No Man's Sky - NMS (Steam)

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BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Gear2ndGandalf wrote:
Wed Oct 30, 2024 11:11 pm
Yeah didn't realize you already had it. My bad. So does unlimited Oxygen work just in space or does it also work underwater?

@BigJit901. I'm not familiar with finding globals. I just poked around after scanning the AOBs of Unlimited Sprint and Unlimited Thrust scripts made by Blind Distortion. Since I knew they were float values I messed around with ASM lines that looked like addss xmm1,xmm0 and would change it to addss xmm1,xmm2 for example until something worked. There were many crashes.

Oh and what I thought was Super Thrust turns out to be your falling horizontal acceleration which is why it's so uncontrollable.

Oh ok, I didn't know the globals would be that close to the "unlimited" scripts in the memory browser. Globals are just declared variables, the global you found was called "<Property name="JetpackBrake" value="2.2" />". You put it negative so instead of stoping it just keeps going.

Your run script is also close the the player walk/run speed globals, for more control I've modified the script to use those instead. I'll be looking for the "addss" near those kind of scripts so thanks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Gear2ndGandalf
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Re: No Man's Sky - NMS (Steam)

Post by Gear2ndGandalf »

What program do you use to find these globals or could you point me to a tutorial or instructor you learned from?

BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Gear2ndGandalf wrote:
Thu Oct 31, 2024 2:39 am
What program do you use to find these globals or could you point me to a tutorial or instructor you learned from?
Yea I can give you a tutorial. The modding community has good info on this game that's my source.

How to get all no mans sky globals

1. Download "PSArcTool" first github link on google. (download the .zip not the .sln)
2. Download "MBINCompiler" first github link on google ( you only need to download MBINCompiler.exe )
3. Go to "C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS" in file explorer.
4. Find "NMSARC.globals.pak" and copy it into a different folder elsewhere on your computer to keep the original version safe. Also make sure the tools you downloaded are in the same folder you store your copied version of the globals pak.
5. Drag your copied version of "NMSARC.globals.pak" onto "PSArcTool.exe" and you should see your folder populate with ".MBIN" files.
6. Now drag any file ending with ".MBIN" onto "MBINCompiler.exe" and it'll convert to a ".EXML" file which is readable on notepad++.

If you want to find jetpack stuff drag "GCPLAYERGLOBALS.GLOBAL.MBIN" onto "MBINCompiler.exe" and open the EXML it gives you. Then search for the phrase jetpack.

Lol you can even see some stuff about the upcoming purple systems in GCSOLARGENERATIONGLOBALS.GLOBAL
<Property name="EmptySystemProbability">
<Property name="Yellow" value="0" />
<Property name="Green" value="0.4" />
<Property name="Blue" value="0.4" />
<Property name="Red" value="0.95" />
<Property name="Purple" value="1" />
</Property>


If you figure out how to directly find the correct globals in the memory browser please tell me.

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Gear2ndGandalf
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Re: No Man's Sky - NMS (Steam)

Post by Gear2ndGandalf »

Thansk a ton. I'll be sure to look into this after work this week.

BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Gear2ndGandalf wrote:
Thu Oct 31, 2024 5:57 am
Thansk a ton. I'll be sure to look into this after work this week.
I figured out how to find globals in memory browser. Issue was I was trying to get globals that werent accessed before. I got a better version of ur jet pack thing now but its crashing when I disable it I'll fix it another time and give it to you

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Gear2ndGandalf
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Re: No Man's Sky - NMS (Steam)

Post by Gear2ndGandalf »

How do you find them in the memory browser on CT? What's your method? I just looked for comments pertaining to number values in the disassembler and that's how I've been finding them.

I have the globals exml list pulled up btw. Now I can check for the correct values. A lot of what I want currently is between lines 600 and 900.

I Wish I could find globals for any game lol.
Last edited by Gear2ndGandalf on Thu Oct 31, 2024 6:51 pm, edited 3 times in total.

zooooow
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Re: No Man's Sky - NMS (Steam)

Post by zooooow »

Can the...

"Max out current inventory items - (Access inventory to update) (Not an AOB script so may break in the future)"

be fixed?

It was working till yesterday and it is now broken.

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Gear2ndGandalf
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Re: No Man's Sky - NMS (Steam)

Post by Gear2ndGandalf »

Image

Able to fly through space quickly. Busted up some astroids lol.

