is in Chinese and the English translation usually comes way too late.
Check Van's site: [Link]
Van said he won't buy rtk8 for now which is extremely disappointing. I wanted to make new traits like in 13/14. This game is overall pretty boring than those two games and definitely need an editor
Van won't buy? That's a disheartening news
IMO, RTK8R is better than RTK13. But yes, RTK8R is in dire need of an editor!
Damn strategem editor is here! I hope you can find the trait editor next! I want to buff some traits like unmatchable and prudent! Maybe possibly to change their trigger conditions (like to also remove requirements for sleeping dragon and the like and lower day count of prodigy). I dont know how it would be structured though. But I guess there should decimal values to be edited at least
Damn strategem editor is here! I hope you can find the trait editor next! I want to buff some traits like unmatchable and prudent! Maybe possibly to change their trigger conditions (like to also remove requirements for sleeping dragon and the like and lower day count of prodigy). I dont know how it would be structured though. But I guess there should decimal values to be edited at least
It would be stellar if we could have such editor. I want to make my own Traits really bad.
Damn strategem editor is here! I hope you can find the trait editor next! I want to buff some traits like unmatchable and prudent! Maybe possibly to change their trigger conditions (like to also remove requirements for sleeping dragon and the like and lower day count of prodigy). I dont know how it would be structured though. But I guess there should decimal values to be edited at least
It would be stellar if we could have such editor. I want to make my own Traits really bad.
I always appreciate the cheat tables you share.
I have a question for you.
For the 3D models of the officers, I can search for the Historical Officers but not the Original Officers. The actual office information is modified in Player in the Data group, but not in the 3D model.
Is the original office excluded when you create the script? If you only use the historical office number, I understand that the original office cannot be searched because it is after the 1000s.
For trait data:
Effect Data = 6 bytes, 1st Effect at +2 from Type, 2nd Effect at +8, 3rd at +E, and so on.
Offset +6 from Type = condition value (if effect says above 70 morale, it will say morale value here)
Offset +8 from Type = 2nd Effect ID (Unmatched has multiple effects)
Offset +A from Type = 2nd Effect Value
Offset +C from Type = 2nd condition value (if any)
Offset +E from Type = 3rd Effect ID
and so on
I think you can have a max of 6 effects in 1 trait! I have tested this already.
Note that the values you changed reset upon loading a save. So I think you can just freeze the Trait Array.
Last edited by izayoixx on Thu Oct 31, 2024 11:37 pm, edited 1 time in total.
So now can we expect for new trait creating with your ct eventually?
Still no. You can only edit existing traits with this. New traits would mean new names and descriptions as well. Should be easy with an editor but Van still didn't make one.
Just enjoy what we have here. And i dont blame Van didnt want to buy the game. I am buying bec i am a big fan of dynasty warrior. If not for that, i wouldnt buy it either.
Any attempt to move any officer (free or common) to certain faction through officer stats edit will crash the game, right?
I moved gan ning to join sun quan force and I keep CTD everytime it enter parliament phase, and since I accidently saved it, now its broken
For trait data:
Effect Data = 6 bytes, 1st Effect at +2 from Type, 2nd Effect at +8, 3rd at +E, and so on.
Offset +6 from Type = condition value (if effect says above 70 morale, it will say morale value here)
Offset +8 from Type = 2nd Effect ID (Unmatched has multiple effects)
Offset +A from Type = 2nd Effect Value
Offset +C from Type = 2nd condition value (if any)
Offset +E from Type = 3rd Effect ID
and so on
I think you can have a max of 6 effects in 1 trait! I have tested this already.
Note that the values you changed reset upon loading a save. So I think you can just freeze the Trait Array.
sorry i am too unintelligent for this... can someone create a table? or what do i do exactly to have 6 effects on 1 trait? lol