Feel free to add it to your table at your earliest convenience!
Attachments
No Man's Sky - BD - CT Speed Modifiers 1.CT
speed mods for walk, run, jetpack, space jetpack
(186.89 KiB) Downloaded 68 times
Last edited by Gear2ndGandalf on Fri Nov 01, 2024 9:52 pm, edited 3 times in total.

BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Gear2ndGandalf wrote:
Thu Oct 31, 2024 9:53 pm
No Man's Sky - BD - CT Extras 2.CT

Image

Everything works pretty sweet now. May add to this later thanks to the globals list I have. Feel free to add it to your table at your earliest convenience!
Seems you've figured it out. Generally I assume that games with client side priority like no mans sky you can find globals for if you reverse engineer the game save files. Luckily the modding community did all that for you.

Anyways here's a jetpack speed script that has 10x more control and is likely to survive the next update (hopefully) Only thing thats missing is something to pull you down fast. I've launched my self into space with this but sadly the game uses a different set of pointers for space so you cant transverse in space with this script. But this script is like having noclip its crazy (also there seems to be a cap on foward velocity sadly no idea how to increase it)
Attachments
InsaneJetpack.ct
Best Jetpack Script Ever made
(8.34 KiB) Downloaded 55 times

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Gear2ndGandalf
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Re: No Man's Sky - NMS (Steam)

Post by Gear2ndGandalf »

I am adding the space jetpack values. I've been lazy not adding underwater speed values yet. We'll get there.

Your script works flawlessly btw! Good work I don't know how to write that way.
Last edited by Gear2ndGandalf on Fri Nov 01, 2024 12:47 am, edited 1 time in total.

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Blind Distortion
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Re: No Man's Sky - NMS (Steam)

Post by Blind Distortion »

zooooow wrote:
Thu Oct 31, 2024 6:19 pm
Can the...

"Max out current inventory items - (Access inventory to update) (Not an AOB script so may break in the future)"

be fixed?

It was working till yesterday and it is now broken.
Should be now fixed in Version 1.31.

Updated again.

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yuqin2024
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Re: No Man's Sky - NMS (Steam)

Post by yuqin2024 »

It's exciting to see so many professionals involved in the construction, and maybe you can find a way to break through the terrain, For example, you can penetrate the Wall at will, nothing can limit the player's movement, I hope so🙏

zooooow
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Re: No Man's Sky - NMS (Steam)

Post by zooooow »

You are the man!
Thanks!
Blind Distortion wrote:
Fri Nov 01, 2024 12:33 am
zooooow wrote:
Thu Oct 31, 2024 6:19 pm
Can the...

"Max out current inventory items - (Access inventory to update) (Not an AOB script so may break in the future)"

be fixed?

It was working till yesterday and it is now broken.
Should be now fixed in Version 1.31.

Updated again.

BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Blind Distortion wrote:
Fri Nov 01, 2024 12:33 am
zooooow wrote:
Thu Oct 31, 2024 6:19 pm
Can the...

"Max out current inventory items - (Access inventory to update) (Not an AOB script so may break in the future)"

be fixed?

It was working till yesterday and it is now broken.
Should be now fixed in Version 1.31.

Updated again.
Blind Distortion feel free to add these scripts to your cheat table. I'll be switching to your table from now on anyways since it has alot of stuff I dont want to make myself. They are the finalized versions of the script and might last a few patches so you wont need to update. Values are already adjusted to a moderate level.

(For the 1 person who downloaded, I forgot to add Pulse Engine Speed)

Content:
•Ship Engine Speed
•Pulse Engine Speed
•Walk/Run Speed
•Jetpack Speed
Attachments
Speed Related Hacks.ct
Ship Speed, Pulse Engine Speed, Walk/Run Speed, and Jetpack Speed
(20.08 KiB) Downloaded 59 times

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Gear2ndGandalf
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Re: No Man's Sky - NMS (Steam)

Post by Gear2ndGandalf »

Awesome work BigJit! I’ll be sure to check this script out after work today.

Let me know if you need help with finding any other elusive speed values. Like aqua jetpack speeds, exocraft speeds, or derelict ship walk/run speeds. (Those are separate as well).

Blind Distortion please feel free to remove my speed scripts from your extras in favor of BigJits’ script.

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